Entries in columns (17)
Overlooked: Guild Housing, WoW TCG & The Audio Podcast Contest
A guild castle from Runes of Magic.
This week we look back at the recurring idea of guild housing, and Upper Deck Entertainment's thoughts on the WoW TCG issue.
The Balancing Act: WoW and Virtual Rewards, IRL Penalties
There's many ways to teach a dog, or even a child new tricks. Most of the psychology behind teaching relies on positive reinforcement. The idea is simple, whenever the subject does something correctly it is rewarded for its action. Food, love or a pat on the head, the reward can be almost anything likeable. It has also been shown that if the positive reinforcement comes somewhat randomly, rather than every time, the subject is more likely to seek perfection later on.
Positive reinforcement has worked wonders on me. My parents promoted good grades by granting me fancy dinners for each A. My teacher gave out Jolly Ranchers for fixing a grammatical error in a paragraph (it's vs. its ftw). Sports accomplishments lead to WWF/WCW (now WWE) pay-per-view events - I even like cheesy stories! In college I rewarded my own achievements with video games or a night on the town. It's a tactic I use on my pets, and will likely repeat when I have my own koopalings.
Overlooked: Gear Incentives, Raimi's New Flick & BlizzCon 2010's Location
Overlooked captures smaller news stories that didn't have the legs to stand on their own, or have just fallen through the cracks of the blogosphere.
Hey, we can't be everywhere all the time.
Incentives To Draw Players To Wear Maximum Gear Class
This inaugural post of Overlooked kicks off with something that has plagued the lesser gear wearers since the dawn of gear classes. If you are sick of plate and mail wearers stealing your gear due to bad itemization, be rest assured that Blizzard is finally going to do something about it. Come Cataclysm.
Bornakk states that Cataclysm (including its pre-launch patch) will offer incentives to players that stick with their correct gear class. Unfortunately, the blue doesn't go into any detail, or even give an example of an incentive. The information follows his previous warning that Cataclysm's stat overhaul will ruin those classes that have been picking up +Agility leather gear, such as DPS warriors, paladins and DKs.
Ghostcrawler follows up, adding "In most cases, a good piece will still be good for you. In the dps warrior, paladin and DK case, the now +Agility leather and mail you might be wearing will be bad for you. [But] if you plan to keep raiding after the conversion, that might be a problem."
Bottomline: Stop taking my gear!
Warcraft Movie Not Raimi's Next Flick
Apparently, I am the only one here at Project Lore that thinks the Warcraft movie has a shot at being good. Not just "good for a video game movie," like Mortal Kombat or Resident Evil, but good in general. Neither you readers, nor my fellow bloggers seem to hold much hope.
When Spider-man 4 melted down, resulting in a reboot of the franchise and dismissal of the entire cast, many people expected Raimi to get to work on the Warcraft project. That won't be happening thanks to a movie called The Shadow, based on the old, 1930's old, radio show, stepping in the way.
Fear not, the Warcraft movie will be out "soon."
BlizzCon 2010 Returning To Anaheim In October?
WoW.com got tipped off that the Anaheim Convention Center, where most of the BlizzCons have been held so far, had added BlizzCon 2010 to its calender for October. The convention was scheduled to happen from October 22-23, the normal Friday and Saturday routine. 'Was' being the keyword.
Since breaking the story the listing has come down, but the convention center assured WoW.com that the deal was "99.9% confirmed." We've heard that one before.
First Nevada in July, now California in October. Can we settle on Philadelphia in early September? No? I'll bring cake for everyone.
Wishful Thinking: A Simple, Time-saving Command
Wishful Thinking is a column for the theorycrafting behind World of Warcraft. No, not the number crunching madness perfected by the folks at ElitistJerks, but the features, abilities, and design ideas that the Project Lore writers conjure from their squishy pink stuff.
World of Warcraft has been available for more than five years now. That amount of time has enabled me, someone who's never been into alts, to not only roll one, but two alternative characters to level 80. Add my mule and then the Auction House character and I have a grand total of five characters with over 30 days played each (mostly idle time on the bank and AH toons). My point is this, I log in and out of my characters a lot. I am talking about five to ten times a day. That's why I wish Blizzard would implement a /relog characterName command.
It's an incredibly simple request that would do nothing fancy. You'd simply type /relog Goggins, or any other toon's name, and the game would log you out of your current avatar and into the requested one in a seamless step. No need to hit the selection screen and double-click. You'd go from logging out to logging in. We'd still have the option to hit the character selection screen through the old /logout, or the initial login, but how often do we really need it?
I figure that every relog wastes anywhere between a few seconds to thirty seconds, depending which computer I am playing on. Compile five to ten relogs at ten seconds a piece over the course of five years and there's a lot of lost time there. It's a simple request that would save me, and likely many players, a large chunk of time in the log run.
Frankly, I can't see any downside or possible abuse to it. Can you?
Another One Bites The Dust: Phantasy Star Universe
It's with an unusually heavy heart that I report that earlier this week Sega announced the company's intentions to shutdown the PS2 and PC servers for Phantasy Star Universe. PSU is being shuttered on March 31, after just over three years of being the second MMOG to come from the Phantasy Star world.
