Entries in raiding (63)
My Old Servers Ache - Chronic Pain
Magtheridon, my home server, has been off ever since the Lich King was released upon the masses. Pings of 100-200ms (56k speeds) have become the norm. Unplayable pings of 500ms and beyond plague prime time on Tuesday and Wednesday. As the week moves on the server becomes more playable. To little to late, as the damage is done to most guilds. Including mine, which raids on Tuesdays and Wednesdays only.
After a successful 25-man with my two 10-man guilds last Tuesday, this Tuesday's was an absolute disaster. While forming the raid we realized that the pings were going all over the place, from tolerable to two seconds of lag. We zoned in hoping that the instance cluster would be more stable. It wasn't. We cleared trash, but could not get past Marrowgar due to the sporadic latency. After the raid dissolved a 10-man was formed to tackle Ignis, the new weekly quest. Our assumption was that being outgeared would make up for any lag. The quick demise of Flame Leviathan gave us hope. False hope, we wiped. Repeatedly. Our failing was chalked up to lag and everyone logged in disgust. Who knows if my rogue will get his weekly done now...
The Harder You Fight, the More Gratifying When You Win
It was one of those fights that took everything my raid group had to get through it. And that made it all the sweeter when we finally beat it.
I'm talking about that ugly, bumbling, high-pitched experiment of an abomb, Rotface. For whatever reason, my 10-man raid crew had opted to take the right fork in the hallway outside of Professor Putricide's laboratory. Although probably the harder of the two abominations, we set our sights on downing Rotface first, and focused on getting down the tactics we needed to down him.
Our first night trying him out seemed encouraging. Our best attempt had gotten Rotface to 20 percent, and we were certain it was only a matter of time. Then things went south.
Bad Tuning, Too Many Guilds, Or Too Many Bad Players?
Since Wrath of the Lich King launched in November I have been in more guilds than I have ever been in my lengthy World of Warcraft career. Now moving on to my fourth (and fifth) guild, I've discovered a trend. A trend that I believe caused my former two guilds to collapse on themselves, leaving me holding the non-raiding bag for a few weeks. That trend is focusing on 10man content. But what's causing us to fail? Bad Tuning: 10-man content is considered to be the easiest way to raid, but I simply don't believe that. If one person dies in a 10-man encounter it's far more difficult to deal with than in a 25-man match-up. It comes down to simple math, you're losing 10% of your force to a paltry 4% if a single member dies. Here's a bit of anecdotal evidence to back that up. In the early going of Wrath 10man Sarth+3D was considered the most difficult encounter in the game. The developers obviously comprehend that simple math, and design around it. Or at least we'll assume that. But it's unlikely that Blizzard expects many guilds to stick to one degree of raiding. Most people that I know mix in 25-man, PUGs or guild runs, with their 10-man plate. This allows players to acquire gear that will make the 10man encounters more trivial. A smart idea. My previous two guilds didn't have much success in this, leading us to stick to 10-man progression by and large. This path proved unsuccessful after a few months. Too Many Guilds: One issue that I've mentioned before is the amount of guilds there are these days. Guilds come and go as often as celebrity relationships, allowing players to see greener pastures with an alarming frequency. Sure, new guild X may be doing great right now, while your guild is stuck in Ulduar, but who knows how long they will be around? For most players, it doesn't matter. They subscribe to water's mantra, the path of least resistance (to gear). In theory the amount of guilds shouldn't really matter. Having options is nice, and guild competition tends to drive players to perform at their peak. A win-win, right? In practice, the setup leads to guild hopping, and spreads the herd of good players over a wider range of guilds. Thus, lowering their collective effectiveness. Too Many Bad Players: I honestly don't believe that WoW has a larger percentage of bad players nowadays. They've always been around in large numbers. They just appear more obvious simply because the entry to raiding is far lower than ever. On top of that my guilds have chosen the level that nearly everyone starts at, 10man raiding. Because of this Smooth Criminals and Warriors of Faith had a high percentage of mediocre players, poorly geared players or flat out bad players in their ranks. Ranks that have a small portion of good players that aren't casual. Mix too much bad with good and the results are always the same. Players that are new to raiding are also highly likely to either quit raiding, possibly the game, or even progress past their guilds after they learn the ropes. Causing the guilds to fill up with another round of unskilled or under-skilled players that need their hands help. Repeating the viscous cycle. Me: Sure, I have been one of the only absolute constant factors in these failing guilds. That isn't a matter of opinion, but cold hard fact. I hope to god I'm not such an awful player that I can cause a group to collapse when I am only there once a week! I guess it's possible though. I do play a gnome. If it turned out to be true I think it would just increase my ego further, in a very unusual way. Before you go tearing me a new one let me reiterate that I know that 10man raiding is easy to PUG. I know that many guilds succeed week in and week out. This is just a discussion as to why my last two guilds failed to stay together during their 10-man push. Ultimately, we failed to dominate content, hitting a wall at some point. Then the leaders got fed up and moved on. Do any casual raid leaders/GMs have any tips? My ideal guild would be a rather close knit group of friends and acquaintances, around 20 players, that could raid on the same schedule. Two nights a week would be dedicated to tackling various raids, and one day would be spent on progression and just having fun (to ease the tension of failing). We'd obviously be casual, but when raiding it'd be taken seriously. Pots, food buffs, full enchants, gemmed to the gills, we'd expect every character to be at the top of their game from trash to boss for three hours a night. Most of all, people would show up on time! What's your ideal guild?
