Entries in patch v3.2 (8)
Patch 3.2: A Retrospective On Its Application
Whenever Blizzard decides to lay a patch on us I hold my breath. Sure, I want the bounty of content, but sometimes that isn't all we receive. Oftentimes we'll be stuck at login screens, the World Server will be down, our add-ons will cease to work, or worse, fail to do their jobs appropriately. And that's just some of the "features" that we hope to see on a Tuesday evening. More painful are the Slowsky approved download speeds, constant reboots, authentication problems, massive lag, or lag spikes, and the realization that nothing is going to be accomplished till Wednesday. Think I am being a bit dramatic? Then allow me to refresh your memory of Patch 3.0.8. I was as excited as anyone for Call of the Crusade (the game can never have too many 5-mans), but I had my reservations about the patch actually going live. Boy have I never been so glad to eat my words before. Blizzard delivered the patch with only slightly extended downtime. While I didn't login till a few hours after my server returned from dead, I was greeted with a stable, normal latency experience the entire night. It didn't matter if I was running around the generally packed Dalaran or the newly flooded Argent Tournament grounds. It was all entirely playable on Magtheridon (NA). The post-patch trauma has been so negligible that I've been able to run through the dailies, grab a level and change on Solidsagart and tackle the new dungeon (repeatedly), along with some heroics. And that was just on Tuesday! To round out the objectiveness of the post I should point out that it hasn't been all roses. Roughly half of my add-ons were broke (and some remain unfixed by authors too busy with content) by Patch 3.2. I've encountered the Trial of the Crusade opening encounter bug (is there an accepted name for it?) roughly half of my attempts. Last, but not least, is the ninja change to Malygos, I doubt it's a bug, that gave our raid a bit of pause. The big blue dragon's Vortex drops players off far farther from their original location than ever before. And no, I still haven't kill the crazed warmonger. I heard there was something up with Kel'Thuzad, but haven't come across the lich recently. Has anyone experienced anything wonky with that encounter? How stable has your server been since patch day? Have you been able to chain those heroics? All things considered I believe Call of the Crusade was the most expertly executed patch in recent memory. Certainly since Wrath of the Lich King's launch back in November. Dare we assume Blizzard is finally getting the hang of the patch spiel?!
Where To Begin In Patch 3.2...
Patch 3.2: Raiding Lockout Extensions
Patch 3.2: Pick-A-Name-Already Pets Revealed
- The Macabre Marionette is a new pet rumored to be linked to the upcoming Day of the Dead seasonal event. A mini skeletal pirate isn't exactly my idea of a companion, but I'll take it.
- The Calico Cat is the first of a feline triple threat. She's nothing special, your standard cat model with a new paint job, but everyone lovesCalicos. Currently the multi-colored kitty is not available from the Crazy Cat Lady on the PTR, so its location remains unknown.
- If you are one to shy away from the mutant cat due to allergies, then you will be happy to know that Patch 3.2 will be bringing not one, but two hypoallergenic furballs. They are to come in stone forms, Onyx and Jade. The rocky members of species catus have been attached to separate achievements.
- Northrend's Children's Week will bring lil' game hunters either a Curious Wolvar Pup or a Curious Oracle Hatchling. Neither looks like they can top the cutest pet currently in the game, Egbert, but I'll be flying around Northrend anyways.
- The Shimmering Wyrmling gives players something to look forward to when they hit exalted with the Silver Covenant or The Sunreavers. A feat many of us have already accomplished thanks to The Argent Tournament. "Freebies" are nice.
- Last, but certainly not least, is a collection of what could be the cutest pets ever viewed since the application of the wide angle lens on animals, mini big-headed Raptors. There's a total of seven of them available as drops off of rare raptors throughout Azeroth and in instances. The promised eighth velociraptor can be purchased for 50 gold from Breanni. Seven farmable pets at once. There goes a week, of sleep.
