Entries in wrath of the lich king (62)

Game Informer Interviews Tom Chilton

Chilton promises Deathwing will be one of the most captivating villains yet.Twitter buddy and gaming journalist extraordinaire Phil Kollar posted a new interview with Tom Chilton on Game Informer's website yesterday. The piece, as part of the site's "Afterwords" column, is primarily a retrospective on the past expansion (and what a better time to do it than at the tail end of Wrath content?).

The three-page chat covers plenty of content and Chilton talks at length about several subjects including:

  • Death Knights and what other options were in the running for the expansion's hero class
  • Satisfaction with the Lich King storyline and progression of Icecrown Citadel
  • Graphical improvements and system requirements going forward
  • Pure DPS class versus hybrid class performance
  • Successes and failures with the design of Lake Wintergrasp
  • How world PvP will be handled differently in Cataclysm with Tol'Barad
  • Ulduar's position in the storyline (and how it could've been explained better)
  • How awesome Deathwing is going to be as a character and villain

Perhaps one of the interview's most interesting points comes towards the end, when Kollar asks if there are any more immediate plans for adding content to the game. We've already received some hints about what will change in terms of PvP, but Chilton mentions the possibility of opening up a boss in the Ruby Sanctum underneath Wyrmrest Temple.

It's comforting to know that they're working on something, but at the same time disappointing to realize that it likely won't be anything extensive. Either way, Chilton emphasizes that content coming before Cataclysm is more an extension of 3.3 than a true 3.4, so it's best to expect nothing but minor patches until the expansion.

So go read the interview, then come back here, and tell us what you think. Do your feelings on Wrath of the Lich King jive with those of the WoW's Lead Game Designer?

Is Arthas Capable of Redemption?

arthas This post may contain spoilers for anyone who hasn't played through the Wrath of the Lich King expansion. With the beginnings of Icecrown Citadel now on the PTR, it seems that the death of Arthas is on a lot of peoples' minds. If you've been playing Wrath of the Lich King, you're certainly at least vaguely familiar with the, well, wrath that the Lich King has brought to Azeroth. You've seen the destruction of waves of scourge under his command and the legions of indigenous peoples of Northrend enslaved under his control. But what of Arthas Menethil, the fallen paladin prince who ultimately unleashed the full power of the Lich King by merging with him? Arthas' story is, indeed, a tragic one. The only son of King Terenas Menethil II, Prince Arthas was a promising swordsman as a youth and a member of the purest paladin group, the Knights of the Silver Hand. He may have been perhaps a bit too quick to action, but the prince became a well-known, renowned warrior who, among other exploits, defended Quel'Thalas from an attack by a group of forest trolls. Perhaps the turning point in Arthas' life came with the rise of the plague of undeath. While investigating the plague, Arthas and his group, including Jaina Proudmoore, fight an undead army and encounter Kel'Thuzad, the plague-bringing necromancer. During this attack, Kel'Thuzad mentions Mal'Ganis. On their way to Stratholme and Mal'Ganis, Arthas learns that the plague is not just killing innocent people; but turning them into an undead army. Every soldier who had fallen while defending Lordaeron would become an undead puppet. Arthas, who wanted to be the one in control of the situation, was perhaps driven a little crazy knowing that even in his death, Kel'Thuzad had triumphed. As it turns out, this was the Lich King's intention all along. arthascosAlthough the prophet Medivh and Jaina both suggest that Arthas should head to Kalimdor and not to Stratholme, Athas' headstrong manner guides him against that advice. He drives onward to another spot of his unraveling. Arthas pledged to do anything to protect his people - even if it meant the extreme step of killing those who were on the brink of becoming undead in the Culling of Stratholme. Some viewed it as murder; But I see it as the tragic fall of a hero - Arthas sacrificed his own humanity in the hopes that it would prevent the spread of the plague. Perhaps haunted by what he had done, Arthas grows ever-obsessed with the intention of eradicating the plague. He tracks the source to Northrend and, once again in the hopes that it will help protect his people, takes up the cursed runeblade Frostmourne. As we know, it has quite the opposite effect. From there, the downfall becomes rapid. Arthas begins losing his soul and his sanity. He finally destroys Mal'Ganis, but only to help free the Lich King and take control of the Scourge. Eventually, the Lich King and Arthas become one... or do they? Perhaps with the approaching climactic battles of Icecrown Citadel in Patch 3.3, we shall see. Could Arthas' true consciousness still be buried deep within the Lich King? Or has he been so completely tainted that he never could be found again? I would draw a comparison to Star Wars' Anakin Skywalker, so consumed by the Dark Side that he lost his true self until just before his death. Take that a step further - what if, by chance, Arthas knew that taking up the Frostmourne would eventually kill the Lich King by giving him a human form, and he was willing to lose himself in the process? Would the end justify the means? Personally, I'd like to see the former Arthas come out once again (and it seems some of you would, too), somehow, in Icecrown Citadel. But even if he did somehow live and separate himself from the Lich King, could he redeem himself after all the horror he inflicted upon his people? If given the choice, would you allow Arthas to have a second chance?

