Entries in Paladin (13)

Blue Stew 9/16/09: In Soviet Russia, Bosses Raid You!

Blue Stew is a new semi-daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. It's once again been a few days since the last update, but don't fret! After having some Chili from Wendy's for lunch, I was inspired to make this Stew extra chunky! Goodbye World of Warcraft You thought you had a bone to pick with Blizzard? Well, I bet 10 gold Pureheart's got you beat! Besides wanting to turn Azeroth into a communist state, he also manages to represent just about everything wrong with the worst of the game's players. Mindless whining? Check. Anti-social attitude while playing a social game? Check. Unfounded sense of entitlement? Check. Need to make his inane opinions known before allegedly "quitting" the game? Double check. Let's see precisely what he has to say about the nature of guilds, raiding, and the resulting rewards:

"First of all its not fun when other players have something you cant get, its bad enough having to put up with this in the real world in the form of rich celebrities who have everything like nice cars, money, etc... unfortunatley the game design doesnt allow for the majority of players to be successful at the game."
OK, let's be completely straight here. Even in a fantasy world, you've got to work for what you earn. The real treat is that instead of waiting years for that promotion or pay increase, you can obtain a new piece of gear or a few achievements in the matter of a few hours. The game needs to cater to various types of people willing to put different amounts of time or effort in. With tons of solo-friendly content in the game, I don't understand why someone like Pureheart can't be happy with what he is able to obtain.
"Also the game used to be fun, but now it just seems to be a gear competition, who has the best gear... this is not my idea of fun or cool. Like i said the game is very good, i love the raid boss fights but, the amount of stress and effort involved in getting there isnt worth it for me personally."
Yakov Smirnoff wants his schtick back! Yakov Smirnoff wants his schtick back! Gear envy is an interesting phenomenon to me to me, though. Pureheart seems to disply an innate resistance to the mechanics of the end-game, but the problem is that the gear he seems to want is rewarded to players so that they can progress farther within it. Rarely does Blizzard throw a new encounter into the game without taking into account the best currently available gear, ensuring that said progression functions much like a step-ladder. In other words, gear that drops from Flame Leviathan, Razorscale, and XT-002 in Ulduar should prepare you well enough for the fights later in the dungeon. We often forget that high item-level equipment serves a function beyond looking cool, and that's where Pureheart's contradictions kill me. He rails against the very kind of person he reveals himself to be: a loot whore. He hates that World of Warcraft has turned into a gear competition, and yet, he seems angry because he feels that he is unable to obtain the gear that he desires.
"To sum up, to many annoying people and factors in the game, i cant handle it anymore and i dont want to waste time and effort trying, and i cant play without joining a guild because its to annoying when other players have better gear/mounts than me, so all the fun is taken away from this once rich and beautifulk world i really used to enjoy being in."
So fun is taken away when the game tries to challenge you? Would it honestly be better if any piece of gear was handed to you anytime you want? I suppose it does for this player, who so desperately wants to "[escape] the capatlist society of real life." Moving on. Tank Balance And Encounter Design Speaking of raiding, how do we feel about the difficulty of the dungeons? Even though this is a surprisingly insightful thread, I don't bring up Lyesmith's post specifically to talk about tanking. Rather, to shed light on the ways in how players react to, and shape, new encounters designed by Blizzard. Lyesmith's beliefs can be summed up as such:
"TL;DR: Tank balance has two sides: the player and the boss. If the bosses favor a particular style, then it will show up player side."
Essentially, his argument is that despite what Blizzard reps might say about tank choice ("bring the player, not the class") that certain encounters overwhelmingly favor one type of tank over another. For instance, Mimiron has several abilities that can instantly kill the tank, making a class with more "oh shit buttons" more efficient at taking the brunt of the damage. However, Nilzen claims that encounters are designed the other way around:
"But the truth is, players act a specific way due to encounter mechanics. Encounter mechanics are designed a certain way because of what Blizzard sees that players can do. Avoidance levels were too high. Blizzard makes bosses hit for 80% of a tank's hp because they otherwise avoid too much. Tanks stack stamina. Blizzard makes Impale and other mechanics to counter stamina stacking."
So, instead of creating bosses intentionally designed to favor certain tank or class combinations, he asserts that they're designed due to the way the players have reacted and dealt with encounters in the past. Both posters are more or less correct, as game balance is a never-ending cycle created by this dynamic relationship between trend-setting players and the raid design team. So, is there a way to keep tanks on their toes without relying solely on stacking one stat or another? Lyesmith and Nilzen both offered up the idea of making certain boss abilities slightly more random. Therefore, skill and reaction time would be more important than what class currently seems to be leading the pack. Other fine thoughts included increasing raid damage in order to taxs the healers (so keeping the tank up would become even tougher) and tuning down player stats across the board This brings me to the second point that I wanted to touch on, and it more directly relates to difficulty. You can argue that raids have gotten fundamentally easier over time. You can also argue whether or not most players have simply gotten better at playing the game over time. But one thing I don't think anyone can deny is how extra-mechanical elements such as mods and strategy sites have made "figuring out" any given encounter a lot easier than it once was. It seems that Ghostcrawler feels this way, too:
"If it feels like you aren't struggling to learn these fights as much as you used to, then that's probably true: there are now many sources for videos and strategies that have become a lot more robust and user-friendly, as well as pretty sophisticated UI mods to help you track everything going on. The whole raiding community is just more well-connected than it was in the MC and BWL days. Many casual raiders could name a handful of cutting-edge guilds these days, which just didn't happen 4 years ago."
Just think for a second how much tougher certain encounters might be if you didn't have Deadly Boss Mods counting down the time to the next use of an ability or even if in-game warning didn't flash on the screen when the boss was about to use a raid-wiping mechanic. Sure, add-ons like GRID might be slightly more kosher, as they primarily improve play control, but even they offer quick access to data that you'd otherwise have to click on individual players to figure out. The reason for the popularity of these mods is because they fundamentally reduce the innate chaos of an encounter by giving you access to information in an way that is much easier to process. If information is power, then it becomes even stronger than the best gear in the game. The problem is when said information becomes too convenient and starts outstripping its basic ability to reduce the chaos. At that point, it just plain makes a fight easier. And I haven't even touched on top-level strategies that are quickly formed by the best players and then posted on the internet for everyone else to follow. Usually, unless an encounter is changed drastically on live servers, these tactics are learned on the PTR, so you end up with the sort of situation we encounter time and time again where new bosses are being downed the first night they're widely available. I feel like I'm sort of making up for a few days of Blue Stew absence, but the fact of the matter is that this post is already running longer than it probably should be. If you're interested in this subject, I'd go ahead and read the rest of the thread as it's linked above, and I'm always up for rapping with you guys and gals in the comments section if you'd like to explore things further! Until next time, ta-ta!

