Entries by Project Lore Editor (580)
Alchemy
Alchemy is an extremely useful profession for every class while leveling and at the endgame level. Alchemists can create potions to sway the tide of a battle, craft elixirs and flasks to enhance the user's abilities, and transmute items into raw materials for many rare and epic recipes for all crafting professions. Potions, elixirs, and flasks are created from products of herbalism while transmutes use a range of different items depending on the desired product. [tab:Shopping List]
Approximate Herbs Needed: |
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[Peacebloom] | x 60 |
[Silverleaf] | x 60 |
[Briarthorn] | x 80 |
[Bruiseweed] | x 30 |
[Mageroyal] | x 15 |
[Stranglekelp] | x 40 |
[Liferoot] | x 30 |
[Kingsblood] | x 30 |
[Goldthorn] | x 45 |
[Wild Steelbloom] | x 5 |
[Sungrass] | x 70 |
[Khadgar's Whisker] | x 15 |
[Arthas' Tears] | x 20 |
[Blindweed] | x 40 |
[Golden Sansam] | x 75 |
[Mountain Silversage] | x 40 |
[Felweed] | x 25 |
[Ragveil] | x 20 |
[Dreaming Glory] | x 75 |
[Netherbloom] | x 10 |
[Nightmare Vine] | x 40 |
Vendor Materials Needed: |
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[Empty Vial] | x 75 |
[Leaded Vial] | x 90 |
[Crystal Vial] | x 100 |
[Imbued Vial] | x 80 |
Herbalism
This is the most obvious choice for a second profession as an Alchemist. Taking Herbalism along with Alchemy will allow one to farm for most of the materials needed for potions, elixirs, and flasks. Any materials not used to create potions can also be sold on the auction house.Jewelcrafting
While not necessarily the ideal choice for pairing with alchemy, having the ability to both transmute and cut meta gems can give alchemists a good source of income on the auction house or in trade channels. [tab:Money] Alchemists are able to make many useful items that will sell well on the auction house. Creating normal elixirs and potions such as [Elixir of Major Agility], [Elixir of Healing Power], [Elixir of Major Shadow Power], [Elixir of Major Defense], [Super Mana Potion], or [Super Healing Potion] can give an alchemist a good source of income, especially on busy raiding nights. Flasks such as [Flask of Relentless Assault] also tend to be highly sought after. Because all of these products are consumable, they make for a steady source of income for any alchemist willing to make them. Additionally, Transmuting items such as [Primal Might] or [Earthstorm Diamond] is also a good way to make money, either by selling the products on the auction house, or charging a fee to transmute with a customer's materials. Alchemists should be sure to choose their specializations according to what they plan to make the most, keeping in mind that Transmutation has a 20 hour cooldown, whereas creating elixirs, flasks, or potions have none. Also, it is important to remember that flasks are affected by elixir mastery, giving additional incentive to specialize that way and discover high demand recipes. [tab:END]Druid







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A druid is a shapeshifter whose abilities change based on what form he is in. The strength of a druid is flexibility. A druid can be a death-dealing spellcaster, an offensive and defensive melee hybrid, or a mobile healer. This flexibility is not without compromise. To maximize its effectiveness, each role requires focused talent point allocation and equipment, so a druid generally chooses one of these to specialize in at any given time. However, the druid willing to devote the time and bag space to several sets of gear will be capable of switching roles from encounter to encounter. |
Hunter
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Hunters are the only ranged physical DPS class in World of Warcraft. They wield bows, crossbows, or guns to unleash a stream of arrows or bullets at their enemies. Attuned with nature, hunters can track nearly any type of lifeform and tame beasts to fight alongside them. Pets draw attention away from their masters, allowing a hunter to deal damage from afar. A hunter can also place traps for enemies that can harm, slow down, or even incapacitate enemies who trigger them. With many useful abilities, a hunter played well can be a huge asset to a party or a worthy foe. |
