Entries in stat changes (1)
BlizzCon 2009: Important Stat Changes
Note: The below information was covered as part of our Live Blogging & Tweeting during the show. But the information is simply too important to be glossed over. Here are the major gameplay changes in one convenient, to the point package. I love math, but the number crunching in World of Warcraft has become incredibly complex lately. To the point were it can become very difficult to decipher which piece of gear is best for one's spec. I'm not referring to weighing just a few extra crit to a couple additional attack power. I refer to the complex matrix of attack power, crit, hit, expertise, agility, armor penetration and stamina that Solidsamm has to worry about on a daily basis. Then there are some statistics that overlap, Spirit and Mana per 5 seconds, or the stats that are damn near impossible to figure out without Blizzard's help. It's because of this that Blizzard has decided to reorganize the core statistics, merging the overlaps, dropping some from gear or abandoning others entirely.
- Attack Power - AP is being removed from gear, and replaced with Agility for most classes (Druid, Rogues, Hunters, Shamans). It's unconfirmed, but assumed, that plate wearers will gain AP from Strength. We'll be receiving 2AP from each Agil/Str point. One panelist stated that the side effect is that plate wearers will no longer want to steal "lesser" gear.
- Haste - Haste will no longer increase the speed of one's attacks. Instead it is going to increase the rate of resource generation (energy, rage, runes, focus), excluding mana (see below).
- Spell Power - Spell Power is being tossed in with Intellect "to make it (Intellect) stop sucking". Wasn't that a side effect of Intellect back in vanilla WoW? I can't remember.
- Mana Per 5 Seconds (Mp5) - Like Spell Power, this stat will be merged with another, Spirit. Spirit is to become the catch all statistic for mana regeneration. Following that logic, every mana user will be given a Meditation type spell for situational regen purposes.
- Armor Penetration - The fact that Blizzard had to outright explain this stat, in detail, eludes to its confusing nature. All you need to know is that it'll be gone when Cataclysm drops.
- Tanking - There's actually a pair of changes for the tanks out there. Most importantly the Defense stat is getting booted from gear. Instead, tank capable classes will cap the needed statistic via talents, like bear tanks. Block Value is also taking a walk. Let's not confuse this with the change made to blocking an attack. A blocked attack will mitigate a percentage of the damage.
- Stamina - "GONE!" Obviously the panel was joking. Stamina isn't seeing any direct changes, but the designers believe it will be a more level HP pool after all the other changes are put in place. I believe it was Ghostcrawler that put it as "no more plate HP envy."