Tanking Heroics Using the Dungeon Finder

- "I have more health than the tank lawl"
- "omg get better gear"
- "Are you defense capped? Its a requirement to tank heroics."
- [Player leaves party]
- Tanking regular instances, dealing with undergeared players, not receiving emblems for my time invested, and replacing this gear upon tanking heroics.
- DPSing (poorly since I lack gear) in random heroics, for which I would have to wait 20 minutes for per dungeon, and have to deal with loot drama if a tank wanted tanking gear that dropped.
- Jumping right in to tanking heroics with overgeared players and grinding out tier 9 from Emblems of Triumph while obtaining better gear from the heroics.

Many people have been asking questions regarding the shortage in tanks. Therefore I have decided to make a short "guide" on what "prevents" people from tanking/scares tanks away, and how we ALL can work on the solution (in other words increase the number of people who are willing to tank) , or at least decrease the number of tanks that we scare away. "Low" gear and hitpoints : Nobody starts off in full epic gear, and most instances do not require it either. Still the tank gets made fun of when he/she has some blue gear. Instead of flaming the tank, help out a little if you think the tank may have some trouble staying alive. - If you are a full epic and experienced healer, you should have no trouble to keep up a lower geared tank. - Dps with some healing abilities can throw in a heal as well if needed ( don't look at your dps meters, not important). - Use abilities to lower the damage caused by the mobs. - Use crowd control. "Gogogogogogogogogogogogogo": This actually enrages basicly every tank, it's pushing and annoying, and could easily be replaced by: "I'm ready " or "Pull when you are ready". - If you want your tank to accidentaly let you die, use gogogogo. - If not, just use a more friendly way to let the tank know you want to move on. - Give the tank some time to get ready, find out what is the best way to pull the mobs, regain mana/rage etc. - Keep in mind that the Tank might be waiting for the healer to be on full mana. - Don't pull. And by that I really mean, don't pull. If you're out of luck, the tank and healer will just let you die.The Dungeon Finder does a fantastic job of matching players who might need gear from heroics (like my Death Knight) with those with the gear, skill, and knowledge to teach and help them. I am a very knowledgeable WoW player and was quick to pick up on the intricacies of tanking. Don't make assumptions, and consider the best personal decision before leaving a group or going off on a tank. Its easy to be rude and emotional, as you will probably never see the players in your group again (and if you do probably won't remember them), but it is worth your time to be intelligent and thoughtful about your decisions.
A Tribute to Addons: ArkInventory
A Tribute to Addons is a column featuring new, cool, or useful addons. Send a tweet to @Heartbourne or @Projectlore with your suggestions, or leave a comment.
One of the most common questions I receive for Protip is "what inventory addon do you use?" The answer is ArkInventory.
ArkInventory, conveniently abbreviated AI, is an invaluable tool for managing your inventory. It has a highly customizable "single bag" interface that displays all of your items in one frame instead of 5+ individual ones. Players can define rules to sort items by different conditions. For example, I sort all of my items by quality first, so all of my gray vendor trash is listed first and my epics listed last. I then sort by item level, and continue drilling down until I can usually scan my inventory to find items quickly.
Perhaps more useful than this is the ability to add items to different columns. By default, all items are classified by Blizzard into different categories. ArkInventory can use this data to help you sort your items, as well as other conditions. Like the sorting rules, categories can be a powerful tool for organizing, especially when combined with rules. I have columns for my soulbound equipable gear, another for poisons and rogue glyphs, another for food and bandages, etc. On my characters that I do a lot of crafting on, I have settings to sort ore into a column, gems into another, etc. One nice feature is the ability to hide columns. Putting empty bag spaces into a hidden column has worked well for me. The lack of empty slots to click makes it impossible to split stacks of items (I believe), but it was rare enough that I would do that without the help of addon like auctioneer anyway.
ArkInventory is loaded with features. You've probably seen me using the search bar in Protip, which greys out items that do not contain text matching the string entered. Along with the ability to scale the size of the frame, automatic resizing of columns to take up the least amount of area, independent rules for banks, guild banks, and keyrings, and the ability to browse the inventories of your other characters, AI is an addon I simply cannot play without. Grab it from Curse or WoWInterface and simplify your inventory!

