Entries in Behind the Scenes (47)

Name The Project Lore Audio Podcast & Win Prizes!

Our new listeners out there know that we've been struggling to come up with a name for Project Lore's official audio podcast.  We've currently recorded an entire trilogy of shows - impressive, I know - but the best title we've been able to come up with is the Dave Edition.  It was a hit with at least one fan, our current maximum.  Now we are asking, neigh begging, our fans to help us create the perfect moniker.  And this time we are offering rewards phat loot.

Tokyopop, makers of the World of Warcraft manga, my most beloved surprise of 2009, has donated three prize packs that will be awarded to the best names.  The winners will be chosen at the discretion of Project Lore's contributors, and a vote from Tokyopop will break any tie.  Ideas must be submitted as comments to this post.  Leave your real e-mail address or we'll have no way of contacting you should you win.  If you have submitted ideas on previous posts, please resubmit them for further consideration.  You are allowed to submit more than one entry, and more than once.  Feel free to explain the reasoning behind your submission as well.

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Know Thy Blogger: Heartbourne, Not Hearthbourne

I managed to quarantine Heartbourne somewhere between brewing his latest sugary beverage to be featured on Protip (available in stores soon!) and geeking out on lore. I refused to let him leave until he answered the tough questions that needed to be asked. It's why hit Protip videos were late last week, honest. ProjectLore: We know where your name came from, but why did you start playing WoW in the first place? Heartbourne: I've been obsessed with Warcraft since I was in middle school, around the time WC2 Battle.net Edition came out. I was an avid Warcraft 3 player and was ranked on several ladders. Being a total lore nerd since the WC2 days, when the lore was much more obscure, the RPG incarnation of WoW sucked me in. I skipped high school the day it came out and ninja'd a Collectors Edition from Best Buy (as in I ran in and grabbed it; I still paid for it!).

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Know Thy Blogger: Tea & Crumpets With DJTyrant

[caption id="attachment_9533" align="alignright" width="300" caption="Ungemmed weapon = /gkick IMO"]Ungemmed weapon = /gkick IMO[/caption] In an effort to continue our series on what makes Project Lore tick, I managed to tempt DJTyrant with some British fare.  He gave us a good glimpse into what makes him tick, and why he plays the game before he ran off to his flat by the university.  Cheeky bastard. Project Lore: We know where your name came from, but why did you start playing WoW in the first place? DJTyrant: I've always been a huge Blizzard fan, and was really excited about the idea of a Warcraft MMO. I was working at EBGames (now Gamestop) at the time and I pre-ordered the Collector's Edition (having no idea how rare it would actually become).  My boss paid off my pre-order for my birthday and that was how I got into it. PL: What's your main right now? DJTyrant: Berrorth, my Night Elf rogue, but I will be switching to my death knight to tank with some friends due to how busy the upcoming semester is going to be. PL: For the Horde or Glory to the Alliance? DJTyrant: Alliance!! PL: Do you have any in-game infatuations outside of raiding/PvP, ie mount or pet collecting, AH farming, alts galore, etc? DJTyrant: I'm starting to get into mount and pet collecting, but farming makes me go bananas.  I just can't do it. PL: What is your favorite dungeon?  What about raid? DJTyrant: All time is probably Scarlet Monastery, I love the lore around it and I have a lot of great memories from it. But current dungeons I'd have to say Halls of Lightning.  I find it a fun dungeon. My favorite raid is Black Temple. I have always been a huge Illidan fan and the lore around the dungeon was amazing, and the challenge curve of it was near perfect as far as I'm concerned. Pacing is near perfect (great ratio of trash/bosses) and the climactic end with Illidan.  Also, the music is incredible in there. PL: What do you spend most of your time on in Azeroth? DJTyrant: Raiding, dungeons. With the LFG tool I have been running dungeons a lot more (even though they're faceroll easy at this point). I've become bored of dailies and PvP for the most part, and my leatherworking is still at 440 :(. PL: Do you have a favorite WoW story? DJTyrant: My guild was in the top 300 in the US to kill Illidan.  It felt like quite the accomplishment, along with being fifth on the server behind some five-six day hardcore raiding guilds.  It felt really good to do that content on a three-day schedule. PL: How many guilds have you been a part of? DJTyrant: Five, but most of my time has been with my current guild that I have been raiding with since the beginning of Burning Crusade. PL: Ever quit the game?  If so, why, and what sucked you back in? DJTyrant: Not really. Though there was a period of a few months in 2005 where I played Guild Wars more than WoW. PL: In your opinion, what aspect of WoW does Blizzard need to attend to the most? DJTyrant: Leveling, but the company is doing that of course. I actually would really like to see some sort of closet or something.  I tend to hang on to everything and I have tons of old sets of gear just taking up space in my bank.  I'd love a place to put them so I can put it on and look at again when I want, without it taking up four-five bags worth of space. PL: We've missed your posting lately since your Worgen Hands-on Preview from BlizzCon.  Are you going to be coming back to us soon? DJTyrant: Absolutely! It's one of my resolutions for 2010, I love taking about raiding! PL: Do you have a favorite post of your own?  What about the other bloggers? DJTyrant: I personally don't really like my writing.  Reading it sounds weird to me.  I really like pixiestixy's posts since she has a completely different perspective than mine.  I really enjoy reading that different angle. PL: What other MMOGs have you played in the past? DJTyrant: EverQuest was where I started, then Final Fantasy XI (canceled as soon as I de-leveled), WoW, and Guild Wars. PL: What do you to unwind from WoW? DJTyrant: I watch anime, read manga and graphic novels, and play other PC and console games.

