Entries in elitist jerks (2)
How To Join A Raiding Guild Part 2: Gaining Experience And Gearing Up
So, have you found a guild to join yet? If that's the case, then you might be wondering how to make yourself a bit more attractive to the guild leader and/or recruitment officers. Of course, there are several ways to do this. I mentioned yesterday that applying for a guild is a lot like applying for a job. Well, gearing up would be the equivalent of building your resume. Before I give you some suggestions, though, let me point something out: in theory, player skill is infinitely more valuable than gear. You'd be hard-pressed to find a top-level guild that doesn't agree with that statement, so learning to play your class is the number one, most important thing you need to improve. There are plenty of sites you can go to in order to find out how to perform like the best, but two of the most popular are TankSpot (as the name implies, chiefly for tanking classes) and Elitist Jerks (for just about everybody else). Elitist Jerks, in particular, has even been praised by World of Warcraft's Lead Systems Designer Ghostcrawler for their approach to theorycrafting (hint: they create their ideal builds from what exists in the game, instead of whining about what they think their classes deserve). So click on over to their site, scroll down to the class forums, and find the one that applies to you. They also have a handy Guild Recruitment forum for you to browse if you haven't found a suitable one to apply to yet, and considering the types that usually hang around Elitist Jerks, I'm willing to bet that many of them are top-tier choices. Of course, all the theorycrafting in the world means jack if you don't have the experience. This may seem like a bit of a Catch-22 -- "how do I learn about raiding if I can't find a guild to raid with?" -- but the game has different tiers of content for a reason. Whether you're a tank, healer, or DPS, run as many 5-man dungeons as you can. Is someone asking for help with the Amphiteater of Anguish in Zul'Drak? Go lend a hand. Sure, most groups, even PuGs, steamroll through these parts of the game these days, but that doesn't mean you can't test yourself. Take the things you've learned online and apply them as best as you possibly can to these encounters. Something else you might consider engaging in, oddly enough, is PvP. I wouldn't rely too heavily on this option, since specific strategies and class specs are going to be different in a raid environment, but its a good way to prepare yourself for the more chaotic encounters in the game. Being able to keep on your toes and respond well in a crisis is key to defeating many bosses later in the game. In fact, Faction Champions in Trial of the Crusade is basically a mock PvP battle. Those of you out there who play DPS classes may also want to check their level of damage against target dummies that can be found in every major city, but for any class looking to place a value on their play skill, I'd recommend downloading the Recount add-on. I can't emphasize enough how important knowing your class is. If you think you're already good enough, I guarantee you that you're not. There's always room for improvement, and people are rarely aware of their own shortcomings. I've encountered far too many people who acted like they knew what they were doing, but couldn't raid their way out of a wet paper bag. They'd stand in the fires or void zones, their dps barely broke 2000, and they often weren't where they were supposed to be in any given battle. Repeated wipes will quickly show which players aren't pulling their weight. So keep that in mind. Good guilds won't recruit you based on your word. They're going to look for bonafide proof that you know what you're doing. How about that gear then? As much as I've rambled on about experience in the past few paragraphs, the suit you wear is still important. An insightful recruiter might still pick up someone who shows potential (and they should if they want to increase their potential pool of applicants), but don't think you're going to be a first-, or even second-, stringer if you haven't got the right equipment. There are certain bosses in the game that some of us like to call "gear checks." These often exhibit relatively simple, predictable mechanics that taxes players to their limit. Think "target dummies that actually hit back." Of course, the most notable of these is Patchwerk in Naxxramas. He's kind of old news now, but the massive amount of damage to tanks pushed both them and the healers to do their absolute best, while a strict enrage time required damage-dealers to take him out before he wiped the entire raid. "Gear checks" and other tough encounters ensure that you need a minimum level of gear to compete. And unless they've opened their hearts and plan on giving you a little charity, any guild you plan on applying to is not going to feel very good about carrying your under-geared ass through a dungeon. At that point, you're reaping all the rewards while they're stuck with the dead weight. As for obtaining the gear that you need, following is a list of viable options:
- Run 5-Man Heroic Dungeons: If you've been building your experience through 5-man dungeon runs, then you've probably already picked up a few pieces of epic equipment just from defeating their end-bosses.