Fond Memories: My First Guild Drama
How To Join A Raiding Guild Part 1: Go Shopping!
I've never played World of Warcraft without being in a guild. When I first started playing way-back-when at the games launch, I joined a starter group with a few people from a forum I frequently post on. Since those rarely last long (and this one certainly wasn't breaking the trend), I eventually hopped servers and fell in line with my roommate's guild. They were focused on end-game raid progression and we had some wonderful times fighting through Molten Core, Onyxia, and Blackwing Lair, but by the time Burning Crusade rolled around, the leadership started to crumble. Our guild leader got fed up with the drama and quit, while I had my own sort of "falling out" with my own roommate. Needless to say, I had to find a new home in more ways than one. In real life, I finally moved in with my girlfriend, but the lack of viable options in WoW meant that I was taking a hiatus from the game for a little while. Several months later, I decided that I wanted to get back on the wagon and found out that several of my female friends were actually playing together. One had hooked up with a group of players she had met through playing Final Fantasy XI previously, so I figured it wouldn't be a terrible idea to throw my chips in with them. I started leveling a Warlock and eventually pulled my level-capped Rogue (which is still my main character) over since I so dearly missed playing her. We were a small, close-knit guild, but we hungered for more. Several mergers, and a complete take-over later, and I find myself in a fairly dedicated progression raiding guild once again, with a fair group of people that I generally enjoy interacting with. So what's the moral of the story? That I've been exceedingly lucky in my choice of companionship so far. The reality of things, though, is that most people have trouble finding a guild, let alone one that they actually enjoy being a part of. Joining a guild can feel a lot like applying for a job, and much to the chagrin of most of you out there reading this, I have to admit that this is not an empty comparison. But don't fret! It's not quite that dire. Unless you're seeking a spot in one of the guilds at the absolute pinnacle of raiding in the game (almost every server has at least one or two), you're not going to have a whole lot of competition. In other words, while a lot of progression guilds can be picky, they're willing to take on just about anyone who makes themselves an attractive addition, and in a series of articles over the next few days, I plan to help you do just that. Where do we begin? Well, people are starting new guilds every day, making empty promises of "one day hoping to raid" and hawking their "sweet tabards" and "two bank slots" in an attempt to swell their numbers. If you're at all interested in becoming a progression raider, you need to avoid these guilds like the plague. So, the first thing you need to do is educate yourself. Figure out what the serious guilds on your server are. The easiest thing to do is ask around in general or trade chat, but the top groups often require you to apply at their websites for consideration. If they're openly recruiting, chances are that they'll have posted something on your realm's official forum. In general, that's a good place to look when figuring out who is prominent on your server. If they maintain an active presence, this also allows you to figure out whether or not your personality is going to conflict with theirs (this is something I'll get into in the future). But if you're looking for pure stats, sites like WoW Progress can help. Simply find your realm and it will give you a ranked list of guilds on it, based on level and speed of progression, as well as any special achievements they've earned. Some guilds even list the classes or specs they're actively looking for and provide a link to their individual websites. If you think you're already geared and experienced enough, I'd suggest aiming for the top. If you don't make it in, then they're likely to give you a few tips as to why you weren't up to snuff. At that point, it's up to you to follow their advice and try again at a later date, or start working your way down the list to find a guild that will accept you as you currently are. It should go without saying that most top-tier guilds have extremely high standards, but you'd be surprised at the kinds of people that end up applying. Something else to consider, and you should come across it at some point if you're doing your research, is whether or not you can make the raid schedule. In my guild, we have three core raiding nights a week, and each one generally lasts three hours. Now, due to the nature of our guild we don't technically enforce attendance (even though we do encourage it). However, what we require is often the bare minimum. Stone-cold serious proression guilds may raid four or five days a week and they may ask you to put in longer hours. Chances are good that they also make many of their raids mandatory, meaning that if you can't make it, or you don't have a reasonable excuse for missing a given night, you won't find yourself in the guild for very long. At the least, you'll be put on the second or third string, at the worst, they'll toss you right out the door. Keep in mind that a lot of guild officers take their job setting up and running raids seriously. They want you to be successful. They want you to get better gear and become a star player. If you can't show them the appropriate appreciation or respect, then they won't want you around. But I'm getting ahead of myself now and, looking at my word count, it's about time to wrap things up! Shopping around for guilds is one thing. Making yourself a top candidate for admission is another completely. In the next edition, I plan on covering basic gear requirements. Any questions or thoughts, readers?
