Entries in crazy cat lady (2)

Ulduar Second Look: The Antechamber

It's amazing how time flies! With a new dungeon on the horizon and boss testing already underway, I figured I better get my ass in gear on these second looks! It's been a few weeks since the first article, which covered the Siege area of the dungeon, and I feel like I've gotten a lot more experience with the three fights that make up the Antechamber: Iron Council, Kologarn, and Auriaya. Though the Algalon encounter is technically in this area, it cannot be accessed until after Yogg-Saron, so it will be included in a later second look. Let's move right along, shall we? The Iron Council - I won't lie. I wasn't exactly happy when we made a detour from Kologarn in a raid earlier this week to go pick a fight with the Iron Council first. It's not that it's an especially tough encounter, at least not if you follow the prescribed sequence of Steelbreaker -> Molgeim -> Brundir, but there are just so many easy ways for it to spin out of control. Tanks get their face smashed in by a Fusion Punch, or forget to move Steelbreaker out of the Rune of Power quick enough. People forget to remove the debuff from the tank. Or, maybe, the group in the back lacks the means or forgets to interrupt Brundir's Lightning Whirl. The Iron Council - Steelbreaker, Molgeim, and Brundir The Iron Council - Steelbreaker, Molgeim, and Brundir A second's misjudgement on the part of the tank, or those that are directly supporting him, can lead to sudden and plentiful wipes, quickly wearing down the raid's morale. And so it is, that whenever we attempt this fight, we almost always get through it, but not before racking up a few losses. One-shots of the Iron Council have been rare for my guild, no matter how experienced with the encounter the players involved may be. As a rogue, there's damage to avoid, but not a whole lot to contribute until interrupts are needed for Brundir in the final phase. Typically, at that point, the fight is already won. The hardest part of the Iron Council is the first third, when resources are spread thin and you have to account for all three generals at once. So how does this fight measure up to my expectations? Honestly, they were pretty spot on. Adds are one thing, but any encounter where you have to control several boss characters at once is going to have consistent challenges to meet (see: High King Maulgar or Fathom-Lord Karathress, both from Burning Crusade). Just as well, it seems that very few guilds have completed this encounter on the hardest difficulty (by killing Steelbreaker last). Why don't we move on to something a little more palatable? Kologarn - Oh, man. Kologarn looked so imposing when we first saw him. He's even the guy that Brann Bronzebeard is running away from the Ulduar preview video. A colossal golem, and a gatekeeper mob at that. He's got to be a pain in the rear, right? Nope. Kologarn in all of his massive glory. Kologarn in all of his massive glory. This. Guy. Is. A. Pushover. He gets points for looking cool, and he can push some heavy, periodic damage with his Shockwave ability, but other than that, Kologarn is a total piece of cake. Especially on 10-man, where you don't really have to rotate tanks, just keep one on the sidelines to pick up the rubble that spawns when you kill his arm. It's been quite awhile since my guild has wiped on Kologarn and its rare that anyone dies during the fight (only when they idle in the eye beams too long or accidentally fall into the gap). It's not really an issue for ranged attackers, but the only problem I've encountered as a melee dps is that the Rubble that spawns from a smashed arm can dish out a really nasty AoE. Avoid the beams, kill the right arm (four times should be enough), keep your healing steady, and this fight is a piece of cake. Auriaya - We've nicknamed her the Crazy Cat Lady. This fight is painfully simple, perhaps even more so than Kologarn, if (and this is a big if) you can handle the pull. It's dependent on having some really skilled tanks, and even though my guild does, we've still had trouble with engagement. The most typical strategy I've seen is to have most of your raid sit around the corner (down the stairs from Kologarn), and let the tanks stand just out of the line of sight until she gets into melee range. It may be prudent to have a Shaman drop a totem further up to actually pull Auriaya and give your meat shields a little bit more time to react. Her panther adds will immediately pounce the closest aggro targets, which (if we do it wrong) seem to be healers most of the time. The Crazy Cat Lady! The Crazy Cat Lady! To reduce this, I've found it a good idea to have the tanks time their damage reduction cooldowns just right so that they can survive the initial assault presumably without the help of healers. If you get past that point, the encounter is terribly facile. Train everyone to stand in front of her (as opposed to far away or behind her) and dish out the damage. If you're doing this fight on 10-man, you may not even kill the Feral Defender that she summons. Should that happen, simply avoid the large (and very obvious) void zone it leaves behind. AoEs are handy for the smaller adds, but they are not a primary concern. Conclusion - The Antechamber is heavy on quick tank kills, but if your guild has the chops to survive those, it's arguably the easiest section of Ulduar. What may slow you down is exhaustion more than anything. By the time we get to Auriaya, it's usually the end of our first night in the dungeon, people are tired and not nearly as focused as they were in the beginning. This makes managing the pull even tougher than normal because people aren't on their "A-game." It makes a good stopping point, though, because even if you have the energy after killing the Cat Lady, this is where things get real. Ulduar up until this point, believe it or not, has been a cakewalk. The four Guardians, and what lay beyond them, require deeper, more pointed strategies, so its better to tackle them after a good night's rest! I'll be covering the Guardians (Hodir, Thorim, Freya, and Mimiron) in the next edition of the Second Look, and I have to admit that it's my favorite part of the dungeon. There's some good eye candy and dynamic fights to look forward to, not to mention it's the most lore-centric section of Ulduar. All four of these bosses you've met or been involved with while leveling up in Northrend! Meanwhile, I want to hear what the rest of you thought about these fights and the Antechamber in general. Too easy, too hard? Has your guild also been thwarted by the tough pulls or is it smooth sailing all the way through? If Ulduar was an epic trilogy, would this be your Empire Strikes Back? Please let me know in the comments section!

