Entries in guilds (6)
How To Join A Raiding Guild Part 2: Gaining Experience And Gearing Up
So, have you found a guild to join yet? If that's the case, then you might be wondering how to make yourself a bit more attractive to the guild leader and/or recruitment officers. Of course, there are several ways to do this. I mentioned yesterday that applying for a guild is a lot like applying for a job. Well, gearing up would be the equivalent of building your resume. Before I give you some suggestions, though, let me point something out: in theory, player skill is infinitely more valuable than gear. You'd be hard-pressed to find a top-level guild that doesn't agree with that statement, so learning to play your class is the number one, most important thing you need to improve. There are plenty of sites you can go to in order to find out how to perform like the best, but two of the most popular are TankSpot (as the name implies, chiefly for tanking classes) and Elitist Jerks (for just about everybody else). Elitist Jerks, in particular, has even been praised by World of Warcraft's Lead Systems Designer Ghostcrawler for their approach to theorycrafting (hint: they create their ideal builds from what exists in the game, instead of whining about what they think their classes deserve). So click on over to their site, scroll down to the class forums, and find the one that applies to you. They also have a handy Guild Recruitment forum for you to browse if you haven't found a suitable one to apply to yet, and considering the types that usually hang around Elitist Jerks, I'm willing to bet that many of them are top-tier choices. Of course, all the theorycrafting in the world means jack if you don't have the experience. This may seem like a bit of a Catch-22 -- "how do I learn about raiding if I can't find a guild to raid with?" -- but the game has different tiers of content for a reason. Whether you're a tank, healer, or DPS, run as many 5-man dungeons as you can. Is someone asking for help with the Amphiteater of Anguish in Zul'Drak? Go lend a hand. Sure, most groups, even PuGs, steamroll through these parts of the game these days, but that doesn't mean you can't test yourself. Take the things you've learned online and apply them as best as you possibly can to these encounters. Something else you might consider engaging in, oddly enough, is PvP. I wouldn't rely too heavily on this option, since specific strategies and class specs are going to be different in a raid environment, but its a good way to prepare yourself for the more chaotic encounters in the game. Being able to keep on your toes and respond well in a crisis is key to defeating many bosses later in the game. In fact, Faction Champions in Trial of the Crusade is basically a mock PvP battle. Those of you out there who play DPS classes may also want to check their level of damage against target dummies that can be found in every major city, but for any class looking to place a value on their play skill, I'd recommend downloading the Recount add-on. I can't emphasize enough how important knowing your class is. If you think you're already good enough, I guarantee you that you're not. There's always room for improvement, and people are rarely aware of their own shortcomings. I've encountered far too many people who acted like they knew what they were doing, but couldn't raid their way out of a wet paper bag. They'd stand in the fires or void zones, their dps barely broke 2000, and they often weren't where they were supposed to be in any given battle. Repeated wipes will quickly show which players aren't pulling their weight. So keep that in mind. Good guilds won't recruit you based on your word. They're going to look for bonafide proof that you know what you're doing. How about that gear then? As much as I've rambled on about experience in the past few paragraphs, the suit you wear is still important. An insightful recruiter might still pick up someone who shows potential (and they should if they want to increase their potential pool of applicants), but don't think you're going to be a first-, or even second-, stringer if you haven't got the right equipment. There are certain bosses in the game that some of us like to call "gear checks." These often exhibit relatively simple, predictable mechanics that taxes players to their limit. Think "target dummies that actually hit back." Of course, the most notable of these is Patchwerk in Naxxramas. He's kind of old news now, but the massive amount of damage to tanks pushed both them and the healers to do their absolute best, while a strict enrage time required damage-dealers to take him out before he wiped the entire raid. "Gear checks" and other tough encounters ensure that you need a minimum level of gear to compete. And unless they've opened their hearts and plan on giving you a little charity, any guild you plan on applying to is not going to feel very good about carrying your under-geared ass through a dungeon. At that point, you're reaping all the rewards while they're stuck with the dead weight. As for obtaining the gear that you need, following is a list of viable options:
- Run 5-Man Heroic Dungeons: If you've been building your experience through 5-man dungeon runs, then you've probably already picked up a few pieces of epic equipment just from defeating their end-bosses.
