Entries in trial of the crusader (12)

Trial Of The Crusader Is Making Me Poor!

I'll tell you right off the bat that I'm not much of an economist. I don't play the Auction House, I don't farm for things to sell, and I only do dailies on occasion (usually if I'm determined to raise my reputation with a certain faction). With the guild vault taking care of most of my raiding bills, I don't usually have a whole lot else to spend money on aside from sending gold to an alt every once in awhile, and that's almost always repaid by the time they hit Level 80, themselves.

I've sat, more or less comfortably, around 4000 gold since Wrath of the Lich King launched. That is, until now. Trial of the Crusader, in all of its incarnations, has made me dirt poor!

Just two nights ago, I finally got the main-hand dagger I'd been looking for, Gouge of the Frigid Heart, off of Twin Val'kyr in 25-man. My guild's core group also likes to run 10-man Heroic on their own time, and wouldn't you know it? Nemesis Blade drops off the very same boss. Now, Nemesis Blade is ever-so-slightly better than Gouge of the Frigid Heart, but I'd already gone and spent 7-800 gold on enchanting it with Berserkering and I honestly didn't have the money left to do it again. So, for now, the superior dagger sits in my bank, completely unused.

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Live Raids This Week: 10-Mans Tonight, 25-Mans Later

onyxiaTuesday night is 10-man night for TRG, and we're about to do some 10-man instances including Onyxia, Trial of the Crusader, and Trial of the Grand Crusader. If you haven't caught the new Onyxia, be sure to tune in and see her as she dies... again. Tomorrow at the same times (7pm PDT/10pm EDT), we'll be running through the 25-man version of the same instances. We run these on Wednesday, Thursday, and Mondays. If you miss tomorrow's, check those other nights at the same times. As usual, I'll be in the USTREAM chat and I'll try to answer any questions that come up whenever I can. The streamed video and chat are embedded below, so come in, join the chat, and check it out. You can also follow Project Lore on twitter or check out our USTREAM channel to find out more! Also, if you happen to miss the stream, there should be some archived videos embedded below!

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How To Join A Raiding Guild Part 2: Gaining Experience And Gearing Up

So, have you found a guild to join yet? If that's the case, then you might be wondering how to make yourself a bit more attractive to the guild leader and/or recruitment officers. Of course, there are several ways to do this. I mentioned yesterday that applying for a guild is a lot like applying for a job. Well, gearing up would be the equivalent of building your resume. Before I give you some suggestions, though, let me point something out: in theory, player skill is infinitely more valuable than gear. You'd be hard-pressed to find a top-level guild that doesn't agree with that statement, so learning to play your class is the number one, most important thing you need to improve. There are plenty of sites you can go to in order to find out how to perform like the best, but two of the most popular are TankSpot (as the name implies, chiefly for tanking classes) and Elitist Jerks (for just about everybody else). Elitist Jerks, in particular, has even been praised by World of Warcraft's Lead Systems Designer Ghostcrawler for their approach to theorycrafting (hint: they create their ideal builds from what exists in the game, instead of whining about what they think their classes deserve). So click on over to their site, scroll down to the class forums, and find the one that applies to you. They also have a handy Guild Recruitment forum for you to browse if you haven't found a suitable one to apply to yet, and considering the types that usually hang around Elitist Jerks, I'm willing to bet that many of them are top-tier choices. Of course, all the theorycrafting in the world means jack if you don't have the experience. This may seem like a bit of a Catch-22 -- "how do I learn about raiding if I can't find a guild to raid with?" -- but the game has different tiers of content for a reason. Whether you're a tank, healer, or DPS, run as many 5-man dungeons as you can. Is someone asking for help with the Amphiteater of Anguish in Zul'Drak? Go lend a hand. Sure, most groups, even PuGs, steamroll through these parts of the game these days, but that doesn't mean you can't test yourself. Take the things you've learned online and apply them as best as you possibly can to these encounters. Something else you might consider engaging in, oddly enough, is PvP. I wouldn't rely too heavily on this option, since specific strategies and class specs are going to be different in a raid environment, but its a good way to prepare yourself for the more chaotic encounters in the game. Being able to keep on your toes and respond well in a crisis is key to defeating many bosses later in the game. In fact, Faction Champions in Trial of the Crusade is basically a mock PvP battle. Those of you out there who play DPS classes may also want to check their level of damage against target dummies that can be found in every major city, but for any class looking to place a value on their play skill, I'd recommend downloading the Recount add-on. I can't emphasize enough how important knowing your class is. If you think you're already good enough, I guarantee you that you're not. There's always room for improvement, and people are rarely aware of their own shortcomings. I've encountered far too many people who acted like they knew what they were doing, but couldn't raid their way out of a wet paper bag. They'd stand in the fires or void zones, their dps barely broke 2000, and they often weren't where they were supposed to be in any given battle. Repeated wipes will quickly show which players aren't pulling their weight. By "gearing up," we didn't mean to level Engineering! By "gearing up," we didn't mean to level Engineering! So keep that in mind. Good guilds won't recruit you based on your word. They're going to look for bonafide proof that you know what you're doing. How about that gear then? As much as I've rambled on about experience in the past few paragraphs, the suit you wear is still important. An insightful recruiter might still pick up someone who shows potential (and they should if they want to increase their potential pool of applicants), but don't think you're going to be a first-, or even second-, stringer if you haven't got the right equipment. There are certain bosses in the game that some of us like to call "gear checks." These often exhibit relatively simple, predictable mechanics that taxes players to their limit. Think "target dummies that actually hit back." Of course, the most notable of these is Patchwerk in Naxxramas. He's kind of old news now, but the massive amount of damage to tanks pushed both them and the healers to do their absolute best, while a strict enrage time required damage-dealers to take him out before he wiped the entire raid. "Gear checks" and other tough encounters ensure that you need a minimum level of gear to compete. And unless they've opened their hearts and plan on giving you a little charity, any guild you plan on applying to is not going to feel very good about carrying your under-geared ass through a dungeon. At that point, you're reaping all the rewards while they're stuck with the dead weight. As for obtaining the gear that you need, following is a list of viable options:

  • Run 5-Man Heroic Dungeons: If you've been building your experience through 5-man dungeon runs, then you've probably already picked up a few pieces of epic equipment just from defeating their end-bosses.
  • PuG A Raid: This isn't my favorite option of all, but if you act smartly, it can be a viable resource. I'd warn against joining PuGs for the current tier of content (Ulduar or Trial of the Crusader), but Naxxramas should be fair game now. Both Sartharion and Malygos are fundamentally easy to kill, but the mechanics of their respective encounters are still too complex for some people to follow.
  • Spend Your Emblems of Conquest: Well, thanks to the new badge system, gearing up is easier than ever. Each boss in a Heroic level dungeon or regular difficulty raid will cough up Emblems of Conquest. While they won't get you net you the latest tier of gear, you can still pick up a few pieces that are equivalent to what drops in Ulduar. So hop on over to your faction's badge vendor (they're both located in Dalaran).
  • Craft Your Gear: Gather materials and make your own or have someone else make them for you. Some crafted purples are actually far better than the average dungeon drop and they're handy for filling in those empty spots when a potential recruiter looks up your Armory profile (speaking of which, always log out with your best PvE gear on when attempting to apply for a progression raiding guild).
  • Pay For A Run: This may seem like cheating, but many top-tier guilds out there will allow you to pay for a spot in their raids. You're probably not going to get to run ToC this way, but you might be able to score a trip to Naxx or Ulduar. This might seem to conflict with my advice of PuGing above (since that's free, unless you put a price on time, and I do), but there are some advantages to paying -- you'll be running with an experienced group, which more or less guarantees success. The people running with you may already have better gear, reducing competition on drops. And, if you prove yourself to be a good, consistent performer, who knows? They might just invite you to join them permanently. Of course the limiter here is your own, personal gold reserve. If you're an industrious player who works the Auction House and spends a great deal of their game time doing dailies, it might not be a big deal, but for the rest, it can get quite expensive. The top Horde guild on my server (Anvilmar) lists a raid spot at 1k, which only buys you the run itself (and whatever else is given out to all players, like badges). If you want a piece of equipment or a tier token, you're going to have to shell out even more. But, hey, if you can afford it, they're happy to have you along. It funds their guild bank, while you get a quality service in return.
  • Shop On The Auction House: Another option for the wealthy player. Just buy gear. Some bosses drop Bind-on-Equip items that guilds will then sell on the Auction House in order to help fund their own banks. Some of them are quite good and there's nothing shameful in purchasing them if you've got the money.
  • Get Creative: If you've got a crazy idea for obtaining loot, make use of it. Propose an offer to a guild recruiter and see if they'll take you up on it. Maybe they're willing to help gear you up if you can, in turn, help them in one way or another. You scratch their back and they scratch yours. If they get kickbacks for bringing in quality new members, then it would be in their interest to make you improve. Don't be afraid to get a little dirty, as long as you aren't stealing gear from other people (progression guilds tend to frown or  black list known "ninjas").
If you need a guide to gear, LootRank is a good general resource. There are also some class- or spec-specific pages out there like ShadowPanther (Rogues) and ShadowPriest (speaks for itself). The class forums at Elitist Jerks often provide Best-In-Slot gear lists if you can sort through the rest of the information. The last piece of advice I have for you today is this: once you've got your gear, gem and enchant it. And do it is much as you can possibly afford. If you can buy epic, purple gems, do it. If you can buy the best enchants, get them. It will show a recruiter that you mean business and that you're willing to be one of the best if they allow you to join. If you don't have the money, earn some. At least load up on blue-level gems, and make it known that you're poor right now. Having under-gemmed and under-enchanted gear is one of the top reasons why people get turned away, so don't fall into that trap. All of these options can and do work for people who do not yet have access to the latest tier of content. If you want to get there, then yes, you're going to have to work your way up the gear ladder. It can take a few days or it can take a few months, but I hope I've proven to you that it's not impossible. And, as always, experience and knowing your class are key. On the next edition, I plan on addressing issues of guild etiquette and why no matter how hard you try to get into them, certain guilds might just not be for you.

