Entries in coliseum (3)
Raiding in 3.2: Decisions Decisions
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Patches mean different things to different players. For some, it is looking forward to more adventure and exciting things to do. Others might be anticipating changes to their class or getting their hands on a new vanity pet. As GM of a raiding guild, I find it necessary to scrutinize patch notes in search of changes that may impact the way my guild operates.
For example, in patch 3.1, they introduced dual specialization. This had an immediate impact in our raids. If we're facing a boss that only requires one tank, then we'll have the other tanks swap to their DPS specs. If we're short a healer, one of our DPS can swap over. Having raid members with well-geared secondary specs became important. In order to encourage our raid members to have well geared offsets, we changed our loot policies to offer gear for offsets at a discount DKP price, assuming no one needed the item for their main spec. Another smaller change in 3.1 was the duration change on flasks from two hours to one. As a result, we now make sure everyone is using their flasks in unison so we can time our breaks for when the flasks run out.
As I peruse the patch notes for patch 3.2, there are a few line items that could impact the logistics of raiding. It will be interesting to see how guild officers respond to these changes. One of the first decisions guilds need to make is how will the new raid instance, Crusader's Coliseum, fit into their raiding schedule. While the new dungeon is technically a new tier of raiding, guilds may not remove Ulduar off their schedules immediately, like they did to Naxxramas when 3.1 hit. While the details aren't solid at the moment, it has been posted that the encounters in the Coliseum will be unlocked one at a time at the rate of one per week. Many guilds will still spend a lot of time in Ulduar while the bosses are slowly introduced in the Coliseum.
Once all of the tier 9 encounters are open, there are more scheduling decisions to make. The Crusader's Coliseum (aka The Argent Coliseum) has both a normal and heroic version for both 10 and 25 players. The heroic versions of the instance limit players to a number of attempts each week, but open up greater rewards for those who succeed. With that in mind, do you try and take out Ulduar quickly and then spend the remaining time working on the normal version of the new instance? Or do you skip the gobs of easy loot from Ulduar in favor of the new content? How do you balance time spent in normal vs. heroic Coliseum? Interesting questions, indeed.
Perhaps the biggest raiding change to be introduced in 3.2 is the extend raid lockout feature. When 3.2 hits, guilds will be able to decide if they want to prevent a raid instance from resetting on a weekly basis. Raid lockouts can be extended for up to an additional week to allow players more time to work on and clear boss encounters. With instances as big as Ulduar, many guilds begin to struggle towards the end of the instance because they run out of time to work on bosses like General Vezax and Yogg-Saron. How will your guild use this exciting feature?
Players in 3.2 will have the ability to trade soulbound items with other raid members that are eligible for the loot. This feature grants you a two-hour grace period before the item is permanently bound and will save Blizzard GMs from throngs of in-game tickets from items that are distributed incorrectly. Guilds may decide, however, to use this feature as a time saver during raids. Instead of spending precious flask time distributing loot after each boss kill, the master looter can grab everything and hand it out at specified break periods. Obviously, this is more beneficial when you're clearing a lot of bosses in a night and can get complicated if you frequently have raid members leaving and joining throughout the night, but it is still a nice option to explore.
The Call of the Crusade patch will change the way a lot of guild approach raiding. It will be interesting to see how it all plays out. Which raiding features are you most excited about in 3.2? How is your guild going to approach some of these changes? Share your thoughts and ideas with us.
Patch 3.2: Call of the Crusade Announced
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What, No Official Trailer?
Wow, Blizzard's holiday announcement was certainly unexpected. The company began discussing the intimate details of Patch v3.2 starting with its official title, Call of the Crusade. Previously, we were enlightened to some of CotC's updates thanks to various forum revelations, like the new battleground and Argent Tournament updates. Now we have some additional juicy details to salivate over.
As the title suggests, Patch v3.2 will bring us one step closer to the upcoming battle with Arthas. In preparation, the Argent Crusade will drastically expand their operations in the area thanks to all the resources we have happily donated. Those of you who are, like me, a bit bored of the Argent Tournament will be happy to know that the Crusade will unleash a collection of "new dailies, rewards, and more" in an attempt to lure us into the soon-to-be-erected coliseum. The Crusade's new digs is no joke, it'll contain not only a 5-player challenges, but 10- and 25-player ones as well. It is unknown what these tasks will be, PvP, PvE or some combination thereof.
For the PvPers out there, not me, you've got two things coming your way. Amazingly, the start of Season 7 at the outset of Patch v3.2 probably isn't the most exciting bit of news. Nope, that would belong to the Isle of Conquest announcement, a new "large-scale siege Battleground." According to Zarhym, the Isle will be a battle over resources that plays out in the style of “Wintergrasp combined with Alterac Valley.“ I absolutely loved the age old Alterac Valley - not the original, original incarnation, but the tweaked vanilla WoW version - and combining it with the best aspects of open world PvP makes this rogue sharpen his pokers and "practice my stabbing".
Best of all, it appears that Blizzard has gotten ahold of their patch development cycles, because this patch is expected in a more timely manner. When chastised by a player who didn't expect the patch before the end of the year the disembodied skull of Zarhym stated that his "presumed time lines are way too inflated? :)" Of course he could have been referring to when we will see Icecrown Citadel...that wouldn't be bad either.
New solo content, check. New PvP content, check. New PvE content - probably part of the Coliseum updates - check. So ladies and gentlemen, let the thoughts, impressions, QQing and sequels of excitement begin!
Find Your Chivalrous Side in the Argent Tournament
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Feeling a bit down on your luck lately? Run into one too many ganks, Ulduar wipes or failed PuG runs? Perhaps it's time for you to take a break from the grind and get to know your toon's chivalrous side through the Argent Tournament.
Now I know some people in our Project Lore forums have expressed skepticism about how popular the Argent Tournament will be in the long run. Others also seem enthusiastic about the idea. I, for one, love being able to kick back for some casual game play in the tourney.
I've always thought that WoW has taken a new look at Azeroth as a different kind of take on medieval times. But the Argent Tournament is a bit less subtle, which I find refreshing. We don't have to dig deep to find plenty of pop-culture references that provide framework for how we visualize medieval times. You know, the romanticized, Hollywood version with valiant good guys who wield legendary weapons to defeat a corrupt and overbearing government and win over the hot (and virgin) woman.
Right away for the tournament, you start quests investigating a mysterious black knight who is said to be able to defeat anyone who is unfortunate enough to meet him (I won't ruin it for anyone who hasn't started, but it's a fun quest line!) Then you'll progress into proving your jousting worth and venturing around the world to either gather various items, kill random bad guys or rescue helpless maidens (I don't think it matters whether your toon is male or female!) It all leads to more jousting until reaching Champion status and working toward buying some tournament rewards.
If you want to speed through the new addition, or if you want a closer look at what you'll be getting yourself into, definitely take a look at iTZKooPA's guide to the Argent Tournament. As for me, I am thoroughly enjoying taking my time through these quests (on my husband's main, haha, I'm still leveling!). It makes me want to join a RP server and see what kind of fun plot lines are being worked into the already awesome tournament goodness. I definitely call the Argent Tournament a win for WoW.
So what does everyone else make of the new Argent Tournament addition? Is it holding your interest, or something that you'll be over within a week or two? I'm hoping that the coliseum area continues getting built up so that it maintains a fresh feel.