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In-Game Fixes -- 1/5/10 (Lady Deathwhisper Hushed)

[caption id="attachment_9547" align="alignright" width="276" caption="Beware overpowered players and raid bosses! Foamy justice awaits you on the business end of the nerf bat!"]Beware overpowered players and raid bosses! Foamy justice awaits you on the business end of the nerf bat![/caption] The first maintenance back from the holidays brings changes both as small as bug fixes and as big as boss nerfs. Roll on to find out what in-game fixes have been added over the past couple of days:
1/4/10
  • The mail Bloodsunder Bracers have had their appropriate socket bonus added.
  • The proc on Zod’s Repeating Longbow should no longer reset auto shots.
  • The gear requirement for heroic Halls of Reflection has been increased.
1/5/10
  • The Lady Deathwhisper encounter has seen the following changes in the 25 player normal version: mana pool has been reduced, the health on all adds has been reduced, and Adherents will wait a little longer after spawning before they start casting.
  • Interrupting a fireball being cast by the Ymirjar Flamebearers in normal and heroic Pit of Saron will no longer make them instantly cast Hellfire.
  • The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
  • The Oculus loot improvements posted here have been made: http://forums.worldofwarcraft.com/thread.html?topicId=22418861894&pageNo=1&sid=1#0
I think most of these changes will play favorably with people. I, for one, am really excited about the nerf to Lady Deathwhisper. Going into Icecrown Citadel, I fully expected Deathbringer Saurfang to pose the greatest roadblock for our guild, but instead it was Deathwhisper that kept us from progressing for the first couple of weeks. You could blame it on any number of things: a bum strategy, lack of a tight ranged core, or just a lot of trouble handling the adds, but for some reason, winning seemed to elude us attempt after attempt. We eventually achieved victory over the vile temptress, but not without a lot of stress and yelling along the way. I'm proud of our guild and the fact that we managed to conquer Deathwhisper before the nerf, but it will also make things a lot less painful on successive runs. I'm looking forward to curbstomping her tonight so that we can spend more time on Deathbringer and, hopefully, the new bosses that lay beyond. What say you of these changes, readers?

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