Entries in directx 11 (1)
Playing WoW On 24 Million Pixels
The hardware aficionados out their likely heard of ATi's new invention. The graphics card maker recently unveiled a new technology, Eyefinity, that allows a single discrete (read add-in) video card to power six high resolution monitors. And you thought your fancy two monitor rig was something to gloat about. Upon its unveiling, we saw things like DiRT2 under DirectX 11, Microsoft's latest Flight Simulator and even a little zombie mayhem courtesy of Left 4 Dead. What we did not see was World of Warcraft. Well, we can now. Yeap, that is a screenshot of World of Warcraft running at 7680x3200 resolution. 7680x3200, and you thought that 1080p or 1920x1200 was high tech! Eat your heart out "Full HD" moniker. You may be asking yourself "Why the hell do you need six monitors?" Of course most of us don't, but ATi felt that they had to do something new to push the company's latest line of graphics cards, the HD 5800 series. Considering that video games haven't really pushed the graphical envelope in a few years, arguably no major leaps since Crysis, the manufacturer needed something to tout the upcoming card's power. Powering six high-resolution monitors off a single GPU while keeping the games playable certainly got my attention. For most of us, the only thing to take home is the fact that one, two, three, six, eighteen monitors can now act as a single entity. And that you'll finally be able to locate Gnome rogues in Battlegrounds. Thanks to Eyefinity, gamers will no longer have to struggle with Windows' terrible multi-monitor implementation. Things should just work, and work well, once the technology is out in the wild. Hmm, 18 30" monitors at 2560x1600, could our brains even process that magnitude of pixels? Looks like monitor manufacturers need to start making units with as thin a frame as possible.