Entries in quest log (3)

Wishful Thinking: Quest Collector

Wishful Thinking is a column for the theorycrafting behind World of Warcraft.  No, not the number crunching madness perfected by the folks at ElitistJerks, but the features, abilities, and design ideas that the Project Lore writers conjure from their squishy pink stuff. Well, readers. I don't know about you, but I've been working on that old Loremaster title for some time now. It was easy enough to complete all of the Northrend zones, perhaps because they were freshest in my mind. But the old world? Not a chance! On my main, Amatera, I must've leveled through those areas at least three or four years ago. And if you're like me, then you know the real pain isn't necessarily doing all the quests you missed, but finding them in the first place. Why, just the other day, I decided to pick up the torch again and make some progress on the achievement. I flew over to Tarren Mill and found a whole bank of quests that I had never actually finished. I'm talk at least six or seven missions that I apparently didn't touch on this character. Of course, I thought I'd done them, but that might just because when leveling up one of my numerous alts, I made sure to clear out the area before moving on. Time had fogged up my memory, and in all likelihood, I pushed Amatera forward to new zones where there were better experience-gaining opportunities to be had and never looked back. questgiverOh, and then there's Nagrand. The only zone in Outland that I've yet to get the questing achievement for. I've heard it's a little harder to finish on the Horde side, and that I'm not the only one who's had trouble with it in the past, but at the same time there are people that have obviously done what, for me, seems currently impossible. In other words, I must be missing something. One possible candidate is this quest: I'm Saved! But the problem is that the NPC needed to complete it spawns seemingly at random. I've spent long spans of time at Nesingwary's camp waiting for her to show up and she never does. Do you know what makes it even worse, though? I need two more quests to get the Nagrand achievement. And I have absolutely zero clue as to what the second might be. This is why I'm putting out the call to Blizzard: where's my completed quest log? It seems like such a simple feature to implement that you might wonder why it wasn't included with the game when it launched. I'd love a way to easily check an online database against a list of my finished quests to figure out which ones I'm missing. Sure, there's always flying from hub to hub and picking up tasks from NPCs with punctuation over their heads, but others aren't that easy to find, like those that might require a random drop from a group of enemies. And it goes beyond achievement tracking, too. I can't count the number of times someone has asked me if I've completed a specific quest and I've had to go all the way back to the quest-giver to see if there was still an exclamation point there. It's a real shame, because they've made some significant improvements to the quest log over the years, and they're set to do it again with 3.3. The only two reasons I can think of for not implementing a completed quest tracker is because there is either some technical issue preventing them from doing so, or it's simply something they don't deem important enough to spend time developing. I'd like to rule out the former, because it seems that the game already knows what missions you have and haven't done. After all, achievements like the Loremaster ones can keep track of them numerically. They'll tell you how many you've finished, just not which ones. Currently, the only solution is to download an add-on that can do it for you, but they tend to only be able to log quests you've completed since installing them, and not any of the ones before that. I feel like I'm about to give up on my Loremaster title, but there is one shining hope on the horizon. I speak of: account-wide achievements. When Cataclysm hits, I already know I'm going to roll a Goblin alt, and I can make sure that I do everything right from the very beginning. Not to mention, of course, that the quests themselves will likely change with the expansion, meaning that Loremaster achievements will likely be reset, or moved to Feats of Strength and replaced with new ones for the old world anyway. But this is one of those simple conveniences I still can't believe hasn't made its way into the game just yet. What say you, readers? Wouldn't it make your life a whole lot easier?

Click to read more ...

PTR 3.3: New World Map/Quest System In The Works

The PTR is abuzz with all sorts of changes right now, at least when people aren't getting disconnected! Through the 30 second gaps of up-time, though, I managed to score a few screenshots of the new quest tracking features that Blizzard's been working on. And guess what? They're integrated right into the World Map! I knew something had to be up when I read this in the patch notes:

Quest Tracking Feature
  • This system is currently under development and is not fully functional.
And apparently, this is it: wowscrnshot_100109_230729As you can see, your quest log is now integrated into the map screen when you bring it up (though if you prefer the old log, you can still use it by hitting the appropriate icon). Checking a box in the lower-right corner will allow you to actively track objectives on the map. Presumably, the numbers that correspond to quests in the panel on the right while be displayed on the world map where your goal is. Sadly, this must be the part of the system that "is not fully functional" just yet. As for that green box in the upper-right corner? The final graphic obviously hasn't been added just yet, but clicking on it allows you to window the world map, something you couldn't do previously without add-ons like Cartographer. Here's what it looks like: wowscrnshot_100109_230743Since the feature is still in development, it's not guaranteed that it will make it to live servers in the form you see it here, but I'm still rather excited by changes like this. If I can log onto the test server for more than a few minutes (I haven't even had enough time to re-allocate my talent points), I'll be sure to bring you more (and, hopefully, some details about the new 5-man dungeon that is currently open for testing). What think you of this feature, good readers?

Click to read more ...