Know Thy Blogger: Pinning Down Amatera

[caption id="attachment_9345" align="alignnone" width="640" caption="This is where his rogue hopes to be soon."]This is where his rogue hopes to be soon.[/caption] In an effort to continue our series on what makes Project Lore tick, I managed to pin down Amatera.  Before he could squirm his way to freedom and return to blue hunting and forum trolling I assaulted him with a handful of questions.  Between his tantrums and gasping for breath, he obliged to answer. Project Lore: We know where your name came from, but why did you start playing WoW in the first place? Amatera: Well, it's a bit of a fuzzy story. Though I purchased the game at release, I've actually "started" playing twice. The first was at launch, of course. At the time, I was really into Final Fantasy XI, and from everything I'd read about the game indicated that World of Warcraft was big on the instant gratification. If you think WoW was hardcore back then (compared to what it is now), then you clearly weren't coming off of playing other MMOs. Simple things like leveling up off of quests just wasn't part of the equation! But I loved Blizzard's work and the lore was a draw, so I decided to take a brief hiatus from Final Fantasy XI and check it out. I think I got to about...level 28 or so, and made the (admittedly premature) decision that it was just too easy for me. About nine months later, long after I had stopped playing FFXI as well, I found out that my new roommate played with a raiding guild at the level cap and decided that, with some close friends playing, it might be time to jump in again. The experience was much smoother the second time around and, eager to raid, I was determined to join them for the end-game content. Though guilds have come and gone, and I've taken a couple short breaks, I don't think I've entertained entirely quitting since. In the end, it was Final Fantasy XI that I couldn't go back to. Despite pretensions of being "hardcore," Warcraft proved to be a hell of a lot more fun. PL: What's your main right now? Amatera: It is, and always has been my female troll rogue, Amatera. PL: For the Horde or Alliance? Amatera: FOR THE HORDE! I'm entertaining the thought of starting up a Worgen character in the next expansion, but I can't say I've had a whole lot of fun playing on the Alliance side no matter how many times I try. PL: Do you have any in-game infatuations, ie mount/pet collecting, AH farming, etc? Amatera: Quite simply, raiding. And raiding accomplishments. It's the nexus of World of Warcraft, where the gameplay and lore come to a head (in my opinion, the most essential parts of the game). I do everything else sort of half-heartedly. I'll engage in other activities when I'm bored, but I never feel truly driven to become the best at it like I do with raiding. PL: What is your favorite dungeon?  What about raid? Amatera: Favorite dungeon? That's a tough one... I'm tempted to say the trio of Icecrown Citadel 5-mans, but for all the pomp and circumstance, they still feel remarkably neutered. I think I'd have to go with an old world dungeon like Blackrock Depths. It's amazing how it feels bigger and more complete than even the latest raid dungeons, even if it's not nearly as streamlined. Determining my favorite raid is quite a bit easier. Hands down, it's got to be Zul'Aman. ZA is such a tightly-constructed 10-man experience, with a great set of bosses, and the timed reward structure made it very replayable (the shorter reset timer didn't hurt, either). Even with high-value productions like Ulduar, you get tired of slogging through it week after week. Zul'Aman, in contrast, has always remained fun. PL: What do you spend most of your time on in Azeroth? Amatera: Once again, raiding. But I've made a good deal of friends in game, primarily the officer core of my guild (of which I'm a member). We spend a lot of time screwing around in officer chat when there's nothing else to do. PL: Do you have a favorite WoW story? Amatera: Not a single experience, per se, but a bit of a lesson learned. When I joined my second guild (after the first one collapsed), I quickly realized how bad of a player I was. I mean, I was a good member and all; I signed up for events, attended on time, and generally tried not to cause any drama.  