Entries in blizzcon (55)
Show Your WoW Love with RL Halloween Costumes
Have the the Hallow's End festivities been keeping you busy? Between the daily slaughtering of the Headless Horseman, trick-or-treating hourly to keep up my chances of collecting all those masks, and running around "wanding" my guildies, I've been trying to enjoy the event to its fullest. But what about Halloween IRL? You know, that on which our WoW event is based. Well, there's still time to incorporate a little Warcraft in that area, too.
You all probably have seen the host of RL WoW-themed masks and make-up in the Blizzard store in years' past. For the hordies here, there's plenty of options, each which run about $35 to $40: the standard male orc mask, a Thrall-inspired mask, a male troll mask with plenty of tusk, and my personal favorite: the male forsaken mask. There's also the ear prosthetic kits that will set you back about $12 each, in both blood elf and night elf varieties.
BlizzCon 2009: In Pictures
This is it folks, my last remaining coverage from this year's BlizzCon. May I present to you the show in picture form - with captions! Enjoy. The opening madness & SWAG. New and retuned leveling territories. Upcoming changes to The Barrens. Raid map, Uldum concept layout and art. Extended universe cases for Blizzard's titles. New racials and secondary profession's UI screen. New Rated BG queuing system & UI screen. Path of the Titan system and applicable changes to Glyph and talent trees. More raid layouts and planning. The first mocks up before they begin adding environmental art. Scripting, placement, pathing & spell tools. Notice the Deep Breath possibility. Icecrown Citadel layout! Cataclysm raid layout, including The Firelands (Ragnaros) concept art. I beat Blizzard to announcing the secret guest - the company was not happy about that. Apparently I type faster than whoever was manning the keyboard for them. Statues (Queen of Blades ftw) and a lot of computers! BlizzCon 2009's retro arcade. Rock n' Roll Racing! Art, art and more art. Sheep is dedicated to Treznor. So Long Anaheim!
BlizzCon 2009: Important Guild Changes
Note: The below information was covered as part of our Live Blogging & Tweeting during the show. But the information is simply too important to be glossed over. Here are the major class changes in one convenient, to the point package. Guild progression was, without a shadow of a doubt, my favorite WoW announcement during BlizzCon 2009. The crowd erupted when the snippet was splashed across the screen. The bees nest was stirred further as the developers began detailing the progression tracks, rewards, and reward schemes. The panelists had to stop speaking numerous times during the presentation as the crowd drowned them out with hoots, hollers and hoorays. It seems that I wasn't the only player desperately seeking a reason to grow with a guild. Prophetic vision placing that in the The Next Expansion column, rather than Wishful Thinking methinks. Cataclysm's Guild Progression basics:
- You're guild will earn experience by way of its most active members (top 20 guildmates contribute). The "gate" is to limit the "grindiness", a reoccurring theme at this year's BlizzCon. Limiting the amount of players who can contribute helps maintain a balance between massive guilds, and those with only a few dozen players.
- Guild contribution won't change your daily activity much. You can contribute by doing the stuff you already do, be it dailies, professions, farming reputation, raiding, PvP (rated Arenas and BGs) or bum rushing Hogger. Different acts will be weighed differently.
- The guild level cap currently discussed is level 20. Guilds will receive talent points, much like the class talent points. More on this below.
- Looking For Guild system being implemented. The idea is to make it easy for a Raid Leader, Officer or GM to find exactly what a guild needs, or to post a casting call.
- Guild Achievement system is also incoming. It'll act like today's system, but require that a certain percentage (75% discussed) of the attendees be a part of the guild. Some current achievements will be recycled, but most challenges are to be new.
- A new paid service, guild transfer, was mentioned as a possibility.
- No, it's not going to happen. There is still no guild housing plans.
