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My Old Servers Ache

Earlier this month two new MMORPGs released, Global Agenda and Star Trek OnlineBoth of them saw some hiccups early, and STO still has long queues, but things have settled down and stabilized for the most part.  Over five years ago World of Warcraft launched to a larger mess than either GA or STO.  It wasn't devastating by any means.  In fact, the problems were mostly due to the game's incredible popularity, which caused Blizzard to scramble to put dozens of additional servers online ASAP.  The subscription base has bloated over the 11 million mark forcing Blizzard to continue to add additional servers to the mix to compensate.  Fine and dandy, but what's been going on with the old servers.  The originals, the systems that were put together before the game was even released?  They've been upgraded, but has it been enough?

The past few weeks have been awful for the two servers I predominately play on.  Coincidentally, both server happen to be original.  Things have been so bad on Magtheridon this week that Tuesday and Wednesday were total loses for raiding.  Tuesday was marred by the extended maintenance, which is fine and understandable, but Magtheridon became Lagtheridon immediately after going online.  The entire world, instances and all, was totally unplayable.  A server restart didn't help, and I eventually gave up around 10:30 PM.  Wednesday followed with more of the same, but cleared up much earlier.  The damage had already been done, all the raiders gave up and logged before Magtheridon became stable, so nothing died.

I know my server is far from the only server to connect people to Azeroth, but from what I've heard around the blogosphere and official forums is that something is amidst.  Many people blame it on the new holiday and its mechanics.  Others point out that server instability is not a recent occurrence.

Whatever the reason, it seems that WoW players are giving Blizzard a pass on the issue.  That's partly because we've become somewhat accustom to the day-long hiccups.  I believe it's also because we play so much WoW that we can shrug off missing a day.  We just use the unexpected free time for other forms of entertainment or games.  It's old and busted to us now, not new hotness. 

Imagine if your brand new MMORPG was largely unplayable for two days just after its launch.  If WoW had released alongside STO and GA, that's exactly what would have occurred.  Can you imagine the nerd rage that would have hit the Internet? 

I know WoW's server farm is far more complex than STO or GA, but that doesn't give Blizzard a free pass.  After all, WoW is pulling in a billion dollars a year for Blizzard.  Yet, few players seem the least bit outraged.  I guess that's one of the advantages to having five years behind you?

Reader Comments (2)

Yeah I completely agree with you, it does almost seem that the wow community gives blizzard a free pass on the server issues we endure through, at least for the most part. However it is something I strongly believe blizzard urgently needs to tackle

February 12, 2010 | Unregistered CommenterDarkhaze

I'm not really sure how you haven't seen the roaring tidal wave of angst over the lag. On Windrunner Horde, it was a nightmare the Wednesday after, and /2 was just obscene about it.

February 15, 2010 | Unregistered CommenterFuryhunter

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