But I didn't realize at the time that good behavior wasn't enough to get me into the latest raids, and I idly wondered why I wasn't getting invited to participate. Well, here I was on a Subtlety rogue trying to play with the big boys. Once I got over my own stubbornness and naivety, I decided the best thing to do was to, well, improve. I started looking up things on the internet, figuring out what gear I needed to get, and changed my spec to Combat (which was in style at the time). My DPS shot through the roof and, in no time, there I was sitting at the "Adult Table." Now an officer of the same guild, this is the parable I tell to any member who isn't playing up to par or wonders, like I did, why they aren't getting included in things. I firmly believe that every player has the potential to be a great one, as long as they come to realize they're not nearly as good as they think they are. PL: Ever quit the game?  If so, why, and what sucked you back in? Amatera: As I said above, I wasn't very enchanted with WoW the first time around. When I started playing again, it was with the prospect of joining a community and engaging in end-game content. Of course, getting to experience a lot more of the game (in terms of zones, quests, and other such ephemera) helped, too. PL: What aspect of WoW does Blizzard need to attend to the most? Amatera: You know, I come off as rather ambivalent to Blizzard's recent approach to the game; the whole "catering to casual players thing." But deep down I want things to be ball-bustingly hard again. I want to get put through the ringer every time I engage a new raid boss, and I want people to put in a lot more effort to get the greatest rewards in the game. The margin for hardcore players, though still there, has become razor thin. And I don't say this as a particularly hardcore player. Though I have always been a part of progression raiding guilds, I've never been privy to experiencing the latest content until quite recently. I don't think we ever fully completed a dungeon past Gruul/Magtheridon in Burning Crusade. Sure, we had our hands in a few different pots, but we never could get the cookie at the bottom of any one of them before patch 3.0 hit. It sucked not being able to make it as far along as we had hoped, but the farther your mouth is from the old carrot on the sick, the more delicious it seems. Having so much content to look forward to at the level cap made the game seem endless. Now, it's easy to have the latest raid on farm in a matter of a couple weeks. The other thing they need to work on is the 1-60 game, but that's clearly being redone in Cataclysm. PL: You've become known for your timely reporting on the latest WoW news.  How do you manage to stay so up-to-date on such a wide variety of WoW topics? Amatera: Mainly not having a whole lot else to do! Project Lore is my only gig right now, so I've got to make that one count. Finding the news is really a matter of efficiently using your resources and contacts. PL: Do you have a favorite post of your own?  What about the other bloggers? Amatera: I don't have any particularly favorite post, but I wrote more analytical pieces when I first started. Those can be draining when compared to relaying the news, and I've found that my priorities often don't match up with those of our audience.  At the same time, they can be rewarding and educational.  I think I'm at my best (and have the most fun) when I'm trying to predict the future! I'm not one to play favorites with my fellow bloggers, either, but any post discussing lore is cool with me. It lives up to the name of the site and with Warcraft having such a rich backstory, there's always something interesting to talk about. Once again, trying to figure out where Blizzard is going to take the plot in the future is entertaining to puzzle out. PL: What do you to unwind from WoW? Amatera: Mostly play console games. There are a lot of good ones out there and it's nice, at least every once in awhile, not to be shackled by raid schedules or have anyone else relying on your in-game performance! PL: Adios? Amatera: So long, farewell, auf Wiedersehen, good night! /me releases his co-worker.

