Entries in bankitems (2)

iTZKooPA's Add-Ons (And The War With Them)

ZOMG, No Deadly Boss MOBS!? Gkick! ZOMG, No Deadly Boss MOBS!? Gkick! Major combat operations in /World of Warcraft have ended.  By dedicating a healthy bit of time before bed, and using my own advice, I was able overcome the horrible lag I was experiencing in all of my World of Warcraft endeavors.  No more 30% drops in framerates, lost DPS or accidental dives off cliffs to large for a gnome to survive.  WoW has returned to normal. Onyxia will rue the day she returned to these lands! There are a few things that I learned during my hour-plus battle.  Most important is that I am absolutely terrible at keeping my add-ons up to date.  The majority of them haven't been updated since the Wrath launch patch (v3.0), or at best v3.1.  I refuse to use the various auto-updating services because of my fear of hackers, unsavory add-on authors and the notion that such a program will clutter my computer.  These ridiculous reasons mean that the blame falls squarely on my shoulders for being lazy.  At least suggestions four and five, after already narrowing things down from 1-3 earlier this week, fixed the problem. In addition to my disorganized /AddOns folder - it in no way reflects the cleanliness of my slop pit house - I came to the realization that I have far too many add-ons.  During my campaign to capture the latest versions of my tools, I cut my add-on list from 49 memory suckers to a slim 26 user interface enhancements.  It wasn't even difficult, no hard decisions made.  Simply, do I use this or not? Here's my list:

  • Auctioneer: This add-on is the key to my financial success in World of Warcraft, arguably responsible for the Mo' Money, Mo' Problems column, among many other one-shot posts.  It scans and records data from the Auction House, and automates putting items up for sale at competitive prices.  I roll with the suite, which includes numerous supporting add-ons like BeanCounter, Enchantrix, Informant, and Stubby.  Norganna's add-ons have proven to be so helpful to me that I have even made donations.  Yes, plural.
  • AutoBar: An easily customizable and maintainable bar that is populated with all your hot items and abilities, like hearthstones, mounts, potions, food, food with buffs, etc, by default.  I set it up to be a third default action bar, just one with collapsible buttons.  It's proven to be a clutch addition.  Contains class specific bars as well.
  • BankItems:  Enables player to look at their bank, their alts' banks, and even the guild banks from anywhere.  Good enough?
  • CT_Basic: The CT_Mod team was the first team to create an ubiquitous collection of add-ons.  Some of their tools were so common that they've been enshrined in the Add-On Hall of Fame (Blizzard implementing an add-on's capabilities in the default UI).  CT_Basic is still an incredibly useful package thanks to the CT_MailMod, allowing players to loot their mailbox via a 'Select All' button.  There is a perfect synergy between it and Auctioneer.  I nuke CT_PartyBuffs though.  I used to use CT_RaidAssist when I was a raid leader, but no more.
  • CT_ExpenseHistory: A good expansion to the basic CTMod package for the gold nuts like myself.  Tracks your expenses - repairs, reagents, even mail postage - to see where all that gold went.  It's pointless, but I love numbers and finances.
  • Fishing Buddy: I used to be huge on fishing, and that's when I fell in love with this mod.  It previously automated almost everything about fishing, but Blizzard disabled some of that functionality.  I continue to use it mainly out of nostalgia, but also for the tracking (numbers!), and easy casting.
  • Gatherer: This bad boy records where you've looted gatherable items (mining, herb and even treasure nodes) and displays them on your minimap.  The best part is the ability to share the data with friends, party members and even your guild!  I always kill Gatherer_HUD.  It's a resource hog that offers nothing but fancy visual effects over the normal add-on.
  • QuestHelper: What can I say? I like saving time, and it's even more useful after you've already run through the zones on your first toon.  QuestHelper is another mod that has entered the Add-On Hall of Fame due to its ease of use and immense quest database.  There are many imitators, but I've found QH to be the best.
  • Recount: Allows me to see my mad deeps, overall damage or how many times I die.  Recount tracks healing and useless stuff like that too.  It doesn't matter how much healing they do, it's never enough and always their fault when someone dies. :p
  • RoguePowerBars: You may have noticed that I don't use Deadly Boss Mods (eh GM?). I may have died a few times because of that decision, but I find it to be too informative for my taste.  I mention DBM in this RPB snippet because they effectively do the same thing, scream information at you.  My justification for RPB is that the standard UI is laid out poorly for rogues (and many other classes).  We have so many buffs and debuffs on short timers that need to be kept active for maximum DPS that they really should be in your face.  RPB accomplishes that goal superbly.  I rarely ever lose my spell rotations since I began using it.  That obviously increases my DPS.
Once Solidsagart becomes a raid healer - sometime in November I assume - I'll have to add a few more add-ons to the mix for healing.  I still haven't decided between Grid or Clique, but other then new raid frames I can't really see Solidsagart needing anything special.  Raid frame changes are her version of RoguePowerBars.  I'll likely grab Omen though, something Vanish makes rather pointless.  Anyone have additional selections for either toon? I just realized that only two of my add-ons have anything to do with combat.  Everything else is time saving or money making.  Maybe I need to get my priorities straight so I can nail 15k DPS on a regular basis. The whole downside to nuking all of my add-ons was that I lost all of my macros.  I don't know exactly how that happened, they are supposed to be server side, but it did.  My next task is recreating all of them.  Oh, how I don't look forward to finding the correct icons for everything or remember which abilities had which other abilities bound to them...