Blacksmithing
Blacksmiths are known for creating powerful weapons, mail armor, and plate armor. They can also make other useful items for enhancing those items such as sharpening stones, weight stones, and shield spikes. Blacksmithing is very useful to mail and plate wearing classes, as well as any class that uses melee weapons. This is one of the most difficult and expensive trade skills to level to 375, and also one of the more difficult ones to make money with. Although there are a few ways to generate income, this should not be the primary objective considered when taking blacksmithing. [tab:Shopping List]
Approximate Materials Required
Rough Stone | x 90 |
Coarse Stone | x 20 |
Copper Bar | x 320 |
Silver Bar | x 5 |
Bronze Bar | x 150 |
Heavy Stone | x 180 |
Gold Bar | x 5 |
Iron Bar | x 200 |
Green Dye | x 30 |
Steel Bar | x 380 |
Solid Stone | x 80 |
Mithril Bar | X 270 (+40 for Armorsmith) |
Mageweave Cloth | x 90 |
Dense Stone | x 20 |
Core of Earth | x 20 (Armorsmith only) |
Heart of Fire | x 40 (Weaponsmith only) |
Thorium Bar | x 390 |
Fel Iron Bar | X 145 (+160 for Aldor) |
Adamantite Bar | x 90 |
Netherweave Cloth | x 45 |
Primal Water | x 70 (Aldor only) |
Primal fire | x 60 (Aldor only) |
Hardened Adamantite Bar | x 40 (Scryer only) |
Arcane Dust | x 160 (Scryer only) |
Large Prismatic Shard | x 40 (Scryer only) |
Mining
Almost a necessity to afford the cost of leveling up blacksmithing as a low level character, mining will allow a blacksmith to collect many of the materials needed for plans. Products of mining are also highly sought after by other Blacksmiths, Engineers, and Jewelcrafters.Enchanting
Picking up enchanting along with blacksmithing will allow one character to make uncommon, rare, or epic items which may not sell well on the auction house and disenchant them into something that will make him more money than vendoring the item. Also, any time an enchanter finds an upgrade to a soulbound item, he can disenchant it, again for a larger profit than an NPC would give him. Additionally, this will allow the blacksmith to make his own enchanting rods from raw materials. [tab:Money] While some recipes are restricted to blacksmiths only, such as Master Axesmith, Hammersmith, and Swordsmith products, blacksmiths can create some useful pieces of armor and weapons for others as well. Raiding blacksmiths should be able to pick up some great epic recipes for BoE items that are very good money makers. Other than those, enchanters will continuously need new rods while leveling up, so there is usually demand for those items. Blacksmiths can create sets of BoE gear with high amounts of resistance to certain schools of magic. These are used by raiding guilds in some encounters. If you can find a guild who needs these, you can craft them for profit. In addition, shield spikes, weightstones, sharpening stones, and weapon chains are also great ways to make money, especially since weightstones and sharpening stones are consumables used often by raiders. [tab:END]Enchanting
Enchanters can enhance weapons and armor to become more potent and useful to their owners. These enchants can increase base stats, the effectiveness of spells , or even things like a player's run speed. In order to enchant items, an enchanter needs materials which come from disenchanting uncommon or higher quality items, breaking down the item into usable dusts, essences, and shards. An enchanter can also craft oils for weapons which can temporarily increase spell damage, healing, or mp5. This is an expensive trade skill to level up, especially while leveling a first character, but is also useful due to self only ring enchants and the ability to disenchant one's own soulbound items for more money than vendoring. [tab:Shopping List]
Approximate Materials Required
Strange Dust | x 180 |
Soul Dust | x 90 |
Vision Dust | x 170 |
Dream Dust | x 300 |
Illusion Dust | x 146 |
Arcane Dust | x 645 |
Lesser Magic Essence | x 15 |
