Entries in wrath (45)

Patch 3.3 Could Be Coming Soon To PTR

With 3.2.2 finally out of the way, the Patch Test Realm is clear for the arrival of 3.3, which should be bringing with it Icecrown Citadel, if nothing else. Though not a peep has come out of Blizzard yet, it appears that the Character Copy service is currently available. If you've never used it before, it allows you to take a character from the server you normally play on and reproduce one with its exact stats and equipment on one of the test realms. Sindragosa in Icecrown Citadel Sindragosa in Icecrown Citadel If you think this the timing seems too soon, might I remind you that, at BlizzCon, it looked like they had already put a lot of work into Icecrown Citadel, even detailing some of the events that might occur as you progress through it (like the airship battle between the Horde and Alliance). Even though we've heard little about the encounters, populating a raid with bosses and trash is often one of the last things to actually happen when creating a dungeon (that's not to say they haven't already charted things out in some no-doubt-extensive design documents). Likewise, the freshly released information regarding the new three-wing, 5-man instance accompanying the raid leads us to believe that at least some of the forthcoming content is close to being ready for public consumption. Not to mention, Blizzard keeps talking about that Vanish fix like it's right around the corner. Quoth the Ghostcrawler:

"We have a change for Vanish in place for 3.3. You will get to try it out soon (tm)."
Even if 3.3 is expected to hit the PTR in the next couple of weeks, don't think that you'll be able to go toe-to-toe with Arthas just yet. Previous experience shows that, whenever they choose to start showing off the raid, they'll probably cycle individual bosses in and out on a testing schedule. And in order to preserve the secrecy of key fights, like that against the Lich King, they'll likely leave some out altogether. So feel free to go ahead and copy your character (I've verified it, it works), but be aware that if the real thing isn't coming just yet, they'll likely wipe all of the current transfers before 3.3 actually lands for testing. Can you guys sense it? That excitement? The final conflict of Wrath is right around the corner!

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Getting Sucked Back In: Part Duex

I Make The Designers Look Good
If you look back at my blogs since the launch of Wrath of the Lich King and compare them to my collection of thoughts from the The Burning Crusade days, you may notice a trend.  During Illidan's and later Kael'thas' respected reigns my posts were more often focused on news and game updates, rather than discussions and dissections about our favorite MMORPG.  The reason for this is quite simple really, I wasn't participating in World of Warcraft as much then as I am now.  For the longest time I couldn't pinpoint the exact reason for is.  It had nothing to do with why I quit WoW in the first place, and I still followed the lore almost as closely as I do now, yet, I was hardly ever pulled into the game. It took me a few months of play, up and downs and a new guild, but I had an epiphany while biking around Philadelphia the other night.  The reason I am more drawn to WoW now is that I don't feel left behind.  Thanks to the new expansion Solidsamm was put on a level playing field with every buddy else.  No longer was I three tiers of gear behind, thousands of rep in the hole or penniless because I hadn't been doing dailies for over a year.  Solidsamm was on equal footing, grinding his way to level 80 with the majority of players and entering the same raids that many other toons ran on a weekly basis.  Sure, he still hasn't seen Ulduar yet, but it's only been available for a few weeks. The irony here is that this ability to catch up was one of the reason I was annoyed with the first expansion.  TBC's opening quest rewards were good enough to replace some of the AQ40/Naxxramas gear that players - including myself - had spent months collecting.  As a hardcore raider I felt that all the time I had put into the game would be tarnished since a player with less than a third of my playtime could now be as geared as I.  How naive I was. It was odd being on the exact opposite end of the spectrum for the second expansion, but it made me realize that the changes are necessary if the game is to grow at all.  That being said, I would argue that the replacement rate of The Burning Crusade's gear wasn't nearly as drastic as vanilla WoW, which was a very smart move by Blizzard. Now that we are almost 6 months from Wrath of the Lich King's release, how is it treating you?  Are you enjoying it more than The Burning Crusade or is it pretty much the same to you?  Personally I think the questing is far better than TBC, but itemization at the high end (normal vs. heroic vs. hard mode loot) seems to be a bit screwed up.  What is your take?

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Are PUGs Actually Improving?