- PuG A Raid: This isn't my favorite option of all, but if you act smartly, it can be a viable resource. I'd warn against joining PuGs for the current tier of content (Ulduar or Trial of the Crusader), but Naxxramas should be fair game now. Both Sartharion and Malygos are fundamentally easy to kill, but the mechanics of their respective encounters are still too complex for some people to follow.
- Spend Your Emblems of Conquest: Well, thanks to the new badge system, gearing up is easier than ever. Each boss in a Heroic level dungeon or regular difficulty raid will cough up Emblems of Conquest. While they won't get you net you the latest tier of gear, you can still pick up a few pieces that are equivalent to what drops in Ulduar. So hop on over to your faction's badge vendor (they're both located in Dalaran).
- Craft Your Gear: Gather materials and make your own or have someone else make them for you. Some crafted purples are actually far better than the average dungeon drop and they're handy for filling in those empty spots when a potential recruiter looks up your Armory profile (speaking of which, always log out with your best PvE gear on when attempting to apply for a progression raiding guild).
- Pay For A Run: This may seem like cheating, but many top-tier guilds out there will allow you to pay for a spot in their raids. You're probably not going to get to run ToC this way, but you might be able to score a trip to Naxx or Ulduar. This might seem to conflict with my advice of PuGing above (since that's free, unless you put a price on time, and I do), but there are some advantages to paying -- you'll be running with an experienced group, which more or less guarantees success. The people running with you may already have better gear, reducing competition on drops. And, if you prove yourself to be a good, consistent performer, who knows? They might just invite you to join them permanently. Of course the limiter here is your own, personal gold reserve. If you're an industrious player who works the Auction House and spends a great deal of their game time doing dailies, it might not be a big deal, but for the rest, it can get quite expensive. The top Horde guild on my server (Anvilmar) lists a raid spot at 1k, which only buys you the run itself (and whatever else is given out to all players, like badges). If you want a piece of equipment or a tier token, you're going to have to shell out even more. But, hey, if you can afford it, they're happy to have you along. It funds their guild bank, while you get a quality service in return.
- Shop On The Auction House: Another option for the wealthy player. Just buy gear. Some bosses drop Bind-on-Equip items that guilds will then sell on the Auction House in order to help fund their own banks. Some of them are quite good and there's nothing shameful in purchasing them if you've got the money.
- Get Creative: If you've got a crazy idea for obtaining loot, make use of it. Propose an offer to a guild recruiter and see if they'll take you up on it. Maybe they're willing to help gear you up if you can, in turn, help them in one way or another. You scratch their back and they scratch yours. If they get kickbacks for bringing in quality new members, then it would be in their interest to make you improve. Don't be afraid to get a little dirty, as long as you aren't stealing gear from other people (progression guilds tend to frown or black list known "ninjas").