![]() |
Many settings. Handle it! |

Protip 5.3: Storming Ironforge
Protip is short video series with various tips and guides. Leave a comment to let me know what you want to see in future segments. Follow @Heartbourne for notifications of new videos!
In my quest to be the BB King, I sneak into Ironforge and whip out my Red Rider Air Rifle, and take aim.
WoWFlix: Autotuned Night Elf Mohawks
WoWFlix is a column featuring videos from around the web related to World of Warcraft. If you find something you’d like to be featured, leave a comment or send a tweet to @Heartbourne.
From the same people who brought you the critically acclaimed Autotune the News comes a whole new flavor of autotuning...
The Gregory Brothers did a great job as always. Mr. T is great unintentional singer, and who hasn't heard of Night Elf Mohawks? This video is part of a larger video-game autotune video:
I pity the fools who haven't heard of the great Night Elf Mohawks. If you haven't done so yourself, why don't you go grab some Mohawk Grenades and stir up some mischief in Azeroth?
Icecrown Citadel: The Proc Dilemma

Proitp 5.2: Taking Down the Tinker
Protip is short video series with various tips and guides. Leave a comment to let me know what you want to see in future segments. Follow @Heartbourne for notifications of new videos!
I continue on my quest to be the BB King by sneaking into the Deeprun Tram and sniping High Tinker Mekkatorque.
Looking Back: Your 2009 In Warcraft
[caption id="attachment_9427" align="alignright" width="300" caption="Nothing says forget about the past like terrible webart."]
[/caption]
As we look forward towards the new year, we must also look back. The firey, frothy rage of Deathwing seems almost inviting after spending a year in the chilly wastes of Northrend. No longer will we be relegated to a single climate in 2010 (well, except for the anomaly that is Sholazar Basin, I supposed), but that doesn't mean the experience was totally worthless. In fact, it's arguably one of the best we've ever had in the game's five-year history!
That makes it no less a bumpy road for some players out there, though, myself included. Indulge me as I describe my journey through 2009 in the World of Warcraft, and then tell us about your own in the comments section (and don't forget to check out iTZKooPA's 2009 Project Lore retrospective, either)!
I actually want to start by dipping back into 2008 for a little bit, around about the time that Patch 3.0 hit (and the subsequent release of Wrath of the Lich King several weeks later). The big split. As usual, caused by some thoroughly unnecessary guild drama.
Our de facto guild leader (in everything but title, which the absentee patriarch still maintained for some reason I can only attribute to vanity or neglect) was besieged by guilt from certain members who claimed that nobody was helping them procure a piece of loot (the Shard of Contempt, if you're curious). This, of course, after numerous attempts to help them in many other ways, organizing raids and other event notwithstanding.
It was the last straw laid upon an already mountainous pile of hay, and like the hair trigger of a mouse trap, our guild leader snapped. A fair few of house had had enough of the abuse, as well, and were no longer interested in being held back by the stragglers. Exiled Epics (now defunct) was dead, and from its ashes Severance Pay was born.
Partially due to finally "getting it together" and partially due to the class buffs provided by 3.0, we went on to several quick victories in late Burning Crusade content. It was clear that SevPay (as we affectionately call it) was working like a well oiled machine. When Wrath landed, our core group blew through the 5-man dungeons like the wind through a Scotsman's kilt. And when enough of us were at 80, Naxxramas proved little problem, either.
We didn't get any server firsts, but we performed well, and made progress nearly as quick as the server's top guilds. There was no way to go but up. Well, that's until we polished off good old Naxx (in 2009 at this point). People grew complacent, bored. They disappeared from the server, not logging on for days or weeks.
Then, a portion of our core, who all knew each other in real life, decided they were going to transfer servers, citing that our raid time, despite sticking to it for so long, had left them fatigued. A valid complaint, but no less shocking when the revelation comes too soon for anybody to properly react.
Before we knew it, they were gone, and not long after, we lost a few more people to the darkest regions of their textbooks. Midterms and finals really can be a bitch.
Where did this leave SevPay? With less than twenty regular members logging on. People were still burned out on Naxx and Ulduar was, apparently, not enough to bring them back. So for months, aside from the (very odd) occurrence, we only fielded 10-man dungeons. It stayed this way for nearly the entire summer.
The guild very nearly died, with the officer core and morale dwindling. And then, once the vacation season started to wind down, a few people came back. Trial of the Crusader was about halfway unlocked, and we started to claw our way back to 25-mans.
But I had two very big personal problems to deal with. One, I was making a huge move across the country, from (not-as-sunny-as-you'd-think) Florida all the way to the Emerald City in Oregon. This meant that I had to take several weeks leave from the game.
Likewise, my once mighty laptop was starting to succumb to the woes of intensifying content. Both in terms of the game's increasing visual complexity and the number of players we had in the raids. 10-mans were serviceable, but 25-mans caused my frames to tank, sometimes well below ten.
After the move I made a tough, but ultimately wise, decision to purchase a new rig and soon, I was back in the game. And so was Severance Pay. Since around September, we've slowly built up our membership, grabbing the odd straggler or skilled friend here and there. The wholesale transfer of the top Horde guild off our server didn't hurt, either, as some of the leftovers now sought a new place to call home.
We're still not where we want to be, but we're strong and consistent. Losing out on so many achievements in Ulduar during our bad months has hurt our rankings a lot, and it may stay that way with Icecrown Citadel now taking up most of attention.
I have a feeling that we will make strides as we march towards the Lich King and that even if 2009 was bumpy, we'll be rightly prepared and ready for all that Deathwing has to throw at us in 2010. To cite one of the worst ad campaigns in history, Severance Pay is about to make Cataclysm our bitch! May that not be a portent for an Ion Storm level of epic failure.

