Entries in Recount (5)

iTZKooPA's Add-Ons (And The War With Them)

ZOMG, No Deadly Boss MOBS!? Gkick! ZOMG, No Deadly Boss MOBS!? Gkick! Major combat operations in /World of Warcraft have ended.  By dedicating a healthy bit of time before bed, and using my own advice, I was able overcome the horrible lag I was experiencing in all of my World of Warcraft endeavors.  No more 30% drops in framerates, lost DPS or accidental dives off cliffs to large for a gnome to survive.  WoW has returned to normal. Onyxia will rue the day she returned to these lands! There are a few things that I learned during my hour-plus battle.  Most important is that I am absolutely terrible at keeping my add-ons up to date.  The majority of them haven't been updated since the Wrath launch patch (v3.0), or at best v3.1.  I refuse to use the various auto-updating services because of my fear of hackers, unsavory add-on authors and the notion that such a program will clutter my computer.  These ridiculous reasons mean that the blame falls squarely on my shoulders for being lazy.  At least suggestions four and five, after already narrowing things down from 1-3 earlier this week, fixed the problem. In addition to my disorganized /AddOns folder - it in no way reflects the cleanliness of my slop pit house - I came to the realization that I have far too many add-ons.  During my campaign to capture the latest versions of my tools, I cut my add-on list from 49 memory suckers to a slim 26 user interface enhancements.  It wasn't even difficult, no hard decisions made.  Simply, do I use this or not? Here's my list:

  • Auctioneer: This add-on is the key to my financial success in World of Warcraft, arguably responsible for the Mo' Money, Mo' Problems column, among many other one-shot posts.  It scans and records data from the Auction House, and automates putting items up for sale at competitive prices.  I roll with the suite, which includes numerous supporting add-ons like BeanCounter, Enchantrix, Informant, and Stubby.  Norganna's add-ons have proven to be so helpful to me that I have even made donations.  Yes, plural.
  • AutoBar: An easily customizable and maintainable bar that is populated with all your hot items and abilities, like hearthstones, mounts, potions, food, food with buffs, etc, by default.  I set it up to be a third default action bar, just one with collapsible buttons.  It's proven to be a clutch addition.  Contains class specific bars as well.
  • BankItems:  Enables player to look at their bank, their alts' banks, and even the guild banks from anywhere.  Good enough?
  • CT_Basic: The CT_Mod team was the first team to create an ubiquitous collection of add-ons.  Some of their tools were so common that they've been enshrined in the Add-On Hall of Fame (Blizzard implementing an add-on's capabilities in the default UI).  CT_Basic is still an incredibly useful package thanks to the CT_MailMod, allowing players to loot their mailbox via a 'Select All' button.  There is a perfect synergy between it and Auctioneer.  I nuke CT_PartyBuffs though.  I used to use CT_RaidAssist when I was a raid leader, but no more.
  • CT_ExpenseHistory: A good expansion to the basic CTMod package for the gold nuts like myself.  Tracks your expenses - repairs, reagents, even mail postage - to see where all that gold went.  It's pointless, but I love numbers and finances.
  • Fishing Buddy: I used to be huge on fishing, and that's when I fell in love with this mod.  It previously automated almost everything about fishing, but Blizzard disabled some of that functionality.  I continue to use it mainly out of nostalgia, but also for the tracking (numbers!), and easy casting.
  • Gatherer: This bad boy records where you've looted gatherable items (mining, herb and even treasure nodes) and displays them on your minimap.  The best part is the ability to share the data with friends, party members and even your guild!  I always kill Gatherer_HUD.  It's a resource hog that offers nothing but fancy visual effects over the normal add-on.
  • QuestHelper: What can I say? I like saving time, and it's even more useful after you've already run through the zones on your first toon.  QuestHelper is another mod that has entered the Add-On Hall of Fame due to its ease of use and immense quest database.  There are many imitators, but I've found QH to be the best.
  • Recount: Allows me to see my mad deeps, overall damage or how many times I die.  Recount tracks healing and useless stuff like that too.  It doesn't matter how much healing they do, it's never enough and always their fault when someone dies. :p
  • RoguePowerBars: You may have noticed that I don't use Deadly Boss Mods (eh GM?). I may have died a few times because of that decision, but I find it to be too informative for my taste.  I mention DBM in this RPB snippet because they effectively do the same thing, scream information at you.  My justification for RPB is that the standard UI is laid out poorly for rogues (and many other classes).  We have so many buffs and debuffs on short timers that need to be kept active for maximum DPS that they really should be in your face.  RPB accomplishes that goal superbly.  I rarely ever lose my spell rotations since I began using it.  That obviously increases my DPS.
Once Solidsagart becomes a raid healer - sometime in November I assume - I'll have to add a few more add-ons to the mix for healing.  I still haven't decided between Grid or Clique, but other then new raid frames I can't really see Solidsagart needing anything special.  Raid frame changes are her version of RoguePowerBars.  I'll likely grab Omen though, something Vanish makes rather pointless.  Anyone have additional selections for either toon? I just realized that only two of my add-ons have anything to do with combat.  Everything else is time saving or money making.  Maybe I need to get my priorities straight so I can nail 15k DPS on a regular basis. The whole downside to nuking all of my add-ons was that I lost all of my macros.  I don't know exactly how that happened, they are supposed to be server side, but it did.  My next task is recreating all of them.  Oh, how I don't look forward to finding the correct icons for everything or remember which abilities had which other abilities bound to them...