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Patch 3.2: Pick-A-Name-Already Pets Revealed

OMFG SO CUTE *squeel*
Non-combat, Vanity, Companion pets.  Call them whatever you want, these fluffy critters make me coo like a school girl and giddy as if a new Hello Kitty product was announced.  It's a sad state of affairs, but I'll admit that my manhood goes right out the window whenever I happen upon a fluffy animal, in game or out.  Consider me the male Elmyra. I blame Boubouille for my further emasculation.  The game file spelunking, PTR canvasing leader of MMO-Champion has dug up new information for us once again.  The weekend update unveiled fifteen or so non-combat pets (my name of choice) that are going to be added to Azeroth in the upcoming Call of the Crusade patch.  In a move to keep me from staying up for two weeks straight, Blizzard will be releasing the dozen plus pets over the course of the patch, rather than unleashing them all at once. We'll start with the unknowns before moving on to the previously revealed critters.
  • The Macabre Marionette is a new pet rumored to be linked to the upcoming Day of the Dead seasonal event.  A mini skeletal pirate isn't exactly my idea of a companion, but I'll take it.
  • The Calico Cat is the first of a feline triple threat.  She's nothing special, your standard cat model with a new paint job, but everyone lovesCalicos.  Currently the multi-colored kitty is not available from the Crazy Cat Lady on the PTR, so its location remains unknown.
  • If you are one to shy away from the mutant cat due to allergies, then you will be happy to know that Patch 3.2 will be bringing not one, but two hypoallergenic furballs.  They are to come in stone forms, Onyx and Jade.  The rocky members of species catus have been attached to separate achievements.
On to the known beasts.
  • Northrend's Children's Week will bring lil' game hunters either a Curious Wolvar Pup or a Curious Oracle Hatchling.  Neither looks like they can top the cutest pet currently in the game, Egbert, but I'll be flying around Northrend anyways.
  • The Shimmering Wyrmling gives players something to look forward to when they hit exalted with the Silver Covenant or The Sunreavers.  A feat many of us have already accomplished thanks to The Argent Tournament.  "Freebies" are nice.
  • plraptorpetsLast, but certainly not least, is a collection of what could be the cutest pets ever viewed since the application of the wide angle lens on animals, mini big-headed Raptors.  There's a total of seven of them available as drops off of rare raptors throughout Azeroth and in instances.  The promised eighth velociraptor can be purchased for 50 gold from Breanni.  Seven farmable pets at once.  There goes a week, of sleep.
They may not be furry, still covered in their eggs or exactly cuddly, but damn if those killer dinosaurs aren't cute.  I can't really decide which reduces my manliness the most, thus the first I will far for, but I think I have it narrowed down to two.  It will either be the ZG raptor, since I could solo it, or the Leaping dino, for the off chance that the animation is amazing.  You can check out the rest of the carnivorous beasts and where to get them at the full post. It's nice to see Blizzard paying more attention to all those mount collectors out there.  I just hope they keep up the good artistic work by allowing the developers time to fully animate the beasts, giving each animal its own personality.  I've already got the Wyrmling in the bag, as I assume many of you do.  Who's going to be farming raptors, cats and keeping orphans busy with me? "I'm gonna hug you and kiss you and love you forever (and never use you up)." - Elmyra

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