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Even More Transportation Changes Coming in 3.2!

A Goblin Zeppelin heading into Undercity. A Goblin Zeppelin heading into Undercity. Pixiestixy broke the news last night about the mount changes that will be coming in the next major patch, 3.2. There are some additional news to note as Zarhym posted some more information about transportation changes which are being implemented to improve leveling: From the World of Warcraft Forums:

In the next major content patch we will be adding a few methods of improved transportation to areas of interest while leveling. It is time for the denizens of Azeroth to witness the full might of the Horde as they do what they do best: employ goblins to construct zeppelin towers and float players across vast seas using sky boats. That's right, a new zeppelin route is being added in Thunder Bluff and will transport players to Orgrimmar. Isn't technology magnificent? Also, brought to you by Azeroth's greatest users of magic, are all new portals coming to Stormwind and Orgrimmar. These portals will transport players directly to the Stair of Destiny at the Dark Portal. Travel is just so much more convenient when it's instantaneous! Players will then find that a new connecting flight path exists at the Stair of Destiny allowing players new to Outland easy and direct access to the city of Shattrath. Keep your seat backs and tray tables in a full upright and locked position, and we hope you continue to enjoy your methods of travel in Azeroth and beyond!
So even more changes are in store! Horde players I'm sure will be loving the new zeppelin between Orgrimmar and Thunder Bluff, while everyone can appreciate the instant transport to the Stair of Destiny to get you to the Outlands faster! These changes seem to fall in line with the Blizzard philosophy of making leveling more accessible and faster for players. As a player who has only one max level character and a multitude of alts I can really appreciate this! This is not the end of the changes of course as there are also changes coming to the class specific mounts and movement abilities, also found on the World of WarCraft Forums:
  • Movement Speed Training By Class
    • Druid
      • Travel Form: Requires level 16
      • Flight Form: Requires level 60 (150% flight speed)
      • Swift Flight Form: Requires level 70
    • Hunter
      • Aspect of the Cheetah: Requires level 16
    • Shaman
      • Ghost Wolf: Requires level 16
    • Paladin
      • Warhorse: Requires level 20
      • Charger: Requires level 40
    • Warlock
      • Felsteed: Requires level 20
      • Dreadsteed: Requires level 40
  • No surprises from the class mount changes, but the movement ability changes are nice as getting ghost wolf, aspect of the cheetah and travel form earlier will be a really nice change for leveling! What do you think of these changes? Good or bad? Is Blizzard making it too easy for newer players?