Ironically, the sequel to the first wildly successful console MMOG will continue to live on Xbox 360, including additional content past tomorrow's update.
Tomorrow, January 29, will be the last day that gamers can create a new account on the dieing platforms, and it will coincide with the launch of the "long awaited" MAG+ event. From that day on, the game will be free-to-play. Unfortunately, it appears that Sega is not opening the game to new users. So we won't be able to see what we missed, be a part of closing events, or possible get sucked into the 360 version.
I really enjoyed that last few hours of Tabula Rasa and Auto Assault, two titles that I played during their respective launches. Although I never played Phantasy Star Universe, I do wish I could be a part of its sign-off. That's because I did play its predecessor, Phantasy Star Online. In fact, PSO is the MMOG that I cut my teeth on back in the Dreamcast days. I even carried over that casual addiction to the Gamecube version ($$$), going so far as to purchase the system's super-rare broadband adapter.
For those unfamilar with Phantasy Star Universe, it's a third-person hack-n-slash game set in a science fiction universe. It's not like WoW at all, being far closer to a Diablo meets Mass Effect title, with MMOG aspects. The irony here is that the game is fully playable in "network" mode or as a single-player experience. I may pick it up to rekindle the desire to slaughter rappies since the price of the PC version is almost at rock bottom ($13.53).
Phantasy Star Universe had one expansion, Phantasy Star Universe: Ambition of the Illuminus.
According to Sega, the affected server platforms aren't being shutdown due to production costs of new content, or lack of subscribers, at least not directly. The main culprit is the spread of the population, which is mostly on 360 now. Sega should attempt to merge the game's databases and offer a move to the 360 version if at all possible. I'd bite if I had a soon-to-be-dead character.
Phantasy Star Universe GM Edward@Sega told Escapist, "If you've played on PC/PS2 recently, you also likely know why we are shutting these servers down," he wrote. "The population is simply too low for us to be able to continue to support this platform." He went on to say that the 360 version's content should now catch up with the Japanese edition of the game, thanks to the singular focus.
Did anyone else try either incarnation of Phantasy Star MMOG?
Know Thy Blogger: Heartbourne, Not Hearthbourne
I managed to quarantine Heartbourne somewhere between brewing his latest sugary beverage to be featured on Protip (available in stores soon!) and geeking out on lore. I refused to let him leave until he answered the tough questions that needed to be asked. It's why hit Protip videos were late last week, honest. ProjectLore: We know where your name came from, but why did you start playing WoW in the first place? Heartbourne: I've been obsessed with Warcraft since I was in middle school, around the time WC2 Battle.net Edition came out. I was an avid Warcraft 3 player and was ranked on several ladders. Being a total lore nerd since the WC2 days, when the lore was much more obscure, the RPG incarnation of WoW sucked me in. I skipped high school the day it came out and ninja'd a Collectors Edition from Best Buy (as in I ran in and grabbed it; I still paid for it!).
Fond Memories: My First Guild Drama
Wishful Thinking: Boss Mob Rotation For 5-Man Flavor
Wishful Thinking is a column for the theorycrafting behind World of Warcraft. No, not the number crunching madness perfected by the folks at ElitistJerks, but the features, abilities, and design ideas that the Project Lore writers conjure from their squishy pink stuff. I love WoW's PvE content, but there's no denying that it can get boring. Doing the same runs over and over for weeks on end do nothing but show us how repetitive things can become. After the first few virgin runs we fight through the monotony mainly for a chance at some glorious rewards. Thanks to hard and heroic modes, and quick content patches, raiding has become less repetitive, but our heroic dungeon farming is no less mind numbing than ever. Considering how much time we now spend in heroics, thanks to the vastly improved badge system, don't you think party-based PvE deserves content diversification? What to do... We already have heroic and non-heroic versions, so that's out of the picture. Hard modes could be done, but would be placed on farm by anyone who raids in a matter of weeks. Not the best return on one's development investment there. That's out. What else can be done to make five man dungeons a little less stale, a little more enjoyable? Ignoring our insatiable desire for loot and badges, one way to keep an instance fresh is already implemented by Blizzard in Violet Hold (and later ToC). Boss mob rotation. In VH the party is given a random chance to encounter three of six possible bosses before they tackle Cyanigosa. It's a small change, but the randomness forces players to stay on their toes even after they start to outgear the dungeon. Extend this idea further, apply it to multiple dungeons, and it'd give us a little boost in content. For the lore and item junkies out there, new bosses can offer both. Many instances can simply have lieutenants written in as taking over a former leaders' position, or perhaps the vacuum left by a leader's demise allows a new faction, race or species to subjugate the rest of the instance's denizens to their will. It's true that in the long run the change would be like Diablo II's "dynamic" map system, where you could easily remember all the map layouts, but the longer we can extend that notion the better. I've mulled over the problem of the lack of 5-man heterogeneity for ages, with multiple audiences, and outside of making entirely new dungeons more frequently, a dynamic encounter assignment has been the best thing I've come up with. Does anyone have any other bright ideas to make five man content less repetitive likes their big brothers? Do you agree that that VH offers a bit more play before it becomes repetitive? Everyone likes new encounters right?