Amazing Statistics Behind World of Warcraft

Austin GDC Panel Unveils Some Fun Facts About Blizzard Austin GDC Panel Unveils Some Fun Facts About Blizzard For those of you who don't follow every video game convention - shame on you! - you may be surprised to know that the Austin Game Developers Conference has been going on all this week.  The Austin festivities are generally lower key than the San Francisco show, because the Texas show tends to be more focused on developer aspects, and not announcements.  In conjunction with the more professional tone, rather than public relations, Austin happens to be a focal point of MMOG companies in the country.  This causes the show to lean in that direction more than any other.  Not a company to miss a beat, Blizzard sent Executive Vice President and Blizzard Co-Founder Frank Pearce and Production Director J. Allen Brack to the show. In sticking with the more professional tone the pair didn't make any big announcements or tease any new Cataclysm information.  Pearce and Brack did give us some juicy information during the panel they presided over, The Universe Behind World of Warcraft. TheGameReviews.com has a fantastic recap of all the juicy numbers here, but I'll highlight some of the more interesting topics. World of Warcraft fun facts: 5,500,000 – Lines of code.  I wonder how long that would take to scroll through. 7650+ - Quests spread across WoW, TBC and WotLK 4,449,680,399 – Achievements earned since inception during Wrath's launch era.  The figure is already a few days old, making it outdated as soon as it was reported to the audience. 126 – Different versions issued of every patch.  Don't forget, they come in incremental upgrades, full upgrades, and streamed flavors for each of the 10 supported languages. 1.3 - Petabytes (1300 terabytes) of storage. 28,000+ - BlizzCon 2009 attendees. 0 - Blizzard employees got in to the show for free.  Despite each person paying their way, the company still operates the convention at a "substantial loss." 400 - Licensed Blizzard products including books, manga, plushies, apparel, and comics. 12,000,000+ – Battle.net accounts, a number that will only increase when Battle.net 2.0 is launched alongside StarCraft II and WoW players are forced to migrate. 400 - The number of employees before WoW launched, 60 of which were on the development team. 4600+ - The current number of Blizzard employees, including 2,584 customer service personal. 4 - Projects Blizzard is currently working on - Cataclysm, StarCraft II, Diablo III and the unannounced original intellectual property MMOG. God I love numbers. For those of you that are interested in game development, you can listen to the whole discussion here.  Needless to say, it's a lengthy chat.  If you don't find the above fun facts interesting, then passing on the mp3 would be a wise decision.

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BlizzCon 2009 Video Highlights: Sneak Peaks at Dungeons and Raids

As Amatera detailed for us live during BlizzCon, and Heartbourne has expanded upon a bit, too, it looks like we'll be getting a ton of new dungeon and raiding content in the third expansion. Continuing along the same topic, I recorded a bit of the panel at the convention so you all can hear exactly what developers had to say about the new content. And best of all, right here is where you can see a ton of artwork on the new content and several quick sneak peek videos that Blizzard unveiled live Saturday. Cut into three YouTube-sized video portions. Take a look: The video pretty much speaks for itself if you want to watch all the way through the three parts. But here are some of my thoughts on what we saw at this panel:

  • abyssal-mawAbyssal Maw - Beautiful updated water graphics, lots of pretty underwater colors for this dungeon on the sea floor. I wish the teaser would have shown a bit more! Dueling Naga should be fun. And, it's "something we've never done before."
  • Halls of Origination - Looking forward to another 5-player dungeon, and one built by the Titans at that. I'm digging the Egyptian-like concept art and glowing blue-green ceilings. And what about that "secret weapon...?" Sounds interesting.
  • Blackrock Caverns - It "reinvents" the fan favorite of Blackrock Spire, which I'm sure a lot of players will really dig. The graphics look promising, with lots of glowing reds and flowing lava.
  • IceCrown Citadel and Dungeons - Sounds huge and epic, and I was happy to hear in the Q and A session after the panel that Blizzard is planning to do something special when Arthas goes down... they didn't elaborate, but hinted that we'll see some cinematics. Also, the whole rocket ship scenario with Alliance and Horde battling it out sounds like a lot of fun, and something we haven't seen a lot of in the past. And, of course, I'm looking forward to seeing what Sindragosa brings and how Blizz wraps up all the loose story ends.
  • The Firelands - Fighting Ragnaros at his "full strength" (So, what, he'll be the size of a skyscraper?)? Could be intense. Beautiful concept art and the keep has some neat architecture.
  • Onyxia - That new Onyxia-inspired mount looks amazing, and the whelpling almost (but not quite) as cute as a baby murloc :). I like the updated loot tables that are based on the original drops. Nostalgic. Watch out for the "little bit" more Deep Breath randomization.
And last but not least, the cross-server LFG sounds like it will be incredibly handy for PUGing. Plus, I'm really looking forward to the prospect of playing with some of my friends on other realms! And we don't even have to wait for Cataclysm; it's hopefully set to come out in patch 3.3. So what does everyone think of all this new content? Sounds like we'll have a lot to keep us busy. This is the last of my video posts covering BlizzCon - I hope you've enjoyed them! There's still a ton of information to comb through, so look for more in the coming weeks.

