Patch 3.2: More Details On Crusader's Coliseum
Posted by iTZKooPA on Wednesday, June 17, 2009 - 7 Comments Tags: Crusader's Coliseum details, Crusader's Coliseum features, argent tournament, call of the crusade, champion's seals, crusaders coliseum, heroic 10-man, new dungeon, new gear, new heroic, new weapons, normal 25-man, patch 3.2, patch v3.2, tier 9, tier 9.5
Normally when Blizzard starts releasing this much information on a patch in such a short time frame it means that the patch is on the horizon. I'd be pretty shocked if Call of the Crusade came out so soon after Ulduar, but Blizzard has to battle with Summer somehow. After all most guilds are still working on their first clear of the Titan and Old God happy fun zone. Getting behind on our raiding won't stop us from absorbing all the new information though!
As we already knew, the coliseum will be completed when Patch 3.2, an update that basically revolves around the Argent Crusade, is launched. The additional details that Bornakk gave us yesterday are the interesting morsels.
- A new "epic 10- and 25-player raid dungeon with five encounters". The new raid will also contain an interesting property, the raid will sport four difficulty levels, 10- and 25-man normal and 10- and 25-man heroic. Did I read that right, we get one boss per week? Or are my reading comprehension skills shot from lack of sleep?
- Crusader's Tribute - The tribute system is an attempt to reward the best players for their consistency. The setup "will limit players on the number of attempts they get in the Coliseum each week." The less attempts you need to clear, the more rewards you can reap. Utterly fail and you get nothing. Better be sure to have well-oiled, well-geared, alert and sober members in the runs.
- New 5-man dungeon with three encounters. Each encounter will reward a Champion's Seal.
- New tier of armor and weapons. The phat loot will be modeled with Alliance- and Horde-specific themes.
The added difficulties are nice, but I fear having to farm four different raids for gear. Hopefully Blizzard realizes how annoying that will be, and distributes the gear accordingly. At first I thought that the lockout mechanic was rather annoying, but if they do plan on releasing Call of the Crusade soon, then the small amount of content combined with the lockout period would allow players to keep Ulduar as their main target, and head over to the Coliseum for a quick fix of loot and change of scenery. I would equate it to a lengthier Malygos, better loot, but not the focus.
I like the Crusader's Tribute idea, but I am sure I will get annoyed with the mechanic once a healer disconnects on the pull. But in theory, rewarding for skill and dedication is a good way to go. All things considered, the Coliseum definitely follows the same design philosophy as Argent Tournament, solo gameplay. Allow me to finish. Although you need buddies to help you through the raids and dungeons, I'd wager that it'll all be over quickly which means it should be PUG friendly. Also, I haven't read anything on the raid's difficulty.
I can't help but wonder what is going to be the lore behind the area. I mean are these encounters just to challenge our skills for the upcoming conflict with Arthas, or did some nefarious organization infiltrate the Coliseum and set up shop? I'm sure many of you don't care about the storyline aspect, but I need more than just loot.
Do you raid leaders already have A and B groups in mind for the Coliseum Tribute runs? Think the new content will be ezmode, or another small step up in difficulty?
Let's not forget the other, more Argent Tournament-based, Patch 3.2 details that Amatera detailed earlier this week, and Heartbourne's profession changes.
Reader Comments (7)
Nice,more champion seals works for me but the 1boss per day doesn't seem as much fun.
The first bullet point makes more sense if the entire line from the original post is included:
"New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time."
Agree with jfuji, you might want to fix that.
Found out today that I was the only (online) member of te guild that new this raid and everything around it was coming, they're all pumpd for The Isle of Conquest.
In terms of the story behind 3.2 since the Black Knight is making his return from the dead I think that will serve as the base for whatever story there may be.
@Barishi
He didnt return from the dead. "It was just a flesh wound"
the achievement you get states it all.
Ok i got this from a friend that has a gm friend the gm says the patch will release late july or early agust but will probly be dealyed due to a bug in isle of conquest where when you get lanched by a cateplte the parachute doesint open *lol think about a gnome lancheing from a catiplate and.... SPLAT hits the wall lol we dont want that to happnd :D!* well i hope its late july or early :D i mean 5encounters should be easy and the bg might take awhile but he said its awesome so they probly just need to fix the bug and the 5 encounters for 10 and 25 man it will probly be late july at my gusst:P hope this helps.
@ Montes
Owh thx for the date info.