- PuG A Raid: This isn't my favorite option of all, but if you act smartly, it can be a viable resource. I'd warn against joining PuGs for the current tier of content (Ulduar or Trial of the Crusader), but Naxxramas should be fair game now. Both Sartharion and Malygos are fundamentally easy to kill, but the mechanics of their respective encounters are still too complex for some people to follow.
- Spend Your Emblems of Conquest: Well, thanks to the new badge system, gearing up is easier than ever. Each boss in a Heroic level dungeon or regular difficulty raid will cough up Emblems of Conquest. While they won't get you net you the latest tier of gear, you can still pick up a few pieces that are equivalent to what drops in Ulduar. So hop on over to your faction's badge vendor (they're both located in Dalaran).
- Craft Your Gear: Gather materials and make your own or have someone else make them for you. Some crafted purples are actually far better than the average dungeon drop and they're handy for filling in those empty spots when a potential recruiter looks up your Armory profile (speaking of which, always log out with your best PvE gear on when attempting to apply for a progression raiding guild).
- Pay For A Run: This may seem like cheating, but many top-tier guilds out there will allow you to pay for a spot in their raids. You're probably not going to get to run ToC this way, but you might be able to score a trip to Naxx or Ulduar. This might seem to conflict with my advice of PuGing above (since that's free, unless you put a price on time, and I do), but there are some advantages to paying -- you'll be running with an experienced group, which more or less guarantees success. The people running with you may already have better gear, reducing competition on drops. And, if you prove yourself to be a good, consistent performer, who knows? They might just invite you to join them permanently. Of course the limiter here is your own, personal gold reserve. If you're an industrious player who works the Auction House and spends a great deal of their game time doing dailies, it might not be a big deal, but for the rest, it can get quite expensive. The top Horde guild on my server (Anvilmar) lists a raid spot at 1k, which only buys you the run itself (and whatever else is given out to all players, like badges). If you want a piece of equipment or a tier token, you're going to have to shell out even more. But, hey, if you can afford it, they're happy to have you along. It funds their guild bank, while you get a quality service in return.
- Shop On The Auction House: Another option for the wealthy player. Just buy gear. Some bosses drop Bind-on-Equip items that guilds will then sell on the Auction House in order to help fund their own banks. Some of them are quite good and there's nothing shameful in purchasing them if you've got the money.
- Get Creative: If you've got a crazy idea for obtaining loot, make use of it. Propose an offer to a guild recruiter and see if they'll take you up on it. Maybe they're willing to help gear you up if you can, in turn, help them in one way or another. You scratch their back and they scratch yours. If they get kickbacks for bringing in quality new members, then it would be in their interest to make you improve. Don't be afraid to get a little dirty, as long as you aren't stealing gear from other people (progression guilds tend to frown or black list known "ninjas").
How To Join A Raiding Guild Part 1: Go Shopping!
