Entries in outland (6)

Riding In Style: Now Even Cheaper!

I was elated when Blizzard announced that they'd be giving you access to flying mounts the moment you hit Outland. Anything that got me out of there just as fast was sure to be a good thing. Sure, there was a point in time when I actually liked running around on ol' Draenor, but now-a-days, it's just a speedbump on the way to Level 80. Buy a fresh flyer at Thrallmar or Honor Hold and you could just cruise through the 58-68 grind! Out of bad habit, I still went all the way to Shadowmoon Valley to get mine, but the overall experience was much more tolerable. But, wait a minute. Without some really clever playing of the auction house and an amount of resource grinding equal to or greater than that which is required to level, how could you possibly have the 600+ gold required to purchase the Expert Riding skill right away? Sure, once you've quested all the way around Outland, you should have the cash on hand, but not if you're a green-eyed recruit who just popped their Dark Portal cherry. Luckily for my last alt to make the journey, I had a wealthy main who could send the required dough through the mail system, but not everyone finds their experience so serendipitous. thrallflyerBlizzard apparently felt your pain, and introduced a stealth update in the last patch (that they have now confirmed) which lowered the cost of Expert Riding from 600g to 225g:

"You guys are correct, we reduced the expert riding skill price in 3.2.2 to 225g. We also changed the faction discounts for the riding skill vendors in Honor Hold and Thrallmar to use Stormwind and Orgrimmar faction. There are a couple reasons we made this change. First off, we wanted expert riding to be available to more people at level 60. 600g just did not seem like a reasonable expectation for most level 60 players to have when they roll into Hellfire Peninsula. Especially after purchasing your level 60 skills. The second change, regarding the factions just made a lot more sense this way since you will not have any Thrallmar or Honor Hold faction when you enter Hellfire. Finally, I want to apologize for this change not making the patch notes. We strive to get every change we make into the notes but this one somehow slipped by. Once again, my apologies on that, but hopefully the lower price will help make up for it. ;)"
Don't fret too much, those of you who continue to see such changes as "dumbing down" the game. Artisan Riding still costs a steep 5000 gold. And, honestly, if you've got that much of a beef, you've probably been playing the game for a very long time. We should be welcoming the charity for all future alts who will eventually have to pass through Outland anyway. My piece is said, folks. What do you readers think of this discount?

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The Landscapes Of WoW

The Dusty Lands Of Tanaris The Dusty Lands Of Tanaris It's been a long time since I went traversing Azeroth, and the Outlands.  Normally we players are just trying to get from point A to point B in the fastest way possible.  We could be in a rush for a heroic run, trying to clean up our dailies, farming or even heading to a raid.  Outside pissing off the party or raid group, a few extra seconds don't matter.  Yet I, and probably we, race to each destination with reckless abandon, and a pair of blinders on.  A secondary effect of the just completed Midsummer Fire Festival was the removal of those blinders, and a re-discovered appreciation of the world I spend so much time in. In my continued obsession with non-combat pets I spent the better part of last week flying around Kalimdor, Northrend and Outland (and a little Eastern Kingdoms) in search of flames to urinate on and praise.  In doing so I was reintroduced to the scope of the Old World, something that was lost upon me after flying around Outland, and later Northrend.  If there's anything that can impress upon you the vastness of the old continents it is the inability to fly on your own.  If you thought flying around Northrend for the Argent Tournament dailies was bad, image a five, seven, even eleven minute flights.  Flights that you can't abandon when your mini map shows a precious mining/herbalism node.  Oh the pain. A Midsummer's Desecration A Midsummer's Desecration I'm not hear to talk about the pain though, it's just hard to forget.  What we are here to talk about is the lush locales, the cohesive zones and traversing landscapes.  Traveling through all four continents back-to-back is something I have never done, and likely wouldn't have if it wasn't for the Midsummer Fire Festival's second pet (that little bugger is the only reason I collected Burning Blossoms, and I am glad I did).  The trip down memory lane wasn't all bright spots though, it reminded me just how much I hated The Burning Crusade's zones.  The zones are so self-contained, so drastically different from those adjacent to themselves as to make one wonder how they could ever come together.  Then it hit me, the realization that my dislike for the Orc's homeland is misplaced. I don't see how I didn't come to this realization before, but the disjointed menagerie makes perfect sense.  After all, the Outland is a collection of fragments of Draenor's former glory.  It isn't a continent in the normal sense, it is what's left of a ruined world.  A stew of lands if you will.  I could be rationalizing, but it's a perfect explanation and something I should have seen long ago. After being steamrolled by blatantly overlooking a key piece of lore I headed to the lands of Northrend for additional easy blossoms.  Unlike Outland, Northrend reminded me a lot of the original continents and is likely why I was so drawn to the territories.  Blizzard did a wonderful job creating a barren wasteland for many of the zones, but the artists blended those expected areas with some diverse starting territories.  Only after getting used to the chill were we thrown into the cold, wind-shaped lands of Dragonblight and Icecrown. Swamp of Emo Swamp of Emo After collecting nearly enough flowers from the two expansions Solidsamm ported to Darnassus and began his trek through the Old World.  The little gnome trotted the streets of Astranaar, a former favorite raiding area of the Horde, clambered through the snow of Winterspring and sweat his body weight in Gadgetzan.  He even climbed aboard a boat to Feathermoon Stronghold in the lush oasis of Feralas.   Although the goal was getting to the fires, taking in the sites and sounds of the lands, all of them, were a nice flashback.  Even if it was a lot of wasted time.  Hopefully the upcoming expansion can pick up were the old world left off, vast, flowing, yet diverse, lands full of unassuming and aggressive beings. I never did get my drop off Ahune, but with my Captured Flame in the pet bag, and some nostalgia in my mind, I consider this year's Midsummer Fire Festival a small victory.  How many got the title and continue on your way to your Proto Drake?  Did anyone have their streak broken?  Enjoy the flights?