iTZKooPA's 2009 Year In Review
[caption id="attachment_9423" align="alignnone" width="535" caption="Err, there's your problem. - Pic courtesy of New York Times, 1978"]
[/caption]
Everyone else is doing it, so why shouldn't I? Here's your obligatory year in review for all things Project Lore and World of Warcraft. Below I've highlighted what I believe are the biggest topics and trends for the year.
Top 10 Topics:
10. Project Lore brings the news - Project Lore was founded on the idea of showing a group of skilled players dominating content, while having tons of fun. It was never meant to compete with the WoW news sites like WoW.com and MMO-Champion.com, and that still isn't the goal. However, in an effort to better serve the community PL has been bringing the news in 2009. We've even occasionally beat the more go to sites on occasion.
9. Project Lore adds more lore - Okay, we know you all want more videos, and things are happening behind the scenes, but Heartbourne has taken it upon himself to not only do mini-videos but flesh out Project Lore's lore department. Many other bloggers have dabbled in explaining the intricacies of Warcraft, but he dedicated a whole column to it.
8. Wishful Thinking - The little column on game design and design aspects of WoW has perked quite an interest among the readers and bloggers alike. Amatera's request for random dungeons is the epitome of the column, breaking down multiple games and picking the key pieces that make or break those titles. All in an effort of making World of Warcraft a better place to play. The anemic amount of comments on the post (less than 20) does not do the insight justice.
7. WoW in China - Wrath of the Lich King has had a bumpy road to launch in China. First it was a switch in providers, then content issues, followed by lawsuits and ultimately political party power struggles. These political and corporate shenanigans are what puts WoW's oriental troubles on the list. Not any monetary concerns or the reduction in gold farmers. In fact, neither are impacted by the big trouble in little China. China provides <10% of WoW's revenue and gold farmers play on North American or European servers, not China's realms.
6. Re-running the old world - All of the bloggers at Project Lore, and numerous friends of mine, have rolled new toons, sometimes on new servers, in an attempt to experience everything the Old World has to offer. From long-forgotten dungeons to taking in the sights, going old school is a task that everyone should attempt before Deathwing changes the world forever.
5. Pixiestixy hits level 80 - Hitting level 80 on your first toon is a big deal for anybody. But when you've been harassed about your sluggishness for months there's probably even more joy in the accomplishment. Good for her, but bad for me. I have no one to tease anymore. :(
4. BlizzCon 2009 - Guild achievements, no more "mathy" stats, hunters drop mana, a new secondary profession, Cataclysm, StarCraft II campaign editor...need I continue? If so, hit the link to check out our extensive coverage.
3. Martin Fury - Remember Martin Fury, the piece of loot that allowed a nobody, Karatechop, to dominate Ulduar in record time? That little item caused quite a stir when news of its use broke in late April/early May. It instantly became the most recognized WoW scandal in the game's five year history. The argument still rages over whether the player deserved a permanent ban seeing as the item was given to him by a GM. Karatechop certainly believes it was heavy handed.
2. The Lich King's/Arthas' fate - Arthas and the Lich King have been the defining figure of WoW ever since Wrath launched so many months ago. We've partook in his past, rekindled our relationships with his numerous enemies and even taken potshots at him. Blizzard's intention to put him in our face from the get go has even extended beyond the digital universe into the extended one. Yet, the most talked about topic on Project Lore was the death of the prince, and if his soul could be saved. We'll see in the coming weeks.
1. Tokyopop's manga and the extended universe - Officially licensed Blizzard products and random knock-offs have flooded the market. With over 11 million players, it's hard for any company to pass up on the built in audience. However, no company, licensed or not, has used the game quite like Tokyopop. Comics, novels (The Novel Post), card games and miniatures are all well and good, but Tokyopop's manga have captured my attention like a cheap Primordial Saronite in the AH. The excellent art and stories captivated me in each installment of Warcraft: Legends like no other mechanism outside of the game has. It's not because the material is better written, drawn or executed, but because Tokyopop has created, expanded and retold lore from the nobody perspective in Azeroth to the first free death knight. The extension of the WoW brand has floored me as a whole, but the scope of what Tokyopop has delivered, and promises to, is untouched.
Happy New Year!
/me blows annoying noise maker.

