Kenzi from DeathKnight.info has been running one of the most amazing Death Knight sites since long before Wrath of the Lich King launched. In case you decided not to make a Death Knight your new main or if you just haven't been paying a ton of attention, here he tells us how things have been going with WoW's first Hero class.
Two months have passed since the release of Wrath of the Lich King! The initial rush to roll a Death Knight has come and gone. Many have leveled their "free" level 55 for a bit then went back to their mains while tons have benched everyone for their new DK. However you fall into the two categories, one thing is for sure; everyone has had an experience with a Death Knight.
Getting past Deathtard.
So, are Death Knights the new Huntard? With the ease of availability and thought of being overpowered, many a tard has made their way to managing rune cooldowns and trying to tank. Has that put good DK's in a questionable position? I don't think so. In all actuality I found that those outside of the DK community were more oblivious to Death Knight capabilities then the ones actually playing them. How many of you tanking DK's got asked if you where "frost" before entering a pug? Was it really a mainstream opinion that tanking Death Knights had to be Frost and that Frost was -the- tanking build? Better yet, how many of you tanks got asked.."uh, hey man...where is your shield?"
Luckily the above scenarios didn't last long after launch and some of the more stupid events happened a little less often. Or...is it still common to see a Death Knight in spellpower gear?
Finding our place taking it in the face!
Once most people learned that Death Knight's could seriously tank...without a shield...it became easier to find our way into groups and raids. Tanking problems still existed though. Many tanks found it hard to get and stay defense capped. Most of the preraid gear was from crafted blues that are really high in defense, but low in other avoidance stats. In order for a tanking DK to stay defense capped they usually have to put tier 7 epic upgrades in their bags because the lower defense rating caused them to drop below the cap. Unless you are lucky enough to get your hands on
certain pieces of gear, getting and staying capped is a struggle.
To help that struggle, Blizzard announced that with the
release of patch 3.0.8 Death Knights would be getting a new "tanking" runeforge enchant that gives 25 defense skill along with a new tanking sigil that procs a 55 defense rating buff. Notice the runeforge has 25 skill, not 25 rating, which means Death Knights can easily afford to lose 154 points of defense rating via gems and enchants and still stay defense capped. The thought behind it was because DKs can't use shields they miss out on a huge opportunity for more defense rating, which has lead to many topics about gemming and enchanting post 3.0.8.
Single target threat has also been an issue for tanking Death Knights. Some have experienced problems with their threat scaling with their raids gear improvements. As the DPS in raids gets better and higher, holding threat becomes harder and harder. It was announced that a bug with Frost Presence was keeping the skill from properly resetting after a death, meaning when the DK died the presence was removed, but the server thought he still had it. That bug was hotfixed and it was also announced that with 3.0.8
Runestrike would be adjusted to be the proper tanking skill it was meant to be. The damage will be lower and the threat increased, which will make for even easier single target threat.
You mean I need two runeweapons to melt faces?
Enough tank talk, lets pew pew! It's been known for a while that Death Knights could dual wield as well as swing a big two hander and for the most part it was widely accepted that duel wielding was the inferior choice for DPSing. Wrong.
Many smart people played around with and stuck with dual wield enough to finally find those right talent choices to make it work. And make it work they did. Now it seems almost all of the high DPS numbers we see today are from the dual runesword wielding Death Knights.
So, do you think Blizzard is happy their first hero class, the fabled Death Knight who is famous for the two hander, is forcing people to go DW to DPS? The short answer is no, Blizzard will be changing
some DW talents to bring DW DPS "back in line" with two handed DPS. Soon you will get a legitimate choice between one and two handed weapons without gimping your DPS.
This is going to hurt me more than it hurts you.
PvP is still pretty open for debate. The new WotLK season 5 is still somewhat fresh. Most of the complaints about Death Knights stem from just the lack of understanding of what they can do and how to deal with them. One can argue though, that many of the PvE nerfs stem largely from PvP overpowerness. Take
Anti-Magic Zone for example. The duration is being reduced to 10 seconds in 3.0.8, down from 30 seconds now. Runestrike's damage being reduced also came from some complaints that argued that a high damaging Runestrike combined with a
Scourge Strike,
Obliterate or other attack in quick succession made it nearly impossible to stay alive long enough to kill a DK.
All valid complaints, but it tends to rub people that wrong way when an ability is nerfed on one side of the fence because it is overpowered on the other. Maybe one day there
can be balance between PvE and PvP.
Moving on without the Lich King...
So here we are, two months in, patiently waiting our first round of "balancing". Our class is starting to take a nice shape. We still have to battle against prejudice and thoughts that we are the new love of Blizzard. Yes we are called a "hero" class, but hero is nothing more than a fancy title for "you start at level 55". Wer're still going to see nerfs, get buffed and share that same car on the balancing roller coaster as everyone else.