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BlizzCon 2009 Video Highlights: Live Goblin, Worgen Gameplay

Undeniably one of the best aspects of attending BlizzCon for us WoW fans was the chance to play the World of Warcraft: Cataclysm demo. Take a look here to see a little bit of gameplay on the new races, narrated a bit by me (don't mind the short little bit on Frostmourne while I was getting my camera set), and scroll down below for my thoughts! For both races’ demos, we start off with the level 5 characters in a bind. As iTZKooPA detailed, the Goblin has fainted and needs revival, while the Worgen has been taken hostage and faces an angry mob of humans who have him in a medieval pillory. But (surprise!) in both cases you regain control of the characters and move along to some pretty standard low-level quests of collecting shiny things hidden in the area around you and killing random creatures. The demo only allowed choosing either race as a male. We obviously have an idea of what the female Goblin will look like from released screenshots, artwork, and based on how they’ve appeared in the game thus far. But I am still incredibly curious about how the Worgen female will look. So far, the only thing we really have to base that on is the Worgen female mask found through data-mining, and who knows if that will even end up being an accurate picture when the game comes out. Another note on appearance: Goblins look downright mean. I scrolled through every available facial expression combination, and it seemed each was a varying level of permanent scowl. Granted, Goblins have a lot to be pissed off about right now, but can’t at least one version have a smile, or a smirk, even? Perhaps they’ll add one in before all is said and done. I guess I shouldn’t fret since I’ll roll female anyway! As for the Worgens – they all have pointy teeth, obviously, but they didn’t all look as angry. Perhaps all that fur makes them soft on the inside, too. Blizzard is also leaving plenty up to speculation, since the Cataclysm demo obviously was not the complete game. I mention this in the video as well, but another unknown is the dance that each race will perform (or any of their other emotes for that matter). One of the first thing I tried out while on both characters was a /dance, but to no avail. Only when the Worgen was in human form would he dance, and it was the usual Saturday Night Fever groove. The world map wouldn't zoom out beyond just the zone view, either, and based on panel discussions it sounds like they’re still working on the exact placement of new areas and how the post-Cataclysm map will appear. So other than seeing how the characters move, and what kind of quests they're up to at level 5, it's hard to glean too much from the gameplay. Regardless, it was still an awesome opportunity to get an up-close look at how the new races will play. So how are you guys feeling so far about what you've seen of gameplay? The video can be difficult to discern at parts -- some of the screens were too bright for my camera to handle -- but I hope you've enjoyed getting a bit of a sneak peek!

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BlizzCon 2009: Day 1 Wrap-Up

As we head into Day 2 of BlizzCon, why don't we just take a moment and reflect upon everything we learned during Day 1? Electricity filled the air during the Opening Ceremony, as Mike Morhaime and Christ Metzen danced around the announcement of Cataclysm until the very end, yanking the audience along like a wooden duck on wheels. But when it landed, oh boy, did it! catawing Deathwing's ugly mug. Many of MMO-Champion's predictions came true, but sadly few of my own. Hey, I thought there were a lot of good ideas, but many of them were also heavily dependent on Queen Azshara being the main attraction, not Deathwing. As it turns out, he's the one that causes all of the mayhem and destruction, not the Maelstrom (though it is still featured prominently several times during the trailer). So there's still someone, or something, kicking around down there in Nazjatar, but Blizzard is holding those details close to their chest. Moving into the World of Warcraft Preview Panel, we learned all sorts of new details about the features revealed in the trailer. We were given a look at how many current zones transformed, as well as shown previews of what the seven new ones might look like. Perhaps one of the most interesting things to come out of the Preview Panel was the fact that we would be visiting all four of the core Elemental Planes, with the Earthen one, Deepholme, being the primary hub area of the expansion. New game systems such as Guild Leveling, Mastery, Path of the Titans, and the secondary profession of Archaeology were touched upon, but further details on those were left for future panels, such as the Items, Classes, and Professions Panel. And nothing, not even the reveal of the expansion, commanded as many pops and boos from the crowd as that panel did. The world you run around in is exciting and everything, but players really do feel like they own their characters, so when you mess with those, you're always going to get some extreme reactions. The Archaeology Logbook The Archaeology Logbook Sure, we learned a little bit more about the nature of the Goblins and Worgen, as well as what's going on with Path of the Titans (using Archaeology to find artifacts around the world, you can turn them in for character progression awards for further customization), but the real meat of the panel was the class changes. Warlocks, for instance, will no longer have to farm Soul Shards. They'll get three at the start of any given fight which can activate Soul Burn, a spell which modifies and boosts the rest of the Warlock's playbook. Hunters are also receiving a major change: no more Mana! Instead, it will be replaced with Focus, a mechanic that functions much like a slower version of the Rogue's Energy (unless you use Steady Shot, which actually makes it regen faster). Shockingly, Blizzard is planning to chuck a good number of existing stats in the game in order to make the core ones look more attractive. Mp5, attack power, spell power, armor penetration,  and defense are completely gone. Their impact will be integrated into other corresponding stats, while others like Block and Haste will be modified to compensate. People might complain that this makes itemization less interesting, but like many aspects of the expansion, it really allows Blizzard to get back to basics and rebuild things from the ground up (hopefully better the second time around!). The night ended with a series of contests intended to champion fan creations. Hosted by comedian Jay Mohr, the highlight was, of course, the Costume Contest. With what seemed like a hundred different Elves (of both the Blood and Night varieties) and at least five versions of Alexstrasza, WoW fans dominated the competition, but in the end, it was a fantastic Diablo III Mistress of Pain costume that took the grand prize. Unfortunately for those of us at home, the live feed only covers a single WarCraft panel today, but it's an important one: Dungeons and Raids. We'll be live-blogging that one, just as we did those yesterday. Fellow blogger iTZKooPA, will be covering some of the others via Twitter, so keep an eye on him. We'll bring you summaries and all the essential news as quickly as we possibly can!