Patch 3.2: Information Overload
Good lord. You do a post on just recently announced content and the day it goes live Blizzard drops a cavalcade of new information on the WoW playing populace. I don't know about you, but when this much information comes out at once I tend to become overwhelmed. Sure, there isn't much to digest rogue-wise (yay Axes! </sarcasm> Daggers fo' lyfe yo!), or even priest-wise, so that cuts out most of the critical thinking that goes into patch notes for me. With nothing to QQ about I have been focusing on the little gems and locating overlooked modifications. For example, the ability to level in battlegrounds (via quests, not killing people, which would be cooler) is one hot tamale. It's also a feature that has been requested for some time. When this was originally discovered pre-patch notes, people were worried about the state of twinking. Well, Blizzard has all those level 19 rogues in VanCleef gear covered with the power to turn off XP gain. That feature is simply huge and goes well beyond twinking to "classic" servers. While not exactly the same as a vanilla or TBC locked server, turning off your XP gain can enable nostalgic gamers to level a character to 60, or 70, and play as if it were 2004, or 2007! In the end I think this is a great solution to the classic server problem. It enables those rosey-eyed gamers to (almost) get what they want, but doesn't cost Blizzard much of anything. My fellow vanity pet collectors are likely rejoicing over the new critters we can add to our stables. It isn't just a token addition either. Sure, the Argent Tournament has another one, and you can go the cheesy way and purchase one from Breanni, but the true nuts will be out in Un'Goro, Stranglethorn Vale and numerous other areas farming the pets from elite raptors across Azeroth. A total of 8 vanity pets have been added to the game (not including Argent Tournament rewards). Pet owners aren't the only players getting some dinosaur action. Horde players can pick up a poisonous Ravasaur mount from the trainer in Un'Goro. Yes, the mount is Horde only. We also have more profession changes. The biggest one that I came across was the change to potion stacking. No longer will raiders have to dedicate a full bag to their assorted potions, as they will now stack to a respectable amount, 20. Of course I foresee most raiders filling their bags with stacks of 20 anyways, crazy blocks that they are. In Cooking we have the tweak to the Chef's Hat. The fashionable cookware not only makes you looks good, no to mention dedicated to the art of cuisine, but enables Wolfgang Puck impersonators to cook faster. I'll be picking up one of these bad boys for that utility. Still no concrete data on the "increase benefits" to the Engineering goodies though, but it's nice to see that Potion Injectors give an added 25% benefit when used by a tinkerer. Gas cloud discovery is being moved to the Mote Extractor and off the Goggles. What the hell took so long? Call of the Crusade is shaping up to be a nice patch. It may not have an ostentatious sized raid like Secrets of Ulduar, but it does have a copious collection of changes. What diamonds in the rough have you most excited? Perhaps actual (epic) diamonds? Maybe the bloating of the Dalaran Sewers Arena map?
Patch 3.2: More Details On Crusader's Coliseum
- A new "epic 10- and 25-player raid dungeon with five encounters". The new raid will also contain an interesting property, the raid will sport four difficulty levels, 10- and 25-man normal and 10- and 25-man heroic. Did I read that right, we get one boss per week? Or are my reading comprehension skills shot from lack of sleep?
- Crusader's Tribute - The tribute system is an attempt to reward the best players for their consistency. The setup "will limit players on the number of attempts they get in the Coliseum each week." The less attempts you need to clear, the more rewards you can reap. Utterly fail and you get nothing. Better be sure to have well-oiled, well-geared, alert and sober members in the runs.
- New 5-man dungeon with three encounters. Each encounter will reward a Champion's Seal.
- New tier of armor and weapons. The phat loot will be modeled with Alliance- and Horde-specific themes.
Summer, Ruiner of Guilds
Patch 3.2: Call of the Crusade Announced
Wow, Blizzard's holiday announcement was certainly unexpected. The company began discussing the intimate details of Patch v3.2 starting with its official title, Call of the Crusade. Previously, we were enlightened to some of CotC's updates thanks to various forum revelations, like the new battleground and Argent Tournament updates. Now we have some additional juicy details to salivate over. As the title suggests, Patch v3.2 will bring us one step closer to the upcoming battle with Arthas. In preparation, the Argent Crusade will drastically expand their operations in the area thanks to all the resources we have happily donated. Those of you who are, like me, a bit bored of the Argent Tournament will be happy to know that the Crusade will unleash a collection of "new dailies, rewards, and more" in an attempt to lure us into the soon-to-be-erected coliseum. The Crusade's new digs is no joke, it'll contain not only a 5-player challenges, but 10- and 25-player ones as well. It is unknown what these tasks will be, PvP, PvE or some combination thereof. For the PvPers out there, not me, you've got two things coming your way. Amazingly, the start of Season 7 at the outset of Patch v3.2 probably isn't the most exciting bit of news. Nope, that would belong to the Isle of Conquest announcement, a new "large-scale siege Battleground." According to Zarhym, the Isle will be a battle over resources that plays out in the style of “Wintergrasp combined with Alterac Valley.“ I absolutely loved the age old Alterac Valley - not the original, original incarnation, but the tweaked vanilla WoW version - and combining it with the best aspects of open world PvP makes this rogue sharpen his pokers and "practice my stabbing". Best of all, it appears that Blizzard has gotten ahold of their patch development cycles, because this patch is expected in a more timely manner. When chastised by a player who didn't expect the patch before the end of the year the disembodied skull of Zarhym stated that his "presumed time lines are way too inflated? :)" Of course he could have been referring to when we will see Icecrown Citadel...that wouldn't be bad either. New solo content, check. New PvP content, check. New PvE content - probably part of the Coliseum updates - check. So ladies and gentlemen, let the thoughts, impressions, QQing and sequels of excitement begin!