Thoughts On Cataclysm And Player Reactions
Cataclysm is changing many things, but perhaps nothing moreso than player psychology. The thing you really have to be careful about, when deciding what information to reveal for an expansion that's still at least nine months out, is how that's going to impact progression from right now, up until its release. We've witnessed it before: the vast swaths of people who fret for the worth of their gear when Wrath was announced. Many had considered themselves burned by the instant upgrades they found when they first stepped foot into Hellfire Peninsula. All the goodies that they had earned through blood, sweat, and tears of high-end raiding; so many epics, just completely wiped out by a green or a blue won for killing a few basic demons. Blizzard took note of this and made gear scale differently in Wrath of the Lich King. I admit that I didn't find very many replacements for my Rogue's gear until I got into the 78-80 range. Sure, there's an innate thrill in obtaining cheap upgrades, but it surely isn't one that lasts very long. Even though I'm sure Cataclysm will continue this positive trend, the effects of itemization mismanagement are still felt. I was shocked to hear that one of my guildmates hadn't even heard there was going to be an expansion, but when words reached his ears, he briefly sighed and wondered if all of this neat stuff he'd be accumulating would be worth anything a year from now. Who knows? Maybe initially, but it never will in the long run. Even Icecrown Citadel gear will likely struggle to find a home with the equipment that drops from Blackwing Descent or Grim Batol. But I don't consider that to be a big deal anymore. I think a lot of people (and I know for sure that I have) accepted that as part of the game. It's always the effort I put into obtaining an epic that I appreciate more than the item itself (unless it looks really, really cool). Cataclysm is already having its effect on players in other ways. One major issue is, of course, the controversial change to stats. Players are going to have to start wondering whether or not that extra Armor Penetration or MP5 is worth it on their next drop. In the end, this probably won't be a huge deal. All of these extraneous stats will be folded into the basic ones, so while you'll see certain things disappear entirely, you'll see others boosted greatly. I believe this is something that will resolve itself with time, but players react quickly and fiercely whenever they're confronted with such sweeping changes. For the record, I agree with Blizzard's decision, and I think their reasoning is sound (that most people can't eyeball legitimate upgrades on the spot). It's just going to affect player habits, and I think that's what really scares people. Naturally, we all fear the unknown, and while we know a lot more about the expansion than we did a week ago, it's done nothing but raise more questions. When nobody can provide concrete answers, the mob gets antsy. And that's when we get extreme claims of people quitting en masse or calling out Blizzard for ruining the game. The fact of the matter is that we've gone through this at least two times before, and the number of people who play WoW has only increased. We'll get used to the differences, and we'll get through it again. But until we can wrap our grimy mitts around our very own copies of Cataclysm, player habits are still going to change. There's a psychological effect associated with anticipation that causes people to fear until the worst of things are over. Think of it as a roller coaster. Right now we're going up the first hill, we're tensing up, we're worried about what's to come, but as we crest that hill and start to come down the other side, we'll let loose and enjoy ourselves. As I said earlier, I've come to accept a good many things about the nature of the MMORPG, and World of Warcraft specifically, but if there's one thing I know I'm personally going to have to change, it's this: I'm going to really have to pump the brakes on my habit of creating new alts. Right now, I'm working on a Paladin. It's Level 73. When I hit the level cap, that means I'll have five 80s. But I really want to experience all of the new and improved 1-60 content. I want to move along the new leveling paths, complete all the new quests, and see what Goblins and Worgen have to offer. One of the reasons I've never gotten an Alliance character past the mid-20s is because I hated having to jump around the world only to find a small pocket of quests available at each new location. Leveling a Horde character isn't a cakewalk, but Alliance just felt so much worse to me. Now that I have a race that I'd actually like to be, and the flow of leveling is going to be streamlined, I think I might be taking my first Alliance character to the cap. I just have to make sure that I leave some classes untouched until Cataclysm comes around! So what about you folks out there? Has the expansion already changed your playing habits? Do you think these are positive or negative changes? Are you worried about what's to come or have you already begun to accept what Cataclysm plans to offer?
BlizzCon 2009: Important Changes to Hunters and Warlocks
Note: The below information was covered as part of our Live Blogging & Tweeting during the show. But the information is simply too important to be glossed over. Here are the major class changes in one convenient, to the point package.
- Resource change - This is by far the biggest change to Hunters, and possibly any class, since the game was released. The class' current resource, mana, will be thrown out the window and replaced with Focus, an all new resource. Focus is a lot like a rogue's Energy. Hunters will regen during battle, with a maximum default pool of 100. However the resource will regenerate slower than a rogue's energy on average. It'll regen at a faster rate when using Steady Shot.
- Cooldowns - As a direct result of the resource change, Hunters will now struggle with cooldowns less. Instead you will be fighting with gaining the appropriate amount of focus to launch an attack. Get ready for tons of "Not enough Focus" error messages.