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    Switching Specs: Is It Worth It?

    Confused PaladinI'd like to talk about the Paladin class, but more specifically about the idea of dual speccing. I started WoW on the day it was released, and up until about six months ago, I was a retribution pally. I stuck to my guns and took all the punishment Blizzard gave us, but when they supposedly fixed us and gave us amazing DPS only to take it away a month later I finally had enough. It was then I decided to read up on tanking. I spent weeks researching the spec and trying out different talent specs to get the most out of my paladin. Currently I've become the Main Tank for my guild on Kargath, and we are kicking Naxx’s butt right now. A few weeks ago I got to a point where I was stuck, though. I've obtained every upgrade I possibly can for my tank spec outside of Naxx. So I asked myself, what do I do now? I'm still running heroics and collecting badges for more gear, and during recent Naxx trips plate healing gear has been dropping left and right. Since nobody else wants it, I've started collecting it all. Now I'm spending those badges from heroics on healing gear. So aside from my tank gear I now have an epic healing set that's got my skills as follows: 2005 Bonus Healing, 26% Crit rating, 388 mana regen and a 17K+ mana pool, all unbuffed. Now that I have the gear, I've changed specs many times to work on my healing skills simply because I find it fun. The problem is I've done it so many times I'm capped at 50g per talent point reset. Personally I find this to be stupid and annoying. I know there are several things in the game that act as money sinks (Haris Pilton's bag for instance) but respeccing? Come 3.1, Blizzard is going to give us "Dual Specs" that will be 1000g and it will even change our glyphs and action bars. Great, but without an ETA on the horizon why don't they just remove the fee to reset for now? Why are players penalized for wanting to try something new? I've even had to pay twice simply because I've put a talent point in the wrong spot once and had to reset (which they addressed finally). What's worse is if I'm specced as a tank and my guild needs a healer, it costs me 100g to go holy and then back to protection. Anyway, I'm curious to see how many more people are out there that play an active role in two specs in their guild and if they are tired of the fees. Do you think that while we wait for the dual spec feature, we should get the option to change for free or are you ok with paying 50g per switch till 3.1 and then paying another 1000g to have the option?

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    3.1 PTR Unveils Legendary Mace, New Rings, and More

    Image from MMO-Champion.comMMO-Champion has been bringing the thunder this morning with tons of news that has been cascading out of the public test realm. With a build of patch 3.1 live on the PTR, players have been given the first full look at an almost overwhelming number of changes and additions to the World of Warcraft. Big, drool-worthy news for Paladins, Priests, Druids, and Shaman is that a legendary One Handed Mace looks like it will be making its way to those classes' hands eventually. The classes mentioned will have the ability to collect 40 Fragments of Val'anyr and combine them, creating Shattered Fragments of Val'anyr, which begins a quest, eventually rewarding Val'anyr, Gavel of the Ancient Kings. Here's to hoping there's a version which certain enhancement shaman might be able to use. Players have also discovered that inscribed versions of the Kirin Tor rings (the ones that cost 8000g and teleport you to Dalaran) are available for an additional 1000g. These rings will be item level 213 and require the original ring to purchase. Finally, MMO-Champion revealed that new mounts and pets are being added into WoW, including Mimiron's Head, which summons and dismisses a rideable mechanical gnome head! This thing reminds me of Bowser's clown faced aircraft from Super Mario World. A full list of the pets and mounts can be found below. New Pets

