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Enchanting

Enchanters can enhance weapons and armor to become more potent and useful to their owners. These enchants can increase base stats, the effectiveness of spells , or even things like a player's run speed. In order to enchant items, an enchanter needs materials which come from disenchanting uncommon or higher quality items, breaking down the item into usable dusts, essences, and shards. An enchanter can also craft oils for weapons which can temporarily increase spell damage, healing, or mp5. This is an expensive trade skill to level up, especially while leveling a first character, but is also useful due to self only ring enchants and the ability to disenchant one's own soulbound items for more money than vendoring.

[tab:Shopping List]

Approximate Materials Required
















































































































































Strange Dustx 180
Soul Dustx 90
Vision Dustx 170
Dream Dustx 300
Illusion Dustx 146
Arcane Dustx 645
Lesser Magic Essencex 15
Greater Magic Essencex 25
Lesser Astral Essencex 15
Greater Astral Essencex 2
Lesser Mystic Essencex 25
Greater Mystic Essencex 2
Lesser Nether Essencex 15
Greater Nether Essencex 25
Greater Eternal Essencex 8
Greater Planar Essencex 96
Small Brilliant Shardx 4
Large Brilliant Shardx 8
Large Prismatic Shardsx 128
Shadowgemx 1
Iridescent Pearlx 1
Black Pearlx 1
Golden Pearlx 1
Purple Lotusx 40
Crystal Vialx 20
Nightmare Vinex 10
Imbued Vialx 10
Copper Rodx 1
Silver Rodx 1
Golden Rodx 1
Truesilver Rodx 1
Arcanite Rodx 1
Fel Iron Rodx 1
Adamantite Rodx 1
Primal Mightx 1

[tab:Leveling]

It is possible to reach up to 60 skill with disenchanting. This is by far the cheapest way to get these skill points, since materials will be acquired while leveling.

1-2 | 2-75 | 75-85 | 85-100 | 100-101 | 101-105 | 105-120 | 120-130 | 130-150 | 150-151 | 151-160 |160-165 |165-180 | 180-200 | 200-201 | 201-205 | 205-225 | 225-235 | 235-245 | 245-250 | 250-270 | 270-290 | 290-291 | 291-300 |300-301 |301-305 | 305-315 | 315-325 | 325-335 | 335-340 |340-345 |345-350 | 350-351 |351-360 |360-370 | 370-375




































[tab:Complementary professions]

Tailoring


A common pairing profession for enchanters is tailoring. Since it has no real gathering profession required to collect materials, many tailors choose to pick up enchanting as another crafting profession. Enchanting is also useful to tailors since it is possible to disenchant products from tailoring for a lower net cost of raising the skill. This is generally an expensive pair of professions to have, since leveling either requires a large amount of materials.

Mining


Using a gathering profession to offset the cost of leveling up a crafting profession is not uncommon. Since enchanting has no associated gathering profession, taking mining will allow an enchanter to sell ore and bars for profit in order to afford materials for enchants. Additionally, creating bars for a blacksmith to turn into a rod will save the enchanter some level of investment.

Herbalism


Similar to taking mining, herbalism will allow the enchanter to sell herbs in order to make money for enchanting materials. A few herbs are used in the different oil recipes, also.

[tab:Money]

It is possible to find cheap items on the Auction House to disenchant, selling the materials gained for a profit. This requires either an addon which can give you the approximate value when disenchanted (such as Enchantrix), or a good knowledge of the price of materials and disenchanting probabilities. Similarly, limited items from vendors can be disenchanted for a profit. For example, if your faction has control of Halaa, purchase [The Sharp Cookie] and disenchant it for cheap materials.

Otherwise, some of the most commonly desired enchants are Bracers - Assault, Brawn, Fortitude Spellpower, Superior Healing, Boots - Boar's Speed, Cat's Swiftness, Dexterity, Fortitude, Surefooted; Chest - Exceptional Stats, Major Resilience; Gloves - Major Healing, Major Spellpower, Major Strength, Spell Strike, Superior Agility; Weapon - Executioner, Major Agility, Major Healing, Major Spellpower, Mongoose, Savagery, Soulfrost. If you manage to get your hands on any of the rare drops, keep an eye on the trade channel for people looking for that enchant and advertise it as well.

Finally, wizard oil and mana oil have constant demand from raiders as well.

[tab:END]

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