Melee DPS 101 - The Hit Cap
Posted by iTZKooPA on Wednesday, February 25, 2009 - 22 Comments Tags: hit cap, hit rating, melee dps 101, melee dps stats, number munchers, poison hit cap, rogue hit cap, white hit cap, yellow hit cap
Okay boys and girls. Let's get those thinking caps on. Today we will be following up Bastosa's excellent Tanking Stats Series with a discussion on Level 80 DPS numbers. I am admittedly writing this for the benefits of PvE rogues, but the forthcoming discussion encapsulates information for any melee DPS class. That being said, the importance of some facts can shift depending on spec, gear, and general class differences. I will try to avoid pigeon-holing this entirely for the friends of the shadows, but all melee DPSers are asked to chime in on the differences for their class.
The first thing I did after hitting 80 was to begin preparing for raids. I completed my homework - looking up the needed hit/expertise ratings and the gear setup I would need to obtain them - and begin my instance and heroic grinding to prepare for Naxxramas. I was attempting to be a well prepared guildie, turns out they didn't care what I was. At that time, I did not feel that I was adequately prepared gear-wise, but they wanted an all guild run more than a well-geared tenth man. Boy, did my numbers show it.
It doesn't matter how hard you could hit or how much attack power you stack, if you aren't actually connecting with your target. Melee DPSers separate their hit cap into three categories, two of them are obtainable and directly beneficial to strive for. To guarantee that you will never "Miss" a mob you, a dual wielder would need an insane amount of Hit Rating, 886 to be exact. This is assuming you have no +hit talents and no Draenei in your group. For example, SolidSamm's Precision (5% extra hit chance) and a Draenei buddy (an additional 1% hit chance) would allow him to never miss with only an additional 689 hit rating. Still, this is way out of reach.
What is in reach is the 9% hit that is required to allow all of your special abilities to connect with boss mobs. This cap is known as the Yellow Hit Cap (YHC) and is easily achieved. A total hit rating of 295 will give any dual wielder all the hit rating one needs to cover the YHC. This number becomes incredibly low, just 99 additional hit rating, if you have Precision or something like it that gives you 5% extra chance to hit. Past that, hit rating is just gravy, tasteful, and helpful gravy.
Poison users need to push their hit rating much further to guarantee that all their poisons - which are treated as spells - land with their yellow damage. 315 hit rating (this assumes you have Precision) is much more difficult to reach than 99, but is achievable outside of raiding gear via a collection of Heroic, crafted and quest items. If your hit rating gets past 315, you may want to look at re-gemming or swapping around some gear. At that point, other stats become more beneficial than making sure you get every bit of white damage.
Let's recap with an "at a glance" guide for those who just need a refresher.
Yellow Hit Cap = 295 Hit Rating (total) This is essential. It guarantees that all of your abilities will land on Wrath of the Lich King's boss mobs. Numerous talents and the Draenei passive can bring this number substantially lower. Roughly 33 Hit Rating equates to 1% to hit.
Poison (Spell) Hit Cap = 446 Hit Rating (315 with Precision)
The more poison heavy your setup is, the more important this cap is. Hit this cap, and I promise that your poisons from abilities will land on boss mobs. It is crucial for Mutilate builds to strive for this.
White Hit Cap = 886 Hit Rating (total)
This unobtainable cap guarantees that all of your hits would land, ability and auto-attack damage. Poison users can see some benefit past 315, but it is often more important to stack other statistics. If you crunch the numbers, this means that dual wielders need 27% hit for our auto-attacks to land.
Yellow Hit Cap/White Hit Cap = 295 Hit Rating (total)
This is essential. It guarantees that all of your abilities will land on Wrath of the Lich King's boss mobs. Numerous talents and the Draenei passive can bring this number substantially lower. Roughly 33 Hit Rating equates to 1% to hit.
Yes, single wielding toons have it a bit easier. Their YHC and WHC are the same.
That covers one of our most important stats. Next time I will go over the Expertise stat in-depth, which can be a bit more confusing as it pertains to a mobs ability to dodge and parry. Tanks can check out their specifics for Expertise in Bastosa's posts.
Note: We don't know th exact way all of this is calculated in game, it is all anecdotal evidence. Therefore some things are disputed. The YHC, for example, is disputed by many to be closer to 8% than 9%. I went with 9% because it guarantees you will land those attacks.
The first thing I did after hitting 80 was to begin preparing for raids. I completed my homework - looking up the needed hit/expertise ratings and the gear setup I would need to obtain them - and begin my instance and heroic grinding to prepare for Naxxramas. I was attempting to be a well prepared guildie, turns out they didn't care what I was. At that time, I did not feel that I was adequately prepared gear-wise, but they wanted an all guild run more than a well-geared tenth man. Boy, did my numbers show it.
It doesn't matter how hard you could hit or how much attack power you stack, if you aren't actually connecting with your target. Melee DPSers separate their hit cap into three categories, two of them are obtainable and directly beneficial to strive for. To guarantee that you will never "Miss" a mob you, a dual wielder would need an insane amount of Hit Rating, 886 to be exact. This is assuming you have no +hit talents and no Draenei in your group. For example, SolidSamm's Precision (5% extra hit chance) and a Draenei buddy (an additional 1% hit chance) would allow him to never miss with only an additional 689 hit rating. Still, this is way out of reach.
What is in reach is the 9% hit that is required to allow all of your special abilities to connect with boss mobs. This cap is known as the Yellow Hit Cap (YHC) and is easily achieved. A total hit rating of 295 will give any dual wielder all the hit rating one needs to cover the YHC. This number becomes incredibly low, just 99 additional hit rating, if you have Precision or something like it that gives you 5% extra chance to hit. Past that, hit rating is just gravy, tasteful, and helpful gravy.
