Entries in quest helper (3)

How Do You Like the 3.2 UI Changes?

doublepanelquestlogWith all the well-deserved hoopla regarding BlizzCon and WoW Cataclysm over the past few weeks, I thought it'd be fun to take a look back at some of the user interface changes we saw implemented nearly a month ago, in Patch 3.2, now that we've had time for the content to sink in a bit. It seemed that while many of us were excited to see these changes made, a large number of players also were concerned that the changes would make the game too easy, or even dumbed-down. This always seems to be a difficult line that Blizzard must walk when making content changes - and players aren't always happy with the results. Now that we've had a month to adjust to the changes, let's take another look at some of what was implemented:

  • How about that auto-complete for character names while in chat, for mail, etc? It certainly simplifies chats and invites, especially for those toons with special characters in their names.
  • I'm a fan of the casting bars that now show under target nameplates. It makes timing interrupts considerably easier. But I suppose that also could be considered a bad thing if I was the one being interrupted.
  • The double-paned questlog makes viewing quests a bit easier - I basically already had this through the DoubleWide addon, but now it's built in to the standard WoW UI.
  • Automatic item comparisons per armor slot and the ease of seeing vendor sell prices also are a welcome addition in my book, but also both are similar to the addons RatingBuster and Auctioneer.
  • Druids now can see their mana bars when shape-shifted. Sounds handy.
  • Have you found it helpful to have the item level on tooltips? I'll admit, this one I haven't done much with yet.
  • Another useful addition - options menus now display an exclamation when they have new features.
  • Remember all of those Quest helper additions that were on the 3.2 PTR patch notes? The ones that probably were the most widely debated for their simplification of questing? Well as we've all probably figured out by now, those never made it onto the regular servers. But it should be interesting to see if they were scrapped altogether or if they'll make another appearance in a later patch.
So in retrospect, now that we've had some time to adjust to all these changes, what do you guys think? Are you happy with what Blizzard has brought? Perhaps now couldn't live without some of the changes? They may be minor in the grand scheme of things, but I always think that the UI changes can bring so much to the game in their functionality. I also would say that first starting out on the game can be a bit intimidating. I would argue that many of these changes simplify aspects of the game that wouldn't necessarily affect the actual gameplay, but moreso the ease of getting around the interface and learning how to play. Perhaps Blizzard's looking to expand its market... or perhaps I'm just trying to make something out of nothing. What do you think?