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The Dance Studio: It's (Probably) Still Coming!

I'm constantly amazed at the sorts of things that can be found by digging through patches. The disparate elements that come together to form what we all know as Azeroth are split into thousands of files and even more lines of code. It's not entirely surprising that bits of the game not yet (or ever to be) implemented are contained deep within them, like unmarked graves never meant to be dug up. Of course, it's also a standard industry practice to leave things just laying around. In the process of coding or testing certain aspects of a program, it can become inconvenient to completely remove them upon release, even if they haven't been green-lit for player consumption. One of the most notorious incidents involving left-over code you might know as "Hot Coffee." Scenes depicting hot polygon-on-polygon action could be hacked into the PC version of Grand Theft Auto: San Andreas because they were still on the disc, even if in the normal course of play, you'd only hear the action off-screen. If you've spent any significant amount of time in the this community, then you've no doubt heard of Boubouille and his site, MMO-Champion, which often features the results of his adventures deep into the data files of World of Warcraft. Apparently, one of the most frequent questions people ask him is: "What the heck is up with that Dance Studio Blizzard promised us?" Back before Wrath of the Lich King was released, the developers told us that we'd soon be able to visit the fabled disco, where they could create and share their own dances apart from those normally assigned to their given race/gender combination. After all, nothing says "stay at home and play WoW on a Friday night" like knowing how to bust a groove! An exclusive preview of the dance studio in Lord of the Rings Online. An exclusive preview of the dance studio in Lord of the Rings Online. With another dungeon, an upcoming expansion, and various other content to attend to first, I can't imagine that the Dance Studio is at the top of anybody's list, but nonetheless, Boubouille did find several hints that Blizzard might still be working on it. According to him, several dance moves were added to the game (though you can't activate them, so don't try) and they demonstrate the level of customization that might be found in the eventual release of this feature. In addition to basic component parts (slices cut out of existing dances and the like), there are also modifiers which can extend, shorten, or hold given moves. To add a little bit of extra flair, you can even include special effects normally reserved for spells (like the cold blast of Frost Nova, here called "Icy Finale"). Though we may have no idea what the front-end will look like, it's assumed that all of these things can be stringed together and then saved into separate dances, like different gear profiles in the Equipment Manager. Better yet, you can then send your creations to your friends to use (that's one way to start a new dance craze!). Sadly, there's still no indication when (or if) the Dance Studio may come to fruition. If I were to make an educated guess, I'd say that it will be released somewhere down the line, but streamlined to be part of the UI instead of there being a real, physical "discotheque" somewhere in Azeroth. At this point it seems like prime "minor content patch" material. Nonetheless, I hope it shows up as soon as it's convenient. I could really use a new victory dance for they day I can use it on top of Arthas' corpse! Are you still anticipating the Dance Studio, readers, or has it fallen to the bottom list of your most desired features?

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Trial of the Crusader, So Far...