How\'s Your Pug Been Lately?I remember a time, pre-BC, when the Blackrock Mountains were the place to group and raid. I unfortunately also remember having to pug to get my Light Forge Spaulders. I wasn't much of a guild person back then, so I would have to do the obligatory "Lvl 60 Paladin LFG for UBRS, PST".  There were always 3 strikes a group would always face heading into UBRS. 1.) Does your group have someone who's keyed? 2.) Do you have the DPS for "The Beast"? 3.) Does your group have the understanding of how to fight the General, (ex. the kiting strategy)? I can remember countless times when groups would just fall apart after one attempt of the General or when someone finally got their shoulders off the Beast and they'd say they have to leave because of something in real life and just force quit. Here we are two expansions later and we have a lot of new players to the game. I know quite a few people who joined in the middle of Burning Crusade's lifespan and never spent one minute in the old world dungeons. So they were lucky to have avoided the Excedrin (yes, the headache medicine) popping moments. But I'm wondering why were pugs in those dungeons so bad? I bring this up because since Wrath of the Lich King was released I've had to pug a few Heroics and even Naxx on occasion. The thing I've noticed is how smoothly the runs seem to go. Last week I pugged a 25 man Naxx group. Funny thing is we downed 3 quarters in under 3 hours. People listened. People did their jobs and did them well. This was incredible. Usually the more people in a pug the more drama, crying and problems you have or at least you would have had been back in the day.  Two weeks ago I main tanked a 25 man Obsidian Sanctum without vent and we downed it with ease. Even a run in Heroic Utgarde Pinnacle went surprisingly well. So here are three different experiences with the same results. Have players grown up? Are people finally "learning to play their class" as the old complaint use to be thrown around?  Has Blizzard done anything special to the game mechanics to make it easier to communicate without voices? You could say vent servers have helped but people have been using them for years and still have bad experiences. I'm just really curious to see if I'm the only one who's noticing this nice change in pugs. If you are experiencing a change why do you think it's happened? While I still prefer to run with my guild I can say that I really don't mind the pugs as much as I use to in the pre-bc days.

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My Favorite Area In Azeroth

Death\'s Grip Can\'t Reach Me Up HereSnow, what a wonderful way for water to return to the earth.  Snow, in all its forms, makes everything more beautiful.  Formerly gnarled and bare trees take on a new luster when they are covered in a few inches of snow.  Better yet, when the trees are encased in slowly melting ice, giving them an eye-closing glow.  How I miss the Northeast sometimes...so I go to Northrend. Perhaps now you may understand why the frozen tundra of Storm Peaks is home to my favorite area in the game.  I can actually narrow it down far further than that though.  I do enjoy Storm Peaks as a whole, but the area surrounding the destruction caused by Thorim "misplacing" his hammer, and now Blowing Hodir's Horn, struck me more than anything.  I distinctly remember saying "Wow, this is awesome" into Ventrilo when I ventured into the area during my opening Sons of Hodir quests.  It took me close to 30 minutes to finish what should have been a 5 minute quest.  That is how entranced I was by the frozen war scene. I can get even more granular though.  The shot you see below is currently my favorite bit of art presented in World of Warcraft.  While the overall mayhem that was caught in time by Thorim's butterfingers is incredibly awesome, the moment captured here encapsulates the battle perfectly. Yet we kill them both. The Forefather lays waste to the Dwarves directly in front of him.  Little does he know that a pair of their brothers in arms take the opportunity to flank him from his left.  In the flanking party we can see one dwarf in mid-leap, dagger at the ready.  The second is crouched as he prepares his footing for his jump from his bear's haunches to the unsuspecting forefather.  We will never know if the collection of ants managed to topple the massive spider. The frozen struggle, its surrounding lore and the overall presentation of Thunderfall just does it for me.  Since Wrath of the Lich King launched I have been unable to find an area that captivates me so much, from a broad spectrum and then at a microscopic level.  Also, the amount of clouds, honor and mining I get in Thunderfall doesn't hurt. What is your favorite area and why?

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Changes To Professions/UI Coming In Patch v3.0.8

Go Squeeze \'Em BlueBlizzard Poster Wryxian added a wall of blue text to the official forums yesterday, dealing entirely with the upcoming patch. Being the first major patch since Wrath of the Lich King went live means we expect many changes, but the list is slowly leaning towards ridiculousness. As of yesterday, the up-to-date Player Test Realm notes for Patch v3.0.8 stands at a full six posts from our boney friend. Needless to say, it is a lot to digest and cover.