I've never played World of Warcraft without being in a guild. When I first started playing way-back-when at the games launch, I joined a starter group with a few people from a forum I frequently post on. Since those rarely last long (and this one certainly wasn't breaking the trend), I eventually hopped servers and fell in line with my roommate's guild. They were focused on end-game raid progression and we had some wonderful times fighting through Molten Core, Onyxia, and Blackwing Lair, but by the time Burning Crusade rolled around, the leadership started to crumble. Our guild leader got fed up with the drama and quit, while I had my own sort of "falling out" with my own roommate. Needless to say, I had to find a new home in more ways than one. In real life, I finally moved in with my girlfriend, but the lack of viable options in WoW meant that I was taking a hiatus from the game for a little while. Several months later, I decided that I wanted to get back on the wagon and found out that several of my female friends were actually playing together. One had hooked up with a group of players she had met through playing Final Fantasy XI previously, so I figured it wouldn't be a terrible idea to throw my chips in with them. I started leveling a Warlock and eventually pulled my level-capped Rogue (which is still my main character) over since I so dearly missed playing her. We were a small, close-knit guild, but we hungered for more. Several mergers, and a complete take-over later, and I find myself in a fairly dedicated progression raiding guild once again, with a fair group of people that I generally enjoy interacting with. So what's the moral of the story? That I've been exceedingly lucky in my choice of companionship so far. The reality of things, though, is that most people have trouble finding a guild, let alone one that they actually enjoy being a part of. Joining a guild can feel a lot like applying for a job, and much to the chagrin of most of you out there reading this, I have to admit that this is not an empty comparison. But don't fret! It's not quite that dire. Unless you're seeking a spot in one of the guilds at the absolute pinnacle of raiding in the game (almost every server has at least one or two), you're not going to have a whole lot of competition. In other words, while a lot of progression guilds can be picky, they're willing to take on just about anyone who makes themselves an attractive addition, and in a series of articles over the next few days, I plan to help you do just that. Where do we begin? Well, people are starting new guilds every day, making empty promises of "one day hoping to raid" and hawking their "sweet tabards" and "two bank slots" in an attempt to swell their numbers. If you're at all interested in becoming a progression raider, you need to avoid these guilds like the plague. So, the first thing you need to do is educate yourself. Figure out what the serious guilds on your server are. The easiest thing to do is ask around in general or trade chat, but the top groups often require you to apply at their websites for consideration. If they're openly recruiting, chances are that they'll have posted something on your realm's official forum. In general, that's a good place to look when figuring out who is prominent on your server. If they maintain an active presence, this also allows you to figure out whether or not your personality is going to conflict with theirs (this is something I'll get into in the future). But if you're looking for pure stats, sites like WoW Progress can help. Simply find your realm and it will give you a ranked list of guilds on it, based on level and speed of progression, as well as any special achievements they've earned. Some guilds even list the classes or specs they're actively looking for and provide a link to their individual websites. If you think you're already geared and experienced enough, I'd suggest aiming for the top. If you don't make it in, then they're likely to give you a few tips as to why you weren't up to snuff. At that point, it's up to you to follow their advice and try again at a later date, or start working your way down the list to find a guild that will accept you as you currently are. It should go without saying that most top-tier guilds have extremely high standards, but you'd be surprised at the kinds of people that end up applying. Something else to consider, and you should come across it at some point if you're doing your research, is whether or not you can make the raid schedule. In my guild, we have three core raiding nights a week, and each one generally lasts three hours. Now, due to the nature of our guild we don't technically enforce attendance (even though we do encourage it). However, what we require is often the bare minimum. Stone-cold serious proression guilds may raid four or five days a week and they may ask you to put in longer hours. Chances are good that they also make many of their raids mandatory, meaning that if you can't make it, or you don't have a reasonable excuse for missing a given night, you won't find yourself in the guild for very long. At the least, you'll be put on the second or third string, at the worst, they'll toss you right out the door. Keep in mind that a lot of guild officers take their job setting up and running raids seriously. They want you to be successful. They want you to get better gear and become a star player. If you can't show them the appropriate appreciation or respect, then they won't want you around. But I'm getting ahead of myself now and, looking at my word count, it's about time to wrap things up! Shopping around for guilds is one thing. Making yourself a top candidate for admission is another completely. In the next edition, I plan on covering basic gear requirements. Any questions or thoughts, readers?