Add-On Insanity

There's so much going on here, that there's little room left for any of the real action! There's so much going on here, that there's little room left for any of the real action! Where would we be without the advent of add-ons? In the dark ages of pre-packaged interfaces and a serious lack of Peggle, that's where! Every time I get back on the PTR, I find myself tossing curses left and right, having the default UI foisted upon me once again and not knowing where any of my buttons are. It's not that what Blizzard gave us was bad, it's just that it ended up being so ultimately... standard. With a surprisingly open policy towards modification (of the non-cheating variety, of course), one might think that Blizzard predicted, nay nutured, such a robust add-on scene. Visit one of the many sites that feature these applets for download, and you'll see thousands. Certainly, many are nigh worthless or badly programmed -- the pinnacles quickly stand out -- but they're there nonetheless. You can't deny the response the community has given. But as much as I'd like to believe or pretend otherwise, I really am a creature of habit at heart. Change scares and mystifies me more than I care to admit. There are certain add-ons that I play with every day and would dearly miss the moment they stopped working. But there are others, even very popular ones, that I've tried my damnedest to learn using, to no avail. They feel too bloated, have too many customization options, profiles that somehow end up changing setups on my other characters when they shouldn't, or they just end up making my interface look like Satan's ass after a trip to the Indian buffet. These are add-ons that can work quite well in ideal circumstances, but I never seem to be privy to them. As a reference for what I still use: X-Perl Unit Frames, Titan Panel, Recount, Deadly Boss Mods, and AtlasLoot are my bread and butter. The first is largely for cosmetic changes and the ability to drag frames around, the second is for convenient and easy-to-access information that stays largely in its own space, the third is for measuring my DPS, the fourth is for reading timers on bosses, and the last is simply a luxury that stays out of my way until I need it. As I've already made clear, there are others out there, though. I see videos or screenshots of other players' user interfaces and ooh and aah about how pretty they look, I figure out what they are, go download them, and attempt to set them up in the game. It is only near the end of this process, after fiddling with configurations for awhile, that many of them simply offer me no added functionality. In fact, they sometimes decrease it. icehudOne add-on that I tussled with for awhile was IceHUD. You may have seen this one before. It's got those cool, curved bars (though there are options for several shapes) that hover just to the sides of your character, like a protective bubble of pure, strategic data. It took me awhile to get everything squared away, adjusting the spacing and size of each bar, as well as attempting to create custom ones that monitored certain timed abilities on my rouge (like Slice and Dice or Hunger for Blood). And even then, I wasn't happy. I realized two things very quickly that I never took notice of before: One, I had already trained myself to look into the corner of the screen to find out things like health or energy. And, two, the area that the bars occupied was a huge visual dead zone for me. I was used to finding my vitals elsewhere, and I would get lost in the middle of a fight, because I simply didn't know where they were. A similar thing happened when I installed Elkano's BuffBars, a sleek set of timers that you could stack together on one side of the screen or the other. It seemed like a good idea at the time. I thought I could save space and make my interface look cooler if I could get rid of the gaps between the normal buff icons. Likewise, I could have the add-on name them for me, so I would actually know what half of them were. But I had the same issue. I was looking for things in certain places and not finding them. I ended up having to chop up the bars into smaller sections and take the time to ensure that pertinent info would be sorted into the correct columns. Once this happened, I had already divorced the add-on. It was time for BuffBars to go. Another revelation: the reason why I didn't know what some of those buffs were was because I honestly didn't need to. I knew what the ones I needed to find looked like, so it ended up being better just leaving in the defaults. What all of this amounts to is something called information overload. My experience is not like everybody else's, and certainly other players can glean more from these add-ons than I can, but I'm sure that we all have some installed that just infuriate us every time we load them up. Quest Helper? Pshaw! I know where most everything is by now and that GPS arrow just got annoying, urging me in directions I didn't want to go. Bartender? OK, I do use this one, but every time I change my bars on one character, it seems to change those on others, causing me to lose icons (and many times, not realize it). There are a lot of important things that Blizzard's default UI doesn't supply us with, and they know it. The demand for certain applications has caused them to release versions of their own, such as the recent Equipment Manager or the upcoming modifications being made to the Quest Log (skulls for important mobs or goals on the map, anyone?). But going overboard with add-ons can quickly lead to fatigue. Too much useless information prying its way into your eyeballs, scrambling important messages as they make their way to your brain. My advice? Scale it back a bit. Relax a little. You can have convenience without sacrificing that all-important data. Take a look at what your class or characters really need to pay attention to and largely restrict what you install to those add-ons that focus specifically on that sort of information. Be wary of sweeping cosmetic changes that end up obscuring instead of clarifying. My interface isn't beautiful, but it is usable. Yours can be like that, too! In fact, I'd like to hear your success stories, as well as the failures. What does your user interface look like? Have you found a happy medium with your add-ons, or are you currently suffering from too much information? What popular add-ons have you failed to connect with? Please school me on your experiences in the comments section!

Click to read more ...