Entries in trial of the champion (3)

How To Spend Your Champion Seals

argent_charger_originalWith 3.2 once again the game has received a fresh coat of paint, and we have a whole list new things to do. Personally I have enjoyed getting back into heroics, trying new raid content, and earning some coin on the new dailies.

Clearly most of the new content involves the Argent Tournament, and all of the instances and quests surrounding it. So far one of my favorite activities has been collecting champion seals and saving up for all of the new toys they have introduced.

While in 3.1 there were plenty of gear and pets we could buy, with 3.2 Blizzard has dramatically increased the rate at which we can get the seals, as well and introduced some amazing rewards.

For me the first thing I bought as soon as I got that Crusader title was the Argent Crusade Tabard. Despite having the Tabard of the Achiever, I have never really been a big fan of tabards. That is, of course, unless they do something for me besides just looking stylish. Well, this one does, and it is amazing. Every 30 minutes you can teleport yourself directly to the Argent Tournament grounds. For me this is something infinitely useful, and something that I am doing several times a day.

Say I have a few extra minutes to knock out some quick dailies, I just port straight to the quest hub and get them down. Then say I am running late to a raid, I can port there again and be zoned in before summons even go out. The point is that the Argent Tournament Grounds are where EVERYTHING is going on in this patch, and getting there instantly is amazingly useful. I would suggest you guys pick this one up as soon as you can.

Beyond that, the Argent Pony Bridal is another game changer that should be at the top of any serious players priority list. This will transform your squire into more than a fun vanity pet. It will allow him to act as a banker, vendor, or mailbox once every 4 hours. You can only imagine the hundreds of scenarios where this will come in handy. Bags filling up while questing, forgetting your offset during a raid, or mailing yourself consumable from an alt. The list goes on.

Personally there are a few other rewards I have my eye on, although they do start to take a turn toward vanity items at this point. For me I am getting the Argent Charger very soon, for no other reason that I love the idea of a Paladin only mount, there are also tons of pets, mounts, tabards, and trinkets to collect.

Regardless of what you are after I think Blizzard has done a great job of giving us some carrots to go after that are not just standard gear. What do you guys think? Any new in-game items that you are chasing after?

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The Crusaders' Coliseum: Downing the Black Knight

blackknight1It was the Friday after patch day, and my buddies in our small guild were itching to try out some of the new 3.2 content. Considering there were five of us online, we thought the best place to start would be besting the Black Knight in the new 5-player dungeon, Trial of the Champion, in the Crusaders' Coliseum. Here's the lineup: Warrior tank, Paladin DPS, Warlock DPS, Shaman Healer - all level 80s, and my lonely level 79 Rogue. I'll be the first to admit that we weren't super-well prepared for this dungeon, even on normal mode. One of us had never jousted before, and I'm still getting used to the shield-break, charge and thrust rotation while mounted with a lance. So I was a little unsure of what we were getting ourselves into when the dungeon began and we had to mount up and face several waves of javelin-wielding champions. But the strategy was pretty straight-forward: focus on one at a time until they are dismounted, then trample them to prevent them from getting back up. Then it's on to the hand-to-hand combat. Once through this set, you go on to encounters with several more argent trash followed by a nice fight with either Eadric the Pure or Argent Confessor Paletress. It was Eadric for us. Not the smoothest of kills; he's a bit tricky right at first before the tank picks up aggro, and even after that has an annoying Vengeance buff causing him to crit often. But we kept on him and took him out. Well, took him down to 1 HP, anyway. Then he ran away, like the bitch he his, but not before throwing in his loot chest. Thanks. blackknight2Finally, on to the main event: The Black Knight.  From what I can gather from the Project Lore forums, it appears that several of us here already have tried out this new dungeon, but if you haven't and dislike spoilers you may want to stop reading here! This guy doesn't like to stay dead - he comes at you in three phases. And that's where my relatively inexperienced group wiped several times before we got the hang of things. The Black Knight starts out as a forsaken, then a skeleton and finally a wraith. Probably the most trouble we experienced was in the second phase when he started summoning an exploding Army of Dead. We talked through a couple of possible strategies - kiting the Black Knight to avoid the trash Ghoul Explosion, or throw some nice AoEs to kill the ghouls before they explode all over you. Neither of those seemed to be working for us, so we instead just ignored the jerks and focused all of our attention on the main battle at hand. It worked. When we downed the Black Knight in that form and saw the ghouls channeling their explodey spell, we just ran away. From there, the boss enters wraith form, this time without any adds. He consistently casts Marked for Death on his enemies, which increases their magical damage two fold, and can make things sticky if you drag out the fight too long. Each DPSer pulled out all the stops at this point, and finally the Black Knight was downed... for good this time. The best part: My very first purple item (/dance), and a pretty darn good one at that, at least for a 5-man on normal difficulty. Now I just have to finish off my last half-level to 80 so I can equip this beauty - Uruka's Band of Zeal. Overall, I'd say the coliseum is about what I expected. Granted, I haven't checked out Trial of the Crusader yet (beyond watching Juggy and the TRS Guild take it on), but got a decent preview of that through the smaller battle. It's pretty short and to-the-point, which to some may be a disappointment. Others say they've felt underwhelmed by the small scale of the coliseum itself. And I can see that point. But as for me, I was happy with it, and plan to keep running it to get more loots! Hopefully next time, it'll go a bit smoother! Any of you who have tried out the Crusaders' Coliseum so far? What are your impressions of either instance?