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Vomit, Poop, and Other Nasty Quests of WoW

abominationpukeThere I was, running around killing Putrid Abominations to collect their oozing, purple guts and searching through Zul'Drak's Reliquary of Agony to find gooey ghoul drools, when it dawned on me. It's not enough that we've massacred villages, stuck banners through our enemies' carcasses as a warning to others, and brought back the heads of their warlords in exchange for a new, shiny trinket. No, all that's not enough. The oftentimes vile, repugnant World of Warcraft sends us hardened war heroes to do the tasks that no others dare do. And so I had been roped in to performing this raunchy You can run, but you can't hide quest, getting puked on along the way by the always-nasty Abominations. And yet, perhaps I should have been thankful. I mean, I could have been the one vomiting.  Like I was back in Outland, when Borak, son of Oronok (curse the name!) asked me to collect a Rotton Arakkoa Egg. What he failed to mention is that I'd have to search through dozens of eggs to find a good one. And all those that weren't perfect cast a disease that not only brought down my health, but also had me projectile vomiting. Of course, upon turning in that quest, everyone else started puking, too. Lovely. Perhaps a slight step up from that are all the damn poop quests that people seem to love sending us on. I've searched through the excrement of felhounds, bats in the depths of Razorfen Kraul, cliff giants and Nagrand wildlife. And from that last one, I later had to eat Nagrand Cherries created from the poo I searched through. All in the name of defeating Lake Spirits. The poop quests are so frequent that I recall a WoW Forums thread a while back that suggested there be an achievement for completing them all. One poster suggested it could be called, "I hope you washed your hands." Not a bad idea. So what would you peg for some of the nastier quests in WoW? I know there are plenty of other gross  substances we've been asked to brave other than vomit and poop - which made your skin crawl?

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Even More Transportation Changes Coming in 3.2!

A Goblin Zeppelin heading into Undercity. A Goblin Zeppelin heading into Undercity. Pixiestixy broke the news last night about the mount changes that will be coming in the next major patch, 3.2. There are some additional news to note as Zarhym posted some more information about transportation changes which are being implemented to improve leveling: From the World of Warcraft Forums:

In the next major content patch we will be adding a few methods of improved transportation to areas of interest while leveling. It is time for the denizens of Azeroth to witness the full might of the Horde as they do what they do best: employ goblins to construct zeppelin towers and float players across vast seas using sky boats. That's right, a new zeppelin route is being added in Thunder Bluff and will transport players to Orgrimmar. Isn't technology magnificent? Also, brought to you by Azeroth's greatest users of magic, are all new portals coming to Stormwind and Orgrimmar. These portals will transport players directly to the Stair of Destiny at the Dark Portal. Travel is just so much more convenient when it's instantaneous! Players will then find that a new connecting flight path exists at the Stair of Destiny allowing players new to Outland easy and direct access to the city of Shattrath. Keep your seat backs and tray tables in a full upright and locked position, and we hope you continue to enjoy your methods of travel in Azeroth and beyond!
So even more changes are in store! Horde players I'm sure will be loving the new zeppelin between Orgrimmar and Thunder Bluff, while everyone can appreciate the instant transport to the Stair of Destiny to get you to the Outlands faster! These changes seem to fall in line with the Blizzard philosophy of making leveling more accessible and faster for players. As a player who has only one max level character and a multitude of alts I can really appreciate this! This is not the end of the changes of course as there are also changes coming to the class specific mounts and movement abilities, also found on the World of WarCraft Forums:
  • Movement Speed Training By Class
    • Druid
      • Travel Form: Requires level 16
      • Flight Form: Requires level 60 (150% flight speed)
      • Swift Flight Form: Requires level 70
    • Hunter
      • Aspect of the Cheetah: Requires level 16
    • Shaman
      • Ghost Wolf: Requires level 16
    • Paladin
      • Warhorse: Requires level 20
      • Charger: Requires level 40
    • Warlock
      • Felsteed: Requires level 20
      • Dreadsteed: Requires level 40
  • No surprises from the class mount changes, but the movement ability changes are nice as getting ghost wolf, aspect of the cheetah and travel form earlier will be a really nice change for leveling! What do you think of these changes? Good or bad? Is Blizzard making it too easy for newer players?

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    Taking Revenge on Roaming Elite Giants

    stormgiantI still remember my first encounter with the terror of a Fel Reaver. It wasn't long after my first trip through the Dark Portal at a respectable level 58. I was heading along the main road - usually a fairly safe route. Then, I took the fork up toward Thrallmar, and stopped along the way to kill a Helboar annoyance. And made the unfortunate decision to turn my back on my destination. Then, it came. The ground started shaking; first slightly, then more and more jarring. By the time I heard the Fel Reaver's loud, train-like warning sound, it was too late. I couldn't run. All I could do was fail at my feeble attempts to defend myself as the Fel Reaver stomped my tiny figure into oblivion. My fate was the same of that Helboar that happened into my path. I think Blizzard has taken up some kind of sick fascination with terrorizing the comparatively tiny folk that take up residence in Outland and now Northrend. The torment started with the Fel Reaver and continued with the Storm Giant roaming in the Howling Fjord and Thrym the Hope Ender, who patrols the first major corridor you come upon in Zul'Drak. With a name like that, you know what to expect. All of them are giant; all are significantly higher level than the rest of their zone; and all are elite. A combination that makes them basically impossible to fight off when caught alone. Which, if you're not careful, can happen way too often. devilsaurWe've faced similar creatures in Azeroth, too, such as the Devilsaurs that bludgeon unsuspecting questers in Un'Goro Crater. And every time I meet a new behemoth, I make a vow. The tyrants must pay - I will have my revenge. It already has begun. The Devilsaurs that once frightened my pre-Outland rogue are now no more menacing than a Helboar. Upon my return to Un'Goro recently for the Noblegarden requirements, the dino learned my wrath. Now, a quest line in Zul'Drak has furthered my vengeance. After your assistance with freeing the captured Storm Giant Gymer, he allows you to ride his back for some fun from the perspective of a giant. The best part - slaying Thrym, the prowling, undead menace stitched together from the corpses of other storm giants.

    thrym1

    Die, Thrym, die!! Revenge is not a pretty thing. But it sure is satisfying. Anyone else enjoy going back to terrorize the elite giants that once had you cowering in fear? What are some of your own tales of getting beat-down by behemoths, then returning a later day for pay back?

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    Wraith Observes Algalon the Raid Destroyer

    Algalon the ObserverWith Yogg Saron having already been downed many times all over the world, there remain a few challenges from Patch 3.1 that have yet to be overcome. Wraith, an EU guild has managed to unlock the 10-man version of Algalon the Observer, the "True" final boss encounter of Ulduar by defeating the Assembly of Iron, Hodir, Thorim, Freya, and Mimiron, all on their hard modes. MMO-Champion has a multitude of screen shots courtesy of Wraith, along very few details about the fight, but it is being speculated that each raid has only one hour per day to attempt to defeat the boss. I've heard rumors that failing to defeat Algalon results in the destruction of Azeroth, though I can't help but feel that might be a bad move on Blizzard's part. I guess we could all escape to the Outland, though. Check out MMO-Champion's post for all of the crazy screen-shots, and leave your predictions on how long it might be until we see a world first Algalon kill.

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