Entries in protection (4)
Switching Specs: Is It Worth It?
I'd like to talk about the Paladin class, but more specifically about the idea of dual speccing. I started WoW on the day it was released, and up until about six months ago, I was a retribution pally. I stuck to my guns and took all the punishment Blizzard gave us, but when they supposedly fixed us and gave us amazing DPS only to take it away a month later I finally had enough. It was then I decided to read up on tanking. I spent weeks researching the spec and trying out different talent specs to get the most out of my paladin. Currently I've become the Main Tank for my guild on Kargath, and we are kicking Naxx’s butt right now. A few weeks ago I got to a point where I was stuck, though. I've obtained every upgrade I possibly can for my tank spec outside of Naxx. So I asked myself, what do I do now? I'm still running heroics and collecting badges for more gear, and during recent Naxx trips plate healing gear has been dropping left and right. Since nobody else wants it, I've started collecting it all. Now I'm spending those badges from heroics on healing gear. So aside from my tank gear I now have an epic healing set that's got my skills as follows: 2005 Bonus Healing, 26% Crit rating, 388 mana regen and a 17K+ mana pool, all unbuffed. Now that I have the gear, I've changed specs many times to work on my healing skills simply because I find it fun. The problem is I've done it so many times I'm capped at 50g per talent point reset. Personally I find this to be stupid and annoying. I know there are several things in the game that act as money sinks (Haris Pilton's bag for instance) but respeccing? Come 3.1, Blizzard is going to give us "Dual Specs" that will be 1000g and it will even change our glyphs and action bars. Great, but without an ETA on the horizon why don't they just remove the fee to reset for now? Why are players penalized for wanting to try something new? I've even had to pay twice simply because I've put a talent point in the wrong spot once and had to reset (which they addressed finally). What's worse is if I'm specced as a tank and my guild needs a healer, it costs me 100g to go holy and then back to protection. Anyway, I'm curious to see how many more people are out there that play an active role in two specs in their guild and if they are tired of the fees. Do you think that while we wait for the dual spec feature, we should get the option to change for free or are you ok with paying 50g per switch till 3.1 and then paying another 1000g to have the option?
Don't Nerf Me, Bro!
So I’m sure many of you have heard, the Paladin heyday is over. We are getting hit with the Nerf Bat… and HARD. Being the token Project Lore Paladin, I thought I should weigh in on this. First of all I should clarify this nerf is aimed mostly at Retribution. Ret was buffed beyond belief in 3.0.2, and I will admit, probably to a fault. The most obvious overbalance being in PVP. I have heard tales of retadins taking out 4-5 opposing players at a time, bubbling, taking out a few more, laying on hands, and going back again. They have been accused of being unkillable and dealing way too much damage. I’m not going to argue that things are right, in fact I’ll agree that they are very wrong. I must say this whole ordeal as been hard to take as a Paladin. In WoW you grow a certain attachment to the class you play, it becomes part of your identity, and I can’t help but take a lot of the recent criticism a bit personally. There has been massive QQ over what pallies can do. It has gotten to a point that other players are getting angry over it. People are accusing us of being “cheap” or being “cheaters.” This is way out of bounds for me. We are playing our class! We didn’t hack the game to get over powered, it just happened! Sure, I know lots of us have been making the most of it, but I don’t think we are doing anything wrong. Regardless it seems that the chaos is coming to an end. Looking over the list that our good friend Ghostcrawler posted, there are quite a few changes coming down the pipeline. Some of which have already been hotfixed into the game, and a few more that are going to hit in upcoming patches. While I understand this is all part of the class balancing act, I do have a concern, namely the 20% damage nerf to seals and judgments. Consider me a bit selfish, but I can't help but worry that the nerfs to ret are spilling over into the other trees. The Judgment/seal nerf will affect my threat as a tank, no doubt about it. Given, Blizzard acknowledges it, but I think they need to find a way to prevent it, not say they will look into if there is a big problem. They have stated they are very happy with the way Prot has shaped up, so why mess with the formula to teach another spec a lesson? In the end reading over patch notes gives us a very poor idea of how the game play will actually shape up. We are just going to have to wait until we can play these changes to know if they have done too much, not enough, or got it right. All I know is that I will be paying very close attention.
Your Place In The World
Ever feel like you found a dungeon, zone, or raid that was just made for you? Depending on your class, spec, and general play style some places just click with the way you play. As a protection paladin I've been close to experiencing this a few times. The Plaguelands were full of undead and great paladin lore. It was definitely one of the first places my tankadin felt at home. Further down the road there was Kara. A masterfully designed instance, and again crawling with undead. This had to be it right? Not quite. After all this time playing my Pally, I am proud to announce I have found my place. My "Zen" instance. The raid to end all raids for the protection paladin: Mount Hyjal. I zoned in there for the first time ever a few weeks ago, and it all just feels right. Waves of mobs just charging into my consecrate, piles of undead that I can blast with my Holy Wrath, and pulling stray mobs off an over zealous DPS is just an exorcism away. Even the bosses are all demons, sending our threat through the roof. I know we are designed for AOE tanking, and this instance seems to be designed for us. For those that have never seen the raid, Hyjal is set up much different than others. It is similar to the 5-man instance The Black Morass. You must survive waves of undead that descend upon various towns you must protect. Instead of pulling the instance, the mobs come to you. After you have downed 8 waves you get greeted by a boss. It can be rather hectic, but with all these mobs charging into your raid the Prot Paladin is invaluable for keeping everything under control. I have never had more fun in a raid than I did my first night in Hyjal. Not only did I get to tank in a way I never have before, I even showed up in the top 10 of the DPS chart! I think I am in love. We still have a ways to go, and I know there is an obstacle or two in our way, but I am thoroughly looking forward to working through this instance. I've heard from many people that this instance gets repetitive and tiresome after a while, but I have a feeling I will be enjoying it much longer than others. What about you guys? What zones seem designed for your class? Where are you in your element? Surely there are other zones that seem to be such a good fit for various classes and specs. So what are yours? If there isn't one, what would it take to make one? I'd be curious to know.
The Real Reason I Like Being A Prot-Tank...
... is that I constantly feel like I'm saving the day. It's like being the big brother saying, "don't worry I'll take care of these bullies", and then just standing there taking the beating, laughing in their faces at their futile punches. Lylelovett doesn't care about DPS; he don't care about casting spells... it's all about being a meat shield. Meat shield FTW! (thank god for healers! - lol) -Lylelovett