Entries in Addons (48)
Make This Addon: Tricks of the Trade
A Tribute to Addons: EveryQuest and QuestHelper
Patch 3.3: The Lich King Is Out, Now What?
- Arthas Menethil - A quick synopsis from yours truly on Arthas. It was one of my early articles for PL, coming before Wrath launched, so we have learned a lot more about Arthas since then.
- Arthas Menethil - WoWWiki's article will complete the discussion for you.
- Arthas' & The Lich King's Enemies - A synopsis of who has beef with the frosty one. This article leads perfectly to...
- How Do You Want Arthas To Die? - Should he die? Then who gets to kill him? Is Arthas capable of redemption? Or will his soul be banished forever?
- Arthas: Rise of the Lich King - I'll stop short of reading the novel again, but if you haven't read it already, now is the perfect time to dive into the best Warcraft-branded book.
- Ner'zhul - The original Lich King, betrayer of the Burning Legion and tempter of Arthas. This orc started it all (and is no longer with us in body or spirit).
World of Warcraft HDR Mod
World of Warcraft still looks good, but let's face it, it's running on a pretty archaic engine. Even with enhancements like dynamic shadows in 3.0, revamped character models sprinkled throughout several patches, and improved water visuals coming in Cataclysm, there's still a lot of things that the game can't natively do. And if Blizzard doesn't see fit to tweak the game so that it pulls off some of the latest graphical tricks, then you're out of luck.
Except if you're antsy for some high-dynamic range lighting in your Warcraft. What is HDR you ask? Well, it's easiest to think of it this way: in theory, it makes the the brights brighter and the darks darker, while preserving the details of both. Most games use simplistic lighting models that don't take into account how someone would naturally see things. While HDR can be applied to make the overall world look more realistic, one specific application you might be familiar with is to simulate the way in which the human eye adjusts going from a place of intense light to intense darkness, and vice-versa (think entering or leaving a tunnel).
An enterprising player by the name of Chronalis has taken some a freeware DLL, tweaked the values, and made it compatible with World of Warcraft, so that you can implement the feature just as easily as installing any other mod. Simply download the ZIP and unpack the files into your root game directory (the one with WoW.exe in it). The filter can then be turned on and off at will by pressing Shift-F12, and it's lightweight enough to not tax most systems.
In my rudimentary experience, it can make some area of the game look really nice, and others look like an absolute nightmare. Forget about flying anywhere in Northrend where there's a lot of snow and white terrain, unless you enjoy having your eyes bleed! I've included a few screens in this post, but it's probably worth checking out Chronalis' Youtube video to figure out whether or not this is something you want to use.
The mod is something I might turn on every once in awhile to fancy up screenshots, but I don't think it's something I can actually play the game with. The main problem stems from the basic fact that it's third party, and seems to use a bit of post-processing to achieve the effect. Since it's not built-in to the engine, it can also affect the user interface which is a major pain.
But hey, I'm all for more graphical effects in the game, as long as Blizzard can maintain the optimization. Even the Warcraft III engine can buckle under the strain of a few dozen characters running around on the screen at once.
PTR 3.3: Patch Notes Update 11/17 (Build 10835)
PaladinsPriests
- Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Rogues
- Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Assassination
- Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
Shamans Elemental Combat
- Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased. (4/8/12/16/20% per rank, up from 2/4/6/8/10%)
Warlocks Affliction
- Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
Destruction
- Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
User Interface
- Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
Graphics
- Dungeon System renamed Dungeon Finder
Items
- A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1
Bug Fixes
- Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst’s initial damage over time instead of increasing the size of the Lava Burst.
- Misc. bug fixes added. Check here for the complete list.
New Map/Quest Interface Tour [Video]
So what did you think? As it didn't track all of the quests I gave it, I'll venture to guess that this system isn't entirely finished yet, but it's sure a lot more functional than when we say it in its infancy (the first build of 3.3 on the PTR over a month ago). As I've already said, I like it for what it is, but undoubtedly some people are going to continue using their more robust add-ons, just as they have with the inclusion of the Equipment Manager and Voice Chat (oh god, the in-game voice chat). On which end of the spectrum do you exist, readers?