Trial of the Crusader has been something of a test-bed for Blizzard's raid experimentation. There's no trash, there are four different versions to complete, (almost) all of the fights take place in the same room, and you can choose from three different levels of tiered gear (not to mention the split between Alliance/Horde-themed equipment, and the resulting similarities of said pieces between classes of the same faction). The devs have made it clear that this dungeon doesn't represent a fundamental change in their raiding philosophy. That's to say that while we may see similar instances at some point in the far future, there are no plans to use ToC as a template for everything they create from here on out. Now that Anub'Arak has been released (and conquered), and we've all had a chance to see the instance from beginning to end, I think it's safe to raise the question: has it been a success? Is the model for Trial of the Crusader a good one to build upon in the future? There's no way for us to tell how Blizzard feels, except for the random bits of information that we can occasionally glean from posts on the forums or the rare developer interview, but that shouldn't stop the rest of us from discussing it amongst ourselves. We hate to love it, and we love to hate it. We hate to love it, and we love to hate it. To me, Trial is a risky proposition. In many ways, it's the idealized form of what a raid should be: several interesting boss fights that drop desirable loot, with as little bullshit as possible. This is, essentially, what many players say that they desire. On Normal mode, with a decent group, you've got a really good chance of clearing it in an hour or so and walking away with some top-of-the-line gear (and even if you don't, those Triumph badges build up real quick). So, why is that a potential problem? My personal philosophy is that, whether we like them or not, we all have to play by the rules of the MMORPG. That means that we're all slaves to the good ol' "carrot-and-stick." It's an odd relationship, for sure. Blizzard's got to figure out how big to make that carrot and how hard to whack us with the stick, while we players have to decide whether or not the carrot's big and tasty enough to make getting whacked by the stick worth it in the first place. What makes it even more complicated is that each and every player has a different level of tolerance. But here's the rub: at the end of the day, I think most of us secretly like getting hit by the stick, because that makes the carrot oh-so-much-yummier by the time we actually get to eat it. Does that mean we're masochists? Well, quite simply, yes. Trash, wipes, and other hardships draw out the experience. If you think of each raid as its own narrative, all of these things help build the story slowly towards its climax. Trial of the Crusader, on the other hand, gives us all the details up front. Which is great, for the short time we get to enjoy it, but the excitement dulls all that much quicker. It didn't help that even the most casual of guilds have been clearing bosses within their first few attempts (my guild one-shot Jaraxxus, Val'kyr Twins, and Anub'Arak the day they were unlocked). I can tell you that, even after banging our heads against the wall last night on Heroic 10-man, I'm secretly happy that we weren't simply able to bowl over the Northrend Beasts encounter as we always have before. Sure, some top-tier guilds have already blown through these more difficult encounters, but I think the margin of success will be much slimmer than it was at first perceived to be. As I mull over these thoughts in my head, I think I've come to the conclusion that while Trial of the Crusader may seem like a misstep right now (aside from the excitement provided by its near-instant reward structure), that's only because it currently represents the highest level of raiding content. When placed in the context of a greater spectrum (for instance, after Icecrown Citadel is released), Trial of the Crusader is going to be vindicated as a great place to blow off some steam for those guilds still intent on exploring everything Wrath of the Lich King has to offer. After long hauls through Naxxramas and Ulduar, ToC is going to feel like a breath of fresh air, and a respite from the arduous nature of your typical raiding regimen. I think that's quite enough rambling from me today, but I'm still interested in what you readers think. This is a subject more central to our gameplay experience than we might initially believe!

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Thoughts On Cataclysm And Player Reactions

Cataclysm is changing many things, but perhaps nothing moreso than player psychology. The thing you really have to be careful about, when deciding what information to reveal for an expansion that's still at least nine months out, is how that's going to impact progression from right now, up until its release. We've witnessed it before: the vast swaths of people who fret for the worth of their gear when Wrath was announced. Many had considered themselves burned by the instant upgrades they found when they first stepped foot into Hellfire Peninsula. All the goodies that they had earned through blood, sweat, and tears of high-end raiding; so many epics, just completely wiped out by a green or a blue won for killing a few basic demons. Blizzard took note of this and made gear scale differently in Wrath of the Lich King. I admit that I didn't find very many replacements for my Rogue's gear until I got into the 78-80 range. Sure, there's an innate thrill in obtaining cheap upgrades, but it surely isn't one that lasts very long. Even though I'm sure Cataclysm will continue this positive trend, the effects of itemization mismanagement are still felt. I was shocked to hear that one of my guildmates hadn't even heard there was going to be an expansion, but when words reached his ears, he briefly sighed and wondered if all of this neat stuff he'd be accumulating would be worth anything a year from now. Who knows? Maybe initially, but it never will in the long run. Even Icecrown Citadel gear will likely struggle to find a home with the equipment that drops from Blackwing Descent or Grim Batol. But I don't consider that to be a big deal anymore. I think a lot of people (and I know for sure that I have) accepted that as part of the game. It's always the effort I put into obtaining an epic that I appreciate more than the item itself (unless it looks really, really cool). cataclysm logo cataclysm logo Cataclysm is already having its effect on players in other ways. One major issue is, of course, the controversial change to stats. Players are going to have to start wondering whether or not that extra Armor Penetration or MP5 is worth it on their next drop. In the end, this probably won't be a huge deal. All of these extraneous stats will be folded into the basic ones, so while you'll see certain things disappear entirely, you'll see others boosted greatly. I believe this is something that will resolve itself with time, but players react quickly and fiercely whenever they're confronted with such sweeping changes. For the record, I agree with Blizzard's decision, and I think their reasoning is sound (that most people can't eyeball legitimate upgrades on the spot). It's just going to affect player habits, and I think that's what really scares people. Naturally, we all fear the unknown, and while we know a lot more about the expansion than we did a week ago, it's done nothing but raise more questions. When nobody can provide concrete answers, the mob gets antsy. And that's when we get extreme claims of people quitting en masse or calling out Blizzard for ruining the game. The fact of the matter is that we've gone through this at least two times before, and the number of people who play WoW has only increased. We'll get used to the differences, and we'll get through it again. But until we can wrap our grimy mitts around our very own copies of Cataclysm, player habits are still going to change. There's a psychological effect associated with anticipation that causes people to fear until the worst of things are over. Think of it as a roller coaster. Right now we're going up the first hill, we're tensing up, we're worried about what's to come, but as we crest that hill and start to come down the other side, we'll let loose and enjoy ourselves. As I said earlier, I've come to accept a good many things about the nature of the MMORPG, and World of Warcraft specifically, but if there's one thing I know I'm personally going to have to change, it's this: I'm going to really have to pump the brakes on my habit of creating new alts. Right now, I'm working on a Paladin. It's Level 73. When I hit the level cap, that means I'll have five 80s. But I really want to experience all of the new and improved 1-60 content. I want to move along the new leveling paths, complete all the new quests, and see what Goblins and Worgen have to offer. One of the reasons I've never gotten an Alliance character past the mid-20s is because I hated having to jump around the world only to find a small pocket of quests available at each new location. Leveling a Horde character isn't a cakewalk, but Alliance just felt so much worse to me. Now that I have a race that I'd actually like to be, and the flow of leveling is going to be streamlined, I think I might be taking my first Alliance character to the cap. I just have to make sure that I leave some classes untouched until Cataclysm comes around! So what about you folks out there? Has the expansion already changed your playing habits? Do you think these are positive or negative changes? Are you worried about what's to come or have you already begun to accept what Cataclysm plans to offer?

