Breaking Cliches - Logical Occurrences In WoW
Posted by iTZKooPA on Monday, July 27, 2009 - 19 Comments Tags: cliches, dragonblight, logic, logic in games, mmorpg cliches, questing, skinning, wrath brings logic to wow
The RPG genre, and by extension the MMORPG, is full of cliches. Tired cliches. We are led to believe that our single avatar has enough skill, power, intelligence and cunning to change the fate of the world/galaxy/universe/dimension alone. Our toon can wield unimaginable power no matter how long it has been fighting, and, for most games, with absolutely no sleep. For some reason the capabilities of our fighter, be it healer or warrior, never diminishes as our health depletes. Health, which is a static pool assigned by an arbitrary numbers, may fall from from 18,928 HP down to 1 HP, but the savior remains piss and vinegar till the last drop. For some odd reason the gear carried by our hero contains power of its own, which is granted to our avatar when worn. And to cap it off, lions, boars, bears and other nefarious creatures carry these items with them until they breath their last breath. Yet we never receive the exact item they just wielded against us.
Sound like damn near every RPG you've played this millennium? Frankly it should, because it has been the tried and true method since RPGs started. And I don't mean in the digital form. Sure, there have been incremental changes, and even some titles that stand out for one reason or another (loot drops in the Fallout series), but by and large, developers know that gamers fear drastic change and have heeded that warning.
Blizzard has made its own steps towards Vulcan approval in Wrath. During my questing expeditions in Dragonblight I ran across a little number that tasked me with collecting animal hides. Being a skinner I initially rolled my eyes, annoyed at the prospect of having to skin for a quest. Not only had I perfected the act ages ago, but couldn't the dozens of stacks I already posses, some still on my person, count towards the requirement?
Nope.
But it wasn't as painful as I thought it was going to be. Sure I had to hunt down some worms, and shake out some birds, but my skinning abilities did come in handy. After looting the downed beasts I was able to skin them, like normal, only this time Borean Leather wasn't the only thing my blade peeled off the corpse. I was also given a Thin Animal Hide, at a 100% skin rate no less, the very quest item that I was after. It struck me how much sense it made. Solidsagart is a skinner. She skinned an animal that died as part of a quest and received the standard drop of a hide, but gained another item - a guaranteed one - for her additional skills.
I know I saw something along these lines during Solidsamm's quest, likely from his engineering skill during Fizzcrank Airstrip quests, but I can't remember the specifics. Do you remember anything of this nature? Perhaps not the logical use of a skill, but something that broke from the traditional group of cliches that we so easily accept.
Shortly after the small step forward I was tripped back in line. Not a day later, Solidsagart progressed to Zul'Drak where she helped Gristlegut feed his Scourge buddies. An act that doesn't make any sense. Unlike the Drakuru-based quests, they are for subterfuge, helping the Scourge here does nothing to further our own cause. In fact, we are strengthening them! Back to the illogical I guess. At least the quest text, item descriptions and completion text is funny.
Num, num indeed.
Reader Comments (19)
first :D
i think the engineering one requires you to get an overcharged capacitator
It wasn't an engineering only quest, but one of the airstrip quests required the player to collect an Overcharged Capacitor as one of three items. Conveniently enough, engineers had just been trained to make them upon getting off the boat in the Tundra (at least mine did as I got the +15 engineering racial for being a gnome). At first they sold for STUPID amounts of gold because everyone needed them but not everyone could make them. That's about the only engineering related quest item I can remember.
What was this article about again?
to Bob
i think Sudoku
actually quests requiring items needed or created by professions have been scattered throughout the game.
blizzard obviously feels that we dont have enough stuff to spend our gold on so we have to pay ridiculus prices on the AH for stuff we only need for a quest.
the achievment whores out there, me included of course, have to spend ridiculus amounts of money on crap that we will hardly ever use such as Haris Pilton's 'Gigantique' Bag and the travellers tundra mammoth.
@Bob
I am just taking a stab at it, but from the title, the math-based puzzle and the Vulcan reference, I would say logic. As the subject of paragraph four describes.
Took a bit to get there, but I guess he was going for some color commentary.
There are quire a few engineering items needed for various quest throughout the game, even at lower levels. The ones that come to mind are an Alliance quest in Darkshire that calls for a bronze tube (which you can sometimes buy from a nearby vendor), a Horde quest in Ashenvale that calls for a gun of some sort, and at higher levels there's the A-ko quest in Un'Goro where you need a mithril cylinder to restart the robo-ape.