iTZKooPA's Add-Ons (And The War With Them)
Major combat operations in /World of Warcraft have ended. By dedicating a healthy bit of time before bed, and using my own advice, I was able overcome the horrible lag I was experiencing in all of my World of Warcraft endeavors. No more 30% drops in framerates, lost DPS or accidental dives off cliffs to large for a gnome to survive. WoW has returned to normal. Onyxia will rue the day she returned to these lands! There are a few things that I learned during my hour-plus battle. Most important is that I am absolutely terrible at keeping my add-ons up to date. The majority of them haven't been updated since the Wrath launch patch (v3.0), or at best v3.1. I refuse to use the various auto-updating services because of my fear of hackers, unsavory add-on authors and the notion that such a program will clutter my computer. These ridiculous reasons mean that the blame falls squarely on my shoulders for being lazy. At least suggestions four and five, after already narrowing things down from 1-3 earlier this week, fixed the problem. In addition to my disorganized /AddOns folder - it in no way reflects the cleanliness of my slop pit house - I came to the realization that I have far too many add-ons. During my campaign to capture the latest versions of my tools, I cut my add-on list from 49 memory suckers to a slim 26 user interface enhancements. It wasn't even difficult, no hard decisions made. Simply, do I use this or not? Here's my list:
- Auctioneer: This add-on is the key to my financial success in World of Warcraft, arguably responsible for the Mo' Money, Mo' Problems column, among many other one-shot posts. It scans and records data from the Auction House, and automates putting items up for sale at competitive prices. I roll with the suite, which includes numerous supporting add-ons like BeanCounter, Enchantrix, Informant, and Stubby. Norganna's add-ons have proven to be so helpful to me that I have even made donations. Yes, plural.
- AutoBar: An easily customizable and maintainable bar that is populated with all your hot items and abilities, like hearthstones, mounts, potions, food, food with buffs, etc, by default. I set it up to be a third default action bar, just one with collapsible buttons. It's proven to be a clutch addition. Contains class specific bars as well.
- BankItems: Enables player to look at their bank, their alts' banks, and even the guild banks from anywhere. Good enough?
- CT_Basic: The CT_Mod team was the first team to create an ubiquitous collection of add-ons. Some of their tools were so common that they've been enshrined in the Add-On Hall of Fame (Blizzard implementing an add-on's capabilities in the default UI). CT_Basic is still an incredibly useful package thanks to the CT_MailMod, allowing players to loot their mailbox via a 'Select All' button. There is a perfect synergy between it and Auctioneer. I nuke CT_PartyBuffs though. I used to use CT_RaidAssist when I was a raid leader, but no more.
- CT_ExpenseHistory: A good expansion to the basic CTMod package for the gold nuts like myself. Tracks your expenses - repairs, reagents, even mail postage - to see where all that gold went. It's pointless, but I love numbers and finances.
- Fishing Buddy: I used to be huge on fishing, and that's when I fell in love with this mod. It previously automated almost everything about fishing, but Blizzard disabled some of that functionality. I continue to use it mainly out of nostalgia, but also for the tracking (numbers!), and easy casting.
- Gatherer: This bad boy records where you've looted gatherable items (mining, herb and even treasure nodes) and displays them on your minimap. The best part is the ability to share the data with friends, party members and even your guild! I always kill Gatherer_HUD. It's a resource hog that offers nothing but fancy visual effects over the normal add-on.
- QuestHelper: What can I say? I like saving time, and it's even more useful after you've already run through the zones on your first toon. QuestHelper is another mod that has entered the Add-On Hall of Fame due to its ease of use and immense quest database. There are many imitators, but I've found QH to be the best.
- Recount: Allows me to see my mad deeps, overall damage or how many times I die. Recount tracks healing and useless stuff like that too. It doesn't matter how much healing they do, it's never enough and always their fault when someone dies. :p
- RoguePowerBars: You may have noticed that I don't use Deadly Boss Mods (eh GM?). I may have died a few times because of that decision, but I find it to be too informative for my taste. I mention DBM in this RPB snippet because they effectively do the same thing, scream information at you. My justification for RPB is that the standard UI is laid out poorly for rogues (and many other classes). We have so many buffs and debuffs on short timers that need to be kept active for maximum DPS that they really should be in your face. RPB accomplishes that goal superbly. I rarely ever lose my spell rotations since I began using it. That obviously increases my DPS.
Guide To Fixing Your World of Warcraft Installation
Ever since Onyxia realized she could regrow her head I've had issues with World of Warcraft. I have no idea if it's patch 3.2.2 specifically, but that is when the problem became obvious. Patch 3.2.2a, which was supposed to fix bugs created with 3.2.2, did nothing for me. My more-than-capable computer continues to hit awful spikes that cause the framerate to drop from 60FPS to something below 40 FPS, seemingly at random. It's not awful, but the switch in smoothness is jarring and not pleasing. Especially when you are used to the game running perfectly. I haven't been able to fully resolve my issue yet, due to lack of effort more than anything else. But that'll change tonight. After spending the better part of this morning looking up similar issues, collecting data on solutions and using plain old common sense, I've come up with a run down of things to do if your WoW installation begins acting up. There are a few details to keep in mind. First off, they are in order from least to most time consuming, which generally means least to most difficult. There's a good deal of information compiled here, and likely more to show up in the comments, but we offer no guarantee and take no responsibility for any of the tactics you employ. As a last resort, you can always do a full reinstall of the game - the most time consuming process by far. If that doesn't work, then you are likely looking at a hardware problem, not good. Before we even get into the list, a couple general IT rules of thumb. Have you restarted yet? No, go do it, it may save you a ton of time. Have you added anything new to the system - software, hardware, add-ons? Yes, then that's where you should begin.