    • Spring Rabbit - Right Click to summon and dismiss your Spring Rabbit.
    • Plump Turkey - Right Click to summon and dismiss your Plump Turkey.
    • Teldrassil Sproutling - Right Click to summon and dismiss your Teldrassil Sproutling.
    • Tirisfal Batling - Right Click to summon and dismiss your Tirisfal batling.
    • Dun Morogh Cub - Right Click to summon and dismiss your Dun Morogh Cub.
    • Durotar Scorpion - Right Click to summon and dismiss your Durotar scorpion.
    • Alarming Clockbot - Right Click to summon and dismiss your Alarming Clockbot.
    • Elwynn Lamb - Right Click to summon and dismiss your Elwynn lamb.
    • Mulgore Hatchling - Right Click to summon and dismiss your Mulgore hatchling.
    • Ammen Vale Lashling - Right Click to summon and dismiss your Ammen Vale lashling.
    • Strand Crawler - Right Click to summon and dismiss your Darkspear Strand crawler.
    • Enchanted Broom - Right Click to summon and dismiss your enchanted broom.
    • Argent Squire - Right Click to summon and dismiss your Argent Crusade squire.
    • Mechanopeep - Right Click to summon and dismiss your Mechanopeep.
    • Argent Gruntling - Right Click to summon and dismiss your Argent Crusade gruntling.
    • Curious Gorloc Hatchling - Right Click to call or shoo away a Curious Gorloc Hatchling.
    • Curious Wolvar Pup - Right Click to call or shoo away a Curious Wolvar Pup.
    • Gorloc Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
    • Wolvar Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
    • Murkimus the Gladiator - Right Click to summon and dismiss Murkimus the Gladiator.
    • Sen'jin Fetish - Right Click to summon and dismiss your Sen'jin fetish.
    New Mounts
    • Aquatic Riding Ray - Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
    • Swift Stormwind Steed - Summons and dismisses a rideable Swift Stormwind Steed. This is a very fast mount.
    • Great Azuremyst Elekk - Summons and dismisses a rideable Great Azuremyst Elekk. This is a very fast mount.
    • Swift Darnassian Mistsaber - Summons and dismisses a rideable Swift Darnassian Mistaber. This is a very fast mount.
    • Swift Silvermoon Hawkstrider - Summons and dismisses a rideable Swift Silvermoon Hawkstrider. This is a very fast mount.
    • Great Mulgore Kodo - Summons and dismisses a rideable Great Mulgore Kodo. This is a very fast mount.
    • Turbostrider - Summons and dismisses a rideable Turbostrider. This is a very fast mount.
    • Swift Ironforge Ram - Summons and dismisses a rideable Swift Ironforge Ram. This is a very fast mount.
    • Swift Sen'jin Raptor - Summons and dismisses a rideable Swift Sen'jin Raptor. This is a very fast mount.
    • Forsaken Warhorse - Summons and dismisses a rideable Forsaken Warhorse. This is a very fast mount.
    • Swift Orgrimmar Wolf - Summons and dismisses a rideable Swift Orgrimmar Wolf. This is a very fast mount.

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    The Joke Known As Healing Numbers

