Entries in netease (2)
(Censored) World of Warcraft Returns To China
Most of ProjectLore's bloggers have been following the whole "WoW in China" escapades pretty closely. I'm not exactly sure what draws us to the topic, but various voices have touched upon almost every aspect of the struggle to keep our favorite MMORPG up and running in the world's most populated nation. We've got you covered from the originating factor of the partnership switch, the following lawsuits and outages, all the way to everyone's favorite pastime, gold farming. And now for the latest installment, WoW's return to China. Seeing as you clicked on the loaded title I will just hit you with the details straight away. For starters, according to MMOSite.com World of Warcraft saw a one week relaunch in late July (v3.1.3) with millions of players participating, or attempting to. To get Wrath of the Lich King, and WoW in general, back online the title has been censored in various ways. Nearly all of the changes have to do with the prevalence of dead bodies (read Undead/Scourge) that are everywhere in WotLK.
- Undead mobs have had their models redrawn to patch up the bare bones (this was done for vanilla WoW and TBC as well).
- Piles of bones, and other items, in the world have been modified to sandbags, sacks of grain and the like.
- Bleed effects now cause black goo to spew from the target. Many players are joking that it's oil. It also appears that blood of non-humanoid targets may have been turned green, as seen on this wolf.
- Various spell and talent icons have been modified to remove bones. Most of these have been replaced with "generic boxes."
Blizzard Switches World of Warcraft Partner in China
In press release earlier today, Blizzard announced that, in China, World of Warcraft will be licensed to NetEase.com, who already has the rights to operate both Starcraft II and Diablo III. Once Blizzard's current deal with The9 expires in June, NetEase will take over the operation of WoW in China, with further details to be announced on their website. According to a VentureBeat article, that means Blizzard's cut of revenue from WoW in China will increase from about $50 million per year over $140 million per year, almost purely profit. It will be interesting to see if this means that Wrath of the Lich King will be coming soon for China, because they still have yet to see it released. This is a reminder of how, although WoW is a huge and global game, we aren't even able to interact in game with nearly everyone due to restrictions like different regions, languages, and servers that the game is played on. In the Totally Rad Guild, we have people from all over the United States, Canada, Australia, and probably more that I don't even know about. So how about you guys - where are you gaming from?