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Cataclysm Countdown: The Wrong Before The Storm

Cataclysm Countdown is a series of informed speculative articles concerning things we might see in the next expansion that I will be posting every day this week, leading right up to Blizzcon. In the interest of thought purity, I will do my best to steer clear of recent “leaked” material, relying upon it only where it logically connects with the existing lore. Nothing hereafter is official or has been confirmed/denied by Blizzard at the time of its writing. It's coming down to the wire, folks. I've done the research, I've looked at the maps, I've made liberal use of WoWWiki. I've wrenched every bit of related lore out of my head that I possibly can without completely ruining Heartbourne's Proverb series! At this point, barring an eleventh-hour spillage of the beans, there just isn't a whole lot left to talk about. Speculation involving specifics of gear, skills, quest lines, professions, or anything else that can be easily slotted into a spreadsheet is completely off the table. There's just nowhere I can really go without more details. I call it... the Failstrom! I call it... the Failstrom! Instead, I will shift my focus and give you some 100% pure, unbridled, Amatera-brand speculation about... your speculation. Or, rather, what people are buzzing about all over the WoWified regions of the internet. And just how completely wrong they are. Let's face it, when everything you "know" is simply what you've made up in your own head, then sometimes it's just better to keep your mouth shut. I think it was Peter Parker's Uncle Ben that said, "Add two cups of water and bring to a boil." Wise words, old man. Wise words, indeed. Regardless, below are several common things you need to be aware of as we enter the final countdown. Excuse me while I play this kickin' guitar solo... Item 1: "The List" -- You've probably seen it floating around the 'net over the past couple of years. It's a breakdown of zone "sets" reportedly used as a guideline for future expansions. According to the legend, it was first implemented by Blizzard internally, but only surfaced on the interwebs several years later (conveniently after Wrath had already been revealed). There is no legitimate record of this list anywhere before 2007, but since it's out in the wild now, its real test of validity will start with Cataclysm. Here's what it predicts for the next expansion: Gilneas - 77 to 80 Grim Batol - 78 to 81 Kul Tiras - 79 to 82 Kezan - 81 to 86 Tel Abim - 83 to 85 Zandalar - 84 to 87 Plunder Isle - 86 to 88 The Broken Isles - 87 to 90 The Maelstrom - 89 to 90 Rumors are rumors, but this doesn't totally jive with what we've been hearing lately, especially in terms of the level cap. Then again, if something like this was ever used within Blizzard in the beginning, I would expect it to diverge farther and farther from what is listed here as time goes on. But in all likelihood, the list is a farce. It's not terribly hard to put together. A good eye for details and a keen sense of prediction are all you truly need to do so. Lore nerds are pretty good about remembering which story threads have been left hanging, and by browsing through some of the extended-universe stuff found in the novels, as well as the books used to flesh out the table-top RPG, you can make a cursory list of interesting zones and places to visit in no time flat. Look closely at the set of zones above, and then cross-reference that with my speculative post about zones from two days ago. I'm not sure that Plunder Isle and Tel Abim are big enough to support players through two levels of experience. Now, there's a good chance we'll see several of these areas in the actual expansion, but really all this list represents is good guesswork. It's not from Blizzard, and never has been, so when somebody brings it up as a point of proof, don't take it as gospel. Item 2: Cataclysm's Release Date -- If anybody tells you that they know the expansion's release date, simply don't listen to them. I've heard everything from the end of this year to December 2012 (the appropriately apocalyptic end of the Mayan calendar). Addressing the former, I was honestly shocked there were people out there who expected Blizzard to pump out content faster than I did! In reality, there are several factors at play that make it impossible to pin down when Cataclysm might actually come out. First, how long will it take to wrap up Wrath of the Lich King? The Crusader's Coliseum is only halfway released. We can look forward to the revamped Onyxia fight in around a month (no, we won't have to wait 'til November; an encounter like that isn't going to sit on the PTR for over three months) or so. So unless Blizzard throws us a curve ball beforehand, we're likely to see Icecrown Citadel before the end of the year. Some people seem to think that won't be enough to hold players off until the expansion, though. My own prediction puts Cataclysm late next Spring or early next Summer, but it's become tradition to insert some sort of transitional event between expansions. Vanilla got the original version of Naxxramas and Burning Crusade got Sunwell. I'm having trouble wracking my brain for what we could see after Arthas, but perhaps the answer is