Entries in Instances (12)
Wishful Thinking: Boss Mob Rotation For 5-Man Flavor
Wishful Thinking is a column for the theorycrafting behind World of Warcraft. No, not the number crunching madness perfected by the folks at ElitistJerks, but the features, abilities, and design ideas that the Project Lore writers conjure from their squishy pink stuff. I love WoW's PvE content, but there's no denying that it can get boring. Doing the same runs over and over for weeks on end do nothing but show us how repetitive things can become. After the first few virgin runs we fight through the monotony mainly for a chance at some glorious rewards. Thanks to hard and heroic modes, and quick content patches, raiding has become less repetitive, but our heroic dungeon farming is no less mind numbing than ever. Considering how much time we now spend in heroics, thanks to the vastly improved badge system, don't you think party-based PvE deserves content diversification? What to do... We already have heroic and non-heroic versions, so that's out of the picture. Hard modes could be done, but would be placed on farm by anyone who raids in a matter of weeks. Not the best return on one's development investment there. That's out. What else can be done to make five man dungeons a little less stale, a little more enjoyable? Ignoring our insatiable desire for loot and badges, one way to keep an instance fresh is already implemented by Blizzard in Violet Hold (and later ToC). Boss mob rotation. In VH the party is given a random chance to encounter three of six possible bosses before they tackle Cyanigosa. It's a small change, but the randomness forces players to stay on their toes even after they start to outgear the dungeon. Extend this idea further, apply it to multiple dungeons, and it'd give us a little boost in content. For the lore and item junkies out there, new bosses can offer both. Many instances can simply have lieutenants written in as taking over a former leaders' position, or perhaps the vacuum left by a leader's demise allows a new faction, race or species to subjugate the rest of the instance's denizens to their will. It's true that in the long run the change would be like Diablo II's "dynamic" map system, where you could easily remember all the map layouts, but the longer we can extend that notion the better. I've mulled over the problem of the lack of 5-man heterogeneity for ages, with multiple audiences, and outside of making entirely new dungeons more frequently, a dynamic encounter assignment has been the best thing I've come up with. Does anyone have any other bright ideas to make five man content less repetitive likes their big brothers? Do you agree that that VH offers a bit more play before it becomes repetitive? Everyone likes new encounters right?
Additional Instances Cannot Be Launched
New 5-man Dungeon Incoming...What To Do Till Then?
In late March it was revealed that Blizzard is hard at work on a new Battleground for an upcoming patch. Just shy of a month later and not one, not two, but three separate blues announced plans for a new 5-man dungeon. Being Blizzard employees, there wasn't much to the announcements. All that we know for sure is that the dungeon will be part of an upcoming patch - you'd be insane to think the BG and instance will come in the same patch - and that it "can be compared to what we saw with Magister's Terrace." Naturally, we have no idea if the comparison that can be made refers to the scope, size, difficulty or a combination of the three. New content is fantastic, and I can't wait to see what direction they take the instance. Will it be released alongside a raid? Will it have anything to do with the growing Arthas storyline? Is it going to contain machinima like MgT? An endless amount of questions, with a catch. Sadly, the announcement of the new 5-man content has shined a light on the current crop of 5-man instances and their heroic alter egos. Frankly, they are beginning to feel incredibly stale. It is this very reason that I bring up a topic as old as heroics themselves, heroic Old World instances. Blizzard, if you can't get new content out fast enough, I am sure that many of your subscribers wouldn't mind revisiting some retuned old content. Just think of the advantages of doing so.
- A large percentage of the players joined World of Warcraft after the launch of The Burning Crusade. Therefore, a good amount of the old world instances - especially the mid-range instances - were ignored by the playerbase.
- Retuning is far less time consuming/costly than creating a new instance.
- Trickling out retuned old world instances would keep players busy between major content updates.
- Many old world 5-mans are far longer - and larger - than the current crop of dungeons. The varied length would likely cater to the hardcore audience who tend to be fond of more diverse and deeper offerings. There's no reason to expect that the casual players wouldn't enjoy it either.
- You've already recycled content in the past (Naxxramas , Caverns of Time) and that was accepted. No need to worry about that stigma.
- The old world would see a (small) population increase, rather than its current state of being largely abandoned. Essentially, more than just Northrend would be relevant.
- Come the next expansion, you could sprinkle retuned TBC instances amoung the content patches.
- Being "old school" is still hip...or so I tell myself.
- You'd shut me up.
Multi Boxing with Recruit-a-Friend
Are Casual Guilds Struggling?
Seen this kind of image? Then you aren't casual -via ElitistJerks |
Championing for Fun and Reputation
Via Washington Interscholastic Activities Association (WIAA) |
RaidID Fix Coming In Patch 3.1
I didn't have the heart to crop out the skull. |
There's A Whole World (of Warcraft) Out There!