- Grab new drivers/updates - It doesn't matter if you are a Nvidia, ATi or Intel user, if any game starts acting funny, new drivers may help. If you play something other than WoW then you likely have semi-new drivers. Be on the lookout for other system updates, Windows Update, as well.
- Play with the graphics sliders - I know you want the game to play as it did before, but give this a whirl anyways. It's not a fix, so much as a way to gain a list of symptoms to diagnose the main problem. If changing the sliders does nothing, then the hardware in the machine is probably okay. Big sigh of relief. If it does help, then there could be cooling issues, the graphics card or CPU could be hurting, perhaps your anti-virus scanner decided to kick in or you've got some spyware eating up your precious clock cycles.
- Try a different game - Same thought process as above. If comparable or more taxing game X still plays fine, then the problem is definitely software.
- Add-ons - Add-ons are great, until they bring your game to a frame-dropping halt. The LUA-based strings of code are one of the main software bugs to crop up in WoW. Since the buggers aren't allowed to auto update, you could be using ancient code that's causing problems (a likely scenario after a patch), add-ons can be poorly coded or you may have so many add-ons that they are fighting for resources, or causing massive conflict battles. The simple diagnosis is to disable all add-ons in the loading screen. If you see an improvement you'll have to systemically enable and disable one add-on at a time to see which is the culprit. Seek it out, destroy it, and update it with the newest version. And it could be more than one.
- Delete WTF/Cache folders - Patching and the general User Interface are another software bug that leeches off of WoW. The WTF folder is where all your add-on and patching information resides. Like the topic above, it can cause numerous issues. Rename the folder (to backup the data) and allow WoW to create a virgin copy for you. The Cache folder is the new WDB folder, and performs the same important function as cache for your web browser. It needs to be cleaned out now and then as well.
- Do a repair - Blizzard now includes its own repair utility in the World of Warcraft directory for Windows users. The tool will scan through all the game files for corruption and selectively download any and all files that have been touched by Fel energies. It's quite time consuming, but far faster than the alternative.
- Reinstall - Grab the disks or begin a download. This last ditch effort should be attempted only if everything else has failed you, and you have tons of evidence pointing towards a software problem. I'd be safe and completely uninstall and delete the WoW folder before beginning a new install.
Blue Stew 9/8/09: AddOns and Warm Fuzzies
Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. What a long, long weekend, folks. I decided to take a little breather from WoW, myself, spending a little "quality" time with NCSoft's Aion, instead. I also gorged myself on snacks, caught up on True Blood Season 2, and felt sorry for myself because I couldn't attend PAX this year (but at least I didn't catch the swine flu!). What were you guys and gals up to? As for Blue Stew, I sincerely apologize about the lack of updates, but there was simply nothing to talk about. Labor Day, as it turns out, has nothing to do with going to work, so I imagine that a lot of Blizzard employees were off hanging with their families and friends instead of answering questions on the forums. Today seems no different, with a marked decrease in overall Blue activity. But I think we can find at least a couple of things to talk about from the WoW Europe community. The Availability Of AddOns? Vanera is either an extremely bored CM or he's not very good at veiling his questions. It didn't take more than three replies for someone to call him out on the poll he posted earlier in the day. Ceriulun posed the following:
"Would the question be: 'Would you like an official AddOn browser feature in the new Battle.net?' my answer would be 'Yes.'"It was the first thing that came to my mind, as well. Blizzard's been sticking their paws in all sorts of honey jars lately, and though it's not quite the same thing, I can't help but think about the company's reactions to Warcraft-theme iPhone apps. Specifically, the way in which they systematically shut them down before releasing their own, comprehensive Mobile Armory software. Now, Blizzard has a pretty open policy towards AddOns. Occasionally, they've even seen fit to incorporate the functionality of popular ones into the basic UI (see: the failure of in-game voice chat and the recently-added Equipment Manager), so I don't think they're about to outlaw anything like that. Rather, a poll like this seems to target modding community sites like WoWUI or Curse Gaming. Some of the sites have even started releasing independent AddOn update clients, which may be verging on the edge of what's kosher with Blizzard and what's not (and they sound an awful lot like those iPhone apps in terms of out-of-game functionality). But, if you use these clients, I wouldn't start fretting just yet. Perhaps, like Ceriulun proposes, Blizz just wants to incorporate their own AddOn browser into the game. If they follow a model similar to what they plan to use for the StarCraft 2 community, that means that you can download and install add-ons from the in-game interface, they can be ranked for popularity and monitored for safety, and the ones that rise to the top could even begin to earn revenue for their creators. It certainly seems to fit with Battle.net's modus operandi of having everything you need in one place. As convenient as something like this might be, what do you think about Blizzard exercising that much control over AddOns? Open Letter To Blizzard: Thank You Illea's made me feel all warm and fuzzy on the inside with the following post:
