Entries in dark portal (2)
Even More Transportation Changes Coming in 3.2!
Pixiestixy broke the news last night about the mount changes that will be coming in the next major patch, 3.2. There are some additional news to note as Zarhym posted some more information about transportation changes which are being implemented to improve leveling: From the World of Warcraft Forums:
In the next major content patch we will be adding a few methods of improved transportation to areas of interest while leveling. It is time for the denizens of Azeroth to witness the full might of the Horde as they do what they do best: employ goblins to construct zeppelin towers and float players across vast seas using sky boats. That's right, a new zeppelin route is being added in Thunder Bluff and will transport players to Orgrimmar. Isn't technology magnificent? Also, brought to you by Azeroth's greatest users of magic, are all new portals coming to Stormwind and Orgrimmar. These portals will transport players directly to the Stair of Destiny at the Dark Portal. Travel is just so much more convenient when it's instantaneous! Players will then find that a new connecting flight path exists at the Stair of Destiny allowing players new to Outland easy and direct access to the city of Shattrath. Keep your seat backs and tray tables in a full upright and locked position, and we hope you continue to enjoy your methods of travel in Azeroth and beyond!So even more changes are in store! Horde players I'm sure will be loving the new zeppelin between Orgrimmar and Thunder Bluff, while everyone can appreciate the instant transport to the Stair of Destiny to get you to the Outlands faster! These changes seem to fall in line with the Blizzard philosophy of making leveling more accessible and faster for players. As a player who has only one max level character and a multitude of alts I can really appreciate this! This is not the end of the changes of course as there are also changes coming to the class specific mounts and movement abilities, also found on the World of WarCraft Forums:
No surprises from the class mount changes, but the movement ability changes are nice as getting ghost wolf, aspect of the cheetah and travel form earlier will be a really nice change for leveling! What do you think of these changes? Good or bad? Is Blizzard making it too easy for newer players?Movement Speed Training By Class
- Druid
- Travel Form: Requires level 16
- Flight Form: Requires level 60 (150% flight speed)
- Swift Flight Form: Requires level 70
- Hunter
- Aspect of the Cheetah: Requires level 16
- Shaman
- Ghost Wolf: Requires level 16
- Paladin
- Warhorse: Requires level 20
- Charger: Requires level 40
- Warlock
- Felsteed: Requires level 20
- Dreadsteed: Requires level 40
Taking Revenge on Roaming Elite Giants
I still remember my first encounter with the terror of a Fel Reaver. It wasn't long after my first trip through the Dark Portal at a respectable level 58. I was heading along the main road - usually a fairly safe route. Then, I took the fork up toward Thrallmar, and stopped along the way to kill a Helboar annoyance. And made the unfortunate decision to turn my back on my destination. Then, it came. The ground started shaking; first slightly, then more and more jarring. By the time I heard the Fel Reaver's loud, train-like warning sound, it was too late. I couldn't run. All I could do was fail at my feeble attempts to defend myself as the Fel Reaver stomped my tiny figure into oblivion. My fate was the same of that Helboar that happened into my path. I think Blizzard has taken up some kind of sick fascination with terrorizing the comparatively tiny folk that take up residence in Outland and now Northrend. The torment started with the Fel Reaver and continued with the Storm Giant roaming in the Howling Fjord and Thrym the Hope Ender, who patrols the first major corridor you come upon in Zul'Drak. With a name like that, you know what to expect. All of them are giant; all are significantly higher level than the rest of their zone; and all are elite. A combination that makes them basically impossible to fight off when caught alone. Which, if you're not careful, can happen way too often. We've faced similar creatures in Azeroth, too, such as the Devilsaurs that bludgeon unsuspecting questers in Un'Goro Crater. And every time I meet a new behemoth, I make a vow. The tyrants must pay - I will have my revenge. It already has begun. The Devilsaurs that once frightened my pre-Outland rogue are now no more menacing than a Helboar. Upon my return to Un'Goro recently for the Noblegarden requirements, the dino learned my wrath. Now, a quest line in Zul'Drak has furthered my vengeance. After your assistance with freeing the captured Storm Giant Gymer, he allows you to ride his back for some fun from the perspective of a giant. The best part - slaying Thrym, the prowling, undead menace stitched together from the corpses of other storm giants.
Die, Thrym, die!! Revenge is not a pretty thing. But it sure is satisfying. Anyone else enjoy going back to terrorize the elite giants that once had you cowering in fear? What are some of your own tales of getting beat-down by behemoths, then returning a later day for pay back?