- Aspect of the * - Aspect of the Viper, as it plays now, will be gone, obviously. It may come back in a different form, or Aspects may disappear all together.
- Ammo - They still promise to address this issue, but ammo will remain as an item, just a non consumable item.
- Soul Shards - Here's the big change for the other WoW pet class, the shard mechanic. For starters, shards will no longer take up bag space! But that isn't as good as it sounds, because you'll be needing them less, and creating them easier. Locks will only use a shard during combat (likely 3 per fight), and summoning your demon buddies won't waste one. Shards will regenerate when out of combat.
- UI change - The shard mechanic is becoming such a focal point that Blizzard is changing the default Warlock frame to include a spot for (currently three) shards. If you don't like shards "you play a Mage."
- Soul Burn - This will be your new spell, and the basis of the new shard mechanics. Using the ability will burn a shard and empower your next spell. Once triggered, nearly all of the following spells will behave differently (Death Coil -> longer, more powerful Death Coil, Summon Demon -> Instant Summon Demon, Fear -> Instant Fear, etc). Soul Burn will have a 30 second, off GCD, cooldown.
BlizzCon 2009 Video Highlights: Sneak Peaks at Dungeons and Raids
As Amatera detailed for us live during BlizzCon, and Heartbourne has expanded upon a bit, too, it looks like we'll be getting a ton of new dungeon and raiding content in the third expansion. Continuing along the same topic, I recorded a bit of the panel at the convention so you all can hear exactly what developers had to say about the new content. And best of all, right here is where you can see a ton of artwork on the new content and several quick sneak peek videos that Blizzard unveiled live Saturday. Cut into three YouTube-sized video portions. Take a look: The video pretty much speaks for itself if you want to watch all the way through the three parts. But here are some of my thoughts on what we saw at this panel:
- Abyssal Maw - Beautiful updated water graphics, lots of pretty underwater colors for this dungeon on the sea floor. I wish the teaser would have shown a bit more! Dueling Naga should be fun. And, it's "something we've never done before."
- Halls of Origination - Looking forward to another 5-player dungeon, and one built by the Titans at that. I'm digging the Egyptian-like concept art and glowing blue-green ceilings. And what about that "secret weapon...?" Sounds interesting.
- Blackrock Caverns - It "reinvents" the fan favorite of Blackrock Spire, which I'm sure a lot of players will really dig. The graphics look promising, with lots of glowing reds and flowing lava.
- IceCrown Citadel and Dungeons - Sounds huge and epic, and I was happy to hear in the Q and A session after the panel that Blizzard is planning to do something special when Arthas goes down... they didn't elaborate, but hinted that we'll see some cinematics. Also, the whole rocket ship scenario with Alliance and Horde battling it out sounds like a lot of fun, and something we haven't seen a lot of in the past. And, of course, I'm looking forward to seeing what Sindragosa brings and how Blizz wraps up all the loose story ends.
- The Firelands - Fighting Ragnaros at his "full strength" (So, what, he'll be the size of a skyscraper?)? Could be intense. Beautiful concept art and the keep has some neat architecture.
- Onyxia - That new Onyxia-inspired mount looks amazing, and the whelpling almost (but not quite) as cute as a baby murloc :). I like the updated loot tables that are based on the original drops. Nostalgic. Watch out for the "little bit" more Deep Breath randomization.