simpler. Icecrown Citadel is rumored to be quite big, and I don't think it would be too far out there to assume that it may be released over two patches, with the Lich King sealing off his inner sanctum to delay players even further. Second, we have to consider Blizzard's own intentions. On one hand, they've expressed interest in releasing content, and expansions, at a faster pace. On the other, they're Blizzard. They've always taken the time necessary to polish their work until they're satisfied enough to put it out on the market. In that sense, I think it really depends on how far along they already are with Cataclysm. After pouring so much work into Wrath, it's hard to believe that they've already gotten the bulk of the next expansion done. I guess we'll find out tomorrow. With at least one major raid dungeon, and associated content, to go, don't expect to see it this year. And be wary of anyone who claims they know what the release date will be or throws a tantrum and says that the game is going to lose a significant portion of the playerbase if it doesn't come soon. Item 3: The New Azeroth Will Be Completely Phased -- I was naive. I admit it. Not too long ago, I proposed phasing the entirety of Azeroth to introduce new content to the old world. But unless the technology has significantly improved, that's no longer a possibility. You see, this was before we knew that the geography itself would change. Currently, phasing can only modify objects or widgets that are laid over the base terrain, which would rule out any tweaks to the shape of the land. Some people have wondered how they would be able to play with their low-level friends or what might happen to those few remaining chumps who only own the original game. Well, no worries. There will be phasing involved in certain quest lines or events, but the old world will be gone. Completely. You'll be able to interact with your lowbie buds in a brand-spankin'-new Azeroth. And for those unwilling to make the upgrade? Well, if they haven't been keeping up with the expansions, there's a good chance they haven't really been playing anyway. Item 4: The Globes of Ulduar -- These are interesting finds, indeed. If you go into Halls of Lightning or the Ulduar raid instance, you might stumble across some animated globes that show a distinctly different version of Azeroth. A big chunk of central Kalimdor is simply... gone. And several other areas have had their coastlines shorn. Some have speculated that these are visions of a future catastrophe, while others believe they merely show an ancient Azeroth under construction by the Ancients. The problem is that, until the Sundering, Azeroth was one giant landmass, Pangaea-style. These globes clearly show the continents separated, so whatever they depict, it happens after the collapsing of the Well of Eternity. But that's not why you should be wary, anyway. The fact of the matter is that these were likely Easter eggs put in by Blizzard during Wrath's development, and the level of destruction shown on the face of each globe is somewhat different. Despite the wonderful map overlays created by the community, they don't always match up with the details found in the text-based spoilers, either. These globes provide us with a hint of the future, but they are unlikely to be definitive representations of the Azeroth soon to be revealed. Item 5: It's Impossible To Do [Blank] -- There's been an awful lot of belly-aching in the community lately (and honestly, when isn't there?). People complaining about the new class combinations, or that Blizzard's seriously messing up the lore. It's hard to surf the official forums or comments section on any WoW-related blog without seeing people spreading the doom-and-gloom, warning Blizzard that they're about to alienate all their players by doing something they deem impossible. But the Warcraft universe is moving forward. Things must change, and Blizzard is well within their power to do so. All bets are off where Cataclysm is concerned. The world is reshaped, its people are forced into situations and alliances that they never have been before. Those who are friends will share their knowledge and skills, while those who are enemies will escalate their rage to new levels. Beyond that, some changes must be made to comply with new innovations in gameplay. Anyone who tells you otherwise is simply kidding themselves. So, equipped with the knowledge I've given you, you should be going into the announcement tomorrow with a better understanding of what to expect. Writing these speculative columns has been more challenge than you might think. It entails more than just pulling stuff out of your ass. Research and taking the time out to really reconsider what you're typing isn't easy. And, no doubt, some of it is going to be completely wrong. But I do hope that, in the end, I've been steering this ship in the right direction. So stay tuned to Project Lore over the weekend for extensive coverage of BlizzCon and just about all the Cataclysm goodies you can handle! Have you enjoyed these articles over the past week? What can I do to improve them in the future? In addition to hearing the remainder of your thoughts on the upcoming expansion (or how horribly misguided I've been), please give me your opinions or suggestions, as well.