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My One Year Anniversary

iTZKooPA Be Blogging Just over a month ago ProjectLore turned one, and it seems that another of Alex's zanny ideas - read getting paid to perform his hobby - has paid off.  I first heard of Project Lore way back when Alex announced his intentions with the site.  I flat out loved the idea of "embracing WoW culture and the interactions between players".  So much that I covered the announcement for a completely different site, the now semi-defunct GetBuffed.com (no, it's not a porn or weightlifting site).  I applied upon seeing the open call for writers while the site was still in its infancy.  Here I am 365 days and 246 posts later, without any intention of stopping. I'll admit that I was apprehensive, anxious and even nervous during my early days here at Project Lore.  Those are three emotions I rarely ever feel.  My regression to an earlier mindset was due to the very community that I love being a part of.  I know the types out there on the Internet, and thus part of the WoW crowd.  WoW's own rampant success has creating a gigantic, teeming audience.  I've been writing about video games for nearly a decade now (over if you include my volunteer stuff), but ProjectLore brought me my largest audience by far.  Unfortunately not all of them are nice.  The haters, know it alls and sarcastic bastards intimidated me at first, but I grew a thick skin and can now take the criticism, constructive or not, in stride. Ok fine, so my early days weren't the pinnacle of journalism, or the highlight of blogging, but I like to feel that I have grown, substantially.  Grammar ("makes ends meat" anyone?), spelling and other stupid mistakes have been trimmed thanks to a higher attention to detail, and additional proofreading on each post.  But the meat and potatoes of writing is in the ideas, and they've come into their own thanks to the readers and guildmates.  Not only have your comments and forum threads sparked many lightbulbs, but you reignited my passion for World of Warcraft.  Although I returned during TBC, it wasn't until a few months in to this gig that I really returned.  That was because of the readers insatiable hunger for WoW content, be it digital or wordy. Speaking of ideas, here's a quick list of the reoccurring ones I've played a part in:

Although I am not a part of the detailed Proverb column yet, I hope Heartbourne (did I get it right?) will let me take the lore-filled column for a spin. I want to take this opportunity to say thanks for reading, keeping me on my toes, and sharing your opinions, objections and stories in a respectful manner.  That goes for everyone - except all you firsters, you can go to the back of the line.  Last is the new first. It's been fun watching the site mature, the readership grow and having additional writers to bounce ideas off of. Thanks for keeping my interest in the game at an all time high.  To another year of WoW, Project Lore and blogging!  Cheers. Oh, time for a little shameless self promotion.  I am on Twitter after much pestering from seemingly everyone.  Be gentle, I am still figuring out all this @, # and other odd uses of shift+numbers. /me packs for BlizzCon.

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Remember When: Project Lore Horde Deadmines

tigers-cant-use-bridges As we've said before, we are on a bit of a hiatus from making videos. So, to help hold you over we wanted to remind you of all of our past episodes that we have, including some of our favorites. This week we'll bring back the Deadmines episodes that were not only a blast, but also spawned the infamous "Tigers can't use bridges" saying that so many people loved. If you just can't get enough of Project Lore be sure to check out our huge archive of previous episodes and follow our Twitter for the latest updates!

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