Wishful Thinking: Repair Bill Reduction
Posted by iTZKooPA on Friday, March 27, 2009 - 23 Comments Tags: PvE, crafting, gold, potions, procs, repair bill, war drums, wear and tear, wishful thinking
The bloggers of ProjectLore may be critical of World of Warcraft from time to time, but we do it with a purpose. The main reason behind our critiquing of WoW is to help our readers envision the way we see the game, and what we think is best for it. Being paying supporters we, and you, are entitled to our opinions and aspirations. It would be an added bonus if some of the topics we discussed ever did reach the designers at Blizzard, but we can't honestly expect them to keep track of everything. This is one of those things that I wish would reach them, as I believe we could all agree that it would be beneficial to all kinds of players.
Repair bills sucks. It is a safe assumption that we all hate paying them, no matter how much sense they makes. They are included in WoW - and many other MMORPGs - as a consistent and easy way to pull money out of the hands of players. The fee is essentially a tax, if you are fighting monsters, then you must pay. I have no issues in paying for consequential repairs to my gear, as stated, it only makes sense that they experience wear and tear. But there is always a fabric, material or even brand that is known for its durability. Take cast iron or stainless steal kitchenware, those things take a beating. Mine go from boiling temperatures to chilling waters without more than a hiss. Yet they keep on performing. Why can't we have something like that in WoW, a material revered for its long-lasting durability? Perhaps we could learn to be a craftsmen so skilled, that our weapon and armor can survive the harshest conditions?
There are two intuitive ways to achieve this goal. The first would be to follow the lead of the Jewelcrafting profession and allow a max level crafter a chance at creating a more durable item. Should the random number generator fall in their favor, then the item would be imbued with all the craftsmen skill, giving it a slower rate of decay. This implementation would be great, but requires special durability cases for these items at best, or a re-design of the entire system at worst. A more likely and more beneficial solution would be a salve or potion that lowers all incoming wear and tear. The item would cover all of our armor in a protective shield, saving us money on each piece, rather than a designated few. Our second option removes the need for special cases, although a re-design of the durability system remains a possibility. Let me be clear, I do not mean a high max durability, I mean for the items to not take damage at the same rate as our current gear.
The reduction of our repair bills would be minute if the proc on crafting was selected. A salve or potion would be of far greater use. Just think about all those early training runs in raids, difficult heroics, and of course, shady PUGs that they would be applicable for. In the end, you would be saving tons of gold, making the creation and use of the items quite beneficial. Not to mention profitable for any profession that was able to craft it.
The only adverse effects I foresee would be skyrocketing prices for the the needed materials and a shift in the weight of professions. Neither of these concerns seem to worry Blizzard that much as evidenced by The Burning Crusade's Leatherworking crafted War Drums. Heck, now that I think about it, if they are going to implement one of them, they might as well just do both. It would help even out the profession changes. What do you guys think? Do you like money?
Repair bills sucks. It is a safe assumption that we all hate paying them, no matter how much sense they makes. They are included in WoW - and many other MMORPGs - as a consistent and easy way to pull money out of the hands of players. The fee is essentially a tax, if you are fighting monsters, then you must pay. I have no issues in paying for consequential repairs to my gear, as stated, it only makes sense that they experience wear and tear. But there is always a fabric, material or even brand that is known for its durability. Take cast iron or stainless steal kitchenware, those things take a beating. Mine go from boiling temperatures to chilling waters without more than a hiss. Yet they keep on performing. Why can't we have something like that in WoW, a material revered for its long-lasting durability? Perhaps we could learn to be a craftsmen so skilled, that our weapon and armor can survive the harshest conditions?
There are two intuitive ways to achieve this goal. The first would be to follow the lead of the Jewelcrafting profession and allow a max level crafter a chance at creating a more durable item. Should the random number generator fall in their favor, then the item would be imbued with all the craftsmen skill, giving it a slower rate of decay. This implementation would be great, but requires special durability cases for these items at best, or a re-design of the entire system at worst. A more likely and more beneficial solution would be a salve or potion that lowers all incoming wear and tear. The item would cover all of our armor in a protective shield, saving us money on each piece, rather than a designated few. Our second option removes the need for special cases, although a re-design of the durability system remains a possibility. Let me be clear, I do not mean a high max durability, I mean for the items to not take damage at the same rate as our current gear.
The reduction of our repair bills would be minute if the proc on crafting was selected. A salve or potion would be of far greater use. Just think about all those early training runs in raids, difficult heroics, and of course, shady PUGs that they would be applicable for. In the end, you would be saving tons of gold, making the creation and use of the items quite beneficial. Not to mention profitable for any profession that was able to craft it.