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Live Stream Raid Tonight: 25-Man Trial of the Crusader

So far we've cleared the regular version of Trial of the Crusader on 25-man and the heroic version on 10-man. Tonight The Totally Rad Guild will be trying the 25-man version of the instance tonight starting at 7pm PDT/10pm EDT. Once we get through Anub'arak, we might be starting on hard modes of the encounters or maybe we'll do Ulduar. Who knows? After that we will likely try to continue another 10-man run of the instance, so check it out for a night full of raiding! Tomorrow at the same times (7pm PDT/10pm EDT), we'll be continuing our raids, so come back then to see what we have in store next. As usual, I'll be in the USTREAM chat and I'll try to answer any questions that come up whenever I can. The streamed video and chat are embedded below, so come in, join the chat, and check it out. You can also follow Project Lore on twitter or check out our USTREAM channel to find out more! Also, if you happen to miss the stream, there should be some archived videos embedded below!

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25-Man Trial of the Crusader Live Stream Tonight

Last night, we managed to clear all of Trial of the Crusader and then managed to get up to the Twin Valkyrs before internet problems cut that short. Now that we have some experience in the 10-man version of ToC, tonight The Totally Rad Guild will be trying the 25-man version of the instance tonight starting at 7pm PDT/10pm EDT. Once we get through Anub'arak, we will be starting on hard modes of the encounters. With just 50 wipes per week to use on the Trial of the Grand Crusader, we'll have some extra stress put on each of our raiders. It will be a lot of fun to see the differences between 10-man and 25-man. Tomorrow at the same times (7pm PDT/10pm EDT), we'll be continuing our raids, so come back then to see what we have in store next. As usual, I'll be in the USTREAM chat and I'll try to answer any questions that come up whenever I can. The streamed video and chat are embedded below, so come in, join the chat, and check it out. You can also follow Project Lore on twitter or check out our USTREAM channel to find out more! Also, if you happen to miss the stream, there should be some archived videos embedded below!

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Trial of the Crusader, So Far...

