Entries in new dungeon (2)

Patch 3.2: More Details On Crusader's Coliseum

Soon, You'll Be Completed Soon

Normally when Blizzard starts releasing this much information on a patch in such a short time frame it means that the patch is on the horizon.  I'd be pretty shocked if Call of the Crusade came out so soon after Ulduar, but Blizzard has to battle with Summer somehow.  After all most guilds are still working on their first clear of the Titan and Old God happy fun zone.  Getting behind on our raiding won't stop us from absorbing all the new information though! As we already knew, the coliseum will be completed when Patch 3.2, an update that basically revolves around the Argent Crusade, is launched.  The additional details that Bornakk gave us yesterday are the interesting morsels.
  • A new "epic 10- and 25-player raid dungeon with five encounters".  The new raid will also contain an interesting property, the raid will sport four difficulty levels, 10- and 25-man normal and 10- and 25-man heroic.  Did I read that right, we get one boss per week?  Or are my reading comprehension skills shot from lack of sleep?
  • Crusader's Tribute - The tribute system is an attempt to reward the best players for their consistency.  The setup "will limit players on the number of attempts they get in the Coliseum each week."  The less attempts you need to clear, the more rewards you can reap.  Utterly fail and you get nothing.  Better be sure to have well-oiled, well-geared, alert and sober members in the runs.
  • New 5-man dungeon with three encounters.  Each encounter will reward a Champion's Seal.
  • New tier of armor and weapons.  The phat loot will be modeled with Alliance- and Horde-specific themes.
The added difficulties are nice, but I fear having to farm four different raids for gear.  Hopefully Blizzard realizes how annoying that will be, and distributes the gear accordingly.  At first I thought that the lockout mechanic was rather annoying, but if they do plan on releasing Call of the Crusade soon, then the small amount of content combined with the lockout period would allow players to keep Ulduar as their main target, and head over to the Coliseum for a quick fix of loot and change of scenery.  I would equate it to a lengthier Malygos, better loot, but not the focus. I like the Crusader's Tribute idea, but I am sure I will get annoyed with the mechanic once a healer disconnects on the pull.  But in theory, rewarding for skill and dedication is a good way to go.  All things considered, the Coliseum definitely follows the same design philosophy as Argent Tournament, solo gameplay.  Allow me to finish.  Although you need buddies to help you through the raids and dungeons, I'd wager that it'll all be over quickly which means it should be PUG friendly.  Also, I haven't read anything on the raid's difficulty. I can't help but wonder what is going to be the lore behind the area.  I mean are these encounters just to challenge our skills for the upcoming conflict with Arthas, or did some nefarious organization infiltrate the Coliseum and set up shop?  I'm sure many of you don't care about the storyline aspect, but I need more than just loot. Do you raid leaders already have A and B groups in mind for the Coliseum Tribute runs?  Think the new content will be ezmode, or another small step up in difficulty? Let's not forget the other, more Argent Tournament-based, Patch 3.2 details that Amatera detailed earlier this week, and Heartbourne's profession changes.

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New 5-man Dungeon Incoming...What To Do Till Then?

Emerald Dream 5-man & Raid Would Be AWESOMEIn late March it was revealed that Blizzard is hard at work on a new Battleground for an upcoming patch.  Just shy of a month later and not one, not two, but three separate blues announced plans for a new 5-man dungeon.  Being Blizzard employees, there wasn't much to the announcements.  All that we know for sure is that the dungeon will be part of an upcoming patch - you'd be insane to think the BG and instance will come in the same patch - and that it "can be compared to what we saw with Magister's Terrace."  Naturally, we have no idea if the comparison that can be made refers to the scope, size, difficulty or a combination of the three. New content is fantastic, and I can't wait to see what direction they take the instance.  Will it be released alongside a raid?  Will it have anything to do with the growing Arthas storyline?  Is it going to contain machinima like MgT?  An endless amount of questions, with a catch.  Sadly, the announcement of the new 5-man content has shined a light on the current crop of 5-man instances and their heroic alter egos.  Frankly, they are beginning to feel incredibly stale. It is this very reason that I bring up a topic as old as heroics themselves, heroic Old World instances.  Blizzard, if you can't get new content out fast enough, I am sure that many of your subscribers wouldn't mind revisiting some retuned old content.  Just think of the advantages of doing so.

  • A large percentage of the players joined World of Warcraft after the launch of The Burning Crusade.  Therefore, a good amount of the old world instances - especially the mid-range instances - were ignored by the playerbase.
  • Retuning is far less time consuming/costly than creating a new instance.
  • Trickling out retuned old world instances would keep players busy between major content updates.
  • Many old world 5-mans are far longer - and larger - than the current crop of dungeons.  The varied length would likely cater to the hardcore audience who tend to be fond of more diverse and deeper offerings.  There's no reason to expect that the casual players wouldn't enjoy it either.
  • You've already recycled content in the past (Naxxramas , Caverns of Time) and that was accepted.  No need to worry about that stigma.
  • The old world would see a (small) population increase, rather than its current state of being largely abandoned.  Essentially, more than just Northrend would be relevant.
  • Come the next expansion, you could sprinkle retuned TBC instances amoung the content patches.
  • Being "old school" is still hip...or so I tell myself.
  • You'd shut me up.
Just think of the possibilities.  LFM Heroic UBRS - Rend Run.  The return of Dire Maul ledge walking.  More Barman Shanker grinding.  Discovering the secret boss in Blackfathom Deeps.   Getting lost outside of Maraudon, only to be farted on when you finally get inside.  Van Cleef.  I'm giddy over the prospects already. Many of us have run Wrath's heroics dozens, perhaps even a hundreds times.  The question is, would you have the any interest in the four year old content or are you content waiting long periods of time for all-new encounters?

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