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Blizzcon: How Much Will We Really See?

With the great shadow of Blizzcon looming on the horizon, how can we not get worked up about it? How can we not begin to wonder what goodies they're just waiting to unleash on us die-hard fans like front-liners at a GWAR concert? We expect to walk away from this thing tired, satisfied, and maybe just a little sticky! gwarpicBut laying restless in bed this morning, I began to think: Blizzard's got this huge expansion coming up, but they've still got at least one major piece of content to release for Lich King. Likewise, they stated they'd like to get a new expansion out every year -- an unrealistic goal for a company like this, but perhaps a year-and-a-half is within the realm of possibility. And then I remembered that they just pushed StarCraft 2 back into 2010. Having two major releases coming out back-to-back like that is virtually unheard of! That might push Cataclysm (as we assume the expansion to be named) to next Fall for a release date similar to Lich King two years previous. And that means that they've got until next Blizzcon to give us all of the real juicy details. I believe that most people, at this point, assume that there's going to be a deluge of information about Cataclysm this year, but that may be jumping the gun. No doubt we'll get something, perhaps a reveal of new races and some very early look at the content, a trailer even, but let's not forget that there is still the matter of the Lich King to resolve. If the rumors of Icecrown Citadel being enormous are true (not 31-boss big, of course, but I believe the intention of size was expressed), I expect we may hear a log more about how this expansion is going to wrap up before even going into the next one. Once again, I'm going mostly on conjecture here, but I do remember one of the Blues mentioning (when asked about how far off the Argent Coliseum would be) that their timetable was not as lengthy as we players might expect. And, indeed, we saw the release of 3.2 just three months or so after Ulduar. Now that opens the possibility of seeing the Citadel released by the end of the year or early next. If Cataclysm releases in the Summer, no biggie. But Fall 2010? That would leave a huge 9-10 month gap between content releases. That would mean that there may be some post-ICC release, a 3.4 if you will, that would function much like Sunwell at the end of Burning Crusade. If that's the case, we may begin to hear something about that content, as well. And really, when it boils right down to it, the end of the Lich King is potentially such a big deal, are they going to want us knowing a whole lot about the aftermath just yet (which learning about Cataclysm would probably entail)? My head's spinning just trying to consider all this and I hope you're all still with me at this point. But I'm currently of the opinion that we're going to get a real introductory look at the next expansion, with the remainder of Wrath content getting the bulk of attention at the show. Do I hope I'm wrong? Most certainly. I'd love nothing more than to experience the largest fangasm ever from the impending surge of information that could be coming our way. I'd die for Mike Morhaime to ascend to the stage and tell us that they're finished with Icecrown Citadel, the expansion's coming within six months, and that, Oprah-style, we all get a beta invite. But I also expect Blizzard to take as much time as they feel they need to complete their products, and considering their track record, that's what supersedes everything else. They're tackling more releases at this point in time than they ever have at once before. We're going to hear tons about StarCraft 2 and the revamped Battle.net. We'll get the dish about Diablo, too. Let's not forget there's also that "next-gen MMO" hanging on the horizon, as well. If they wanted to release all of these games on the same day, they could probably get away with it. So maybe it's not so far-fetched to consider the sequel to StarCraft and the new expansion to hit shelves so close to each other. After all, one shouldn't really cannibalize sales of the other... much. Don't worry for a second. Blizzcon will be packed to the brim with details, but with so many things to cover, I just keep coming back to the idea that Cataclysm's dynamite reveal may quickly be overtaken by the rest of the show's content. What do you guys and gals think? I know I presented a lot of possibilities above, a lot of variables to consider. This kind of idle thinking leads to a whole lot of brain spew (something else you'll see at a GWAR concert, by the way). Do you agree? Disagree? The way content is being handled, just what will we end up hearing about at Blizzcon? Maybe the reveal of new races and a quick overview? A teaser trailer for Cataclysm? Is Blizzard ready to show us that much of the game's future?