Trial of the Crusader has been something of a test-bed for Blizzard's raid experimentation. There's no trash, there are four different versions to complete, (almost) all of the fights take place in the same room, and you can choose from three different levels of tiered gear (not to mention the split between Alliance/Horde-themed equipment, and the resulting similarities of said pieces between classes of the same faction). The devs have made it clear that this dungeon doesn't represent a fundamental change in their raiding philosophy. That's to say that while we may see similar instances at some point in the far future, there are no plans to use ToC as a template for everything they create from here on out. Now that Anub'Arak has been released (and conquered), and we've all had a chance to see the instance from beginning to end, I think it's safe to raise the question: has it been a success? Is the model for Trial of the Crusader a good one to build upon in the future? There's no way for us to tell how Blizzard feels, except for the random bits of information that we can occasionally glean from posts on the forums or the rare developer interview, but that shouldn't stop the rest of us from discussing it amongst ourselves. We hate to love it, and we love to hate it. We hate to love it, and we love to hate it. To me, Trial is a risky proposition. In many ways, it's the idealized form of what a raid should be: several interesting boss fights that drop desirable loot, with as little bullshit as possible. This is, essentially, what many players say that they desire. On Normal mode, with a decent group, you've got a really good chance of clearing it in an hour or so and walking away with some top-of-the-line gear (and even if you don't, those Triumph badges build up real quick). So, why is that a potential problem? My personal philosophy is that, whether we like them or not, we all have to play by the rules of the MMORPG. That means that we're all slaves to the good ol' "carrot-and-stick." It's an odd relationship, for sure. Blizzard's got to figure out how big to make that carrot and how hard to whack us with the stick, while we players have to decide whether or not the carrot's big and tasty enough to make getting whacked by the stick worth it in the first place. What makes it even more complicated is that each and every player has a different level of tolerance. But here's the rub: at the end of the day, I think most of us secretly like getting hit by the stick, because that makes the carrot oh-so-much-yummier by the time we actually get to eat it. Does that mean we're masochists? Well, quite simply, yes. Trash, wipes, and other hardships draw out the experience. If you think of each raid as its own narrative, all of these things help build the story slowly towards its climax. Trial of the Crusader, on the other hand, gives us all the details up front. Which is great, for the short time we get to enjoy it, but the excitement dulls all that much quicker. It didn't help that even the most casual of guilds have been clearing bosses within their first few attempts (my guild one-shot Jaraxxus, Val'kyr Twins, and Anub'Arak the day they were unlocked). I can tell you that, even after banging our heads against the wall last night on Heroic 10-man, I'm secretly happy that we weren't simply able to bowl over the Northrend Beasts encounter as we always have before. Sure, some top-tier guilds have already blown through these more difficult encounters, but I think the margin of success will be much slimmer than it was at first perceived to be. As I mull over these thoughts in my head, I think I've come to the conclusion that while Trial of the Crusader may seem like a misstep right now (aside from the excitement provided by its near-instant reward structure), that's only because it currently represents the highest level of raiding content. When placed in the context of a greater spectrum (for instance, after Icecrown Citadel is released), Trial of the Crusader is going to be vindicated as a great place to blow off some steam for those guilds still intent on exploring everything Wrath of the Lich King has to offer. After long hauls through Naxxramas and Ulduar, ToC is going to feel like a breath of fresh air, and a respite from the arduous nature of your typical raiding regimen. I think that's quite enough rambling from me today, but I'm still interested in what you readers think. This is a subject more central to our gameplay experience than we might initially believe!

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Premonition Conquers ToC Hard Mode

Word on the street is that Blizzard was running an in-house pool to bet on whether or not anyone would complete the Heroic version of Trial of the Crusader released today. Well... it looks like at least one employee owes everyone else some money! Why? Because Premonition, what can now be considered the premiere U.S.-based raiding guild, has brought down the house. gateNot only did they clear the challenge on 10-man within a few hours of its release, but they also did it in less than five attempts. That earns them the A Tribute To Mad Skill achievement, which is rewarded to players who defeat all of the bosses, up through Anub'Arak, with 45 tries left on their counter. Just check Delia's Armory profile to see it for yourself! If you aren't familiar with the mechanic, Heroic runs through Trial of the Crusader allow you to obtain extra rewards depending on how many attempts you have left by the end. The total starts at 50 and dwindles, with each wipe, from there. I can tell you from first-hand experience that it's quite a feat. Is it harder than Yogg + 0? Perhaps not. But even after my guild one-shot Anub'Arak on Normal (not as surprising as you might think), we wiped for a good hour-and-a-half on Heroic Northrend Beasts. By the end of our scheduled raid time tonight, we were down to 35 attempts for the week. So for those of you who feared that ToC would be a cakewalk, worry no longer. This is the way it should've been all along (we'll bring you impressions in a forthcoming post)! But as far as we know right now, the World First for Heroic 25-man Trial of the Crusader is still fair game. So what do you guys think about this Premonition's achievement? I know speed kills like this can be discouraging to some people out there, but remember that this was done by one of the top guilds in the world. And hey, remember, they still wiped to Hogger at BlizzCon!