The only adverse effects I foresee would be skyrocketing prices for the the needed materials and a shift in the weight of professions. Neither of these concerns seem to worry Blizzard that much as evidenced by The Burning Crusade's Leatherworking crafted War Drums. Heck, now that I think about it, if they are going to implement one of them, they might as well just do both. It would help even out the profession changes. What do you guys think? Do you like money?
Reader Comments (23)
second!
why do your posts always have a bit of whine to them? :P
I like money
funny movie btw
I hate repair bills... any way to reduce them would be a warm welcome
I've often wondered why we can't toy with the idea of Diablo II random enchants.
Obviously what I'm proposing is the "repairs 1 durability every 33 seconds".
I say anyone who buys the tundra mammoth gets free repairs for life from the little guy on the back.
i completely agree. at 80% durability, i'm paying about 50g... its a BIG pain when we're working on 3d OS and wiping for 4 hours to get the strats down... :S
Here's an idea.
At a greatly decreased cost and maybe some materials
Blacksmiths can repair their own mail/plate
Leatherworkers - leather/mail
and Tailors - cloth.
I mean, they make the items, why can't they repair them!
As a prot warrior, my gear takes a FURIOUS beating EVERY time I go into an instance or raid. After all, the goal of how I gear up is to encourage the mobs to whale on me as opposed to the others in my group. All that said, I have never once complained about a repair bill (although I was shocked as hell the first time I broke the 80g barrier...OUCH!). It drives me INSANE when I drop a repair bot for the group after we wipe and the SQUISHIES are complaining about how much their repair bill is.
"OMFG...I JUST HAD TO PAY 9G TO REPAIR!!!!"
I've never heard a fellow plate wearer complain about their repair bill that, I would guess, is typically 4-5x greater than that of a squishie. I mean, is this REALLY that big of a deal to people?
I'll tell you what bothers me about repairs. Not that I have to pay to have them done, but that when I put out a bot that I made and that OTHERS are giving gold to for repairs, that the gold just disappears. It SHOULD come to me, right? You put your 5-30g in the slot on the back of my little guy's head and he stitches your seams or pounds out your dents and you're good to go. How on Azeroth would I, the creator of said SCRAP-E, not know how to get the gold out of the thing I built and keep it?
Leave repairs as they are. Let me have the gold from them when you use my bot. =P
They should give Blacksmiths the ability to repair weapons and armor. I mean, it only makes sense that the people who made half of the stuff you're wearing in the first place can easily repair all of it. (If you're not wearing crafted gear now, you probably did at some point earlier) Plus, Blacksmiths could charge a whole lot less for repairs than normal vendors. Just a thought.
heh i know what u meen, the other day i was in 10 man naxx and a friend whisperd me "240g repair bill" i was like "what the hell how u achieved that?" , answer: "+3D takes some practice :P"
Big bold red shiny blinking YES for ability to repair their own armor for crafters. Seriously, if I can make big badass-looking sword why can't I repair it? Just gimme some sharpening stone, some polishing oil and it's as good as new!
Oh and WTB portable forge and/or anvil. Seriously, we can carry bombs, mammoths, gyrocopters and several pieces of huge and sharp weaponry, what's wrong with portable forges? Make it with 30 mins cooldown, make it use coal, but allow me to smelt my goddamn bars during farming sessions.
ah,repairs are the taxes of wow, and so are the AH cut imo. i remember joking with my guildies how when the king of stormwind came back he had a huge throne behind him which i remarked, "Ah so that's where my AH cut and repair bills went." It's such a big part of the game but deep down i feel i'm getting gipped everytime i pay for repair bills. Personally as a Master Armorsmith and Blacksmith you'd think my Toon would have MORE than enough skill to pound his own plate gear back into shape. *sigh* maybe blizz will think so too one day...
Seems we're all getting at something. I think that people who have the professions should be able to repair what they can as said by previous posters. Along with portable forge/anvil that you can also make.
I also have had the ever ecumbering thought that with the Tundra Mount that you should get paid the money that people spend when they repair or buy things, it only seems fair; while you get all the items free.
PLUS the portable repair bot and mailbox should also pay us, the mail cut, and the repair bill to US.
If blizz ignores all this, I hope that they atleast scale things a bit more, like cloth is really cheap, and plate somewhat expensive...
>_>
Anyway, good post.
