Episode 7.2: Steamvault
Project Lore fights Mekgineer Steamrigger in Heroic Steamvault. Will the guys turn off this engineer and his bi-pedal robot or will they get their pipes fixed? Check out the video to find strat, lore and the second big boss fight in Heroic Steamvault.
Remember to check out our Steamvault Guide for some more strat, and let us know if you know a good way to take out this crazy engineer.
Armory links for characters featured in this episode: Dorkins, Goggins, Lylelovett, Shnoobins, and Xenophontos.
Our Subscribe page has links for you to follow us on your favorite sites. Use the Episodes RSS feed or Twitter to find out when new episodes are out, and join our Facebook Group, Facebook Page, and MySpace.
The last boss fight will be out Thursday at Noon Pacific, so stay tuned!
Remember to check out our Steamvault Guide for some more strat, and let us know if you know a good way to take out this crazy engineer.
Armory links for characters featured in this episode: Dorkins, Goggins, Lylelovett, Shnoobins, and Xenophontos.
Our Subscribe page has links for you to follow us on your favorite sites. Use the Episodes RSS feed or Twitter to find out when new episodes are out, and join our Facebook Group, Facebook Page, and MySpace.
The last boss fight will be out Thursday at Noon Pacific, so stay tuned!
Reader Comments (41)
Lol, I love how Goggins was so excited about Earth Shield and Regeneration were keeping the tank up on their own. A little taste of being a druid :)
Lol I love it when Josh impersonates Alex when he was talking that made me lol.
Those Rocket boots you guys were talking bout increse your speed by 50% if I remeber correctly and sometimes kills you so becareful
"You know how enginnering is it's not science" -Juggy lol
@Redaurora, the classes of healing really depend on what you want the healer to do. Most agree that for just straight up healing a priest or a shammy is the best, but if you want them to be able to do damage as well a pally or a druid is pretty cool. Druid healers lose mana quickly, however if they have tapped into the talent trees of feral and balanced then you can do dps or even go into shapeshifting. And a pally is usually a tank, a prot pally is highly desired everywhere and have no problem with guilds, but a healing pally runs into more trouble such as running out of mana *like the druid* and their spells not being as strong typically.
Again it depends on your game play. ^^ I prefer druid myself, as I have a 60 alt that's a druid that currently is deviating from his Feral talent tree to the Resto.
actually, i think that it was the trinket fel reaver's piston. http://www.wowwiki.com/Fel_Reaver%27s_Piston
because if u look, unless goggins changed it, goggins doesn't have the spyglass of the hidden fleet. just a note......
@Alicia, I agree with what you said except for when you brought up Holy Pallys. My main is a Holy Pally and I rarely run out of mana. The only reason pallys run out is if they burn all of their mana on large heals. Right now i can crit for about 2.3K off a 180 mana heal. I have roughly 10K buffed mana. you do the math on how many times I can heal somebody and this is not even factoring in spirit.
Is it just me or does the hunter bear more than a passing resemblance to Jeff Goldblum?
What are u gonna do when uve finished all the heroics?
Goggins uses the Fel Reaver Piston ( http://www.wowhead.com/?item=30619 ).
This gives him the ability to cause a heal over time when it procs... which is a lot :)
Remember, Rocket Boots Xtreme Lite: Requires Engineering (330)
dont make them for everyone, unless they are also engineers! (which u already said they werent!)
WOW iM JELious! Jerry Trainor plays World of Warcraft and is a awesome actor...
@Alicia, I would have to disagree, Pallys & druids are very very mana efficient healers. If you put them on maintank healing a druid will stack up 3lifebloom, which with a nice amount of healing will do for most fights, and you can keep 3 stacks up with just casting lifebloom every 6s and get the 5second rule spirit based mana back. Paladins can also keep up a "rotaion" of flash of light, flash of light, holy light, rince and repeat on maintank keeping them up and not having any bigger mana problems. Paladins ain't too good on healing the group since they only got casted spells on 1 target, so pallys are more main/off tank healers, but druids suit for both group & main/off tank healing becouse of their various hots, and if druids get problems with keeping tank up with only lifebloom, you can add a regrowth to the rotation, which is more efficient then rejuvenation
Ok great thanks for the info on healers. It is nice to know that the is no right or wrong in the game. Just depends on how you play it.
Really enjoy the shows!! Keep it up I like knowing the hows and whys of the instances.
wow, I always new Goggins was a cocky bastard, but now I know he's definately in the category of geeky uncool.
Would NOT want to hang out with that dude
Ya you are such an amazing healer, keep asking for more attention and credit you tool, You're playing a shitty looking subscription based game.
is there a boss that's not a tank and spank, alex?
You do know every fight is exactly the same and we're playing it for these little incremental awards, not the gameplay value.
Sorry, since I don't play a pally i was only going off of what others had told me and what I had researched from when I had first started in the resto talent tree for my alt druid. I just prefer to have a priest as a healer, so I'm sorry if my biase came through a little. ^^ Anyway, for new people at healing though, when they're first starting out, you do have to agree that sometimes druids run out of mana. Then again, we all do, so its fine.
Don't forget that part of holy pally's mana efficiency comes from spell downranking. Also, there is chain potting (this usually doesn't come into play for 5 mans). Chain-potting can becomes more important in later progression due to the fact that mp5 doesn't scale as well as spirit later on.