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Live 10-Man Anub'arak and Trial of the Grand Crusader Stream Tonight

anubarak_coliseum With the entirety of Trial of the Crusader finally unlocked, The Totally Rad Guild will be trying the 10-man version of the instance tonight starting in about an hour at  7pm PDT/10pm EDT. Once we get through Anub'arak, we will be starting on hard modes of the encounters. With just 50 wipes per week to use on the Trial of the Grand Crusader, some Blizzard employees doubt the abilities of raiders to complete the instance in its first week of being available. We'll have to see how far we are able to get. I, for one, can't wait to run into some actually difficult content outside of Ulduar! Tomorrow at the same times (7pm PDT/10pm EDT), we'll be running through the 25-man version of the same instances. So if you want to see the differences, come back tomorrow and see! As usual, I'll be in the USTREAM chat and I'll try to answer any questions that come up whenever I can. The streamed video and chat are embedded below, so come in, join the chat, and check it out. You can also follow Project Lore on twitter or check out our USTREAM channel to find out more! Also, if you happen to miss the stream, there should be some archived videos embedded below!

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Tuesday Brings Season 7, ToC Hard Modes

anubarak2
Anub'arak is not pleased
In what may or may not be a grand coincidence, there are going to be major PvE and PvP occurrences after this weeks server resets on Tuesday. The final boss of Trial of the Crusader (ToC), Anub'arak, will be available to fight, allowing players to unlock the Heroic difficulty setting for the raid. In addition, the seventh season of the Arena will be starting, handing out Frost Wyrms and titles to the most skilled combatants and bringing in a new tier of PvP gear. The events were likely made to coincide to avoid what happened with previous seasons, where it was easier to gear up in raids than it was to in PvP and players played in PvE gear. For those unaware, Trial of the Crusader comes in 10 man and 25 man versions. Each week since patch 3.2 launched, a new encounter has been added, and Anub'arak will be the fifth. If at least one player in the raid has completed either the 10 or 25 player versions, their raid can enter the Trial of the Grand Crusader by setting the raid difficulty to heroic. It is unknown if the bosses are any different at this point in this mode, but I imagine that they must be much harder than their regular versions. The raid will have 50 attempts to clear the instance, that is, if the raid wipes more than 50 times, they are locked out of the instance. If the raid can complete the instance without wiping too many times, they will get a chest with loot that is better the less that they wiped. Its a new take on the Undying style of achievement. In addition, because Season 7 is starting, Koralon the Flame Watcher will be spawned in the Vault of Archavon to drop some Season 7 loot. The loot table is not yet confirmed. In addition, the achievement Earth, Wind, and Fire will now be obtainable. I've been thinking about different strategies for this, and I'm still not sure on how it could be possible, especially on 10 man. We will have more details on this on Tuesday. We may see a minor patch on Tuesday in case some of these things were not implemented in the very early patch 3.2, and we may even see patch 3.2.2 live on Tuesday.

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10-Man Trial of the Crusader Live Tonight, 25-Man Tomorrow

This week we get access to boss encounter number four of five in Trial of the Crusader, and tonight at around 7pm PDT/10pm EDT (that means soon!), The Totally Rad Guild will be trying the 10-man version of the instance. Once we get through the four released bosses, we will be heading to Ulduar most likely, so check those encounters out! Tomorrow at the same times (7pm PDT/10pm EDT), we'll be running through the 25-man version of the same instances. So if you want to see the differences, come back tomorrow and see! As usual, I'll be in the USTREAM chat and I'll try to answer any questions that come up whenever I can. The streamed video and chat are embedded below, so come in, join the chat, and check it out. You can also follow Project Lore on twitter or check out our USTREAM channel to find out more! Also, if you happen to miss the stream, there should be some archived videos embedded below!

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