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Getting Sucked Back In: Part Duex

I Make The Designers Look Good
If you look back at my blogs since the launch of Wrath of the Lich King and compare them to my collection of thoughts from the The Burning Crusade days, you may notice a trend.  During Illidan's and later Kael'thas' respected reigns my posts were more often focused on news and game updates, rather than discussions and dissections about our favorite MMORPG.  The reason for this is quite simple really, I wasn't participating in World of Warcraft as much then as I am now.  For the longest time I couldn't pinpoint the exact reason for is.  It had nothing to do with why I quit WoW in the first place, and I still followed the lore almost as closely as I do now, yet, I was hardly ever pulled into the game. It took me a few months of play, up and downs and a new guild, but I had an epiphany while biking around Philadelphia the other night.  The reason I am more drawn to WoW now is that I don't feel left behind.  Thanks to the new expansion Solidsamm was put on a level playing field with every buddy else.  No longer was I three tiers of gear behind, thousands of rep in the hole or penniless because I hadn't been doing dailies for over a year.  Solidsamm was on equal footing, grinding his way to level 80 with the majority of players and entering the same raids that many other toons ran on a weekly basis.  Sure, he still hasn't seen Ulduar yet, but it's only been available for a few weeks. The irony here is that this ability to catch up was one of the reason I was annoyed with the first expansion.  TBC's opening quest rewards were good enough to replace some of the AQ40/Naxxramas gear that players - including myself - had spent months collecting.  As a hardcore raider I felt that all the time I had put into the game would be tarnished since a player with less than a third of my playtime could now be as geared as I.  How naive I was. It was odd being on the exact opposite end of the spectrum for the second expansion, but it made me realize that the changes are necessary if the game is to grow at all.  That being said, I would argue that the replacement rate of The Burning Crusade's gear wasn't nearly as drastic as vanilla WoW, which was a very smart move by Blizzard. Now that we are almost 6 months from Wrath of the Lich King's release, how is it treating you?  Are you enjoying it more than The Burning Crusade or is it pretty much the same to you?  Personally I think the questing is far better than TBC, but itemization at the high end (normal vs. heroic vs. hard mode loot) seems to be a bit screwed up.  What is your take?

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My Favorite Area In Azeroth

Death\'s Grip Can\'t Reach Me Up HereSnow, what a wonderful way for water to return to the earth.  Snow, in all its forms, makes everything more beautiful.  Formerly gnarled and bare trees take on a new luster when they are covered in a few inches of snow.  Better yet, when the trees are encased in slowly melting ice, giving them an eye-closing glow.  How I miss the Northeast sometimes...so I go to Northrend. Perhaps now you may understand why the frozen tundra of Storm Peaks is home to my favorite area in the game.  I can actually narrow it down far further than that though.  I do enjoy Storm Peaks as a whole, but the area surrounding the destruction caused by Thorim "misplacing" his hammer, and now Blowing Hodir's Horn, struck me more than anything.  I distinctly remember saying "Wow, this is awesome" into Ventrilo when I ventured into the area during my opening Sons of Hodir quests.  It took me close to 30 minutes to finish what should have been a 5 minute quest.  That is how entranced I was by the frozen war scene. I can get even more granular though.  The shot you see below is currently my favorite bit of art presented in World of Warcraft.  While the overall mayhem that was caught in time by Thorim's butterfingers is incredibly awesome, the moment captured here encapsulates the battle perfectly. Yet we kill them both. The Forefather lays waste to the Dwarves directly in front of him.  Little does he know that a pair of their brothers in arms take the opportunity to flank him from his left.  In the flanking party we can see one dwarf in mid-leap, dagger at the ready.  The second is crouched as he prepares his footing for his jump from his bear's haunches to the unsuspecting forefather.  We will never know if the collection of ants managed to topple the massive spider. The frozen struggle, its surrounding lore and the overall presentation of Thunderfall just does it for me.  Since Wrath of the Lich King launched I have been unable to find an area that captivates me so much, from a broad spectrum and then at a microscopic level.  Also, the amount of clouds, honor and mining I get in Thunderfall doesn't hurt. What is your favorite area and why?