    Healer angelSorry healers, but I'm going to have to do this. I always hate being the one to blow the spot of some people in raids, but it's time to do it. As a healer I can stand up and proudly say: Healing numbers are a joke. -deep breath- Now I feel better saying that, I'll totally explain why. Healing numbers have been broken for a while, and people don't realize it. They've always went back and looked at overall healing and boss healing and decided who to continue to take on a raid. Healing numbers are funneled in through many programs, most popular being Recount. It is a glorified spreadsheet program tracking all stats of a fight, from DPS to Healing. The problem that stands is no program is as smart as the healers who are tracked by it. You can twist or sway numbers to really show how great or lazy you really are. The general consensus is that, you get a base idea of who is doing what in a raid, and that is a really helpful tool. I, myself, am a Holy Paladin. I'm useless to multiple targets (for the most part), and I really am there for one purpose - Tank Survivability. However, most healers numbers are so skewed, it's hilarious. Next time you’re in a raid and between pulls, watch who’s healing while everyone is eating for the next pull. Don't think we're not totally sandbagging our numbers so we continue to be brought. Healers are the biggest whores of all. Warlocks? Feel free to Lifetap away, you're giving me a raid spot - do it mid-fight even. I’ll heal you through any damage you want to take. Just remember to whisper me first, so I can get the first heal off. Retribution paladins? I adore Seal of Blood/Martyr you're going to give me a shot at t7.5 next week. Don’t tell the guy forming the raid though, he'll never understand. Yes, I Beacon of Light and Holy Shock during the vortex phase of Malygos. During that phase, you can only use an instant heal. I'll Beacon of Light myself and heal the tank because two heals show better than one. Yes I stand in black circles from time to time, to take damage to heal myself (purely for mana reasons...of course). Sometimes, I'm just mashing the heal buttons and not even sure if I’m hitting anything. The whole time most of your healers are playing a cat and mouse game with how much damage we can let in, while still making our numbers look like I am the Lightbringer. There is even fight mechanics that make me a total cheater. Sometimes I just look forward to Patchwerk. That fight mechanic is money for a Holy Paladin. The fight takes 3 tanks in a 25 man raid, and spike damages them over and over again with a "Hateful Swing". This hateful swing is an 80k damage swipe before an kind of mitigation. I really get to just spam Holy light, and watch my number get higher than Michael Phelps. Seriously it's Beacon of Light one hateful tank + Holy light spam = Win. Nothing like flaunting the numbers to Patchwerk to make my cyber-ego grow larger than the monster from “Cloverfield.” All in all, I’m amazed we’re even tabbed in for fights we aren’t cheating on. Most healers are such Twitch playing, Monster drink addicted, DDR playing, Chemical Brothers listening, Strobe light rave dancing, Nancy boys, that you should probably put a leash on us to make sure we don’t wander off to our own death (only cause we're following you because of the text we just got). Seriously, We do text/twitter/call people while we're healing especially if the current fight doesn't lend it's self to our style/spec. The flat out basics are, Numbers don't take in the mechanics and team play of the healers.  I'm designed to be a wrecking ball with my healing in terms of just giving enormous burst heals. On high damage fights I'm so high on healing numbers that it will take 4 bosses to get other healers within range of me. Healing numbers don't take into account I'm healing special items, or that some heals are smart heals and some brute force designed with the intent of pouring on as much healing as it can. Some fights you pile the raid into a small spot, and can heal the group easier in a pile. It totally eliminates the need one big heal and a ton of small heals are better, depending on what fights you pick in some raids -- Your best healers may show up as your worst on those given nights. So next time you’re sitting there worried about getting heals, don't worry. Unless you pull threat off of a tank and wipe an undying attempt over a misdirect – you'll get healed from the healers. If your raid stays alive, healers are doing their jobs. Know that, it’s a healer party composition that will together be better than the sum of its numbers. Know that your healers are sandbaggers too, and I just exposed our dirty secret of the “Health Limbo.” How low can you go, before we let you fall? Am I right healers? Can I get an Amen?

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    Patch 3.0.9 Changes: Coming Tonight?

    MMO-Champion has posted a handful of new changes that are coming, and they believe that they are coming this week. That would mean that during tomorrow morning's weekly maintenance period, we'll all have to download Patch 3.0.9. There are a few tweaks, including a bunch of changes to Arcane Mages. They're also nerfing cast time increasing debuffs and increasing rogue damage. Check out all of the changes below. Druid

    • Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.
    Hunter
    • Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
    • Serpent's Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.
    Pets
    • Lava Breath now reduces the target's casting speed by 25%, down from 50%.
    • Poison Spit now reduces the target's casting speed by 25%, down from 50%.
    Mage
    • Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. (Note: The spell is actually different in game and increases damage and mana costs by 20% with a 2 minutes cooldown. However it would probably be better to wait until servers are online to confirm that.)
    • Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
    • Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
    • Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
    • Slow (Arcane): now increases cast time by 30%, down from 60%.
    • Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
    • Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
    • Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)
    Paladin
    • The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
    • Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
    • Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
    • Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
    • Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
    Priest
    • Inner Fire duration has been increased to 30 minutes and can no longer dispelled.
    Rogue
    • Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
    • Mind Numbing Poison now reduces cast time by 30%, down from 60%.
    • Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
    • Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.
    Shaman Warlock
    • Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
    The Obsidian Sanctum
    • Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.
    User Interface
    • The "GM wishes to speak with you" alert/button, at the top of the screen, has been changed so that addons do not obscure it.
    • A clickable chat message has been added that duplicates the GM alert/button.
    • When a GM wishes to speak with you the Help Request minibar button will glow.
    Bug Fixes
    • Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
    • Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
    • Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.

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    Is 3.0.8 Here Yet??

    I don’t think I am the only one growing a little impatient for the promised patch 3.0.8. I really don’t know why I am so anxious, but I am. It is only a minor patch, and I shudder to think how fidgety I will be before the release of Uldar.

    Maybe its just me, but it seems like think thing has been up on the PTR forever. While we are only getting some polish and a few changes there are 3 things that have me really excited about this patch.

    1. Paladin single target taunt. Finally, this is something I have wanted for as long as I have been a tank, and I can’t wait to see how this fits into my rotation.

    2. New enchants. Specifically new tanking enchants (edit: tanking enchant... sigh). As someone who strives to collect all available enchants, this is a big double dip for me!

    3. Gotta Go Nerfed. Maybe I am being lazy, but this is the only heroic achievements I have not done yet, and I want my red proto-drake! Sure I could put together an extreme group and spend half a day and grind this out, but somehow it just seems easier to walk through.

    There is much more, but those things alone have had me running to my computer every Tuesday morning for the last 3 weeks hoping to see some signs of a patch release. Signs seem to say that this coming Tuesday is likely, but that’s what I said last week. If not this Tuesday it would have to be the one after, right? I can only hope.

    How about you guys? Are you looking forward to 3.0.8? I know there are mixed feeling of excitement and dread on class rebalances, and somethings that are minor, but none the less cool (repairing scrap bots!). So what is your take on the pending (we can only hope) patch? If you are not sure, take a look and the patch notes here.

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    The Novel Post: Tides of Darkness

    Sons of Lothar, ATTACK!Aaron Rosenberg, like many of the authors Blizzard has been hiring, has managed to write for some hot properties. The New York/New Jersey native's work spans StarCraft, Warcraft, Star Trek, Warhammer, and he also manages to design roleplaying games. Even with all of this material, I somehow managed to never read anything by him. That all changed due to my recent buying spree and trip to the Caribbean. On the culmination of those events, I had nothing better to do than leap into World of Warcraft: Tides of Darkness as if it where my first teeth-mashing kiss.

    Rosenburg's first crack at the Warcraft universe is a pretty solid starting point. The folks over at Blizzard allowed him to take control of numerous renowned characters including Turalyon, Alleria Windrunner, Orgrim Doomhammer, Gul'dan, Kurdran Wildhammer and everyone's favorite Archmage, Khadgar. Arthas' father, King Terenas, Champion of Stormwind Anduin Lothar, Zul'Jin and the brothers Blackhand also make substantial appearences. With all these characters entwined in the Second War, Rosenburg had the ability to drastically shape one's expectations for these key characters, while creating a sense of urgency, hatred and even betrayal.

    Aside from giving this lore nerd more back story to the Second War, I absolutely loved the author's ability to describe the epic battles in all of their stages, from planning and tactics to execution. Without the move to more mature writing – the descriptions of battle become very violent and gory – I do not think the author would have been doing the struggle between the two factions justice.

    We see the introduction of the Paladin class, lead by Uther the Lightbringer, and their antithesis, the first unofficial death knights, created by Gul'dan but lead by Teron Gorefiend. Not a single mention of the gnomes though - I guess Rosenberg overlooked them. Despite the slight to SolidSamm, I enjoyed the book from cover to cover and implore any and all lore nerds to pick it up. After all, it is one of the best WoW-branded novels.

    Time to go Beyond the Dark Portal.

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    Don't Nerf Me, Bro!

