A Tribute to Addons: WoWHead Looter
A New Computer, A New Experience
Of the Christmas presents (a few WoW-related) that I was happy to receive over the holidays, the one that I most appreciate is a present from myself: a new desktop. You see, for the past few years I've been playing WoW and doing all of my other computer tasks (such as blogging) via laptop.
First, it was a Sony VAIO running Windows Vista with pretty measly specs and a 15.4-inch screen. I could do most of my day-to-day productive tasks on it fine, but WoW -- not so much. My graphics were turned way down, addons were kept to a minimum and tabbing out of game was really the equivalent of committing in-game suicide -- an automatic crash. Not too fun at all.
Then, a pretty major upgrade came when I started swiping my husband's "gaming laptop" (an oxymoron? yes.), a Gateway FX series, when it wasn't in use. A larger, 19-inch screen, more graphics capabilities, less worry about tabbing out. But to keep things running smoothly, it was best to close all other programs while playing. Then there was the addon confusion. Our two sets of addons aren't entirely compatible, and it took me a few times to realize that I could customize the addons per character. Not a huge deal, but it still wasn't my computer.
Spider-man 4 Troubles May Cause Delay Of Warcraft Movie
The fourth installment of a film franchise that's gone on too long Spider-man is causing me some concern. You see, Spider-man 4 and the untitled Warcraft movie share the same director, Sam Raimi. According to Hollywood Reporter the webslingers quadrilogy has hit a wall, that snag may affect the movie I actually care about.
Apparently, Raimi and Sony cannot come to a consciousness on which villain(s) to use for the latest movie. The obvious answer is Carnage, but four writers have tried, and failed, to get Sony and Raimi to kiss and make-up. The collection of re-writes and re-starts has lead to a delay of Spider-man 4, knocking it out of opening 2011's summer blockbuster run on May 6.
Enough background, let's get to the topic at hand, the Warcraft movie. With rumors swirling around Spider-man 4's delay, many industry insiders expect Warcraft's debut to be delayed in return, if by only a few months. Others maintain that Raimi will just change his focus to Warcraft as the dispute rages on, allowing Blizzard's pictorial debut to remain on schedule. That's a bit optimistic though. At the moment, there's almost no concrete information on the movie besides Raimi directing and Legendary Pictures producing. So what the heck is Raimi going to do, direct a series of DC Unlimited action figures?
That could be really entertaining...
In my opinion, the handling of Blizzard's licensed products has been absolutely stellar. From the novels, to the books, manga and the trading card game, every bit of the extended universe is near gold. I expect the movie to have the same loving treatment, a fact that Raimi's hiring only promoted. Following that logic, delay the movie as much as needed. Just make sure it's up to the quality and polish that we expect.
Like patches and expansions, don't hold your breath waiting for the movie film.
Catching Up with Arthas Over the Holidays
Authenticators Mandatory Soon?
WoW.com has learned through trusted sources close to the situation that Blizzard is giving serious consideration to making authenticators mandatory on all accounts. According to our sources, while this policy has not been implemented yet and the details are not finalized, it is a virtually forgone conclusion that it will happen. This response is a direct effort to stop the massive number of compromised accounts by gold sellers and keyloggers.As per the article, the volume of complaints has apparently gotten so massive, that it has backed up Blizzard's support system. Wonder why it's been three days since you opened your GM Ticket and still haven't received a response? Blame the hackers. Playing internet sleuth to figure out what's happened to thousands of accounts (and how to keep the vitcims happy) has dealt a huge blow to the company's internal resources. So let's say that Authenticators do go mandatory: how do you implement a plan like this on such a grand scale? There are still some 11+ million people playing the game and if you don't get a device into every one of their hands, you're going to lose subscribers anyway (simply because they won't be able to play the game). The obvious answer seems to be to include an Authenticator with every copy of Cataclysm. Blizzard has had some trouble manufacturing enough of the keychain-sized devices to match demand, and waiting until the expansion is ready to ship would give them enough time to create the required amount. Plus, it would presumably eliminate extra cost to the consumer. Sure, Authenticators are cheap, but tell that to the person who already pays you fifteen dollars a month! The only downside I could see is that a lot of people not in the United States likely play the game at internet cafes and don't actually buy boxed copies themselves. In the meantime, it might be best to bolster the Mobile Authenticator program. The application is already available for iPhones (and, for that matter, the iPod Touch if you don't have service with AT&T), but getting versions out there for Android and Blackberry devices as soon as possible would be a quick way to swell the numbers. What do you think of this potential change in policy? Overreaction or necessary precaution? It's clear that account hacking is happening, and it's happening a lot. Blizzard has to do something, right?
In-Game Fixes -- 1/7/10 (Rogues, Meet Nerf Bat)
As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn't be beating out other specs to such a large degree. Other things on our radar that you might see soon -- none of these are promises and we have no specific changes to announce yet: Warlock damage in PvE is a little low.Some of these changes, should we decide to pursue them, can be handled via hotfix and others will be made in an upcoming patch. We usually don't make such general announcements before we're ready to share the specifics, so we'll see how this works out.