Not everything is new to the list, so if you have been keeping yourself abreast of the situation, then you will only have to add small morsels to your extensive knowledge. Every aspect of World of Warcraft will see some small changes with v3.0.8. Some of the most drastic changes target the newly added Wrath content, namely the Death Knight class. Most of that information is old hat, but tweaks to Wrath's PvP contributions aren't. Despite the laundry list of changes to Lake Wintergrasp and Strand of the Ancients, nothing comes off as earth shattering, except the change in marks. For some actual game changes we have to move to the professions.

Here are some of the highlights to the profession changes:

  • All flasks no longer require an alchemy lab to create. (Alchemy)
  • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days. (Alchemy)
  • Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game. (Cooking)
  • Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them. (Enchanting)
  • Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems. (Jewelcrafting)
  • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits. (Mining)

Personally, my two main toons are not too effected by any of the changes. My priest is in it for the money, thus she is a strict gatherer – Skinning and Herbalism. The rogue will love the change to mining, even though it is four years late, for its speediness.  The flip side is that he will miss the ability to Sap, ninja and go for a HK that he enjoyed so. Heck, even their class changes aren't worth mentioning.  Can't complain about cheaper enchants though!

Blizzard managed to squeak in some UI changes that no one specifically asked for, but are happy to see. The company has pledged to implement much needed anti-scamming measures into WoW and the first of such will come with this patch. MMO-Champion.com gave us the first details and screenshots the other day, and it is a valiant effort by Blizzard, but I am not sure how much scamming it will curb. In practice a GM chat request window will pop-up when a GM wishes to chat with you. Upon clicking it a self-contained GM chat window will show up on the screen.

This is all fine and dandy, but the biggest problem is the dissemination of the information. I doubt most players will realize the request feature has been added, so they won't expect it, leaving some of them open to the same type of scamming we see today. At least Blizzard is finally trying something though, even if it is just to cover their ass.  Naturally, the one thing Wryxian didn't update us on is when the patch is coming out...

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Taking It Like A Clothie

The Axe Is All For Show

If you look at him hard enough, he will die.

If you do a quick Google search of Escort Quests and filter through all the links to guides, the next group of articles you are sure to find is people complaining. Gamers have been QQing about escort quests since they were introduced into the video game industry so many years ago. There is not a single factor that makes them annoying, rather it is a cavalcade. Pointless backstory and ridiculous requests for the escort, random mob spawns, atrocious pathing (scripted or unscripted), and let us not forget, how incredibly slow they can be. This is all compounded a few times if you happen to be on a PvP server, as getting ganked at any point in time will cause you to fail the quest. But PvP does come with the territory.

As I have progressed through Wrath's various quests, I have not come across too many escorts. Not nearly as many as vanilla WoW and less than The Burning Crusade. So I decided to give them another try.  To be completely honest, they weren't annoying on the usual scale. There was a reason for the escort - lost, stranded in Scourge infested areas, dieing, tagged along with you to help – and most pathing issues were resolved by having the NPC use the /follow command. Most importantly, they moved at your pace, and waited for you if you stopped to gather something.

I found a new annoyance though, NPCs that follow you that possess little to no health. Generally speaking, only Rogues and Druids are likely to come across this with much frequency. Initially I just thought it was the one NPC, but I later ran into another and another. Nass the deaf, blind and dumb NPC, was the latest NPC inflicted with the inability to take a hit. He is sent with you to collect Hair samples from Trolls in the colorfully named Kickin' Nass and Takin' Manes quest.

Being a Rogue, I stealth around as I wait for the opportune moment to attack, often opening with a Pick Pocket before I Garrote, if I can. The problem I have with Wrath's new fangled helper/escort quests is that these mobs pull aggro and then die in a few hits. If I fail to open my assault quickly then back to Stefan Vadu I go because I “lost” Nass.

Sorry for the additional QQ, but I am here to point out the good quests along with the annoying ones. Despite Nass' frail nature, the quest text is more than hilarious, referencing a few different cultural lines. Seriously Nass, everyone knows that Stamina is the most important stat to stack!

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The Follow-up: Who & How Are You Getting To 80?