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State of the Death Knight, Two Months In

Death Knight MountedKenzi from DeathKnight.info has been running one of the most amazing Death Knight sites since long before Wrath of the Lich King launched. In case you decided not to make a Death Knight your new main or if you just haven't been paying a ton of attention, here he tells us how things have been going with WoW's first Hero class. Two months have passed since the release of Wrath of the Lich King! The initial rush to roll a Death Knight has come and gone. Many have leveled their "free" level 55 for a bit then went back to their mains while tons have benched everyone for their new DK. However you fall into the two categories, one thing is for sure; everyone has had an experience with a Death Knight.

Getting past Deathtard.

So, are Death Knights the new Huntard? With the ease of availability and thought of being overpowered, many a tard has made their way to managing rune cooldowns and trying to tank. Has that put good DK's in a questionable position? I don't think so. In all actuality I found that those outside of the DK community were more oblivious to Death Knight capabilities then the ones actually playing them. How many of you tanking DK's got asked if you where "frost" before entering a pug? Was it really a mainstream opinion that tanking Death Knights had to be Frost and that Frost was -the- tanking build? Better yet, how many of you tanks got asked.."uh, hey man...where is your shield?" Luckily the above scenarios didn't last long after launch and some of the more stupid events happened a little less often. Or...is it still common to see a Death Knight in spellpower gear?

Finding our place taking it in the face!

Once most people learned that Death Knight's could seriously tank...without a shield...it became easier to find our way into groups and raids. Tanking problems still existed though. Many tanks found it hard to get and stay defense capped. Most of the preraid gear was from crafted blues that are really high in defense, but low in other avoidance stats. In order for a tanking DK to stay defense capped they usually have to put tier 7 epic upgrades in their bags because the lower defense rating caused them to drop below the cap. Unless you are lucky enough to get your hands on certain pieces of gear, getting and staying capped is a struggle. To help that struggle, Blizzard announced that with the release of patch 3.0.8 Death Knights would be getting a new "tanking" runeforge enchant that gives 25 defense skill along with a new tanking sigil that procs a 55 defense rating buff. Notice the runeforge has 25 skill, not 25 rating, which means Death Knights can easily afford to lose 154 points of defense rating via gems and enchants and still stay defense capped.  The thought behind it was because DKs can't use shields they miss out on a huge opportunity for more defense rating, which has lead to many topics about gemming and enchanting post 3.0.8. Single target threat has also been an issue for tanking Death Knights. Some have experienced problems with their threat scaling with their raids gear improvements. As the DPS in raids gets better and higher, holding threat becomes harder and harder. It was announced that a bug with Frost Presence was keeping the skill from properly resetting after a death, meaning when the DK died the presence was removed, but the server thought he still had it. That bug was hotfixed and it was also announced that with 3.0.8 Runestrike would be adjusted to be the proper tanking skill it was meant to be. The damage will be lower and the threat increased, which will make for even easier single target threat.

You mean I need two runeweapons to melt faces?

Enough tank talk, lets pew pew! It's been known for a while that Death Knights could dual wield as well as swing a big two hander and for the most part it was widely accepted that duel wielding was the inferior choice for DPSing. Wrong. Many smart people played around with and stuck with dual wield enough to finally find those right talent choices to make it work. And make it work they did. Now it seems almost all of the high DPS numbers we see today are from the dual runesword wielding Death Knights. So, do you think Blizzard is happy their first hero class, the fabled Death Knight who is famous for the two hander, is forcing people to go DW to DPS? The short answer is no, Blizzard will be changing some DW talents to bring DW DPS "back in line" with two handed DPS. Soon you will get a legitimate choice between one and two handed weapons without gimping your DPS.

This is going to hurt me more than it hurts you.

PvP is still pretty open for debate. The new WotLK season 5 is still somewhat fresh. Most of the complaints about Death Knights stem from just the lack of understanding of what they can do and how to deal with them. One can argue though,  that many of the PvE nerfs stem largely from PvP overpowerness. Take Anti-Magic Zone for example. The duration is being reduced to 10 seconds in 3.0.8, down from 30 seconds now. Runestrike's damage being reduced also came from some complaints that argued that a high damaging Runestrike combined with a Scourge Strike, Obliterate or other attack in quick succession made it nearly impossible to stay alive long enough to kill a DK. All valid complaints, but it tends to rub people that wrong way when an ability is nerfed on one side of the fence because it is overpowered on the other. Maybe one day there can be balance between PvE and PvP.

Moving on without the Lich King...

So here we are, two months in, patiently waiting our first round of "balancing". Our class is starting to take a nice shape. We still have to battle against prejudice and thoughts that we are the new love of Blizzard. Yes we are called a "hero" class, but hero is nothing more than a fancy title for "you start at level 55". Wer're still going to see nerfs, get buffed and share that same car on the balancing roller coaster as everyone else.

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