- Protection warriors have too much utility and damage for PvP. (We don't want to hurt their tanking in PvE of course.)
- We are considering adjusting (not replacing) the Elemental 4 piece Tier 10 set bonus.
- We'll continue to refine and look at the Icecrown weapon procs.
- Other stuff (yes, we've heard your concerns), but these are the big things we are focusing on at this time.
So, readers, is this Rogue nerf something you can get behind, or would their high level of damage have been worth stringing along in Icecrown Citadel until gear started to even things out a little bit? Do you think Blizzard knows what they're doing with the class, or have they painted it into a corner over the course of the expansion? If the latter, can it be saved with a Warlock-style revamp in the expansion?Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted. To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1 01/07/10
- Rotface’s hit points have been reduced in the 10 person encounter.
- Stealthed rogues should no longer trigger traps in Ice Crown Citadel from long range.
- The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
- The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.
In-Game Fixes -- 1/6/10
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted. To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1 1/6/10
- Deathbringer’s Will trinket will now proc haste as a replacement for armor penetration.
- The val’kyrs spawned by the Nibelung staff will now always hit with their smite attack and their damage has been increased for both normal and heroic versions of the staff.
- The chance for the proc to activate on the Black Bruise weapon has been increased.
- In the Rotface encounter, big oozes should now properly combine.
- Rotface’s acidic blood and Festergut's acidic blood now function appropriately through the use of the group looting and master looting systems.
Wishful Thinking: Changes To The Auction House
- First and foremost, steal from Auctioneer. Blizzard makes no qualms about lifting ideas from the AddOn community, from the CT Mod crew to Quest Helper ideas have been "borrowed." Take everything from Auctioneer that isn't automated. This includes price matching and being able to do multiple postings of the same item (not an automation I'd avoid, it's simply logical). And don't worry about this killing theAddOn. The creators are far to inventive to let that happen.
- Add a standing buy option. This would enable players to post the quantity and amount they are willing to pay for an item. If another player comes along and adds an item at the correct (or lower) price, then the system would automatically purchase the item for me. Instant gratification for the seller, and a time saver for the buyer.
- Put a price tracking measure into the standard interface. Blizzard has tried to stop players from scanning the Auction House for average pricing a few times. The best way to stop it would be to just display the information to us. Rather than dozens to hundreds of players scanning the AH a few times a day, Blizzard servers can take care of it, scanning every six hours and displaying the median prices of items. It'd make the players better informed, save our time, and the AH database would have millions of less calls. Win, win.
- Expanded "Usable" filter. I need a gem, a Cardinal Ruby gem for a rogue. Stop showing me caster/tank items. They are usable in theory, but come on. Sortable by class-based items would be a nice start (allowing you to buy things for an alt on your main).
- Combat Auction House flooding. One technique that you can use to make sure your items sell is to make them appear on the first page. Players rarely flip to the second page so by selling stacks of one, your items can push other lower priced items off the first page. I'm not sure what can be done to combat the spam of a user posting 100 single item auctions of Infinite Dust without breaking the reason for splitting existing, but it's annoying and adds to the slowness of the Auction House.
WoWFlix: Avatar Trailer
Bloodlust/Heroism Could Become Drum Buff
We’re considering it. There are two big considerations at play here. One is we’re unsure the buff is as mandatory as some players think it is. It certainly feels like a big boost when it happens, but part of that is because so many groups use the Bloodlust / Heroism moment as the time to blow all their cooldowns and go all out. While it is unarguably a buff (though for some specs more than others), it’s role as “blow everything!” is significant too. Secondly, while we ultimately wouldn’t mind having a weaker consumable available (like Kings and Fortitude) for groups, we’re not crazy about the idea of every character running around leveling, using Bloodlust for every kill quest. At that point, it just feels like a mandatory consumable and anything designed to make it feel less mandatory (like an expensive cost) feels bad.Even the slight possibility of this happening set of a rage of hundreds of responses, to which Ghostcrawler also contributed his own two cents. Check the forum post for his full diatribe on why "Shaman aren't a support class," but the gist of his point was summarized by his final paragraph:
We're not sure we'll make Bloodlust drums for the reasons we stated above. But we're not worried about the concern that shaman will never get invited again. You shouldn't be getting invited because of your buff today. You should get invited because you're not annoying and because you contribute to progress.So the drums definitely aren't a for-sure thing, which isn't surprising. It's hard for Blizzard to commit to anything because if it later gets pulled from the table of consideration, there's bound to be upset fans. But as a skinner and leatherworker who only recently hit 450 and gained access to using Drums of Forgotten Kings and Drums of the Wild, (both of which are greatly useful in 5-man groups), I can say that the mere thought of a Bloodlust drum is quite exciting. I definitely can see the viewpoint that Shammies don't want that taken from them, but then my own greed sinks in and I want it for myself! What do you guys think of the prospect? And what do you make of the whole debate this has set off about whether Shaman are essential to every raid group (and whether a bloodlust drum would nullify that)?