Blizzard Responds To Earthquake Mobs
[caption id="attachment_9412" align="alignright" width="300" caption="With teasing, ridicule and sarcasm."]
[/caption]
Earlier this week, we reported that numerous players have experienced seemingly random screen shakes during their daily tasks around Azeroth. After some investigation it was determined that these earthquakes were likely caused by now-invisible mobs known as Shakers. Seeing as these mobs were added to the game during patch 3.3's beta testing, many believe that they having something to do with Deathwing and his upcoming cataclysmic event.
I am no geoastrologicalterrestrial physicist, but I do believe that tearing through the very crust of the world can be somewhat destructive to surrounding tectonic plates...Wryxian, the snowman that works through the holidays, took the time to respond to a "the end is near" forum post. Unfortunately, the answer he laid on us is ripe with the same sarcasm that fills the rest of the Internet.
Wryxian responded to the topic with eloquent deflections such as, "It was just you. Seriously, earthquakes leading up to some kind of cataclysm? I lol'd."
Later in the post he declares that his holiday avatar is actually stationary...and that he has a cold. "You see how my temporary snowman avatar appears to bob from side to side? Well, the thing is, I'm standing perfectly still. The earth is moving, I tell you! *cough*"
Ancilorn, another chilly blue, even responds to Wryxian's initial deflection with his own quip. "I blame it on those Spicy Hot Talbuk steaks. Never again I tell you!
* mops brow*"
And finally someone asks the logical question; Why would Dalaran, a city detached from the continent be hit by earthquakes? Wryxian covers that too. "The Kirin Tor want to ensure that even though their city is no longer actually in the ground anymore, it still receives the same treatment as the rest of Azeroth... or something. ;-)"
Or as one blue put it in the past, "Magic."
Sure, Wryxian is bored at work this week and just screwing with us, but there's no outright denial. And to me, his sarcasm plainly states that there is some connection between the shakers and the Cataclysm event.
