BlizzCon 2009: Important Guild Changes
Posted by iTZKooPA on Thursday, August 27, 2009 - 19 Comments Tags: biggest cataclysm announcement, blizzcon, blizzcon 2009, durability loss, guild achievments, guild advancement, guild currency, guild progression, guild rewards, guildmaters, live blogging, mass ressurection, mass summoning, repair bill, twitter
Note: The below information was covered as part of our Live Blogging & Tweeting during the show. But the information is simply too important to be glossed over. Here are the major class changes in one convenient, to the point package.
Guild progression was, without a shadow of a doubt, my favorite WoW announcement during BlizzCon 2009. The crowd erupted when the snippet was splashed across the screen. The bees nest was stirred further as the developers began detailing the progression tracks, rewards, and reward schemes. The panelists had to stop speaking numerous times during the presentation as the crowd drowned them out with hoots, hollers and hoorays. It seems that I wasn't the only player desperately seeking a reason to grow with a guild. Prophetic vision placing that in the The Next Expansion column, rather than Wishful Thinking methinks.
Cataclysm's Guild Progression basics:
- You're guild will earn experience by way of its most active members (top 20 guildmates contribute). The "gate" is to limit the "grindiness", a reoccurring theme at this year's BlizzCon. Limiting the amount of players who can contribute helps maintain a balance between massive guilds, and those with only a few dozen players.
- Guild contribution won't change your daily activity much. You can contribute by doing the stuff you already do, be it dailies, professions, farming reputation, raiding, PvP (rated Arenas and BGs) or bum rushing Hogger. Different acts will be weighed differently.
- The guild level cap currently discussed is level 20. Guilds will receive talent points, much like the class talent points. More on this below.
- Looking For Guild system being implemented. The idea is to make it easy for a Raid Leader, Officer or GM to find exactly what a guild needs, or to post a casting call.
- Guild Achievement system is also incoming. It'll act like today's system, but require that a certain percentage (75% discussed) of the attendees be a part of the guild. Some current achievements will be recycled, but most challenges are to be new.
- A new paid service, guild transfer, was mentioned as a possibility.
- No, it's not going to happen. There is still no guild housing plans.
The current rewards for guild progression are too fluid, and numerous, to discuss in bullet form. According to the Systems panel, guilds will have numerous rewards for sticking together, and not sucking. First off is the guild Talent system. Effectively a clone of the current class talents, but with convenience rewards. The guild variety will offer no gameplay changing talents (no buffs or anything like that). Instead it will focus on making things easier for a guild. Bottom line, you're guild will never have to spec a certain way to beat a boss. We'll be hit with tons of time saving abilities like grabbing extra money from mobs, mass resurrection, mass summoning, reduced durability loss and reduced repair bills! Quite awesome right? Sadly, I didn't call that last one correctly.
On top of those guild wide buffs there will be a way to reward individuals a bit more, the vendor/currency system. Users will gain guild currency as they earn XP for the guild. They then can buy special items, including rare reagents (hello Frost Lotus), Heirloom gear, crafting plans, vanity items, guild standards, guild respects and guild bank slots. The items are all bound to the guild, so if you leave the Totally Rad Guild, you lose access to the totally rad loot they have accumulated. Leaving a guild is not as painful as it sounds. If you join another guild, you get access to their perks right away.
It remains to be seen exactly how easy guild leveling will be. Those specifics were not detailed. Numerous other titles, old and new, have had guild progression systems of varying success. Some developers made it incredibly difficult to obtain. Others tied the size of a guild to its success. Yet others made it so easy and bland that the feature was lost, a common occurrence. Worst of all, some demanded that a guild have certain attributes before they could continue advancing in content, disrupting the idea of choice. Hopefully Blizzard's track record of incredibly polished, not always innovative, design will prove to be successful once again.
At least they are giving guilds yet another topic for drama, what to spec in! I vote saving money spec.
Reader Comments (19)
First!!!LOL
Great!
wow i cant wait for this its gonna be so awesome :D, im an officer im my guild :)
This was definitely one of the more exciting panels at the show, lots of really great stuff to look forward too!
World of Warhammer! err Warcraft.
It's the american way tho, someone does something that is the best.... the bigger shark takes the idea as their own
I wouldn't say that Blizz has taken the idea as their own. Are they using someone elses idea? Sure, but so does everyone else. Blizz will make it standout in the fact that they take out all of the things that didn't work.
Like iTKooPA stated: "...incredibly polished, not always innovative..." This is why WOW has had such long sucess. They learn from other's sucess and failures.
WEWT first comment!!, and can't wait for guild progression really interested on learning more about it.
this is so sweet. too bad no guild hosuing though :(
kewl
I WAS SOOOO LOOKING FOWARD TO GUILD BASE OR SOME SORT =/ guess ill just have to w8 a few more years.
Can some 1 pls link the site where you can see the talent thingy??
man i wanna see what talents there are so i can tell my guild my GM will prolly know what to get
I think it is a great idea making guilds more influencal to the players playing, and making people want to help the guild via farming, running lowbes, etc. I would like to know how twink influenced guilds will be affected achievement and item wise, but otherwise great news.
gotta say: THANK YOU GOD! guilds will now have alot less people pugging, a big problem in my guild due to diffrent gear levels
I sopose Guild lvling wil be something hard to do
Something a Guild shood strugle to do
Bliz shood Make the Talents Good enough for all the leauge to feel like Lvling there Guild up
and make the guild lvling as hard as they can so it will be Uncomon to have a lvl 20 Guild
If lvling a Guild is to easy then it won't Matter it will be some Small uninportant change
And We don't wand that
Preety sure Bliz dosent whant that eighter
Warning - {Bad English Alert}
I'm a bit worried about this. I'm a GM of a small casual guild. We never do any raiding (except once a month I organise a old school raid) so I can see my guild dying as people move to new guild to get the benefit of the rewards they can offer.
I expect it'll be the same for a lot of small casual guilds.
I wonder then how bank guilds will be affected. Since bliiz gives us crap for item storage i have 4 guild banks on my realm. I don't want to give that up for the sake of getting decent guild talents.
Eh... I can see this being cool but I really didnt want or care about a guild lvling system
Umm is there a site to see all the talent's? and anyone know when the beta is guild is Xited about NeW ConTenT