Greater Magic Essence | x 25 |
Lesser Astral Essence | x 15 |
Greater Astral Essence | x 2 |
Lesser Mystic Essence | x 25 |
Greater Mystic Essence | x 2 |
Lesser Nether Essence | x 15 |
Greater Nether Essence | x 25 |
Greater Eternal Essence | x 8 |
Greater Planar Essence | x 96 |
Small Brilliant Shard | x 4 |
Large Brilliant Shard | x 8 |
Large Prismatic Shards | x 128 |
Shadowgem | x 1 |
Iridescent Pearl | x 1 |
Black Pearl | x 1 |
Golden Pearl | x 1 |
Purple Lotus | x 40 |
Crystal Vial | x 20 |
Nightmare Vine | x 10 |
Imbued Vial | x 10 |
Copper Rod | x 1 |
Silver Rod | x 1 |
Golden Rod | x 1 |
Truesilver Rod | x 1 |
Arcanite Rod | x 1 |
Fel Iron Rod | x 1 |
Adamantite Rod | x 1 |
Primal Might | x 1 |
Tailoring
A common pairing profession for enchanters is tailoring. Since it has no real gathering profession required to collect materials, many tailors choose to pick up enchanting as another crafting profession. Enchanting is also useful to tailors since it is possible to disenchant products from tailoring for a lower net cost of raising the skill. This is generally an expensive pair of professions to have, since leveling either requires a large amount of materials.Mining
Using a gathering profession to offset the cost of leveling up a crafting profession is not uncommon. Since enchanting has no associated gathering profession, taking mining will allow an enchanter to sell ore and bars for profit in order to afford materials for enchants. Additionally, creating bars for a blacksmith to turn into a rod will save the enchanter some level of investment.Herbalism
Similar to taking mining, herbalism will allow the enchanter to sell herbs in order to make money for enchanting materials. A few herbs are used in the different oil recipes, also. [tab:Money] It is possible to find cheap items on the Auction House to disenchant, selling the materials gained for a profit. This requires either an addon which can give you the approximate value when disenchanted (such as Enchantrix), or a good knowledge of the price of materials and disenchanting probabilities. Similarly, limited items from vendors can be disenchanted for a profit. For example, if your faction has control of Halaa, purchase [The Sharp Cookie] and disenchant it for cheap materials. Otherwise, some of the most commonly desired enchants are Bracers - Assault, Brawn, Fortitude Spellpower, Superior Healing, Boots - Boar's Speed, Cat's Swiftness, Dexterity, Fortitude, Surefooted; Chest - Exceptional Stats, Major Resilience; Gloves - Major Healing, Major Spellpower, Major Strength, Spell Strike, Superior Agility; Weapon - Executioner, Major Agility, Major Healing, Major Spellpower, Mongoose, Savagery, Soulfrost. If you manage to get your hands on any of the rare drops, keep an eye on the trade channel for people looking for that enchant and advertise it as well. Finally, wizard oil and mana oil have constant demand from raiders as well. [tab:END]Mage
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Mages play key roles in groups as a high DPS class. They are able to cast powerful spells on their enemies, conjuring balls of flame, ice, or arcane energy. Other than doing a lot of damage, mages provide allies with intellect buffs, portals to cities, and conjured food and water. Mages are also very good at getting themselves out of sticky situations with the use of a short range teleport and many abilities to snare and root enemies. |
Paladin
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Paladins are a versatile hybrid class that are able to fill a number of roles including tanking, healing, and DPS. They rely heavily on melee attacks that are complimented with holy damage. They use a system of seals and judgments to buff themselves and debuff their opponents. They are also able to cast a number of useful group buffs including a number of blessings and auras. They are essentially holy warriors that can wear plate in the end-game and are one of the best support classes in the game. |
Engineering
