Entries in valiant (2)
Find Your Chivalrous Side in the Argent Tournament
Feeling a bit down on your luck lately? Run into one too many ganks, Ulduar wipes or failed PuG runs? Perhaps it's time for you to take a break from the grind and get to know your toon's chivalrous side through the Argent Tournament. Now I know some people in our Project Lore forums have expressed skepticism about how popular the Argent Tournament will be in the long run. Others also seem enthusiastic about the idea. I, for one, love being able to kick back for some casual game play in the tourney. I've always thought that WoW has taken a new look at Azeroth as a different kind of take on medieval times. But the Argent Tournament is a bit less subtle, which I find refreshing. We don't have to dig deep to find plenty of pop-culture references that provide framework for how we visualize medieval times. You know, the romanticized, Hollywood version with valiant good guys who wield legendary weapons to defeat a corrupt and overbearing government and win over the hot (and virgin) woman. Right away for the tournament, you start quests investigating a mysterious black knight who is said to be able to defeat anyone who is unfortunate enough to meet him (I won't ruin it for anyone who hasn't started, but it's a fun quest line!) Then you'll progress into proving your jousting worth and venturing around the world to either gather various items, kill random bad guys or rescue helpless maidens (I don't think it matters whether your toon is male or female!) It all leads to more jousting until reaching Champion status and working toward buying some tournament rewards. If you want to speed through the new addition, or if you want a closer look at what you'll be getting yourself into, definitely take a look at iTZKooPA's guide to the Argent Tournament. As for me, I am thoroughly enjoying taking my time through these quests (on my husband's main, haha, I'm still leveling!). It makes me want to join a RP server and see what kind of fun plot lines are being worked into the already awesome tournament goodness. I definitely call the Argent Tournament a win for WoW. So what does everyone else make of the new Argent Tournament addition? Is it holding your interest, or something that you'll be over within a week or two? I'm hoping that the coliseum area continues getting built up so that it maintains a fresh feel.
Guide to the Argent Tournament
- Training in the Field - The easiest of the travel-based quests. Most people just head down to Sindragosa's Fall and kill the Scourge running around there. For obvious reasons it can become crowded - and a PvP zone - so you may want to venture a little further out.
- Learning the Reins - You'll essentially be repeating the set of Mastery quests from earlier. Very easy.
- A Blade Fit for a Champion - For some odd reason being in the guise of a frog allows the cursed maiden to protect the blade better. We cannot free her unless we lay a wet,s loppy one upon her pursed lips. Head over to Ashwood Lake and spam this macro (/use Warts-B-Gone Lip Balm /kiss) on the frogs you come across. Eventually you will find her and receive the blade.
- The Edge of Winter - Another quest that is heavy on the travel. First you have to head to lower Crystalsong Forest and kill Lord Everblaze, he respawns incredibly quickly, thank god. Snag his Everburning Ember and then head out to the Maiden of Winter's Breath Lake and melt her Ice Block. Done.
- A Worthy Weapon - Head down to the Ironwall Dam that separates Icecrown and Crystalsong Forest to collect the Winter Hyacinths growing there. Upon collecting four weeds, head north of Naxxramas and offer the dandelions to another maiden.
- The Grand Melee - I hope your original jousting match was incredibly easy, because if it wasn't than this may be difficult for you. You're tasked with taking down three Valiants in this feat of strength. Be aware that you Shield (hotkey 4) can stack up to three times. Before you go into combat get it stacked and allow the cooldown to pass, then start the battle. Shield Break your opponent until they come into melee range and then melee. While in melee keep your shield active, as the attack and buff are on separate CDs. If you can keep a shield up while you opponent's is down during the melee skirmish, then it'll be an easy victory.
- At the Enemy's Gates - Here's another easy traveling quest. Head down to Corp'rethar in southern Icecrown - clearly marked on the map - and smash some Scourge skulls. The combat is exceptionally easy, just make sure you are attacking the Lieutenants and not the Commanders. The Commanders are far more difficult and not part of the quest criteria.
- Threat From Above - As the only all-new quests for Champions, Blizzard has designed this one to be a bit more difficult. According to the quest description itself, you should take along a few buddies to down Chillmaw.