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Add-On Insanity

There's so much going on here, that there's little room left for any of the real action! There's so much going on here, that there's little room left for any of the real action! Where would we be without the advent of add-ons? In the dark ages of pre-packaged interfaces and a serious lack of Peggle, that's where! Every time I get back on the PTR, I find myself tossing curses left and right, having the default UI foisted upon me once again and not knowing where any of my buttons are. It's not that what Blizzard gave us was bad, it's just that it ended up being so ultimately... standard. With a surprisingly open policy towards modification (of the non-cheating variety, of course), one might think that Blizzard predicted, nay nutured, such a robust add-on scene. Visit one of the many sites that feature these applets for download, and you'll see thousands. Certainly, many are nigh worthless or badly programmed -- the pinnacles quickly stand out -- but they're there nonetheless. You can't deny the response the community has given. But as much as I'd like to believe or pretend otherwise, I really am a creature of habit at heart. Change scares and mystifies me more than I care to admit. There are certain add-ons that I play with every day and would dearly miss the moment they stopped working. But there are others, even very popular ones, that I've tried my damnedest to learn using, to no avail. They feel too bloated, have too many customization options, profiles that somehow end up changing setups on my other characters when they shouldn't, or they just end up making my interface look like Satan's ass after a trip to the Indian buffet. These are add-ons that can work quite well in ideal circumstances, but I never seem to be privy to them. As a reference for what I still use: X-Perl Unit Frames, Titan Panel, Recount, Deadly Boss Mods, and AtlasLoot are my bread and butter. The first is largely for cosmetic changes and the ability to drag frames around, the second is for convenient and easy-to-access information that stays largely in its own space, the third is for measuring my DPS, the fourth is for reading timers on bosses, and the last is simply a luxury that stays out of my way until I need it. As I've already made clear, there are others out there, though. I see videos or screenshots of other players' user interfaces and ooh and aah about how pretty they look, I figure out what they are, go download them, and attempt to set them up in the game. It is only near the end of this process, after fiddling with configurations for awhile, that many of them simply offer me no added functionality. In fact, they sometimes decrease it. icehudOne add-on that I tussled with for awhile was IceHUD. You may have seen this one before. It's got those cool, curved bars (though there are options for several shapes) that hover just to the sides of your character, like a protective bubble of pure, strategic data. It took me awhile to get everything squared away, adjusting the spacing and size of each bar, as well as attempting to create custom ones that monitored certain timed abilities on my rouge (like Slice and Dice or Hunger for Blood). And even then, I wasn't happy. I realized two things very quickly that I never took notice of before: One, I had already trained myself to look into the corner of the screen to find out things like health or energy. And, two, the area that the bars occupied was a huge visual dead zone for me. I was used to finding my vitals elsewhere, and I would get lost in the middle of a fight, because I simply didn't know where they were. A similar thing happened when I installed Elkano's BuffBars, a sleek set of timers that you could stack together on one side of the screen or the other. It seemed like a good idea at the time. I thought I could save space and make my interface look cooler if I could get rid of the gaps between the normal buff icons. Likewise, I could have the add-on name them for me, so I would actually know what half of them were. But I had the same issue. I was looking for things in certain places and not finding them. I ended up having to chop up the bars into smaller sections and take the time to ensure that pertinent info would be sorted into the correct columns. Once this happened, I had already divorced the add-on. It was time for BuffBars to go. Another revelation: the reason why I didn't know what some of those buffs were was because I honestly didn't need to. I knew what the ones I needed to find looked like, so it ended up being better just leaving in the defaults. What all of this amounts to is something called information overload. My experience is not like everybody else's, and certainly other players can glean more from these add-ons than I can, but I'm sure that we all have some installed that just infuriate us every time we load them up. Quest Helper? Pshaw! I know where most everything is by now and that GPS arrow just got annoying, urging me in directions I didn't want to go. Bartender? OK, I do use this one, but every time I change my bars on one character, it seems to change those on others, causing me to lose icons (and many times, not realize it). There are a lot of important things that Blizzard's default UI doesn't supply us with, and they know it. The demand for certain applications has caused them to release versions of their own, such as the recent Equipment Manager or the upcoming modifications being made to the Quest Log (skulls for important mobs or goals on the map, anyone?). But going overboard with add-ons can quickly lead to fatigue. Too much useless information prying its way into your eyeballs, scrambling important messages as they make their way to your brain. My advice? Scale it back a bit. Relax a little. You can have convenience without sacrificing that all-important data. Take a look at what your class or characters really need to pay attention to and largely restrict what you install to those add-ons that focus specifically on that sort of information. Be wary of sweeping cosmetic changes that end up obscuring instead of clarifying. My interface isn't beautiful, but it is usable. Yours can be like that, too! In fact, I'd like to hear your success stories, as well as the failures. What does your user interface look like? Have you found a happy medium with your add-ons, or are you currently suffering from too much information? What popular add-ons have you failed to connect with? Please school me on your experiences in the comments section!

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Quest Helper Functionality On PTR

Dumb & DumbererBlizzard Entertainment is well known for tapping their addon community for ideas.  They have implemented pieces of CT_RaidAssist, Omen Threat Meter, Deadly Boss Mods, SCT (Scrolling Combat Text), the various mods that allow chat customization and even the third party application of Ventrilo.  If changes to the mob tooltips on the PTR are anything to go by, the latest mod that the User Interface team has borrowed from is QuestHelper.  Quest information, which quest the target mob applies to and how many are needed, will now be displayed on applicable tooltips. The discovery of this change has already sparked off a bit of controversy - as will any change when dealing with such a large community.  Which side of the camp do you fall on?  Do you feel that this addition to the standard UI is dumbing down the game further?  Or, is the modification a common sense, time saving change?  Is your immersion ruined? I'll admit that I use Quest Helper to its fullest potential.  The mod enables me to get the most out of my playtime, which can be limited windows depending on that thing called life.  But I will agree that it is almost cheating, with its pinpoint mob locations and all.  At the same time, I always read the quest text for the story, even if the more important information - mob location hints - becomes redundant. I believe that Blizzard found a perfect middle ground by implementing just one of Quest Helper's many features.  Players still have to do the hard work of finding a mob's location (for the love of god, read the quest text three times before you ask in General chat) before the tweak offers any benefit.  In its current implementation, I can't see how it could be "dumbing down" the game.  Is going to your quest log, jumping to the associated quest and reading the summary at the bottom difficult?  Not by any means.  When the changes go so far as to put a giant X on your map and say "You need to kill the mobs right here!" then the opposing camp can complain their heads off. Till that time, it's just a friendly time saver to me. Other games - notably Warhammer Online and their Tome of Knowledge - actually have Quest Helper-type functionality built into their basic UI.  WAR's implementation was heralded as one of the title's key features.  Heck, people went so far as to consider it innovative!  It seems that just because WoW didn't launch with it, adding it now would sully the "hardcore" memory.  Would it really be that horrible?

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