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Patch 3.2: A Retrospective On Its Application

Patch 3.2 Executing.... Patch 3.2 Executing.... Whenever Blizzard decides to lay a patch on us I hold my breath.  Sure, I want the bounty of content, but sometimes that isn't all we receive.  Oftentimes we'll be stuck at login screens, the World Server will be down, our add-ons will cease to work, or worse, fail to do their jobs appropriately.  And that's just some of the "features" that we hope to see on a Tuesday evening.  More painful are the Slowsky approved download speeds, constant reboots, authentication problems, massive lag, or lag spikes, and the realization that nothing is going to be accomplished till Wednesday.  Think I am being a bit dramatic?  Then allow me to refresh your memory of Patch 3.0.8. I was as excited as anyone for Call of the Crusade (the game can never have too many 5-mans), but I had my reservations about the patch actually going live.  Boy have I never been so glad to eat my words before. Blizzard delivered the patch with only slightly extended downtime.  While I didn't login till a few hours after my server returned from dead, I was greeted with a stable, normal latency experience the entire night.  It didn't matter if I was running around the generally packed Dalaran or the newly flooded Argent Tournament grounds.  It was all entirely playable on Magtheridon (NA).  The post-patch trauma has been so negligible that I've been able to run through the dailies, grab a level and change on Solidsagart and tackle the new dungeon (repeatedly), along with some heroics.  And that was just on Tuesday! To round out the objectiveness of the post I should point out that it hasn't been all roses.  Roughly half of my add-ons were broke (and some remain unfixed by authors too busy with content) by Patch 3.2.  I've encountered the Trial of the Crusade opening encounter bug (is there an accepted name for it?) roughly half of my attempts.  Last, but not least, is the ninja change to Malygos, I doubt it's a bug, that gave our raid a bit of pause.  The big blue dragon's Vortex drops players off far farther from their original location than ever before.  And no, I still haven't kill the crazed warmonger. I heard there was something up with Kel'Thuzad, but haven't come across the lich recently.  Has anyone experienced anything wonky with that encounter?  How stable has your server been since patch day?  Have you been able to chain those heroics? All things considered I believe Call of the Crusade was the most expertly executed patch in recent memory.  Certainly since Wrath of the Lich King's launch back in November.  Dare we assume Blizzard is finally getting the hang of the patch spiel?!

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