Why I Will Never Seriously Get Into F2P MMORPGs
Posted by iTZKooPA on Wednesday, May 27, 2009 - 8 Comments Tags: champions online, f2p, free-to-play, frogster, game design, mmorpgs, nickel and dimed, runes of magic, runewaker
Considering that I talk about other games, even other MMOGs, on a regular basis, many of you probably realize that I play more than just World of Warcraft. Sure, I love WoW, but I can't possibly pass up things like Punch-Out!! or the new updates to Team Fortress 2. So yea, I play other games and even dabble in other MMORPGs. Lately, I have been experimenting with Champions Online beta and Runes of Magic. It's a pair of recent changes to RoM that have me in a rage against its genre, the free-to-play class.
Although Runes of Magic just broke the million mile marker, there's a good chance that its real-money transaction (RMT) system is foreign to many. Basically the game has two currencies, your standard gold that is awarded as a loot drops and quest rewards and Diamonds, currency that is purchased using real money, ~$5.00 = 100 Diamonds, and is spent on potions, other buffing item, enhancements, temporary and permanent mounts and various other consumables. Before we get into the discussion, let me point out that I know I don't need to buy diamonds. Although diamonds can't get me an epic weapon, they can enable me to seriously boost my characters abilities, keeping me competitive.
Thankfully, I haven't had to buy any diamonds yet. Players with extra time on their hands can exchange the farmable gold for diamonds if they prefer to keep their real world cash. Starting May 27, we will no longer be able to put items on the auction house against diamonds. The change effectively removes a system of diamond generation from the game. Currently farming offers us gold and the chance at rare items to trade for the shiny carbon chains. Starting Wednesday, the scales will be tipped in favor of purchasing over farming.
Although I don't welcome the change, I can deal with it. I assume it has been made for the exact reason that you are all thinking, the company needs more money. Frogster and Runewaker have offered us plenty of content for free so far, but perhaps the western market isn't buying as many diamonds as projected. The change to the auction house may just give Frogster the bump in sales it needs to keep the players rolling in additional content. Unfortunately the auction house change was followed with another RMT announcement, the Ruby Shop, that put me over the edge.
Essentially the Ruby Shop is the highest level Item Shop, the RMT shop, full of uniquely "special items." To purchase these special items all one has to do is spend diamonds. Yeap, that's right, when you spend your harder-to-earn crystals you'll be given a "Ruby bonus" for you purchase. Collect enough and you can buy some items from the swanky Ruby Shop. The optimists and people who spend diamonds freely are loving the idea, they see it as a reward. I'm not that optimistic though, I only see it as an elaborate way to get nickel and dimed.
It's not that I hate a company for trying to earn money, it's the design in which Frogster has chosen that irks me. Instead of broadening the market by offering cheaper items and coaxing a larger demographic to begin purchasing diamonds (I'd be a sucker for a collection of cute vanity pets), they have targeted the hardcore base, the minority who is already heavily supporting them, by dangling a whole shop in front of them as the next carrot. On the up side, the Ruby Shop is only a temporary addition - perhaps it'll only be added when they need to make the month's numbers - but the auction house change will remain in place for an "undetermined period of time.” And before you say, "If you don't like it then quit," the changes (and my enjoyment of Champions Online) has pushed me to that point. Since it is free, I doubt I will stay away forever though.
This is the kind of design decision that has me glad to pay Blizzard Entertainment, NCSoft, Cryptic Studios and BioWare a static fee rather than being hit left and right for $5. I'll deal with that kind of drain on my disposable income when I make a broad of little iTZKooPA's.
Has anyone else tried out Runes of Magic? How has the RMT model been treating you? I don't think I will ever be able to fully accept it.
Reader Comments (8)
i dont know any f2p mmo but i used to play runescape and i played like 6 months f2p then i upgrade to p2p but jagex messed up all the whole thing with the RMT issues so i quit >.<"
I am currently rocking out in Warhammer Online. Kinda frustrated with WoW for losing sight of the fun. Its all become about "beating the end-game" again, which is why I left not long after BC came out. Wrath got me back into the game, but being excluded from most content due to time and guild constraints, I can't really see myself coming back until after everything has settled down again.
Public Quests and open RvR in Warhammer are a casual players dream come true.
I was accepted into the beta for RoM back quite some time ago, but I had so much else going on, and was already beta testing other games I really didn't have the time. Since then I haven't had the incentive to try it out, even though it's "free". I am happy enough with WoW, and frankly I have tried many F2P MMOGs over the years and almost without fail they are not fun for me. Most of that comes from the fact that they were traditionally "Korean Grinders" which I hate.
While RoM and games like "Free Realms" have more Western sensibilities, the F2P formula has always rubbed me the wrong way. Also to me there is some intangible *something* missing from F2P games that makes me feel 'meh' about them...
NSMB, figure it out yourself (go to ytmnd if you want some clues)
w00t tf2 =)
I've been off and on RoM, personally i like the game because its similar to WoW but its also a change up.
But I have to agree that the removal of diamond use in ah is utterly ridiculous, I understand if the company needs more money but I think they went a bit to far and may end up loosing people to the change.
I love RoM and I disagree with the static fee argument. With WoW, you have to play every day to get your money's worth. If you put it down for a month or two, that's wasted money. With RoM, I can play as much as my life allows, and I only pay money when I want to. Of course Frogster is going to encourage people to spend money, and the more hardcore you are, the more money you're likely to spend.
jagex did mess up RS...plaid it for 3 years then it got boring.... i was p2p from the start hough :p