Click to read more ...

How To Join A Raiding Guild Part 2: Gaining Experience And Gearing Up

So, have you found a guild to join yet? If that's the case, then you might be wondering how to make yourself a bit more attractive to the guild leader and/or recruitment officers. Of course, there are several ways to do this. I mentioned yesterday that applying for a guild is a lot like applying for a job. Well, gearing up would be the equivalent of building your resume. Before I give you some suggestions, though, let me point something out: in theory, player skill is infinitely more valuable than gear. You'd be hard-pressed to find a top-level guild that doesn't agree with that statement, so learning to play your class is the number one, most important thing you need to improve. There are plenty of sites you can go to in order to find out how to perform like the best, but two of the most popular are TankSpot (as the name implies, chiefly for tanking classes) and Elitist Jerks (for just about everybody else). Elitist Jerks, in particular, has even been praised by World of Warcraft's Lead Systems Designer Ghostcrawler for their approach to theorycrafting (hint: they create their ideal builds from what exists in the game, instead of whining about what they think their classes deserve). So click on over to their site, scroll down to the class forums, and find the one that applies to you. They also have a handy Guild Recruitment forum for you to browse if you haven't found a suitable one to apply to yet, and considering the types that usually hang around Elitist Jerks, I'm willing to bet that many of them are top-tier choices. Of course, all the theorycrafting in the world means jack if you don't have the experience. This may seem like a bit of a Catch-22 -- "how do I learn about raiding if I can't find a guild to raid with?" -- but the game has different tiers of content for a reason. Whether you're a tank, healer, or DPS, run as many 5-man dungeons as you can. Is someone asking for help with the Amphiteater of Anguish in Zul'Drak? Go lend a hand. Sure, most groups, even PuGs, steamroll through these parts of the game these days, but that doesn't mean you can't test yourself. Take the things you've learned online and apply them as best as you possibly can to these encounters. Something else you might consider engaging in, oddly enough, is PvP. I wouldn't rely too heavily on this option, since specific strategies and class specs are going to be different in a raid environment, but its a good way to prepare yourself for the more chaotic encounters in the game. Being able to keep on your toes and respond well in a crisis is key to defeating many bosses later in the game. In fact, Faction Champions in Trial of the Crusade is basically a mock PvP battle. Those of you out there who play DPS classes may also want to check their level of damage against target dummies that can be found in every major city, but for any class looking to place a value on their play skill, I'd recommend downloading the Recount add-on. I can't emphasize enough how important knowing your class is. If you think you're already good enough, I guarantee you that you're not. There's always room for improvement, and people are rarely aware of their own shortcomings. I've encountered far too many people who acted like they knew what they were doing, but couldn't raid their way out of a wet paper bag. They'd stand in the fires or void zones, their dps barely broke 2000, and they often weren't where they were supposed to be in any given battle. Repeated wipes will quickly show which players aren't pulling their weight. By "gearing up," we didn't mean to level Engineering! By "gearing up," we didn't mean to level Engineering! So keep that in mind. Good guilds won't recruit you based on your word. They're going to look for bonafide proof that you know what you're doing. How about that gear then? As much as I've rambled on about experience in the past few paragraphs, the suit you wear is still important. An insightful recruiter might still pick up someone who shows potential (and they should if they want to increase their potential pool of applicants), but don't think you're going to be a first-, or even second-, stringer if you haven't got the right equipment. There are certain bosses in the game that some of us like to call "gear checks." These often exhibit relatively simple, predictable mechanics that taxes players to their limit. Think "target dummies that actually hit back." Of course, the most notable of these is Patchwerk in Naxxramas. He's kind of old news now, but the massive amount of damage to tanks pushed both them and the healers to do their absolute best, while a strict enrage time required damage-dealers to take him out before he wiped the entire raid. "Gear checks" and other tough encounters ensure that you need a minimum level of gear to compete. And unless they've opened their hearts and plan on giving you a little charity, any guild you plan on applying to is not going to feel very good about carrying your under-geared ass through a dungeon. At that point, you're reaping all the rewards while they're stuck with the dead weight. As for obtaining the gear that you need, following is a list of viable options:

  • Run 5-Man Heroic Dungeons: If you've been building your experience through 5-man dungeon runs, then you've probably already picked up a few pieces of epic equipment just from defeating their end-bosses.
  • PuG A Raid: This isn't my favorite option of all, but if you act smartly, it can be a viable resource. I'd warn against joining PuGs for the current tier of content (Ulduar or Trial of the Crusader), but Naxxramas should be fair game now. Both Sartharion and Malygos are fundamentally easy to kill, but the mechanics of their respective encounters are still too complex for some people to follow.
  • Spend Your Emblems of Conquest: Well, thanks to the new badge system, gearing up is easier than ever. Each boss in a Heroic level dungeon or regular difficulty raid will cough up Emblems of Conquest. While they won't get you net you the latest tier of gear, you can still pick up a few pieces that are equivalent to what drops in Ulduar. So hop on over to your faction's badge vendor (they're both located in Dalaran).
  • Craft Your Gear: Gather materials and make your own or have someone else make them for you. Some crafted purples are actually far better than the average dungeon drop and they're handy for filling in those empty spots when a potential recruiter looks up your Armory profile (speaking of which, always log out with your best PvE gear on when attempting to apply for a progression raiding guild).
  • Pay For A Run: This may seem like cheating, but many top-tier guilds out there will allow you to pay for a spot in their raids. You're probably not going to get to run ToC this way, but you might be able to score a trip to Naxx or Ulduar. This might seem to conflict with my advice of PuGing above (since that's free, unless you put a price on time, and I do), but there are some advantages to paying -- you'll be running with an experienced group, which more or less guarantees success. The people running with you may already have better gear, reducing competition on drops. And, if you prove yourself to be a good, consistent performer, who knows? They might just invite you to join them permanently. Of course the limiter here is your own, personal gold reserve. If you're an industrious player who works the Auction House and spends a great deal of their game time doing dailies, it might not be a big deal, but for the rest, it can get quite expensive. The top Horde guild on my server (Anvilmar) lists a raid spot at 1k, which only buys you the run itself (and whatever else is given out to all players, like badges). If you want a piece of equipment or a tier token, you're going to have to shell out even more. But, hey, if you can afford it, they're happy to have you along. It funds their guild bank, while you get a quality service in return.
  • Shop On The Auction House: Another option for the wealthy player. Just buy gear. Some bosses drop Bind-on-Equip items that guilds will then sell on the Auction House in order to help fund their own banks. Some of them are quite good and there's nothing shameful in purchasing them if you've got the money.
  • Get Creative: If you've got a crazy idea for obtaining loot, make use of it. Propose an offer to a guild recruiter and see if they'll take you up on it. Maybe they're willing to help gear you up if you can, in turn, help them in one way or another. You scratch their back and they scratch yours. If they get kickbacks for bringing in quality new members, then it would be in their interest to make you improve. Don't be afraid to get a little dirty, as long as you aren't stealing gear from other people (progression guilds tend to frown or  black list known "ninjas").
If you need a guide to gear, LootRank is a good general resource. There are also some class- or spec-specific pages out there like ShadowPanther (Rogues) and ShadowPriest (speaks for itself). The class forums at Elitist Jerks often provide Best-In-Slot gear lists if you can sort through the rest of the information. The last piece of advice I have for you today is this: once you've got your gear, gem and enchant it. And do it is much as you can possibly afford. If you can buy epic, purple gems, do it. If you can buy the best enchants, get them. It will show a recruiter that you mean business and that you're willing to be one of the best if they allow you to join. If you don't have the money, earn some. At least load up on blue-level gems, and make it known that you're poor right now. Having under-gemmed and under-enchanted gear is one of the top reasons why people get turned away, so don't fall into that trap. All of these options can and do work for people who do not yet have access to the latest tier of content. If you want to get there, then yes, you're going to have to work your way up the gear ladder. It can take a few days or it can take a few months, but I hope I've proven to you that it's not impossible. And, as always, experience and knowing your class are key. On the next edition, I plan on addressing issues of guild etiquette and why no matter how hard you try to get into them, certain guilds might just not be for you.