Engineers create a number of useful and fun items that are among the most powerful in the game. Not only can engineers craft guns, ammo, and scopes, but also they can make some of the best head pieces in the game, items that teleport the user, Goblin Jumper Cables (and the XL version) which can resurrect people, repair bots, and even flying mounts. Most items created by engineering are only useful to engineers, however. [tab:Shopping List]
Approximate Materials Required
Rough Stone | x 90 |
Course Stone | x 80 |
Heavy Stone | x 75 |
Solid Stone | x 90 |
Dense Stone | x 50 |
Wooden Stock | x 10 |
Weak Flux | x 30 |
Heavy Leather | x 50 |
Wool Cloth | x 10 |
Mageweave Cloth | x 10 |
Runecloth | x 35 |
Copper Bar | x 55 |
Silver Bar | x 10 |
Bronze Bar | x 55 |
Iron Bar | x 20 |
Coal | x 5 |
Steel Bar | x 5 |
Mithril Bar | x 130 |
Thorium Bar | x 340 |
Fel Iron Bar | x 255 |
Felsteel Bar | x 10 |
Khorium Bar | x 70 |
Hardened Adamantite Bar | x 45 |
Mote of Fire | x 12 |
Mote of Earth | x 24 |
Heavy Knothide Leather | x 20 |
Deep Peridot | x 10 |
Small Prismatic Shard | x 10 |
Dawnstone | x 30 |
Netherweave Cloth | x 25 |
Mining
Mining supplies many of the raw materials needed to craft items with engineering. For this reason, it is an excellent pairing profession for Engineers especially on a first character while leveling up.Leatherworking
A few schematics use leather, but not nearly as many as metal from mining. However, if an engineer has a mining alt, leatherworking can be useful to supply the leather necessary for crafting those items.Jewelcrafting
Again, only truly viable if the engineer has either a lot of money or an alt with mining, jewelcrafting will allow one to create some very useful jewelry, and at higher levels, gems for socketing equipment. [tab:Money] Since most engineering items require engineering to use, it may be difficult to make money with the skill. However, there are still a few options for picking up a few coins. Guns and ammunition are some of the best sellers for engineers. There are some very good gun schematics, and crafted shot is better than common ammo available from vendors, which makes both desirable, especially to hunters. Scopes are also the only available enhancement for ranged weapons, so they also sell well to hunters. There are also some quests that need items that only engineers can make. Some such items are Bronze Tube (Alliance), Deadly Blunderbuss (Horde), Gyrochronatom, Advanced Target Dummy, Mithril Casing, and Hi-Explosive Bomb. Lastly, some other fun items that players like to purchase are Goblin Rocket Boots, or non-combat pets like the Mechanical Squirrel Box. One extremely useful and profitable item for Engineers to create is a Mote Extractor, which can be used in the Outlands in conjunction with a pair of goggles to farm many Primal Air, Water, Shadow, and Mana in a relatively short amount of time. The goggles will make the clouds visible on the minimap, which will make farming go much faster. [tab:END]Priest
The Priest Class is one of the most rewarding classes in World of Warcraft. As a primary healer class, they are the medic in the field of battle, rushing to allies' sides to heal them in the heat of battle. In instances and raids, they become a vital piece to a functioning group, for without heals others have no chance at survival against Azeroth's powerful bosses. Besides healing, priests can deal shadow damage and become a dark figure with rather good DPS capabilities.
Herbalism
Herbalists are able to pick herbs which are the main component of most Alchemy recipes. Upon learning Apprentice Herbalism, a character is able to use Find Herbs to view nearby herb nodes on the minimap. In the Outlands, characters with sufficient herbalism can use the skill to "skin" certain enemies, such as bog lords, which can come in handy sometimes. Motes of Life can also be found while picking herbs, as well. [tab:Leveling] Pick every herb you see. More herbs means more chances at skill ups, money, rare herbs, and motes. 1-50 | 50-70 | 70-100 | 100-115 | 115-125 | 125-160 | 160-185 | 185-205 | 205-230 | 230-250 |250-270 |270-300 | 300-330 | 330-350 | 350-375
[tab:Complementary professions]