OVERPOWEREDMany moons ago, Bastosa and I discussed how and who we planned on getting to 80. Back then I figured I would simply keep healing my way up to level 80, pushing my priest as my main toon. While things started out that way initially, Solidsamm has returned to the forefront. After Mutilate's “from behind” requirement was removed, I jumped at the chance to try the new dagger spec that would not force me to be behind my target at all times. The freshness that came with the conversion is exactly the reason I returned my angry Gnome to main status.

There are two reasons why I knew I was going to be hooked on World of Warcraft when it was released in late 2004. First off, I have loved the WarCraft universe since I first entered it via WarCraft II: Tides of Darkness. Secondly, and probably most important, was Blizzard's reputation. The company should just make their tagline “We don't make bad video games.” While a game can have the best story ever, it'll still suck if the gameplay isn't there to back it up, enter Wrath of the Lich King.

I had a pipedream that I would level mostly through instances, but without a close friend who's main is a healer, that is pretty hard to accomplish these days. Lucky for me the quests in Wrath of the Lich King have diverse goals, interesting lore, and an attachment to the zones that keeps me interested. While grinding via quests may not be the best XP/hour (that still goes to good old fashioned grinding), it is incredibly less mind-numbing. I will save that process for leveling my fishing.

Now that many of you are well on your way, or already 80, who and how did you get there? Did you roll that Death Knight and start from level 55 or abandon that idea and go with one of your level 70s? While I have done some instances, I generally haven't gone back to them after finishing their quests. How about you?

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Achievements - They Are Growing On Me

Hey, I Broke 1000 Without Trying!
Lay off my score..

I have been meaning to discuss my stance on Achievements for awhile, and Bastosa has driven me to finally act. A few of my other posts have some morsels of thought on World of Warcraft's Achievement system, while I do find myself going for them from time to time, I feel that it isn't the greatest thing since sliced bread. Just a heads up before you read on, I know many of you out there are passionate about Achievements, your score and your rank in your guild or realm, so just remember that this is my opinion. On the flip side, I am happy to hear your thoughts on the topic as well.

My main issue with the system is not that it is a blatant rip-off of Xbox Live, but that it was designed with the sole purpose of keeping us sucked in. For some reason I can't quite put my finger on, making an entire system dedicated to keeping people logged in just irks me. But damn if Blizzard doesn't make it difficult to hate the implementation. As I have progressed through Wrath I have found myself checking on my exploring and questing Achievements here and there, while hating myself for doing so. I tell myself that I am just checking it to gauge how close I am to being done with the zone, but I know that isn't the only reason.

The system is growing on me because of its humor, depth, and the fact that I love statistics. For me, the single greatest accomplishment for the Achievement system is not its extension of the game, but that it hasn't ruined my experience. Yea, a few Battlegrounds have been clogged up because of the Warsong Gulch's Achievement, but it is not nearly as bad as all the stubborn people going for Said the Spider to the Fly in Gears of War 2 or Akimbo Assassin in Left 4 Dead on expert.  It can be done on any difficulty people!

While I may hate it less, I do not see myself re-running content just to brag to my friends that I did Deadmines at level 80.  Perhaps binding certain Achievements to a level range would make more sense.  Then again, I did love The Goonies...

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Wrath of the Lich King Collector's Edition Review

The Icy Tome Of MMORPG GoodnessEarlier I discussed some of the hidden gems in the Wrath of the Lich King Collector's Edition Artbook. That article focused solely on the idea that a few artistic scribbles could be Tier loot that will be added to World of Warcraft in the near future. This post will have a much larger scope, peeling back the shrink wrap on all aspects of $69.99 Collector's Edition. A price that a few of us balked at.

Behind-the-scenes DVD

The DVD featured a widely varying collection of World of Warcraft related content. Naturally, we have some developer comments on things like The Burning Crusade versus Northrend, Northrend's art direction and environments and the in your face lore that so many people love about Wrath. The DVD includes trailers from TBC's content patches, v2.1, v2.3 and v2.4 and a collection of funny machinima. It is a pretty standard fare DVD pack-in, with no shocking revelations or insights we weren't already aware of. Content discussions aside, the sheer passion that Blizzard's employees emanate, especially their Lore Historian, is what makes them, and WoW, so great. Worth a watch when your internet is down.