I don't think there's a similar demand for items made by other professions, at least not in old-school zones. I wonder if they put in those quests as a compensation to engineers for the fact that most of their stuff can't be used by non-engineers, which means they can't make money by selling gear the way other professions (supposedly) can.
dude if you're looking for logic in this game you are barking at the wrong tree nothing about this game makes any sance what so ever the all fights are just taking swings at each other lean aback is considered a dodge and what ever damage caused can be healed by the simplest of spells who falls like taht and how do you lend on your feet and die no matter from which angle i attack no matter waht kind of aattack i use a night self wil stil fall on his/her kness and die a spider will stil turn over on his/her back a wolf will still fall on his side here is a lesson for you never exxpect logic from a game thier allways going to be some glitch breaking the rules of logic
@cocopuff
Sorry mate, but I did not understand a word you said, either because of the, accidental?, bad spelling and grammar, or because you just did not make sense.
Back on topic. I get annoyed by the illogical drop rates of some of the quest items. For example in the Barrens there is that quest to get Zevhra hooves, only 4 of them, one would think logically that you would need to kill only 1 Zevhra to get the hooves... alas after 20 or more die, I only have 3. Why do all of these Zevhra only have 1 or 0 hooves? Do I destroy their feet that much? But then in the same area I need to acquire Raptor heads, which drop off of every raptor I kill, at least we are not fighting raptors, in the Barren's, that do not have heads. I used to play EQ2, not instead of WoW but in addition to WoW, and did not get too far in it, but the length of time I was playing the few gathering quests I got in there seemed to have a logical drop rate, if you were after totems off of a gnoll, it automatically was looted after killing it, but it did not take inventory space just counted as one of the required items, and it counted for everyone not just the person who could loot the gnoll, now that is logical, about it being taken right away, not the bag space part. Frankly I hope the bag space/weight never becomes logical, because logically my scrawny Blood Elf, would never be able to wield the sword he uses now,
I'm a skinner as well and loved the fact that I could do that quest even when 15 other people were fighting for the worms, just picking up all their leftovers. That Zul'drak quest was just there for fun, something you'd not be able to do under normal circumstances. Yes its weird that you are feeding them, but who cares, abominations are so damn lovable.
@Kaelthalas
I agree with both of your points and there have been some attempts to explain the seemingly illogical drop rate with the inclusion of quests that ask for a pristine hoof or some such. On your second point, I recently tried out LotRO and fell in love with the quest items that don't take up space idea; I really hope Blizzard implements it at some point.
Dungeon Master... When you killed a skeleton wielding a sword and a shield, it dropped, a sword and a shield. If you killed a mushroom looking creature, it dropped parts of itself, that was edible. (These dudes http://ui16.gamespot.com/2127/107892869900_2.png)
Excellent game.
Solved it :D
Oh wait the Sudoku wasn't the point?
Damn :(
I've always thought it was a shame that the giant weapons wielded by bosses couldn't be looted. The only one I can think of where you can without an epic chain attached is Lord Azune's sycthe (which is actually a stave :S) from the Midsummer Fire Festival. Oh I suppose the weapons you fight in The Eye count as well, but you don't get to keep them for long *pout.
ok let me break it down for you this is not the game to look for logic in that would be like looking for water in the sahara or send in the artic but quest items taking up space in your bags one of the few things that does make sance you have to put the stuff some whear. theirs a quest in zul'drak to collect tweed that weed is bigger then i am yat it some fits in my bag and how is it i can see the bags on my character each bag has a set amount of bag space no matter the size of the objects you put in the bag this game would suck if it was logical it would be a real pain in the ass
Yeah, I was pleasantly surprised by that skinning quest in Dragonblight.
All that was forgotten when in Zul'Drak, monsters made entirely out of the blood of Mam'toth, called, appropriately enough, "Blood of Mam'toth" (http://www.wowhead.com/?npc=28779) did not have a 100% drop rate of a substance called "Blood of Mam'toth" (http://www.wowhead.com/?item=39167).
This is like "go kill snowmen and bring me back handfuls of snow". Unless you're a fire mage or destro lock, every snowman should yield at least a handful of snow because THAT'S ALL THEY'RE MADE OF.
At least the hoofless zebras and liverless goretusks made a modicum of sense if you assumed the hoofs and livers needed to be untouched, and got badly damaged by the violence you inflicted, most of the time.
But the Blood of Mam'toth appears to be a viscous liquid contained in creatures entirely made of viscous liquid.
Ah, and my perennial favorite, the quest "Chosen of Elune".
You're supposed to go the Hinterlands and gather owlkin feathers strewn on the ground in random places. 15 of them in total.
Which was fine after two or three of them, but then I happened on a hostile walking owlkin just covered in them. Surely I could just bonk him on the head and get my remaining dozen feathers?
That sudoku was fun =D
Koopa hates skinning therefore he thinks Blizzard needs an ingame sodoku to occupy his time. Logically, solving the hardest soduko's should reward epics.
Who you kitten?
As for logic and WoW, hmmm, let see:
Finish Ulduar hard modes and get access to Algalon. A chance to fight and possibly defeat a maker.
OK, this guy can destroy the entire world of Azeroth with just a few commands and everyone on it, including the Lich King and Alexstraza, yet 25 mortals come in and beat him into submission. That's logic!!!
Magic Missile! :)