The Curious Case of High-End Raiding Guilds
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The Next Expansion: Guild Progression
Downsizing Dungeons
Blizzard's raiding model has seen its share of changes over the years. First, it was raids that catered to 10-man, 20-man, and even 40-man groups. Then, with Burning Crusade, a curious mix of 10s and the new 25-man raids. And now, with Wrath of the Lich King, dungeons that can accommodate runs 10 and 25 strong in tandem. Like so many other things in the game, the idea has been to make end-game content accessible to as many people as possible. But I think they're onto something else, something beyond the mere ability to PuG the toughest dungeons in the game. You see, I think I've become addicted to 10-man raids. Forced into them due to low turnout from the membership, it's basically all our guild has been able to run lately. And you know what? I'm OK with that. I'm perfectly peachy. I've learned that the tighter, more intimate setup has led to a relatively stress-free experience. I don't think I'm the only one, either. As my server's population plummets over the Summer (and I'm sure it must have on many of yours, as well), I've found that several notable raiding guilds have fully converted to lean, mean 10-man raiding machines. It makes me think: would the whole game be better off this way? The immediate results would be obvious. Less people to deal with means less fighting over gear, less drama, and less people to round up for the nightly raid. On the flip side, if the "drama dragon" rears its ugly head, the impact on a smaller guild could potentially be devastating. But I find that, out of all the people I've actually played this game with, I feel like I could trust oh, about, ten or fifteen of them, and that means that I can deal with the occasional outburst and tense situations between members can be more easily defused. After all, the number one killer of WoW guilds isn't a raid boss, it's the "d-word." Urging guilds to operate on a more compact skill would be a long-term benefit for the health of the game, in my opinion, though that wouldn't help with cleaning up the messy business that would need to be carried out beforehand (I'm talking about trimming rosters and restructuring, which would no doubt leave many players homeless for awhile). The more people there are in a guild, the more they're going to feel devalued. When people feel devalued, they stir the pot to get noticed, and that's not good for anybody. It would be infinitely easier to understand what every person can bring to a raid when there are fewer bodies to consider. Another thing to take into account would be difficulty. With the exception of several fights (like Grobbulus, where an exponential number of targets decreases the chance of any one person being afflicted by a poison cloud), most encounters are, indeed, harder in their 25-man versions. Currently, 10-mans seem to be tuned chiefly through tweaking of "soft" numbers (reducing the min-max damage of a boss' spell) or "hard" numbers (4 adds become 2, 2 adds become 1, etc.).
So Who Else Needs A Guild?
I've been playing WoW for sometime now and I have been fortunate to have been in a very good guild. I say have because they disbanded months and months ago and I'm still looking for another one that raids later on my server Frostmane. We raided everything up to BT/Hyjal and then it fell apart one weekend over... well... over some real BS that I won't go into detail about here. All I will say is that I'm not in either of the two or three pick-up guilds that formed out of respect for some of the people I know who joined 'opposing' guilds. Here's a couple rants for this post, in no particular order: 1. Why can't I see what time it is on a server compared to my local RL time zone before I make a character? Did I miss something? Is there some place that Blizzard tells you what time zone each server is in? Why is this so frustrating? Because, even though I have the gear and even though I have the experience in Hyjal and BT and even though there are some guilds that I could apply for, they all raid too early for me and my RL job here at Project Lore. Of course, later I found this fantastic link which would have saved me hours in-game looking for progression guilds because at least I would have known what RL time zone my server was in before I made my toon. I'm in LA on a Chicago-time server that used to have a guild that raided midnight NY time. Ugh! And I can hear the crys now, 'Just switch servers.' No. Sorry. I do have loyalty. That and about five alts that make up my grinding / AH income that keeps me in money to raid... if I ever do again. Damn I want to kill Vashj and Keal'thas. I was there so many freakin' times but damn if the guild didn't destruct probably a week before it would have happened. 2. What is it with the emos in WoW? For me, an emo is an emotional person who /gquits if they don't get a raid invite or, worse, when they don't get to need on a blue drop that's five levels below their gear just so they can DE it for them self and end's up leaving party after the first boss kill. Really? WTF? I'm here to play and play well. I'm here for PvP and PvE and progression raiding. I know my class. I know my roles in raid. And I know WTF to do and not do and when to do and not do it. Btw - I'm cool with Loot by Need and maybe DKP if it's done right, but what gets me is the emo baby BS that turns ppl against each other over some f'kn drop that we'll all probably see in the next week or two. Okay, okay... rares like Ashes of A'lar or Fiery Warhorse's Reins might cause a stir, but really, what's the deal with /gquitting over a Primal Nether. Yes it happened and it was before you could buy them with badges. So if you were ever in a guild that completely fell apart, what happened? How did it go down? And what was the real cause? Was it drama or just RL invading playtime? Let me know 'cause I'm sure you have some horror stories that absolutely top mine. And if your on Frostmane and are looking for a well-geared, experienced raiding mage to raid late server time, let me know. I just want to kick Vashj and Keal'thas' ass.