Entries in regular (1)
A Look At Blizzard's Raid Philosophy
Posted by Admin on Friday, July 10, 2009 - 22 Comments Tags: 10 man, 25 man, Ulduar, heroic, patch 3.2, raiding, raids, regular, wotlk
As we enter the end of the 3rd 'set' of raid instances in the current expansion, I think it is a good time to take a look at Blizzard's new raid philosophy which made another dramatic change in WotLK, not unlike the change from 40 man raids to 25 man raids in Burning Crusade. With the release of this expansion Blizzard essentially made a promise to the entire WoW community that the raid content would be opened up to everyone (in theory). They changed all raids in Wrath to have two separate versions, a 10 man and a 25 man. Within those raids they had even more lines drawn with heroic and standard versions of many of the fights.
For better or for worse though, six months into this expansion we can see that they are well on the way to their goal to opening this content up to nearly everyone. On my home server of Cenarius you can find PuGs for any range of content that fits your need without too many problems. Did your side just capture Wintergrasp? It's very easy to find a group for Vault of Archavon which drops some of the best armor pieces in the game (for both PvPers and PvEers). Naxxramas, Eye of Eternity, Obsidian Sanctum, and even Ulduar are all PuG options for both versions. Granted you most likely will not be hitting up the hard modes with these kinds of groups, but you're seeing the content, which is esentially what Blizzard wants. This is why they brought Naxxramas back (which I missed the first time around, so I am a huge fan of the decision) and why they have expanded the types of groups that can attend these raids, and brought around the philosophy of “bring the player, not the class” (which was a problem in TBC, especially with Sunwell).
As positive as these changes are there are naysayers, mostly in the hardcore raiding community. They do have a point as they continually clear through normal modes like nothing. Blizzard really changed the raid designs with Ulduar though. There was only one fight with the release of WotLK that gave those who went “the extra mile” incentive and better gear for doing the fight in a more challenging way (Sartharion with three drakes up). With Ulduar though, most fights have a hard mode, better loot and a greater sense of accomplishment. To even clear the whole instance though players must clear hard modes to unlock the extra boss Algalon.
Now that Ulduar has been fully cleared (all hard modes completed) we can shift our focus to the future once again with 3.2. The raid philosophy gets a slight shift again, this time with the separation of 10 man and 25 man raids into regular and heroic, all with separate lockout timers, so essentially you'll be able to run Trial of the Crusader four times a week, all on the same character. In the coming weeks though, we will get a lot more information about this raid zone as we will see the zone live on the PTR for testing.
Blizzard seems to be opening things more and more for players to experience the raids. With the change to badges helping players gear up fairly quickly to be able to have proper gear for the new content shows a shift in design philosophy. Previously you absolutely had to have cleared old content (within that expansion) to really gear up for the newest, or next tier, of content. The lines have been blurred now and there is no “one” way to gear up properly anymore. Once patch 3.2 drops we will most likely see an emergence of heroics being run once again, and quick clears of Naxxramas (my guild doesn't even have anything besides Ulduar and Wintergrasp on our raid schedule).
It seems as if Blizzard is attempting to please everyone with this patch, the hardcore raiders will have their 25 man heroic and regular 25 man to gear up quickly and easily. While tighter knit guilds still have the opportunity to do regular or heroic modes. Blizzard is also introducing a feature that I think every guild will be able to appreciate, with the ability to extend a lockout period an additional week. This will allow guilds to get additional work on a particularly challenging boss, but will require them to give up loot on the “easier” bosses for one week. I think this will be another level of strategy for raid leaders and guild leaders to use their time more effectively for their guild.
Possibly the biggest surprise throughout all of this is that there will be absolutely no trash in this instance, purely bosses! I am a huge fan of this and I think more people will be happy over this than just me, no more complaining that mages pad the meters on trash! Will this be how it is in Icecrown Citadel though? I would be very surprised if they did, as I think this is a special case scenario and I think they want the Colosseum feel to feel authentic and not similar to how it was in Hyjal. If we take a look at our preview of Crusader's Coliseum then it appears that it will be just one area that we fight in (this may or not be the case and we should know very soon).
Do you like the way Blizzard is pushing their raid content now? There are a lot more options for people (three separate versions of the Tier 9 gear) do you think this will spread the player base out a bit too much? And one more thing, what will you be doing with your guild, just one tier of the new raid or multiple ones?