Raiding: Knocking The Rust Off & Clearing The Cobwebs
Thanks to a lovely excursion to Anaheim, California for something, an enjoyable trip to plague ridden Seattle, and the recovery time from said plague, I've missed a fair bit of raiding. Actually, I have missed almost a month's worth of raiding. I've never missed a full month of raiding unless I was still leveling, or not playing the game at all. Coming back to raiding is a new experience to me, one that makes me feel incredibly dirty. You know that feeling when you haven't showered for a few days; your hair is oily and shaggy, your skin feels like it has an extra layer to it, and your feet have begun to grow a new breed of penicillin? I've felt like that, disgusting, dingy, dirty, during this week of raiding. I've misplaced Tricks of the Trade (be faster on that Feign Death next time!), dropped Slice'n'Dice, blown openers, allowed Hunger for Blood to dissipate and mistimed Envenom after Envenom. In short, I've been a total n00b the last few play sessions. As if completely dropping off of the "good" side of the DPS chart wasn't bad enough, I even did something I haven't done as long as I could remember. I failed at the same thing in an encounter not once, but twice. You better believe that was a night filled with /facepalm. My utter failings came as a complete shock to me. Sure, I've take a week or two off here or there for vacations, I've had friendly rogues come back from excursions only to complain about ruining their spell rotation, but I never thought it was this bad. I never thought it could happen to me! I never dreamed I could be this bad again! But the proof is in the pudding, I've absolutely blown chunks in every possible way since returning. Other than raiding - simply brute forcing my way back to nimble fingers and high DPS - I have no idea what to do. There's nothing I can easily correct. As far as I can tell the only remedy is to simply get back into the rhythm, get playing and get focused. If you guys have any bright ideas on clearing the cobwebs and knocking off the rust of vacation I'd love to hear them. Please, for the sake of my ego, tell me I am not the only person to ever experience a total lack of skill after an extended break. Lie to me if you must.
Additional Instances Cannot Be Launched
Casual Yet Competitive Raiding
Being A Well-Rounded Raider (And A Better Rogue)
Combat, Assassination, Sublety. Backstab, Mutilate, Sinister Strike. White, yellow, green damage. These are all important things to consider when you are trying to maximize your DPS, but they aren't the only things. Not by a long shot. The stab-happy class (and all other classes) also needs to keep stats like Hit, Expertise and Critical Rating in mind as well. Then there's the act of standing behind your target at all times, timing a Slice and Dice refresh, popping the various cooldowns to maximize total output, sharing the wealth effectively and dropping a Vanish at the most appropriate time. In short, the class that many players believe to be incredibly easy simply isn't. Maximizing a rogue's abilities is as difficult as any other class in WoW. Here's the thing, one's raw DPS isn't the only thing that matters. Adding to the already complex task of DPS is other raid mechanics. Staying alive, reducing the healing required, spreading out and minimizing incoming damage. These are all highly important tactics that every raider should be trying to master. PvE encounters will become far easier for each member that masters their basic role - DPS, Tanking, Healing - and these "secondary" tasks. Achieving outside the box is exactly what separates the casual raiders from the hardcore, and I don't mean in time spent. It'd be impossible for me to discuss what every class can do outside their normal role, but here are a few for my favorite class.
- Minimization of incoming damage - Yes, yes, of course killing the target will reduce its DPS to the fullest extent. By show of hands how many of us can kill an elite target inside 10 seconds? No one? Thought so. In the midst of burning that mob down be sure to interrupt incoming damage as much as possible. Kick spells - but prioritize which you kick - stun whirlwinds, Blind stray mobs. Sap. Every class has a handful of tools to make life easier on the healers, use them.
- Spreading out damage - You have to be careful with this one depending on your class. Especially considering that this mostly comes up during a breakdown in an encounter. During these hairy times spreading the damage across multiple players can be the difference between a catastrophic failure and a messy recovery. For a rogue the idea is to save any squisher class from being pummeled, while bringing the mob to a tank. Liberal use of Evasion and Cloak of Shadows are key. By reacting quickly you can save other raids members, give healers time to react and focus on the tanks while reducing the tanks incoming damage as the encounter returns to normal. Saviors just need to watch our for their own well being, as heals won't likely be coming their way.
- Staying alive - Blaming the healer is a fun past time, but barring a complete wipe you could have saved yourself. If you were one of a few deaths during an encounter it's on you. Sorry. Perhaps you should have potted, moved away from the pretty spell effects that were nearby or eaten some food for that extra stamina. If all else fails Sprint or Vanish.
- Dealing with AoE - Previously rogues couldn't do much with AoE. We'd just stand there and take it, interrupting when applicable. And we couldn't return the favor. Very annoying. Now we have two new tools at our disposal. For incoming AoE damage - as seen in numerous Ulduar fights - we should be spamming a tried and true ability, Feint. A 50% reduction in AoE damage is a sweet buff to the old school spell. For dishing out AoE we have Fan of Knives. FoK is best used with slow weapons. If your energy is going to be dedicated to FoK during an encounter then switch to your slowest, hardest hitting pair.
- For the love of all that is holy - Enchant, socket and fill out all of your glyphs with something! None of this "waiting for a better piece of gear to enchant" or "need to find a good gem." Get a placeholder at least!