I know I'm just one man in a sea of millions, and I may not be able to express myself fully, but I felt this need to share my love of the game. Hopefully it might serve as a reminder to some. =) I want to thank the people who work at Blizzard Entertainment and all the people who have made World of Warcraft what it is. Because it is truly an amazing game. I can't think of any higher praise than saying that, after several years, I still get excited thinking about it. Once I stop bringing my problems to the game and really *feel*. Listening to the soundtrack. The sheer magic. Makes me want to create a piece of art. But since I can't do that right now, I write! Anyway, I think many people have forgotten that. Most of all, playing it remains *fun*, beyond any doubt. You really nailed the basic elements that make the experience fun, and I'm very grateful that you paid attention to that process. Most of all, I trust you. I believe in your ability to make the choices that serve the game and its players best. To continue improving this game. Even in the face of criticism, I believe you have made and will make the right choices, and I respect your ability to make the unpopular ones. At the same time you manage to be down-to-earth with your players, you can really sense the life and love behind the game, websites, events, posters... Somehow you all seem like buddies. I know that there are many others who feel like me. Who think this is a game that keeps on giving. Heck, just the other day I decided to really take a walk in the Temple of the Moon, noticing myriad things I never noticed before - the music and imagining the space, and it was a great experience. I'm looking forward to really rediscovering content both new and old. It's a great feeling, giving yourself to the experience. Of course there will be problems and challenges as the game goes on, but if I were to trust a group of people to deal with it intelligently, it would be you guys. I know the future of the game rests safe in your hands. Thanks for being an inspiration.D'awwwwwww... it's good to see some nice words used on the forums once in awhile. Next time you want to bitch or cry about something in the game that you think is unfair, just stop and remember why you still continue to play the game. Somewhere along the line, you had fun, and hopefully you still do. If there is one company that cares about its fans more than any other, it's got to be Blizzard. They just happen to have one of the most continually popular titles on the market right now, and it's nigh impossible to make all 11.5+ million players happy at once. Couldn't you give 'em a break? Today really is a bit of a bum day for news, but as usual, comments are appreciated. I'm especially interested to know what you think about a potential in-game AddOn browser!
Understanding Item Level
You might have heard the term item level "iLvl" and not really known what it meant. It's sort of an extension of the tier system (or vice versa), and it's easy enough to understand at face value: a higher iLevel means more overall stats and superior item. Item levels are not something that you can see in the game with the default interface. You'll need an addon like iLevel Buddy. Most database websites have it as well, you can see it on WoWHead under "Quick Facts". These Conqueror's Darkruned Legguards have an iLevel of 226. The iLvl of an item has some complicated formulas that were reverse engineered by players. Basically, the iLvl of an item, its rarity, and the slot it goes in, like shoulders, waist, and chest, give the item a pool of points to take from. Chest and helms get more points than say bracers and belts. With these points, stats are allocated. Each stat has a certain percentage of these "points" that it costs. For stats like Agility and Intellect, the trade-off is one to one, that is, it costs the same amount of "points" from the iLvl to get +1 Agility as it does +1 Intellect. Gear of the same iLevel then differs based on its armor class and the stats on it. Lets check out how many of these "points" each of the stats take up (via elitistjerks).
Stat | Modifier |
Strength | 1 |
Agility | 1 |
Stamina | 2/3 |
Intellect | 1 |
Spirit | 1 |
Ratings | 1 |
Attack Power | 1/2 |
Spell Power | 6/7 |
Mana per 5 | 5/2 |
Block Value | 13/40 |
10-man | ilvl | 25-man |
Naxx | 200 | |
KT, EoE | 213 | Naxx |
Ulduar | 219 | |
Ulduar hard | 226 | Ulduar, KT/EoE |
CC | 232 | Ulduar weapons |
239 | Ulduar hard | |
CC hard | 245 | CC |
258 | CC hard |