Looking Forward: A Year Of Rebirth
The Best Raid Leader - Progression-Minded Or A Buddy?
Protip 5.1: Infiltrating Stormwind
Protip is short video series with various tips and guides. Leave a comment to let me know what you want to see in future segments. Follow @Heartbourne for notifications of new videos!
Protip 5 features the achievement BB King. I invade the Alliance cities and whip out my BB gun on the Alliance leaders. FOR THE HORDE!
Protip 4.4: 'Tis the Season
Protip is short video series with various tips and guides. Leave a comment to let me know what you want to see in future segments. Follow @Heartbourne for notifications of new videos!
Today on Protip, we grab the achievement 'Tis the Season by collecting winter clothes from the Nexus, tailoring, and leatherworking.
Hate Halls of Reflection? Skip the Last Encounter
"y u do this?" |
ICC Dungeons and Raids: Crowd Control Makes a Comeback
I've only gotten into dungeons and raids since the release of WotLK, in the age of brute-force smashing your way through groups of elites, without much planning or group coordination beyond who tanks and who heals. Alright, maybe it's not exactly that cut and dry, but crowd control definitely hasn't been as huge of a deal in WotLK as it once was. That last couple of weeks have changed that. If you still want to power your way through a group of five or six elites in the halls of Icecrown Citadel, you'd better be ready to take a beating. If you want to play smart, it's time for you to dig deep into that old bag of tricks and pull out some crowd control. Let's start in the new heroics. The Forge of Souls has several challenging pulls of four to five mobs at once. And they hit -- hard. The Soulguard Adepts particularly can be a pain in the butt with a combination of Shadow Bolts and Drain Life. They're humanoid, so you have CC options aplenty, depending on what classes you have in your group. That also can make the pulls trickier for those AoE-happy groups that could inadvertently pull the mob out of its CC, so be careful of that. The FoS still is pretty easy to power through without the use of CC. But that gets a bit harder toward the end of the Pit of Saron, as you near the final gauntlet before confronting Scourgelord Tyrannus. Two particularly nasty pulls involve taking on five elites at once -- two Ymirjar Flamebearers, two Wrathbringers and a Deathbringer. An effective tactic my priest-heavy groups have been employing is shackling the Flamebearers, who do some heavy AoE damage that can be hard to heal through, and saving them to kill one at a time after the other three mobs. After killing those two groups of five, use the same tactic with the next two big pulls. CC one of the casters if possible, AoE down the big group away from him, then switch your attention once again. Effective, and usually less painful. Unfortunately, CC is tough to pull off in waves of mobs within Halls of Reflection. Especially in heroic, you'll just need a good group - a tank that can employ line of sight and hold aggro, dpsers that can focus fire down targets and keep their composure as the Lich King pursues, and a healer that can keep up with the massive damage everyone will be taking. That's all (whew). The most fun so far for me with CC has been in the first wing of Icecrown Citadel. The spider mobs between Lord Marrowgar and Lady Deathwhisper once again pull in big groups, and with groups of 10 or 25 players, you should have plenty of CC options at your disposal. Unfortunately, I haven't yet cleared past the deathwhisperer (like the ghost whisperer but better) -- so you'll have to let me know where else CC comes in handy. Have fun with it. And make sure to use that rogue to disarm traps! (Another rarely-used ploy in the WotLK's play book). So if you didn't play your class in Vanilla WoW, make sure to take another look through your skills. You may find something really useful that until now you've never used before. Has anyone else also been pulling out crowd control tactics for the new Patch 3.3 content? Are you happy to see it make a comeback?
World of Warcraft Official Magazine Still Coming, Preview Up
[caption id="attachment_9363" align="alignright" width="300" caption="The Official Maga, eh?"][/caption] One of the most unexpected things to come out of BlizzCon 2009 had to be the revelation of an official World of Warcraft magazine. With many flavors of print media dieing off, magazines, newspapers, etc, the introduction of an all-new property was unexpected, to say the least. I know quite a few people that outright laughed at the prospect of a new gaming magazine, let alone one dedicated to a single game. But this is WoW we are talking about, and Future Publishing is banking on that. Even though most of my writing is of the digital sort, I maintain a soft spot for magazines, books, and newspaper. There's something special about a presentation that isn't procedurally generated. One that is designed, from scratch, to flesh out the meaning of an article or highlight the important details. You also cannot deny the appeal of picking something up because the cover perked your interest. How many times have you picked up your friends laptop from the coffee table because the Yahoo frontpage intrigued you? The very notion of an official WoW magazine intrigued me, so I hunted down Future's booth, signed up for a two-year commitment and scored a murloc plushie as a reward. I then proceeded to chew Dan Amrich's ear off for more than an hour. He was passionate about the project, and more than willing to talk to the public (or press) about the upcoming product. To hear him tell it, the WoW magazine is to be a rebirth of gaming journalism, focusing on thenitty gritty aspects of this massive game with top notch production (thick glossy paper!) and writing. It won't try to compete with the fast-paced Internet hubs like WoW.com, MMO -Champion.com or ProjectLore.com. Instead the magazine is to leverage it's official connection to Blizzard, and a longer stewing time to produce pieces that would be interesting to any Warcraft lover. The premium price of $69.95 for the two-year commitment also means that it will be ad free, although I honestly can't see it staying that way for long. Dan Amrich sold me. I was pumped over the prospect of having something to read while I drop the kids off at the pool. Then he left, bringing his talent full circle to Activision itself, and causing some concern. Future stated right away that the magazine was still coming, and has now made good on that promise with a lengthy preview (there is more content in the preview than most magazines have in total) and some attractive cover art. It's doubtful that the inaugural issue will make it in 2009, but if the preview is anything to go by, Amrich's vision is still well intact. You will not be able to pick this bad boy up in newstands or your local Borders. It is subscription only, just like WoW.
Protip 4.3: You're a Mean One...
Protip is short video series with various tips and guides. Leave a comment to let me know what you want to see in future segments. Follow @Heartbourne for notifications of new videos!
Protip continues our Winter Veil coverage. Today, I open presents and grab the achievement Simply Abominable for killing the Greench.