While spending my days gearing a level 80 toon, it is pretty easy to get a bit of tunnel vision. Some days it feels like my whole world consists of the inside of Naxxramas, The Obsidian Sanctum, and the walls of Dalaran. It is very easy to take for granted the enormous amount of content that Blizzard has already created. It is largely ignored because it is not all geared towards players at the level cap. I really started to appreciate this recently as I have been helping a friend earn her Classic Dungeonmaster achievement. While I had done all these dungeons before, for some of them it had been a long, long time. This is especially true of the instances that are more accessible to horde, or were simply so long or difficult the first time around I had little desire to go back. Given, there is no longer any challenge in these instances, I can take a step back and enjoy them from an aesthetic or even design perspective. Blizzard has done some really cool stuff that is all but forgotten. Remember the temple stair event in Zul'Farak? The giant waterfall in Maraudon? Or tracking down the Archmage in Shadowfang Keep? Neither did I. Furthermore, taking the time to go back and check out these instances really gives you the opportunity to witness the evolution of Blizzard's game design. “They sure don’t build 'em like they used to.” Now if this is a good or bad thing is debatable, but the way instances flow is very different now. Instances seem much more linear, you really don’t get lost in them very often, and I’ll tell you, I got lost in Dire Maul. The events in instances also seem to flow differently. You don’t see things like the druid event in Wailing Caverns very often anymore. Given, I hate the druid event in Wailing Caverns, but it is interesting to see the path that Blizzard has ultimately chosen. What do you guys think? Are there any old instances that hold a special place in your heart? Or are you more content with the way things are now? I’d like to hear your thoughts on the old world. And if you haven’t seen all these places, go check them out! There’s even an achievement in it for you.
Wild Ride On The Hog
Way back when I started here at ProjectLore.com I was all giddy over a new engineering pattern that showed up on the Wrath of the Lich King Beta. The Mechano-hog (Horde) or Mekineer's Chopper (Alliance) infatuated me with its ridiculous clunkiness , gnomish features and lifelong dream to be part of a biker gang. We should also factor in the hilarious Predator reference that comes via the accompanying achievement, Get to the Choppa!
I had been waiting to get on this bike since Wrath launched, but its insanely steep price and my incredibly slow grind to level 80 have delayed me severely. I am underselling the price when I say steep though. The bike is on the Auction House for downright ludicrous prices, well over 10,000 gold the last few times I have checked. I am not poor but in this economy I find it difficult to even spend virtual money.
Being an engie, Solidsamm has an alternate route, making it himself. This would require a crapload of money spent to level the profession (see link above), then a boatload of time spent getting the required materials. Lastly, a small purse full of money and time spent rep-grinding to pick up the pattern itself. All of this to ride around in a spiffy hog, that can't fly. At the moment my time is better spent on other things, causing me to go with option three, the passenger's seat. Shotgun!
While participating in yesterday's Heroic Daily, I noticed my tank had pulled out his shiny new Hog, complete with PWN license plate. As I ran up to him to get a free ride click the green arrow, a party member dove in before me. Being the little knee biter that I am, I harassed the paladin until he got out of the sidecar and allowed me to navigate. After all, I did call shotgun.
To my surprise, Blizzard actually intended the person in the sidecar to navigate. Once belted in, I noticed a scroll of parchment placed in front of my character. On it was a map of Kalimdor. The map wouldn't help in Stratholme (Lordaeron is part of the Eastern Kingdoms) but I loved the small detail nonetheless. It is the little things Blizzard adds that make their titles more enjoyable.
Although we didn't succeed in completing the timed event (I blame Arthas and his snail pace), I did score some loot. Sadly, it was two new pairs of gloves, but they may both be used. Until I can get my hit rating up to something respectable, the Handwraps of Preserved History are my new gloves. Bile-Cured Gloves should make an appearance when I begin to approach the the hit cap. This is all assuming both pairs aren't replaced by then.
I would say that Solidsamm had quite a productive weekend. Scored a few pieces of new loot, got more than a dozen Emblems of Heroism, over twenty Stone Keeper's Shards, a good amount of reputation and his first ride in Wrath's version of the ROFLCopter. He also got a sad reminder of his sister's lack of playtime. According to the returned mail he received from Solidsagart, I haven't paid much attention to her in 30 days!
The irony of the whole situation was that as I oogled that glorious chopper, my buddy went on to explain that he wanted my Mechanostrider...Anyone else manage to have a productive weekend in Azeroth?
Still Digging the Achievement System
Unless you are living under a rock, you are undoubtedly familiar with the new achievement system Blizzard added with the latest expansion. I’ve touched on how much I enjoy the new system before, but I wanted to take a moment and dive a little deeper into it. I think it is no secret how much I like achievements, a lot. I am currently sitting at #2 in our guild for overall achievement points behind a certain draenei shaman who will remain nameless. During the lull between 3.0.2 and Wrath I really dove deep into these achievements, exploring the lands, running lowbie dungeons, and doing everything I could to knock them off my list while there was nothing better to do. Now that I have progressed past the initial stages of Wrath I am finding that they are filling a new void and giving me something else to go after. Now that I have finished all of the level 80 dungeons on regular and heroic, other than farming badges, there would typically be little reason to go back. Now I am finding myself wanting to run them over and over again, hoping that I can knock off some of those special achievements off the list during the boss achievements. I am finding myself responding to people asking me to tank with “only if we go after all the achievements.” Typically the response is “of course!” Some of the achievements I have recently knocked of are Lodi Dodi We Loves the Skadi, Intense Cold, and Chaos Theory. I am trying to figure out where to go next, to me the achievements in AzN seem tough, but I like a challenge and think I will be trying for those next! It seems lots of people are really digging these new goals inside of our heroics. I know I can list a few personal faves. What about you, are you enjoying the new carrots? Or do you see them as just another time sink? Which ones have you got, and which ones seem impossible?