Click to read more ...

Juggy's Addons: Recount's Realtime DPS Graph

recount-realtime-metersA lot of players don't seem to know about a very cool feature of Recount, the realtime graph displays. I can say this with confidence because I get a lot of questions about the red graph in the bottom right-hand corner of my UI that displays the current DPS output of the raid. So, to answer that common question I decided to write up a quick post about setting it up. First, you'll need to install Recount. Once that's done, either type in /recount config or click on the cog on the top of the Recount window to bring up the settings window. Next, navigate to the Window tab and choose which window you want to turn on. You can turn on a few different windows for the raid: damage per second, healing per second, damage taken per second, and healing taken per second. Now, these are all pretty simple and show overall raid performance. But what if you want to monitor just your own performance? You can actually turn on player specific graphs for each of those four stats (DPS, DTPS, HPS, and HTPS).  To do this, go to the main recount window and navigate to the stat you'd like to recount-realtime-graphtrack. In my case, I want to watch my personal DPS during a raid, so I'll go to the Damage Done meter. Right click on the player you want to track and choose "Show Realtime Graph." Alternatively, just Ctrl-click on the player's name on the meter. Up pops an individualized version of the meter that will just watch one player's performance as a fight goes on. Handy! A lot of players have had recount installed and don't use it beyond the basic damage meter capabilities, so click around and check out what it has to offer. Also, if you're curious about my UI, check out the list of addons that I use.

Click to read more ...