BlizzCon 2009 Video Highlights: Live Goblin, Worgen Gameplay
Undeniably one of the best aspects of attending BlizzCon for us WoW fans was the chance to play the World of Warcraft: Cataclysm demo. Take a look here to see a little bit of gameplay on the new races, narrated a bit by me (don't mind the short little bit on Frostmourne while I was getting my camera set), and scroll down below for my thoughts! For both races’ demos, we start off with the level 5 characters in a bind. As iTZKooPA detailed, the Goblin has fainted and needs revival, while the Worgen has been taken hostage and faces an angry mob of humans who have him in a medieval pillory. But (surprise!) in both cases you regain control of the characters and move along to some pretty standard low-level quests of collecting shiny things hidden in the area around you and killing random creatures. The demo only allowed choosing either race as a male. We obviously have an idea of what the female Goblin will look like from released screenshots, artwork, and based on how they’ve appeared in the game thus far. But I am still incredibly curious about how the Worgen female will look. So far, the only thing we really have to base that on is the Worgen female mask found through data-mining, and who knows if that will even end up being an accurate picture when the game comes out. Another note on appearance: Goblins look downright mean. I scrolled through every available facial expression combination, and it seemed each was a varying level of permanent scowl. Granted, Goblins have a lot to be pissed off about right now, but can’t at least one version have a smile, or a smirk, even? Perhaps they’ll add one in before all is said and done. I guess I shouldn’t fret since I’ll roll female anyway! As for the Worgens – they all have pointy teeth, obviously, but they didn’t all look as angry. Perhaps all that fur makes them soft on the inside, too. Blizzard is also leaving plenty up to speculation, since the Cataclysm demo obviously was not the complete game. I mention this in the video as well, but another unknown is the dance that each race will perform (or any of their other emotes for that matter). One of the first thing I tried out while on both characters was a /dance, but to no avail. Only when the Worgen was in human form would he dance, and it was the usual Saturday Night Fever groove. The world map wouldn't zoom out beyond just the zone view, either, and based on panel discussions it sounds like they’re still working on the exact placement of new areas and how the post-Cataclysm map will appear. So other than seeing how the characters move, and what kind of quests they're up to at level 5, it's hard to glean too much from the gameplay. Regardless, it was still an awesome opportunity to get an up-close look at how the new races will play. So how are you guys feeling so far about what you've seen of gameplay? The video can be difficult to discern at parts -- some of the screens were too bright for my camera to handle -- but I hope you've enjoyed getting a bit of a sneak peek!
BlizzCon 2009 Video Highlights: The Live Raid, N00bz and More
BlizzCon held some pretty fun events this year for fans to watch, including a live raid event with Premonition, the guild known most recently as the first guild in the U.S. to achieve Alone in the Darkness. Coliseum style, the guild took on several bosses at once as they came in five waves. And a very large audience looked on, making for a crowded venue but also a lot of fun as everyone cheered on Premonition. They were successful at downing the first few sets of bosses, then had some trouble when they focused on Thaddius first in his set with fellow Naxx bosses Patchwerk and Anub'Rekhan. The team wiped on that first try, then re-set, this time focusing on Patchwerk first. That proved to be more successful, and they downed the group. But that sneaky team at Blizzard had something clever in store for the final fight. Hogger. Yes, the mighty level 11 elite Riverpaw gnoll chieftain from Elwynn Forest (he's actually Arthas in disguise [/silly]) made his appearance as an upgraded level 80 elite. As you'll see, he wasn't exactly an easy fight: Another pretty standard attraction at the convention was halls of artwork created for WoW. As a neat addition this year, Blizzard also displayed a group of showcases full of "n00bz." Blizzard handed out 225+ of these neat little figurines as complete blanks to select employees, and many of them wound up on display at BlizzCon. Here's a quick video I took so you can see them for yourself. I narrated a bit along the way, and paused at some of my favorites: A final note on the N00bz - part of each BlizzCon goer's swag bag included an exclusive StarCraft II "Raynor" figure. It's part of a new series of collectible Blizzard-inspired toys. Hopefully we'll see more of these soon. Among my other fave sightings at BlizzCon, I can't fail to mention being dazzled by Felicia Day and the cast of The Guild. As you can see, I went in full fan-girl mode to get a signed cast photo (for my husband, really!) and a snapshot with Felicia Day, since I've also loved her in Dr. Horrible, Buffy and Dollhouse :). Unfortunately, I failed to shoot video of the crew, so you all will have to settle for the lovely photo of Felicia and I! At least the memory will live on in my heart... I just wish I was as lucky as iTZKooPA, who was being inadvertently followed by the Guild cast. Lucky guy! Well, this turned out to be a bit of a random look at some of my fave random sightings at BlizzCon 2009. Hope you've enjoyed it. Let us know what you think!
