Entries in Behind the Scenes (47)
Name The Project Lore Audio Podcast & Win Prizes!
Our new listeners out there know that we've been struggling to come up with a name for Project Lore's official audio podcast. We've currently recorded an entire trilogy of shows - impressive, I know - but the best title we've been able to come up with is the Dave Edition. It was a hit with at least one fan, our current maximum. Now we are asking, neigh begging, our fans to help us create the perfect moniker. And this time we are offering rewards phat loot.
Tokyopop, makers of the World of Warcraft manga, my most beloved surprise of 2009, has donated three prize packs that will be awarded to the best names. The winners will be chosen at the discretion of Project Lore's contributors, and a vote from Tokyopop will break any tie. Ideas must be submitted as comments to this post. Leave your real e-mail address or we'll have no way of contacting you should you win. If you have submitted ideas on previous posts, please resubmit them for further consideration. You are allowed to submit more than one entry, and more than once. Feel free to explain the reasoning behind your submission as well.
Know Thy Blogger: Heartbourne, Not Hearthbourne
I managed to quarantine Heartbourne somewhere between brewing his latest sugary beverage to be featured on Protip (available in stores soon!) and geeking out on lore. I refused to let him leave until he answered the tough questions that needed to be asked. It's why hit Protip videos were late last week, honest. ProjectLore: We know where your name came from, but why did you start playing WoW in the first place? Heartbourne: I've been obsessed with Warcraft since I was in middle school, around the time WC2 Battle.net Edition came out. I was an avid Warcraft 3 player and was ranked on several ladders. Being a total lore nerd since the WC2 days, when the lore was much more obscure, the RPG incarnation of WoW sucked me in. I skipped high school the day it came out and ninja'd a Collectors Edition from Best Buy (as in I ran in and grabbed it; I still paid for it!).
Know Thy Blogger: Tea & Crumpets With DJTyrant
Know Thy Blogger: Pinning Down Amatera
Amazing Statistics Behind World of Warcraft
For those of you who don't follow every video game convention - shame on you! - you may be surprised to know that the Austin Game Developers Conference has been going on all this week. The Austin festivities are generally lower key than the San Francisco show, because the Texas show tends to be more focused on developer aspects, and not announcements. In conjunction with the more professional tone, rather than public relations, Austin happens to be a focal point of MMOG companies in the country. This causes the show to lean in that direction more than any other. Not a company to miss a beat, Blizzard sent Executive Vice President and Blizzard Co-Founder Frank Pearce and Production Director J. Allen Brack to the show. In sticking with the more professional tone the pair didn't make any big announcements or tease any new Cataclysm information. Pearce and Brack did give us some juicy information during the panel they presided over, The Universe Behind World of Warcraft. TheGameReviews.com has a fantastic recap of all the juicy numbers here, but I'll highlight some of the more interesting topics. World of Warcraft fun facts: 5,500,000 – Lines of code. I wonder how long that would take to scroll through. 7650+ - Quests spread across WoW, TBC and WotLK 4,449,680,399 – Achievements earned since inception during Wrath's launch era. The figure is already a few days old, making it outdated as soon as it was reported to the audience. 126 – Different versions issued of every patch. Don't forget, they come in incremental upgrades, full upgrades, and streamed flavors for each of the 10 supported languages. 1.3 - Petabytes (1300 terabytes) of storage. 28,000+ - BlizzCon 2009 attendees. 0 - Blizzard employees got in to the show for free. Despite each person paying their way, the company still operates the convention at a "substantial loss." 400 - Licensed Blizzard products including books, manga, plushies, apparel, and comics. 12,000,000+ – Battle.net accounts, a number that will only increase when Battle.net 2.0 is launched alongside StarCraft II and WoW players are forced to migrate. 400 - The number of employees before WoW launched, 60 of which were on the development team. 4600+ - The current number of Blizzard employees, including 2,584 customer service personal. 4 - Projects Blizzard is currently working on - Cataclysm, StarCraft II, Diablo III and the unannounced original intellectual property MMOG. God I love numbers. For those of you that are interested in game development, you can listen to the whole discussion here. Needless to say, it's a lengthy chat. If you don't find the above fun facts interesting, then passing on the mp3 would be a wise decision.
BlizzCon 2009 Video Highlights: Sneak Peaks at Dungeons and Raids
As Amatera detailed for us live during BlizzCon, and Heartbourne has expanded upon a bit, too, it looks like we'll be getting a ton of new dungeon and raiding content in the third expansion. Continuing along the same topic, I recorded a bit of the panel at the convention so you all can hear exactly what developers had to say about the new content. And best of all, right here is where you can see a ton of artwork on the new content and several quick sneak peek videos that Blizzard unveiled live Saturday. Cut into three YouTube-sized video portions. Take a look: The video pretty much speaks for itself if you want to watch all the way through the three parts. But here are some of my thoughts on what we saw at this panel:
- Abyssal Maw - Beautiful updated water graphics, lots of pretty underwater colors for this dungeon on the sea floor. I wish the teaser would have shown a bit more! Dueling Naga should be fun. And, it's "something we've never done before."
