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BigRedKitty: Baby Hunter 1

BigRedKitty is proud to bring you the first in a series of videos to help you get the most out of your hunter. This one starts just after character creation, at level one. What could you possibly be doing wrong as a level one hunter? Check out this video and find out.

Reader Comments (79)

do you need tobe BM or not ?

May 9, 2009 | Unregistered Commenterhachelin

following these tips will really make you a 'huntard'. here's why...

the main weapon of a hunter is a ranged weapon, but, it is far from the only, or even main, weapon. as early as level 10, you get a pet...and a pet, changes the class entirely. you won't have to worry about anything in these series of videos because the pet will be drawing argo most of the time (more or less depending on the type of pet are currently using). because your pet has agro, all this jumping and turning is really quite pointless in pve. in pvp, jumping and turning might have some advantage against certain classes...which brings me to another point.

a hunter is not only physical ranged damage, nor only pets. there is another aspect of hunters...survival. all hunters get access to traps. but, if you followed these series of videos, you'd never use them. quick quiz. if you have more than 2 targets, which is the better trap to use? freezing or frost trap? the answer is frost because, unlike freezing, it allows you to affect multiple targets. a freezing trap can be broken with someone in your group hitting the target, your pet hitting it, or even your own auto shot...thus, wasting your trap. this is the kinda stuff you learn from not kiting.

by the way, did they mention that kiting is one of the slowest forms of levelling? sure, it's safe, but definately not the fastest. if you are jumping and moving around, it makes it a bit difficult to trap something with an explosive or immolation trap doesn't it? the extra damage from those traps will have you take things out faster.

speaking of faster. another overlooked thing is a hunter's melee ability and how important it is to our mana. you may be puzzling over this, but there is a reason why these two are tied together. people usually use aspect ofthe viper out of combat, like running around from place to place, something out of combat, but if they read the tooltip carefully, they would see that it causes "ranged and melee attacks to regenerate mana". how does this fit in with melee? well, your ranged weapon is slow, but daggers are fast. i've noticed that each hit regens mana, and critical hits regenerate even more mana. this translates into fully mana after about 2-3 mobs. time yourself and see how fast you fill up your mana just by using viper without melee'ing. really? why worry about melee'ing the first place...as if yer fighting without a pet. if you want to refill your mana faster (and in turn, get back to using your shots faster), you melee with aspect of the viper...why have dual wield, aspect of the viper, or traps if you're not gonna use it. it's as if the designers of the game are trying to tell you something :P

if you're thinking this technique has use in pvp, forget about it. every class has a counter to this. warriors cang charge right into you. dk's can pull you, warlocks and priests can fear, shamans can shapeshift to whatever's handy, mages blink, rogues disappear and pop up behind you, hunters fear your pet, and everyone can run into your range. don't think that jumping and turning or running in some really wide circles will help you much. these tactics have very limited uses in pve even. the conditions have to be near perfect in order to use the jump and turn technique.

i knew htere was something i forgot. defense...if you are using this technique, you'll never get hit. "that's the point" someone of you may say...but, at the same time, you won't level your defense stat as fast as the other 'huntards' who do happen to melee. when you do get hit (which every does), you are obviously less likely to dodge, parry, or block any hits because you didn't work on your defense. defense is probably the hardest thing to work on because your pet takes too much agro and at the same time, if you fight without your pet, you take too much of a beating. the simple way to remedy this is just to attack first. when you attack first, they will attack you back, then you pet then rush in and will draw agro...but at least the mob will get one hit on you. sending your pet in first will always keep you from getting hit, which is bad in the long term.

don't get me wrong...i think most of this information and techniques are helpful, but situational. in the case of jumping and turning...very sitautional. try doing that in an area (most places outside of newbie zones) full of reds and i'll show you one dead kiter. but, don't take my word for it...watch the rest of the videos and see how the hunter(s) in these videos do it. do you see them jumping around and running in circles?

June 4, 2009 | Unregistered Commenterporcupyne

This guy is really creepy + This video is for retards.

June 13, 2009 | Unregistered CommenterRetarded?

^ last two posts above me are F.A.I.L

September 11, 2009 | Unregistered Commenterroneki

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