Blue Stew: 9/2/09
Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. It's Day 4, and somehow I'm still truckin'. All of this info-gathering business can really take it out of a guy, but I've still got some juicy tidbits for my loyal readers! Without a doubt, the biggest piece of Official World of Warcraft Forum-related news today is the opening of the Cataclysm section. There's not much to be found there yet, but it's sure to be the place to go for developer thoughts on the next expansion in the near future. I think I'm going to shake up the format a little bit today, if that's alright with you folks. Don't worry, I'll keep all the commentary and silly non-sequiturs intact. I just think it might be a tad more readable if I stay away from the bullet points. Paragraph breaks are a good thing, trust me! Guild Advancement Suggestion Quintas wants a Ferrari that brews coffee for you and irons your clothes on the way to work. Outside of some Xzibit-brand charity, she's going to have a hard time making that happen (and she'd probably have to actually own one of those zippy, Italian roadsters in the first place). Likewise, she wonders why we can't have our own Guild Houses that do everything for us, defeating the need to ever visit the outside world again! As WoW players, don't we already have that problem? Amongst her proposed "enhancements" is an Artisan system that attracts specialist NPCs to your guild, supplying them with unique patterns and schematics. Like most "good ideas," though, it quickly spirals out of control, and soon enough you're running back and forth around the world collecting materials, doing dailies, and trying your best to woo this demanding NPC for what amounts to very little in return. I'm sure Blizzard isn't short on good ideas, it's more a matter of whether or not they're worth executing, something that I think Qunitas forgot to consider while in the midst of her illustrious proposal. I highlighted this post to once again address the issue of Guild Housing: it's just too much of a hassle. If you ask me, Blizzard's got the right idea. They're implementing most of the features people have always asked for, but they're doing it through the UI, instead of spending resources on constructing virtual domiciles. Think of it this way: why go through the trouble of having to meet up in a Guild Hall every time you want to do something when all of your normal business can be conducted through Guild Chat? Player housing is great when you can implement it from the ground up, and when you have the opportunity to incorporate it into PvP play (sacking fortresses and whatnot), but it's not worth shoe-horning into the game for purely cosmetic purposes. Will we ever see it in WoW? Maybe. Blizzard always used to rebuff the idea of changing Azeroth and, well, look where we are now. I just wouldn't expect it anytime soon when there are clearly so many more interesting things for the development team to work on. My Tiny Crimson Whelp Story Judging by the thread title, Velliana either writes articles for Highlights or has seen one too many episodes of Taxicab Confessions. I'm not sure what a "Tiny Crimson Whelp" might entail in the world of prostitution, but I bet you could find out for a couple Benjamins. The (admittedly short) story details her jaunt into Grim Batol, and the epic, emotional struggle she underwent wondering whether or not it would be worth killing a whelp for the mere chance of a drop! You'll have to click through to the thread for the shocking conclusion! What I found most interesting about this post is that it attracted more attention from the Community Management team than even the worst nerf complaint thread. Not one, not two, but three chose to respond, each detailing their own attempts at collecting all of Azeroth's tiny whelps. Thundgot had an especially tough time. It took him over an estimated 5000 kills to lock down all four. Thankfully, he made some extra gold along the way, but it just goes to show you that even Blizzard employees don't get everything handed to them on a silver platter. I don't have any of the whelps myself (I've barely even tried), but how about the rest of you? Were you as lucky as Miss Velliana here or was it a much more laborious and frustrating experience? Elitist Jerks Closes Thread on Unholy DK Ghostcrawler's been on the warpath today, dealing primarily with massive amounts of Hunter QQ. But that's not all! The Death Knights are itching to have their say, too. Now, I'm always a little wary of people who obsess over min-maxing their characters, but I can't deny that Elitist Jerks is one of the best sites to look at if you really want to understand how to play your class (that is, if you can sort through the long threads and gobs of esoteric information). Why Skaven is whining to Blizzard about something someone else decided to do on another forum, I don't know, but he sure is upset about them closing one of his favorite threads. GC reminds us of why he likes Elitist Jerks so much. They conduct the kinds of conversations he likes to see: "One of the things I personally appreciate about the EJ forums is they tend to focus on what is, not in their opinions on what should be. That tends to lead to discussions based on facts and not opinions. Their Unholy DK threads focus on how to maximize dps as Unholy not on petitioning Blizzard to buff Scourge Strike." The way I understand Skaven's complaint is that changes made to Unholy spec now favor one skill over another similar skill. Now we all know that sometimes even small modifications to a class can have a greater impact on the way they work in practice. But, as Ghostcrawler points out, he and so many others, like to complain because their class no longer fits the idea of what they think it should be. In other words, he's freaking out over having to re-learn the ins-and-outs of his Unholy Death Knight, even when the change itself is miniscule. This may seem like pointing out the obvious, but it's clear that there are many people out there who have yet to learn that crying on the forums isn't going to help or change anything. I think that about wraps it up for this edition. Please chime in with your thoughts on all of these topics below, and let me know if you prefer this format over the other one!