- Halls of Origination - Looking forward to another 5-player dungeon, and one built by the Titans at that. I'm digging the Egyptian-like concept art and glowing blue-green ceilings. And what about that "secret weapon...?" Sounds interesting.
- Blackrock Caverns - It "reinvents" the fan favorite of Blackrock Spire, which I'm sure a lot of players will really dig. The graphics look promising, with lots of glowing reds and flowing lava.
- IceCrown Citadel and Dungeons - Sounds huge and epic, and I was happy to hear in the Q and A session after the panel that Blizzard is planning to do something special when Arthas goes down... they didn't elaborate, but hinted that we'll see some cinematics. Also, the whole rocket ship scenario with Alliance and Horde battling it out sounds like a lot of fun, and something we haven't seen a lot of in the past. And, of course, I'm looking forward to seeing what Sindragosa brings and how Blizz wraps up all the loose story ends.
- The Firelands - Fighting Ragnaros at his "full strength" (So, what, he'll be the size of a skyscraper?)? Could be intense. Beautiful concept art and the keep has some neat architecture.
- Onyxia - That new Onyxia-inspired mount looks amazing, and the whelpling almost (but not quite) as cute as a baby murloc :). I like the updated loot tables that are based on the original drops. Nostalgic. Watch out for the "little bit" more Deep Breath randomization.
BlizzCon 2009 Video Highlights: Live Goblin, Worgen Gameplay
Undeniably one of the best aspects of attending BlizzCon for us WoW fans was the chance to play the World of Warcraft: Cataclysm demo. Take a look here to see a little bit of gameplay on the new races, narrated a bit by me (don't mind the short little bit on Frostmourne while I was getting my camera set), and scroll down below for my thoughts! For both races’ demos, we start off with the level 5 characters in a bind. As iTZKooPA detailed, the Goblin has fainted and needs revival, while the Worgen has been taken hostage and faces an angry mob of humans who have him in a medieval pillory. But (surprise!) in both cases you regain control of the characters and move along to some pretty standard low-level quests of collecting shiny things hidden in the area around you and killing random creatures. The demo only allowed choosing either race as a male. We obviously have an idea of what the female Goblin will look like from released screenshots, artwork, and based on how they’ve appeared in the game thus far. But I am still incredibly curious about how the Worgen female will look. So far, the only thing we really have to base that on is the Worgen female mask found through data-mining, and who knows if that will even end up being an accurate picture when the game comes out. Another note on appearance: Goblins look downright mean. I scrolled through every available facial expression combination, and it seemed each was a varying level of permanent scowl. Granted, Goblins have a lot to be pissed off about right now, but can’t at least one version have a smile, or a smirk, even? Perhaps they’ll add one in before all is said and done. I guess I shouldn’t fret since I’ll roll female anyway! As for the Worgens – they all have pointy teeth, obviously, but they didn’t all look as angry. Perhaps all that fur makes them soft on the inside, too. Blizzard is also leaving plenty up to speculation, since the Cataclysm demo obviously was not the complete game. I mention this in the video as well, but another unknown is the dance that each race will perform (or any of their other emotes for that matter). One of the first thing I tried out while on both characters was a /dance, but to no avail. Only when the Worgen was in human form would he dance, and it was the usual Saturday Night Fever groove. The world map wouldn't zoom out beyond just the zone view, either, and based on panel discussions it sounds like they’re still working on the exact placement of new areas and how the post-Cataclysm map will appear. So other than seeing how the characters move, and what kind of quests they're up to at level 5, it's hard to glean too much from the gameplay. Regardless, it was still an awesome opportunity to get an up-close look at how the new races will play. So how are you guys feeling so far about what you've seen of gameplay? The video can be difficult to discern at parts -- some of the screens were too bright for my camera to handle -- but I hope you've enjoyed getting a bit of a sneak peek!