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Sell, Sell, SELL!

Courtesy of Time.comI have been on a bit of a financial kick lately. Although all the advisors out there say someone my age (less than 35) shouldn't worry too much about their portfolio, it is hard to break a daily routine. This daily routine actually extends into my digital life as well, as I am constantly monitoring fluctuations in the Azerothian market as well.

Being a self-proclaimed financial analyst, I figured I could give you guys a few pointers on how to cash in before the launch of Wrath. You see, as with any content patch, let alone an expansion, many things will change. It is pretty safe to say that no item from The Burning Crusade will remain at its current level of value once Wrath launches in mid-November. Although this may sound like a doomsday statement, there is still plenty of money to be made in the market.

Run On The Banks

The first thing you guys should do is take a hard look at your banks on all of your characters. Grab one of my favorite UI addons to make things easier. BankItems will allow you to look at all inventory - bank, mailbox and bags - on any character. Now that you can browse things easily, grab any items that will be worthless in Wrath and get the money for them while you can. Things like Primals, some enchanting mats and potions will all be replaced by better versions once Wrath launches.  Dump 'em like an abusive boyfriend.

Players should be able to pocket a sizable amount of gold by clearing out their banks of useless junk that they have been saving “for a rainy day.” Not only that, but your bank, and bags will be nice and tidy for the level grind to 80.

To The Market

Ore, leather, and cloth are a different story though. The market for these items will be different than the higher end gear, mainly because they are profession based. As mentioned in the comments section of my other economic post, things like low to mid-range cloth are actually selling at inflated prices. The reasoning behind this is due to many people leveling up alts for Wrath. Why stop and eat something when you can transmute some bandages and just keep on grinding?

This sets the old supply-and-demand graph on its head, with almost no supply but a high demand. Time is money friends and that jacks up the price on many trade profession goods.  If you have time, go farm some of these mid-range items on your main, and reap the benefits.

While running on your bank is making you money, it's more about cashing in while the items are worth something. In the trade profession market, you could make a good amount of gold by resale alone. If you are going to give this a run, be sure to pick up the Auctioneer Addon suite. It is a must have for any Auction House monitor, recording, scanning and adding functionality to the standard AH layout.

I should mention that each realm is different. What is selling like hotcakes for me may not be worth looting on yours. As an example, the ore market on Magetheridon-A has bottomed out recently, with high-end ore being at its lowest point since I reformatted some time ago. In contrast to that, mid-range ore, like Thorium, is through the roof. The evidence – that the bars are selling for much less than the ore – points to miners just buying it to smelt for skill points.

Be Careful - It Isn't Fool Proof

Be careful and do your research before you dump your stuff. Selling on the weekend and buying on weekdays (or bidding right before the servers go down) are also handy tricks to pulling in extra cash. Everything counts but it is still a risky market out there. Use my tips at your own risk but please, treat your financial advisor right. The last time I gave our readers some tips I couldn't use the ideas myself for a few weeks. I have no problem with players on my server making a buck, but send me (Solidsamm of the Alliance) 5% of the profit! Kthxbye.

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