Poison users need to push their hit rating much further to guarantee that all their poisons - which are treated as spells - land with their yellow damage. 315 hit rating (this assumes you have Precision) is much more difficult to reach than 99, but is achievable outside of raiding gear via a collection of Heroic, crafted and quest items. If your hit rating gets past 315, you may want to look at re-gemming or swapping around some gear. At that point, other stats become more beneficial than making sure you get every bit of white damage.
Let's recap with an "at a glance" guide for those who just need a refresher.
Dual Wielders:
Yellow Hit Cap = 295 Hit Rating (total) This is essential. It guarantees that all of your abilities will land on Wrath of the Lich King's boss mobs. Numerous talents and the Draenei passive can bring this number substantially lower. Roughly 33 Hit Rating equates to 1% to hit.
Poison (Spell) Hit Cap = 446 Hit Rating (315 with Precision)
The more poison heavy your setup is, the more important this cap is. Hit this cap, and I promise that your poisons from abilities will land on boss mobs. It is crucial for Mutilate builds to strive for this.
White Hit Cap = 886 Hit Rating (total)
This unobtainable cap guarantees that all of your hits would land, ability and auto-attack damage. Poison users can see some benefit past 315, but it is often more important to stack other statistics. If you crunch the numbers, this means that dual wielders need 27% hit for our auto-attacks to land.
Single Wielders:
Yellow Hit Cap/White Hit Cap = 295 Hit Rating (total)
This is essential. It guarantees that all of your abilities will land on Wrath of the Lich King's boss mobs. Numerous talents and the Draenei passive can bring this number substantially lower. Roughly 33 Hit Rating equates to 1% to hit.
Yes, single wielding toons have it a bit easier. Their YHC and WHC are the same.
That covers one of our most important stats. Next time I will go over the Expertise stat in-depth, which can be a bit more confusing as it pertains to a mobs ability to dodge and parry. Tanks can check out their specifics for Expertise in Bastosa's posts.
Note: We don't know th exact way all of this is calculated in game, it is all anecdotal evidence. Therefore some things are disputed. The YHC, for example, is disputed by many to be closer to 8% than 9%. I went with 9% because it guarantees you will land those attacks.
Reader Comments (22)
Nice guide...this will surely help the melee classes get their dps up
What is the Hit cap for, let's say a hunter? I am leveling 1 right now and i want to know how much hit rating i need to have at lvl 80.
Argh! THANK YOU I played a tankadin until recently so this will definately help with my overall damage.
Yellow Hit Cap (and 2H or single-wield hit cap) is 8%. With 8.02% hit (263 rating), I do not miss with 2H white attacks or yellow damage.
i wonder if u could do a similare just on spells.. ive had a giant discussion in my guild about hit capping and dps affection
Hunters follow the same hit cap as 2H or single wielders for their ranged attacks. (295)
With Precise Aim (or whatever its called) it drops into the 160s.
Hunter is 8% which I believe is 263.
There is a Marksman talent called Focus Aim that can reduce this by 3%.
A hunters hit from gear/gems/enchants also transfer to his/her per, however, the Focus Aim talent does not.
What this means is that in a perfect world you should be hit capped from gear/gems/enchants and not use Focus Aim so both you and your pet are capped.
Also I believe the number is rounded down so if you had enough +hit rating to be 7.99%, that would be the same as 7%
Don't forget about food to push your +hit that last little bit. Northrend's recipes give +40 hit, so keep that in mind when shopping for gems and enchants.
Oh my freaking goodness, Number Munchers! Man that ages me.
Anyway, awesome guide for the melee DPS in all of us. Gotta be able to always hit the guy with that 2k white damage you're putting out.
Anyone know what the deal is for feral druids?
@Gene - Kids these days could never get that far!
Did nothing on my rogue but stack hit and i just now got 311 hit.
:lol: Seeing the ol' Number Cruncher game had me laughing.
So when you say "Single Wielders" you mean 2H as well? I was told by fellow players that the hit cap for 2H should be around 320.
I play a deathknight now and i believe on deathknightbuilds it says we need to get ours to 232. Although I don't see an increase from the last bit I pushed up from before that.
This Is really nice, As a fellow rogue I was hoping for info to this effect.
I'm having trouble keeping my hit rate up. Most of the ear I have is the best you can get outside of raiding and not alot of it had hit ratings. But, if I stock up on food, then that'll fix. I'm dreding getting rid of my chest peice, Crystal-Infused Tunic http://www.wowhead.com/?item=37165, with the 51+ hit and the 16+ yellow gem
great post. I knew hit and AP were still the ones to go, but just couldn't find the magic number.
Also, kudo's on the math munchers pic, /amithatold??
Thanks!!
I remember that math game in the pic from when I was in elementary school. o.o
Speak of the devil:
http://www.gamepolitics.com/2009/03/04/obama-stimulus-rendered-retro-math-game-style
Ok your guides are awesome about the numbers and thank you so very much for that...but I would love to know the proper dps rotation for my rogue I can't find a good one anywhere
malwarebytes/forums/index?
________________
http://www.youtube.com/watch?v=10ACD-KzYK4" rel="nofollow">unlock iphone 3g
All of a sudden (3days now) that my iPhone decides to stay on until the battery dies. I can not shut power off nor lock it .It turns right back on as soon as it is charged . Is there anything I can do to fix this ?
________________
http://www.youtube.com/watch?v=EDL0UUeyM8c" rel="nofollow">unlock iphone 3g