BlizzCon 2009: Day 1 Wrap-Up
As we head into Day 2 of BlizzCon, why don't we just take a moment and reflect upon everything we learned during Day 1? Electricity filled the air during the Opening Ceremony, as Mike Morhaime and Christ Metzen danced around the announcement of Cataclysm until the very end, yanking the audience along like a wooden duck on wheels. But when it landed, oh boy, did it! Many of MMO-Champion's predictions came true, but sadly few of my own. Hey, I thought there were a lot of good ideas, but many of them were also heavily dependent on Queen Azshara being the main attraction, not Deathwing. As it turns out, he's the one that causes all of the mayhem and destruction, not the Maelstrom (though it is still featured prominently several times during the trailer). So there's still someone, or something, kicking around down there in Nazjatar, but Blizzard is holding those details close to their chest. Moving into the World of Warcraft Preview Panel, we learned all sorts of new details about the features revealed in the trailer. We were given a look at how many current zones transformed, as well as shown previews of what the seven new ones might look like. Perhaps one of the most interesting things to come out of the Preview Panel was the fact that we would be visiting all four of the core Elemental Planes, with the Earthen one, Deepholme, being the primary hub area of the expansion. New game systems such as Guild Leveling, Mastery, Path of the Titans, and the secondary profession of Archaeology were touched upon, but further details on those were left for future panels, such as the Items, Classes, and Professions Panel. And nothing, not even the reveal of the expansion, commanded as many pops and boos from the crowd as that panel did. The world you run around in is exciting and everything, but players really do feel like they own their characters, so when you mess with those, you're always going to get some extreme reactions. Sure, we learned a little bit more about the nature of the Goblins and Worgen, as well as what's going on with Path of the Titans (using Archaeology to find artifacts around the world, you can turn them in for character progression awards for further customization), but the real meat of the panel was the class changes. Warlocks, for instance, will no longer have to farm Soul Shards. They'll get three at the start of any given fight which can activate Soul Burn, a spell which modifies and boosts the rest of the Warlock's playbook. Hunters are also receiving a major change: no more Mana! Instead, it will be replaced with Focus, a mechanic that functions much like a slower version of the Rogue's Energy (unless you use Steady Shot, which actually makes it regen faster). Shockingly, Blizzard is planning to chuck a good number of existing stats in the game in order to make the core ones look more attractive. Mp5, attack power, spell power, armor penetration, and defense are completely gone. Their impact will be integrated into other corresponding stats, while others like Block and Haste will be modified to compensate. People might complain that this makes itemization less interesting, but like many aspects of the expansion, it really allows Blizzard to get back to basics and rebuild things from the ground up (hopefully better the second time around!). The night ended with a series of contests intended to champion fan creations. Hosted by comedian Jay Mohr, the highlight was, of course, the Costume Contest. With what seemed like a hundred different Elves (of both the Blood and Night varieties) and at least five versions of Alexstrasza, WoW fans dominated the competition, but in the end, it was a fantastic Diablo III Mistress of Pain costume that took the grand prize. Unfortunately for those of us at home, the live feed only covers a single WarCraft panel today, but it's an important one: Dungeons and Raids. We'll be live-blogging that one, just as we did those yesterday. Fellow blogger iTZKooPA, will be covering some of the others via Twitter, so keep an eye on him. We'll bring you summaries and all the essential news as quickly as we possibly can!
My One Year Anniversary
Just over a month ago ProjectLore turned one, and it seems that another of Alex's zanny ideas - read getting paid to perform his hobby - has paid off. I first heard of Project Lore way back when Alex announced his intentions with the site. I flat out loved the idea of "embracing WoW culture and the interactions between players". So much that I covered the announcement for a completely different site, the now semi-defunct GetBuffed.com (no, it's not a porn or weightlifting site). I applied upon seeing the open call for writers while the site was still in its infancy. Here I am 365 days and 246 posts later, without any intention of stopping. I'll admit that I was apprehensive, anxious and even nervous during my early days here at Project Lore. Those are three emotions I rarely ever feel. My regression to an earlier mindset was due to the very community that I love being a part of. I know the types out there on the Internet, and thus part of the WoW crowd. WoW's own rampant success has creating a gigantic, teeming audience. I've been writing about video games for nearly a decade now (over if you include my volunteer stuff), but ProjectLore brought me my largest audience by far. Unfortunately not all of them are nice. The haters, know it alls and sarcastic bastards intimidated me at first, but I grew a thick skin and can now take the criticism, constructive or not, in stride. Ok fine, so my early days weren't the pinnacle of journalism, or the highlight of blogging, but I like to feel that I have grown, substantially. Grammar ("makes ends meat" anyone?), spelling and other stupid mistakes have been trimmed thanks to a higher attention to detail, and additional proofreading on each post. But the meat and potatoes of writing is in the ideas, and they've come into their own thanks to the readers and guildmates. Not only have your comments and forum threads sparked many lightbulbs, but you reignited my passion for World of Warcraft. Although I returned during TBC, it wasn't until a few months in to this gig that I really returned. That was because of the readers insatiable hunger for WoW content, be it digital or wordy. Speaking of ideas, here's a quick list of the reoccurring ones I've played a part in:
- Fond Memories
- Design a Dungeon (this will return with far more structure)
- The Balancing Act/Balancing Act (just realized this was split in three, woops)
- Another One Bites The Dust
- The Novel Post
- Questing
- The Experiment
- Melee DPS 101/DPS 101
- Wishful Thinking
- The Next Expansion
Remember When: Project Lore Horde Deadmines
As we've said before, we are on a bit of a hiatus from making videos. So, to help hold you over we wanted to remind you of all of our past episodes that we have, including some of our favorites. This week we'll bring back the Deadmines episodes that were not only a blast, but also spawned the infamous "Tigers can't use bridges" saying that so many people loved. If you just can't get enough of Project Lore be sure to check out our huge archive of previous episodes and follow our Twitter for the latest updates!