Blue Stew: 9/11/09: Hey! You Got Your PvP In My PvE!
Posted by Amatera on Friday, September 11, 2009 - 10 Comments Tags: 3.2.2, PvE, PvP, Shaman, argent tournament, earthen power, faction change, ghost wolf, ghostcrawler, kisirani, ptr
Blue Stew is a new semi-daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff.
PvPvPvE
Would you look at this pair of winners...
In one thread, Paladin extraordinaire, Feanorion, wonders:
And in another, posted the same day, Fireweed puts on her frowny-face:
This, friends, is a microcosm of all that is wrong with the average complainer's mentality towards the game : "I don't like it, so it shouldn't be there!" I've said time and time again that I'm not particularly in favor of PvP, at least not to its extremes, but that's the way I prefer to play. I'm not going to outright deny the ways in which other people might have fun. But the fact of the matter is that if any decisions to change the underlying structure of Warcraft, it would be based on an entirely different group altogether, as Ghostcrawler so handily points out:
I think we all get so caught up in the endgame, that we forget most people who subscribe to WoW simply enjoy tooling around, by themselves, or with a couple of close friends, in the lower levels of the game. These are the people that like to level up over a week, not a couple of hours. And these are the people that enjoy picking herbs just because they enjoy picking herbs, not because they need to make flasks for the next raid. And that's why I think Cataclysm is going to be such a big hit with the community. It refocuses the game on these types of players without entirely forgetting those at the level cap.
But even ignoring this group of players, can't we just all accept that PvP and PvE are integral parts of the game? I used to be a nay-sayer, too, but I've long since learned that both styles are like two delicious flavors coming together to make World of Warcraft just as enjoyable as a tasty little peanut butter cup! Ghostcrawler explains in a seperate thread why you will never see them split:
Please Explain Argent Tournament Reset
Seems like the Faction Change service includes everything but the kitchen sink. Or, in this case, Argent Tournament progress. Kisirani gives a simple enough answer:
I wish he would've expanded a bit more on that, but then again, that's due to my own curiosity. I'm always intrigued to know how the game is built, how its underlying systems are structured to allow certain things and not others. While I have no way of being specific myself, I imagine it's the case of simply coding, or constructing, the Argent Tournament in a certain way at a time before the requirements for the Faction Change service were fully laid out, leaving the two aspects of the game incompatible with each other.
So for those of you still considering a Faction Change, please keep this in mind. You'll have to do the Argent Tournament all over again (though, presumably, the earned reputation with each home city will remain intact, even if the quest progress doesn't). And for those of you who already did, without realizing this caveat, I'm sorry! That's potentially months worth of daily work down the drain!
Earthen Power Nerf: Overkill
Oh, it's the weekend. I'll throw you guys one more bone to look over! This one's for the Enhancement Shamans out there, in response to the most recent PTR patch update, which makes changes to the way in which Earthen Power works, potentially affecting their performance in Arena teams:
Ghostcrawler explains that they favored Ghost Wolf as a reducer of movement-impairing effects instead:
Alright, folks! Have a fantastic weekend, but don't forget to respond and let us know what you think about all of these different subjects before you do!
PvPvPvE
Would you look at this pair of winners...
In one thread, Paladin extraordinaire, Feanorion, wonders:
"why are PvE concerns being trumped by the concerns of such a miniscule portion of the subscriber population? "
And in another, posted the same day, Fireweed puts on her frowny-face:
"Since the Illidan kill in TBC I swore I would not touch PvE ever, ever again. It's mind numbing, forces you to deal with people you never want to deal with on your free time, it requires way too much dedication in the scene/too many people and to stay in a guild that is capable to handle it and so forth... What I really enjoy about this game is arena, even some random battlegrounds here and there with a small group."
This, friends, is a microcosm of all that is wrong with the average complainer's mentality towards the game : "I don't like it, so it shouldn't be there!" I've said time and time again that I'm not particularly in favor of PvP, at least not to its extremes, but that's the way I prefer to play. I'm not going to outright deny the ways in which other people might have fun. But the fact of the matter is that if any decisions to change the underlying structure of Warcraft, it would be based on an entirely different group altogether, as Ghostcrawler so handily points out:
"If you expect us to balance around the most popular way to play the game, then you'd see most of our changes aimed at low level alts and very few end-game raiding tanking changes. "
I think we all get so caught up in the endgame, that we forget most people who subscribe to WoW simply enjoy tooling around, by themselves, or with a couple of close friends, in the lower levels of the game. These are the people that like to level up over a week, not a couple of hours. And these are the people that enjoy picking herbs just because they enjoy picking herbs, not because they need to make flasks for the next raid. And that's why I think Cataclysm is going to be such a big hit with the community. It refocuses the game on these types of players without entirely forgetting those at the level cap.
But even ignoring this group of players, can't we just all accept that PvP and PvE are integral parts of the game? I used to be a nay-sayer, too, but I've long since learned that both styles are like two delicious flavors coming together to make World of Warcraft just as enjoyable as a tasty little peanut butter cup! Ghostcrawler explains in a seperate thread why you will never see them split:
"Internal consistency for belief in the game world is part of it. Just keeping complexity down is another part of it. We don't want to see every spell or talent have two tooltips and players having to keep all of that straight. It just feels like two games with one art set at that point, which isn't what we're going for."