A MMPORPG will always need a money.dump, to ensure the economy not going ... yeah.
Be it the Dalaran rings, repairs, trainer fees, respecs, AH fee etc.
If none of these exist the server would be overflown by the continuous income from killing mobs, quests the likes.
The repair issue itself...
This was debated back at 60 when warriors repair (fully epic) was 3 times as high as your regular caster. Back then the repair fees were normalized by durability normalizing.
And the repair for fully red gear hasn't increased nearly as much as the players income.
If the crafter-specialization were added, wouldn't it only be what they craft which they can protect? would it makes sense they can protect a piece they haven't crafted? many of the items you require are crafted by other craftsmen (dwarven, scourge,titans the lot) would the regular player of the time truly understand such an item to the extent where he protect it?
But one way could be an oh shit spells that takes x seconds to cast and increase the chance your gear remains unharmed, but then dps classes would benefit more and it would require normalization through other methods. This might also lead to more "could have been saved" situations going bad as the dps/healers/OTs what not will start thinking of repairs rather then trying to save the situation.
I do see the point, but removing that aspect will require a new money dump or removal of money on mobs.
The repair system has it flaws but I like it in its current form.
I've been toying with your guys' ideas and come to the conclusion that this should quite be.
You all want to repair your items or that of another player, with the craft of the given item.
This is a great idea just needs to be refined, if were going to repair our own equipment or another players there needs to be balance blizzard isn't going to just allow you to under mind the repair vendor system they put in place.
That said there are many ways to make it balanced without the use of gold.
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Each ilevel or item level bracket would need a rank to repair. So lets dive into the blacksmithing.
Blacksmithing:
Repair Item (Rank 1:ilevel 0-20)
to
Repair item(Rank 10:ilevel 200-226)
Now that math really doesn't add up I know, but it gives an example.
The ability "Repair Item" as to come with a cost equal or great to that of the benefit. I know your going "huh thought we wanted it to be cheaper?" just follow me on this it would be the only way blizzard would allow it.
Just for keeps sake, for every 50 durability lost to an item. Your required to have 1 bar and 1 stone of equal value so for.
Repair Item(Rank 1) you might need 1 copper bar and 1 rough stone.
Ok so that is our trade off instead of paying gold (keeping the balance) the upside, or benefit to a player is his ability to repair where ever, when ever, as long as we has the needed materials.
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This needs not just stop at a crafters ability to repair an item. I'm always for professions ability to sell something "useful" so why not.
We should have the ability to make "patchs" to repair items, these patches should be usable by anyone without the profession. These SHOULDN"T replace actually repairing your gear so instead only allow some of the gear's durabiliy to be repaired by the patch.
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Anyway its quite an idea =)
I don't feel repair bills are an issue, it's not like pre-tbc where you had to earn 50gold that day so that you could afford your repair bills later that night after your guild were done raiding.
Back then 50g wasn't as easy to come by. But now with the substantial amount of dailies etc, money just rolls in (heck, just levelling from 68-80 can get you a fast flyer by the end of it, just from questing).
I don't think it's an issue to be honest. Sure it's not nice seeing a repair bill, but it's not a gamebreaking, depressing image.
Repairs are the trade off for dying, seems fair to me. I'm glad we don't pay a higher price for death.
However, i am loving all the creative ideas on this thread. Anything to make the game more fun works for me!
Never gonna happen sore mate. : (
So I was wondering if your fan base has decayed slightly after the expansion came out. I have nothing but love for you guys, and I watched every video you had on here before the xpac came out, but then, one day, it was here. And i was there with it getting my 5 70's to 80, slowly but surely. Now i visit this site, which is on my favorites, once or twice a week to catch up on things i've missed. Just wondering if everyone else is in my boat, or if i'm just the man over board.
The problem I see with this solution is that it undermines the overall idea of the "repair tax."
Instead of taking gold out of player's hands, it shifts what are most likely very large quantities of the stuff to players with the right professions. And with the bill reduced it would mean less money leaves the game overall.
I hate paying my repair bill, but this would have the potential to spur a huge amount of inflation, which I hate even more.
I have to say that I completely disagree with removing the pain of failure from WOW. That's what your repair bill is. Not a tax, but the stick to the carrot that is shiny epic loot.
I alway wondered why a craftsman can make an item, but not be able to repair it. If they gave craftsmen the ablity to repair items (greens and lower no mats, blue some mats, epics speical mats, higher they cannot repair) I think it would be cool. The craftsmen could then charge for repairs.
Just a thought.