Official Soundtrack

There is actually a section in the Behind-the-scenes DVD that perfectly expresses my feelings for the OST of WotLK. As I have been walking around Northrend, I have never been hit in the face by the ambient music kicking in. Instead it weaves in and out of the background, adding some stimulation to my auditory senses, while not being too disrupting. The OST simply gives us a continuous stream of this music, and while it doesn't flow as well as in the game, I do not expect it to. Nonetheless, I have added it to my playlist of game music which includes The Witcher: Enhanced Edition's OST and everything from The Advantage. Way more utility than the DVD.

Feelies

Feelies are a lost art in video games. The young whippersnappers out there - who won't stay off my lawn – missed out on the golden age of feelies. Back in the day of walking to school, up-hill, both ways, purchasers of PC games would be meet with trinkets galore in their ridiculously oversized boxes. Especially if you had just purchased an adventure game.

Nowadays, the only place to find anything remotely close to that is by paying extra for the “collector's edition” (Actually the aforementioned re-release of The Witcher had feelies included for only $39.99. Also, I like The Witcher: EE). Blizzard's best feelie, is not a physical item at all, but the mini Frost Wyrm pet that becomes account bound when you upgrade to Wrath. The initial oohs and ahhs of guildmates and friends have worn off though, so back to Egbert. The mousepad is cool, but not replacing my dirty Pokemon pad ('m' doesn't bring up a list of the badass Pokemans now does it?!) and I didn't score any godly cards from the two packs of WoW TCG. Not being a TCG player, they are now worthless, although some users will enjoy the free cards.

Wrath of the Lich King Artbook

I suck at art, but wow do I appreciate this book. The book, rather tome, is chock full of Northrend goodies and broken up by sections. Often with an introduction that was lifted from the official website. The book is probably the only thing in the CE that would interest anyone outside of the game. My casual gamer friend looked at it for about 20minutes yesterday after we watched the Behind-the-scenes DVD. Not counting the actually game, the art book is what defines the Collector's Edition and made the purchase worth it, even if there were a lot of prints straight from the cinematic.

While I don't feel that buying the CE was a waste of $30, I do wish there was a bit more to it. I mentioned that I would have loved a cloth map, well, I guess I can hang-up the mousepad since I won't be using it. Still, pre-loading the title would easily make the CE's hefty mark-up worth it to many users, while not upsetting the casual base as much as in-game items.

Blizzard, are you listening? We want more bang for our buck next time.

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Mo' Money, Mo' Problems: Maximizing Quest Reward Income

Vendor Plate For Gold!Many players have been griping that the gear they have seen on their first five levels towards 80 have not been good enough. Generally speaking, these players are decked out with Tier 5/Season 3 gear, or better. Heck, one of my characters has a combination of heroic/Karazhan/Season 2 and their set is still going strong. Blizzard Poster Bornakk even addressed the lack of upgrades by stating that those with concerns should "keep leveling and keep instancing, you'll find upgrades soon enough. :)" The flip side to this discussion is that this is exactly the opposite situation from The Burning Crusade's release. After TBC went live, people who had been raiding for the previous two years realized that their gear was being replaced by early quest rewards and instances. Mind you, these players had the best gear available in the game, making them feel that all their hard work was pointless. The reversal of fortunes is not perfect, but I feel it is a much better way to go than the itemization from The Burning Crusade. However, it remains to be seen if Blizzard made the end-game stuff difficult enough to force players to upgrade. While TwentyFifthNovember has now beaten all of Wrath, the hardest way possible, they are the best of the best. Many other guilds are now tackling endgame heroics with their Sunwell gear, and blowing them away. Hopefully they have upgrades available to them, and need them to complete the end-game raids. It remains to be seen. While I have been complaining the majority of this post, that isn't my only point. Many of you out there are in the same boat as me, seeing quest reward after quest reward being wasted because you can't use it. In the interest of helping with your personal economy, I have another gold creating tip for you. If the quest reward isn't a solid upgrade then buy the plate or weapon reward and just vendor it. As tanks know, plate gear costs way more to repair, but on the flip side, sells much higher than Cloth or Leather. The Auctioneer Suite used to be able to tell you exactly how much things would vendor for on mouseover, but the last version I grabbed does not have the updated information. It will likely be updated soon, if it hasn't been already in an alpha release. So for the players out there complaining about not getting upgrades, perhaps this is Blizzard's way of handing you 1000 gold for the Cold Weather Flying fee. Seriously, if you do 300 quests with item rewards on your way to 80, average 4 gold per vendor, you'll bank 1200 gold. Remember, the harder it is, the better it sells.

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