Add-On Insanity

There's so much going on here, that there's little room left for any of the real action! There's so much going on here, that there's little room left for any of the real action! Where would we be without the advent of add-ons? In the dark ages of pre-packaged interfaces and a serious lack of Peggle, that's where! Every time I get back on the PTR, I find myself tossing curses left and right, having the default UI foisted upon me once again and not knowing where any of my buttons are. It's not that what Blizzard gave us was bad, it's just that it ended up being so ultimately... standard. With a surprisingly open policy towards modification (of the non-cheating variety, of course), one might think that Blizzard predicted, nay nutured, such a robust add-on scene. Visit one of the many sites that feature these applets for download, and you'll see thousands. Certainly, many are nigh worthless or badly programmed -- the pinnacles quickly stand out -- but they're there nonetheless. You can't deny the response the community has given. But as much as I'd like to believe or pretend otherwise, I really am a creature of habit at heart. Change scares and mystifies me more than I care to admit. There are certain add-ons that I play with every day and would dearly miss the moment they stopped working. But there are others, even very popular ones, that I've tried my damnedest to learn using, to no avail. They feel too bloated, have too many customization options, profiles that somehow end up changing setups on my other characters when they shouldn't, or they just end up making my interface look like Satan's ass after a trip to the Indian buffet. These are add-ons that can work quite well in ideal circumstances, but I never seem to be privy to them. As a reference for what I still use: X-Perl Unit Frames, Titan Panel, Recount, Deadly Boss Mods, and AtlasLoot are my bread and butter. The first is largely for cosmetic changes and the ability to drag frames around, the second is for convenient and easy-to-access information that stays largely in its own space, the third is for measuring my DPS, the fourth is for reading timers on bosses, and the last is simply a luxury that stays out of my way until I need it. As I've already made clear, there are others out there, though. I see videos or screenshots of other players' user interfaces and ooh and aah about how pretty they look, I figure out what they are, go download them, and attempt to set them up in the game. It is only near the end of this process, after fiddling with configurations for awhile, that many of them simply offer me no added functionality. In fact, they sometimes decrease it. icehudOne add-on that I tussled with for awhile was IceHUD. You may have seen this one before. It's got those cool, curved bars (though there are options for several shapes) that hover just to the sides of your character, like a protective bubble of pure, strategic data. It took me awhile to get everything squared away, adjusting the spacing and size of each bar, as well as attempting to create custom ones that monitored certain timed abilities on my rouge (like Slice and Dice or Hunger for Blood). And even then, I wasn't happy. I realized two things very quickly that I never took notice of before: One, I had already trained myself to look into the corner of the screen to find out things like health or energy. And, two, the area that the bars occupied was a huge visual dead zone for me. I was used to finding my vitals elsewhere, and I would get lost in the middle of a fight, because I simply didn't know where they were. A similar thing happened when I installed Elkano's BuffBars, a sleek set of timers that you could stack together on one side of the screen or the other. It seemed like a good idea at the time. I thought I could save space and make my interface look cooler if I could get rid of the gaps between the normal buff icons. Likewise, I could have the add-on name them for me, so I would actually know what half of them were. But I had the same issue. I was looking for things in certain places and not finding them. I ended up having to chop up the bars into smaller sections and take the time to ensure that pertinent info would be sorted into the correct columns. Once this happened, I had already divorced the add-on. It was time for BuffBars to go. Another revelation: the reason why I didn't know what some of those buffs were was because I honestly didn't need to. I knew what the ones I needed to find looked like, so it ended up being better just leaving in the defaults. What all of this amounts to is something called information overload. My experience is not like everybody else's, and certainly other players can glean more from these add-ons than I can, but I'm sure that we all have some installed that just infuriate us every time we load them up. Quest Helper? Pshaw! I know where most everything is by now and that GPS arrow just got annoying, urging me in directions I didn't want to go. Bartender? OK, I do use this one, but every time I change my bars on one character, it seems to change those on others, causing me to lose icons (and many times, not realize it). There are a lot of important things that Blizzard's default UI doesn't supply us with, and they know it. The demand for certain applications has caused them to release versions of their own, such as the recent Equipment Manager or the upcoming modifications being made to the Quest Log (skulls for important mobs or goals on the map, anyone?). But going overboard with add-ons can quickly lead to fatigue. Too much useless information prying its way into your eyeballs, scrambling important messages as they make their way to your brain. My advice? Scale it back a bit. Relax a little. You can have convenience without sacrificing that all-important data. Take a look at what your class or characters really need to pay attention to and largely restrict what you install to those add-ons that focus specifically on that sort of information. Be wary of sweeping cosmetic changes that end up obscuring instead of clarifying. My interface isn't beautiful, but it is usable. Yours can be like that, too! In fact, I'd like to hear your success stories, as well as the failures. What does your user interface look like? Have you found a happy medium with your add-ons, or are you currently suffering from too much information? What popular add-ons have you failed to connect with? Please school me on your experiences in the comments section!

Click to read more ...