    So I’m sure many of you have heard, the Paladin heyday is over. We are getting hit with the Nerf Bat… and HARD. Being the token Project Lore Paladin, I thought I should weigh in on this. First of all I should clarify this nerf is aimed mostly at Retribution. Ret was buffed beyond belief in 3.0.2, and I will admit, probably to a fault. The most obvious overbalance being in PVP. I have heard tales of retadins taking out 4-5 opposing players at a time, bubbling, taking out a few more, laying on hands, and going back again. They have been accused of being unkillable and dealing way too much damage. I’m not going to argue that things are right, in fact I’ll agree that they are very wrong. I must say this whole ordeal as been hard to take as a Paladin. In WoW you grow a certain attachment to the class you play, it becomes part of your identity, and I can’t help but take a lot of the recent criticism a bit personally. There has been massive QQ over what pallies can do. It has gotten to a point that other players are getting angry over it. People are accusing us of being “cheap” or being “cheaters.” This is way out of bounds for me. We are playing our class! We didn’t hack the game to get over powered, it just happened! Sure, I know lots of us have been making the most of it, but I don’t think we are doing anything wrong. Regardless it seems that the chaos is coming to an end. Looking over the list that our good friend Ghostcrawler posted, there are quite a few changes coming down the pipeline. Some of which have already been hotfixed into the game, and a few more that are going to hit in upcoming patches. While I understand this is all part of the class balancing act, I do have a concern, namely the 20% damage nerf to seals and judgments. Consider me a bit selfish, but I can't help but worry that the nerfs to ret are spilling over into the other trees. The Judgment/seal nerf will affect my threat as a tank, no doubt about it. Given, Blizzard acknowledges it, but I think they need to find a way to prevent it, not say they will look into if there is a big problem. They have stated they are very happy with the way Prot has shaped up, so why mess with the formula to teach another spec a lesson? In the end reading over patch notes gives us a very poor idea of how the game play will actually shape up. We are just going to have to wait until we can play these changes to know if they have done too much, not enough, or got it right. All I know is that I will be paying very close attention.

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    Will All Tanks Be The Same?

    From Christiaan Briggs on FlickrBlizzard has made it no secret that there are some big tanking changes on the horizon in Wrath. On the surface this has all seemed really exciting. There are tons of new spells, abilities, and mechanics all around. They have stated they want all of the tanking classes to be viable raid tanks, meaning that the ability for Paladins and Bears to tank single targets will be greatly improved. On the flip side Warriors and bears are getting some great AOE tanking abilities that were the Paladin’s bread and butter. As I first heard about these developments, I got really excited. As a Tankadin, I was getting the equivalent to last stand, shield wall, and shield slam. Mana problems will be a thing of the past, and during raids I won’t have to justify having a warrior main tank a boss instead of me (apologies to TRG’s warrior MT,  Jato). All these new abilities were incredibly exciting. Here’s a quick summary of the exclusive abilities I have noticed that have now crossed over between classes: Consecration – Both Thunder Clap and Swipe now hit unlimited targets, making them better for AOE Righteous DefenseTaunt and growl now work at range as well Holy Shield – Warriors will now also deal damage on blocks with Damage Shield Last Stand – Lay on Hands cool down has been greatly reduced, making it much more useful. Shield WallDivine Protection has been reworked to fill this role. Shield SlamHammer of the Righteous is a new skill with a similar effect. There are many more, I'm sure. After the initial excitement died down, it occurred to me: are we all going to be the same? Are we losing class distinctions and individuality? It started to not sit right. I love being able to do things that warriors can’t do. I love being the "go to guy" when you want to beat the Shattered Halls timer by 20 minutes. It’s a great feeling to round up a 12 pull without breaking a sweat. And, I’ll admit, I loved being the underdog when it came to being able to tank the big raid bosses (and loved even more proving my guild wrong when I did). It seems like all this will be gone… I will no longer be a Tankadin, I will just be a tank. Perhaps these changes aren’t so good after all? Now take this all with a grain of salt. I have not played the beta, so this may be all in my head, but I fear I may be dead on. Does anyone have any experience to prove me wrong? Are you as concerned as I am? Or is my concern unwarranted? I can’t say I’m completely sure myself.

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