Please Explain Argent Tournament Reset
Seems like the Faction Change service includes everything but the kitchen sink. Or, in this case, Argent Tournament progress. Kisirani gives a simple enough answer:
"I'm responding to this thread because it's written in a calm and concise manner, so thank you for that.
Simply put, while it was not a decision we enjoyed making, due to the way the Argent Tournament functions it was not feasible on a technical level to properly switch progress between factions. I am sorry we were unable to offer a better solution."
I wish he would've expanded a bit more on that, but then again, that's due to my own curiosity. I'm always intrigued to know how the game is built, how its underlying systems are structured to allow certain things and not others. While I have no way of being specific myself, I imagine it's the case of simply coding, or constructing, the Argent Tournament in a certain way at a time before the requirements for the Faction Change service were fully laid out, leaving the two aspects of the game incompatible with each other.
So for those of you still considering a Faction Change, please keep this in mind. You'll have to do the Argent Tournament all over again (though, presumably, the earned reputation with each home city will remain intact, even if the quest progress doesn't). And for those of you who already did, without realizing this caveat, I'm sorry! That's potentially months worth of daily work down the drain!
Earthen Power Nerf: Overkill
Oh, it's the weekend. I'll throw you guys one more bone to look over! This one's for the Enhancement Shamans out there, in response to the most recent PTR patch update, which makes changes to the way in which Earthen Power works, potentially affecting their performance in Arena teams:
"The 3.2.2 PTR change to earthen power will be crippling to Enhancement Shaman, I am not saying that this talent isn't a bit too powerful, but granting the shaman short term immunity to movement impairing effects is not the issue, the issue is it granting the shamans team mates the immunity.
Removing the immunity from the shaman themselves will do nothing but cripple a spec that has just recently regained viability, without showing any form of dominance, except as a part of a counter RMP team in one tournament, a tournament which doesn't well reflect the state of play on live (nothing over item level 213)...
I would propose that if you feel earthen power is overly powerful, you remove the snare immunity from allied targets, but leave it on the shaman, else we will see a return enhancement shaman being unable to stick to a target.
We already suffer greatly from a lack of controllable damage, reliance on long cooldowns (bloodlust/heroism, spirit wolves), and inability to kill healers. Returning Enhancement Shaman an easy to kite class will severely undermine everything you have done to give us arena viability."
Ghostcrawler explains that they favored Ghost Wolf as a reducer of movement-impairing effects instead:
"We think Earthen Power and the Ghost Wolf change were trying to solve the same problem. Together they felt like overkill to us, and we thought the Ghost Wolf change was more interesting so we kept that one. Your mileage may vary and I would be surprised if many shaman agreed since they were the target of the nerf."
Alright, folks! Have a fantastic weekend, but don't forget to respond and let us know what you think about all of these different subjects before you do!
Reader Comments (10)
The PvE PvP rivalry is annoying. Mostly because people whine and moan at classes for PvP and screw over raiders. PvE gear is a little harder to play with but I think they need to modify with PvP gear more than talents and powers. The constant nerfs will never stop but they need to slow down. Granted I'm only a casual PvPer and the only thing that gets me is those damn pally shields I've never seen ANYONE use in a raid and they already have rediculous DPS, Heals, and defense.
What I want to see is the DPS pure classes get their DPS up where it should be while multi role classes (like me) stay reasonable in DPS but have motivation to fill their second role.
@Grandobsidian
Round of applause. I think u r the first person who has posted a comment in regards to pure classes in a positive way. Thank You
sounds really good but i wanna see vids...what happened to those guys i really miss then lol
@ Tharon:
Sorry, but I still don't think Pure DPS Classes should have better DPS than Multi-Role ones.
The reason?
We still can't DPS AND Tank at the same time. We can't Tank and Heal (Properly) at the same time. Probably if we try to do both of them at the same time it would not end up good. You need to focus in one thing and that is it. IMHO, nly heal Paladins can use without messing up their DPS is Lay On Hands, which is more like an Oh Sh%$ button.
Bastosa made a nice post about this, I would like it, but I'm lazy D=
I would link it* , but I'm lazy.
Sorry, already late here D=
the reason for most class nerfs is PvP'ers that suck at it calling out for it saying I can't kill this or that class, nerf them. When they really should check the gear of the player they got wasted by. Easy enough for a greenie to be killed by a full furious character without even touching him. The real problem with the fucking pvp nerfs is that is makes the pve'rs suffer needlesly
@grandobsidan
I have to disagre that pure dps classes should have higher dps as well, example, my main is a warrior, and I hate tanking and i suck at it, however i love the play stlye of both the dps specs. I dont think it would be fair if i had to restart on a class i dislike just so i could have as much dps as the rest of the pure classes.
I like to do Raids/Dungeons old school for achiev, I like to lvl professions, I like to discover map, I like to see old mobs etc etc etc
I don't care to lvl really faster, I don't care if my gear isn't so good (not it's almost is), I like to play, the mechanic, PVP and PVE. I like WOW :)
YES FINALLY!
Someone who have come to the realisation that a game CAN have PvE and PvP aspects and yet still be FUN to play!!
How could you post an image of that cake and not include the recipe!
For those like me who had to go find it:
It's the Peanut Butter Cup Brownie Bottom Cheesecake
http://www.mmmmbrains.com/archives/2007_03.html#001218