The Joke Known As Healing Numbers

Healer angelSorry healers, but I'm going to have to do this. I always hate being the one to blow the spot of some people in raids, but it's time to do it. As a healer I can stand up and proudly say: Healing numbers are a joke. -deep breath- Now I feel better saying that, I'll totally explain why. Healing numbers have been broken for a while, and people don't realize it. They've always went back and looked at overall healing and boss healing and decided who to continue to take on a raid. Healing numbers are funneled in through many programs, most popular being Recount. It is a glorified spreadsheet program tracking all stats of a fight, from DPS to Healing. The problem that stands is no program is as smart as the healers who are tracked by it. You can twist or sway numbers to really show how great or lazy you really are. The general consensus is that, you get a base idea of who is doing what in a raid, and that is a really helpful tool. I, myself, am a Holy Paladin. I'm useless to multiple targets (for the most part), and I really am there for one purpose - Tank Survivability. However, most healers numbers are so skewed, it's hilarious. Next time you’re in a raid and between pulls, watch who’s healing while everyone is eating for the next pull. Don't think we're not totally sandbagging our numbers so we continue to be brought. Healers are the biggest whores of all. Warlocks? Feel free to Lifetap away, you're giving me a raid spot - do it mid-fight even. I’ll heal you through any damage you want to take. Just remember to whisper me first, so I can get the first heal off. Retribution paladins? I adore Seal of Blood/Martyr you're going to give me a shot at t7.5 next week. Don’t tell the guy forming the raid though, he'll never understand. Yes, I Beacon of Light and Holy Shock during the vortex phase of Malygos. During that phase, you can only use an instant heal. I'll Beacon of Light myself and heal the tank because two heals show better than one. Yes I stand in black circles from time to time, to take damage to heal myself (purely for mana reasons...of course). Sometimes, I'm just mashing the heal buttons and not even sure if I’m hitting anything. The whole time most of your healers are playing a cat and mouse game with how much damage we can let in, while still making our numbers look like I am the Lightbringer. There is even fight mechanics that make me a total cheater. Sometimes I just look forward to Patchwerk. That fight mechanic is money for a Holy Paladin. The fight takes 3 tanks in a 25 man raid, and spike damages them over and over again with a "Hateful Swing". This hateful swing is an 80k damage swipe before an kind of mitigation. I really get to just spam Holy light, and watch my number get higher than Michael Phelps. Seriously it's Beacon of Light one hateful tank + Holy light spam = Win. Nothing like flaunting the numbers to Patchwerk to make my cyber-ego grow larger than the monster from “Cloverfield.” All in all, I’m amazed we’re even tabbed in for fights we aren’t cheating on. Most healers are such Twitch playing, Monster drink addicted, DDR playing, Chemical Brothers listening, Strobe light rave dancing, Nancy boys, that you should probably put a leash on us to make sure we don’t wander off to our own death (only cause we're following you because of the text we just got). Seriously, We do text/twitter/call people while we're healing especially if the current fight doesn't lend it's self to our style/spec. The flat out basics are, Numbers don't take in the mechanics and team play of the healers.  I'm designed to be a wrecking ball with my healing in terms of just giving enormous burst heals. On high damage fights I'm so high on healing numbers that it will take 4 bosses to get other healers within range of me. Healing numbers don't take into account I'm healing special items, or that some heals are smart heals and some brute force designed with the intent of pouring on as much healing as it can. Some fights you pile the raid into a small spot, and can heal the group easier in a pile. It totally eliminates the need one big heal and a ton of small heals are better, depending on what fights you pick in some raids -- Your best healers may show up as your worst on those given nights. So next time you’re sitting there worried about getting heals, don't worry. Unless you pull threat off of a tank and wipe an undying attempt over a misdirect – you'll get healed from the healers. If your raid stays alive, healers are doing their jobs. Know that, it’s a healer party composition that will together be better than the sum of its numbers. Know that your healers are sandbaggers too, and I just exposed our dirty secret of the “Health Limbo.” How low can you go, before we let you fall? Am I right healers? Can I get an Amen?

Click to read more ...