BlizzCon 2009 Video Highlights: The Closing Ceremony and Ozzy Osbourne
After all of the panels, all of our surprise and not-so-surprise announcements, all the shopping and meeting other players, and of course all the demo playing that we could squeeze in, Blizzard still had one hell of a closing ceremony in for BlizzCon ticket holders. The closing ceremony began with Blizzard Chief Operating Officer Paul Sams recapping the overall feel of the convention and announcing that 1,000 BlizzCon-goers and watchers on Direct TV would receive guaranteed beta slots for Starcraft II. Take a look to see the closing ceremony remarks and a video Blizzard put together highlighting the events of the weekend: Next up on stage, we had the band Level 80 Elite Tauren Chieftans. Excuse me, now that the level cap is getting raised to 85, they’ll be The Artists Formerly Known as Level 80 Elite Tauren Chieftans. The band rocked out to songs including "Power of the Horde" (for the Horde!) and "I Am Murloc." Here’s a clip from their first song of the night, "Rogues Do It from Behind" (yes we do, thank you very much.) These guys know how to rock hard, and as you probably tell from the audio in this video, the bass was pumping so hard that I could feel it reverberating in my chest. Awesome. The most anticipated performer of the night had a drawn-out entrance. After L80ETC (TAFKAL80ETC) finished their set, the Direct TV broadcast came on the screens around stage, as the audience (including me and Juggy) grew antsy. Ropes that designated aisles and a mosh pit area were taken away, and the audience brave enough to be right up front crowded in toward the stage. Finally, the Prince of Darkness made his appearance with some shouts to the audience and introductory music accompanied with glowing red lights throughout the room. The audience grew so loud that I couldn’t even hear myself as a I screamed along. Ozzy played almost a full setlist of 10 tracks, including classics such as "War Pigs," "Iron Man" and "Crazy Train" (with special accompaniment by 9-year-old guitar prodigy Yuto Miyazawa). And at several points mid-show while singing, he doused the audience up front with buckets and hose streams of foam. The concert was an epic ending to an epic event. Wish you all could have been there rocking along with us! Here, Ozzy opens up the show with "Bark at the Moon." This one contains some NSFW language! That's it for now, but keep checking back at Project Lore for more videos from BlizzCon. Coming up in the next couple of days we'll have more footage of live gameplay of the new races as well as more sights and sounds from the event. Leave us a comment and let us know what you think!
BlizzCon 2009: Important Stat Changes
Note: The below information was covered as part of our Live Blogging & Tweeting during the show. But the information is simply too important to be glossed over. Here are the major gameplay changes in one convenient, to the point package. I love math, but the number crunching in World of Warcraft has become incredibly complex lately. To the point were it can become very difficult to decipher which piece of gear is best for one's spec. I'm not referring to weighing just a few extra crit to a couple additional attack power. I refer to the complex matrix of attack power, crit, hit, expertise, agility, armor penetration and stamina that Solidsamm has to worry about on a daily basis. Then there are some statistics that overlap, Spirit and Mana per 5 seconds, or the stats that are damn near impossible to figure out without Blizzard's help. It's because of this that Blizzard has decided to reorganize the core statistics, merging the overlaps, dropping some from gear or abandoning others entirely.
- Attack Power - AP is being removed from gear, and replaced with Agility for most classes (Druid, Rogues, Hunters, Shamans). It's unconfirmed, but assumed, that plate wearers will gain AP from Strength. We'll be receiving 2AP from each Agil/Str point. One panelist stated that the side effect is that plate wearers will no longer want to steal "lesser" gear.
- Haste - Haste will no longer increase the speed of one's attacks. Instead it is going to increase the rate of resource generation (energy, rage, runes, focus), excluding mana (see below).
- Spell Power - Spell Power is being tossed in with Intellect "to make it (Intellect) stop sucking". Wasn't that a side effect of Intellect back in vanilla WoW? I can't remember.
- Mana Per 5 Seconds (Mp5) - Like Spell Power, this stat will be merged with another, Spirit. Spirit is to become the catch all statistic for mana regeneration. Following that logic, every mana user will be given a Meditation type spell for situational regen purposes.
- Armor Penetration - The fact that Blizzard had to outright explain this stat, in detail, eludes to its confusing nature. All you need to know is that it'll be gone when Cataclysm drops.
- Tanking - There's actually a pair of changes for the tanks out there. Most importantly the Defense stat is getting booted from gear. Instead, tank capable classes will cap the needed statistic via talents, like bear tanks. Block Value is also taking a walk. Let's not confuse this with the change made to blocking an attack. A blocked attack will mitigate a percentage of the damage.
- Stamina - "GONE!" Obviously the panel was joking. Stamina isn't seeing any direct changes, but the designers believe it will be a more level HP pool after all the other changes are put in place. I believe it was Ghostcrawler that put it as "no more plate HP envy."