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Raiding in 3.2: Decisions Decisions

wowscrnshot_070609_111039Patches mean different things to different players. For some, it is looking forward to more adventure and exciting things to do. Others might be anticipating changes to their class or getting their hands on a new vanity pet. As GM of a raiding guild, I find it necessary to scrutinize patch notes in search of changes that may impact the way my guild operates.

For example, in patch 3.1, they introduced dual specialization. This had an immediate impact in our raids. If we're facing a boss that only requires one tank, then we'll have the other tanks swap to their DPS specs. If we're short a healer, one of our DPS can swap over. Having raid members with well-geared secondary specs became important. In order to encourage our raid members to have well geared offsets, we changed our loot policies to offer gear for offsets at a discount DKP price, assuming no one needed the item for their main spec. Another smaller change in 3.1 was the duration change on flasks from two hours to one. As a result, we now make sure everyone is using their flasks in unison so we can time our breaks for when the flasks run out.

As I peruse the patch notes for patch 3.2, there are a few line items that could impact the logistics of raiding. It will be interesting to see how guild officers respond to these changes. One of the first decisions guilds need to make is how will the new raid instance, Crusader's Coliseum, fit into their raiding schedule. While the new dungeon is technically a new tier of raiding, guilds may not remove Ulduar off their schedules immediately, like they did to Naxxramas when 3.1 hit. While the details aren't solid at the moment, it has been posted that the encounters in the Coliseum will be unlocked one at a time at the rate of one per week. Many guilds will still spend a lot of time in Ulduar while the bosses are slowly introduced in the Coliseum.

Once all of the tier 9 encounters are open, there are more scheduling decisions to make. The Crusader's Coliseum (aka The Argent Coliseum) has both a normal and heroic version for both 10 and 25 players. The heroic versions of the instance limit players to a number of attempts each week, but open up greater rewards for those who succeed. With that in mind, do you try and take out Ulduar quickly and then spend the remaining time working on the normal version of the new instance? Or do you skip the gobs of easy loot from Ulduar in favor of the new content? How do you balance time spent in normal vs. heroic Coliseum? Interesting questions, indeed.

Perhaps the biggest raiding change to be introduced in 3.2 is the extend raid lockout feature. When 3.2 hits, guilds will be able to decide if they want to prevent a raid instance from resetting on a weekly basis. Raid lockouts can be extended for up to an additional week to allow players more time to work on and clear boss encounters. With instances as big as Ulduar, many guilds begin to struggle towards the end of the instance because they run out of time to work on bosses like General Vezax and Yogg-Saron. How will your guild use this exciting feature?

Players in 3.2 will have the ability to trade soulbound items with other raid members that are eligible for the loot. This feature grants you a two-hour grace period before the item is permanently bound and will save Blizzard GMs from throngs of in-game tickets from items that are distributed incorrectly. Guilds may decide, however, to use this feature as a time saver during raids. Instead of spending precious flask time distributing loot after each boss kill, the master looter can grab everything and hand it out at specified break periods. Obviously, this is more beneficial when you're clearing a lot of bosses in a night and can get complicated if you frequently have raid members leaving and joining throughout the night, but it is still a nice option to explore.

The Call of the Crusade patch will change the way a lot of guild approach raiding. It will be interesting to see how it all plays out. Which raiding features are you most excited about in 3.2? How is your guild going to approach some of these changes? Share your thoughts and ideas with us.

Reader Comments (14)

I think this is going to be one of the coolest and most exciting patches. It will be interesting to see how the Collisuem works out and how it feels to get our hands on that T9 loot =)

July 7, 2009 | Unregistered CommenterGdav41

Sigh... i had a feeling this pathc would take a while, but each week that goes by, theres more guild chatter that "this is the week!". Then turns out that its not... Hopefully itl be out b4 Blizcon.

July 7, 2009 | Unregistered CommenterBorbock

The ability to trade soulbound loot in a raid sounds alright, but whoever the master looter is will have to take care to be sure that whomever he/she hands the loot out to isn't giving it to a person who rolled (or DKP'ed) just so that that person could hand it over to another person who's a buddy and/or willing to pay gold for it (ie. tier tokens).

So like I said, it sounds alright since it'll save time on having to put in a ticket. However, one will have to be wary of the potential pitfalls of such an option.

July 7, 2009 | Unregistered CommenterAlayea

I think it is to soon to have T9. I think they messed up a little having all of T8 in Ulduar and not splitting it across multiple dungeons.......I wouldn't doubt we will start seeing groups in T7 or heroic gear going right to T9+ and skipping the large Ulduar.

July 7, 2009 | Unregistered CommenterDan

@Borbock

The PTR has only been out for a couple(?) weeks. I don't see it being released until early- to mid-August at the earliest.

July 7, 2009 | Unregistered CommenterAlayea

It'll be in time for brewfest probably as that holiday is slated for an overhaul

July 7, 2009 | Unregistered CommenterOzzel's Cousin Fred

I cant wait to see the new raid instance and see if its a challenge or just another ring of blood (eazz mode :P)
My hunters is going there either way

July 7, 2009 | Unregistered CommenterTrian

Though I'm impatient for the mount changes, the fact that T9 is coming and I havn't even managed to nab a piece of T8 is kind of depressing. Bad rolls on the Ulduar keepers and lack of love from Emalon has kept me stuck in T7(.5). I'm not looking forward to being another whole tier behind other folks.

July 7, 2009 | Unregistered CommenterAgadax

I think the ability to trade items within two hours is very useful if someone gets a double-upgrade, as it can be traded to the next along!

July 7, 2009 | Unregistered CommenterThurin

The biggest impact to raid logistics, clearly, will be all the feral druids oohng and aaahing over the swanky new models and forgetting to actually, you know, raid.

July 7, 2009 | Unregistered CommenterGrimmock

I can not wait for the next patch so I can check out the cute new druid models.

July 7, 2009 | Unregistered CommenterLofn

@ Agadex.

Your going to be another tier behind raiders, yes essentialy, but with the new emblem changes , with conquest dropping in all heroics, raids etc, and with 2 emblems of triumph ( the new emblem ) 30 days running an heroic = 60 emblems of triumph. Which you can either use to buy as according to mmo-champion.com

T9 25 badge ( whichever class you are ) shoulders
T9 25 badge ( whichever class you are ) helm

Or you could buy one piece of actual better T9 level, ( as there are 3 set item levels ) for 60 emblems of triumph

Plus all the conquest emblems that would have dropped from heroic farming, you should be seriously on your way to being, t8.5 geared. If not fully :)

"Additional Instances cannot be launched" expect to read that a lot very soon, when 3.2 hits.

July 7, 2009 | Unregistered Commenteronthebuses

@onthebuses

Malfurion has been having that very problem ever since 3.1 came out. Just last night, in fact, my sister's raid group spent over an hour trying to get into BWL for an achievement run. >.<

July 7, 2009 | Unregistered CommenterAlayea

first of all the patch will not come out before fall so you can lay that question to bed and sacond of all i think blizzes soulbound items are a good idea its like your own persinal locks even if you get hacked which i been fortinate enough not to be they cant steal your gear its provides security what sucks about it is that when you get a good piece soulbound you cant tradee with an alt or a friend cause its SB i think it would be cool if blizzard made the SB items desoulboundable taht only the person who owns the piece of gear can de soulbound it like put a password or something kind of like a lock on your gear but with a ke or a combination that only yo knows trade with alts good soulbound gear but stil keep it safe

July 9, 2009 | Unregistered Commentercocopuff

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