Entries in dungeon (3)

PTR 3.3: Inside The Pit of Saron

Despite the fact that the official patch notes clearly state that the Forge of Souls would be the first wing of the new 5-man Icecrown Citadel instance available for exploring, players on the test server can only currently access the the second wing, Pit of Saron. Even if it does seem a bit odd to kick off testing with the middle of this epic story instead of the beginning, I was still hungry for any bone Blizzard was going to throw us, so I gathered up a war party and ventured deep into the unfortunately-acronymed dungeon. If you're not afraid of spoilers (and there will be some), continue reading below! A word of warning to those who might seek entrance to the Pit of Saron before I begin: while the servers themselves seem to have been largely stabilized, many characters are having trouble seeing the instance portals. This appears to be a bug associated with phased content, meaning that anyone who has completed certain Icecrown quests (the exact culprits haven't been nailed down just yet) will not be able to see, let alone use, them. In that case, you'll have to either transfer another, less developed character, use a premade, or hope there's a Warlock in the group that can summon you in. I, for instance, have been stuck using my under-geared Elemental Shaman, Nuggnuts, instead my pimped out Rogue, Amatera. This will no doubt be fixed in upcoming builds, but those are the only options for now. If you're not cool with that, feel free to join the rest of the players out there using the dungeon's abbreviation as a fun pejorative for describing their current experience! That aside, let's get on with it! The first thing I noticed when I entered the Pit is that the bulk of it consists of a wide-open outdoor area. This means two things: mounts and the ability to skip trash. There also may be some choice regarding which order you tackle the first two bosses in. The dungeon map for Pit of Saron. The dungeon map for Pit of Saron. The second thing I noticed was the big, bad frostwyrm called Rimefang hovering overhead, with Scourgelord Tyrannus, the mine's overseer in the saddle. After taking a few steps in, Lady Sylvanas appeared from the portal behind us (well, if you're Horde, she will), with two of her Dark Rangers, and a small battalion of troops in tow. The redshirts of the group charged right for Tyrannus, who clearly doesn't like people interfering with his operations. A little bit of the old Darth Vader stranglehold and they all dropped to the ground, dead. Tyrannus flew off, leaving the remainder of his undead minions for us to deal with.

Sylvanas' forces attempt to crush Tyrannus... Sylvanas' forces attempt to crush Tyrannus...

...and are subsquently destroyed. ...and are subsquently destroyed. From here, the path split off to the left or the right around the eponymous Pit, where tired slaves are busy digging out Saronite while a giant, floating skull watches from above. Each one leads to a different boss encounter, and as I mentioned before, it doesn't seem particularly important which you decide to fight first. We chose to go to the right, which included offing some giant skeletons, necrolytes, and vrykul -- in other words, the usual Icecrown rogue's gallery. The Pit of Saron *The* Pit of Saron Along the way, just passing by slaves working the ore freed them, and they had all sorts of reactions to their saviors, from just plain old running away to thinking that they're hallucinating when they first saw you. It adds a nice little touch to the proceedings. Eventually, we reached the platform where Forgemaster Garfrost resided, who was essentially a giant vrykul crossed with an abomination. He looks a lot like the Pustulent Horrors you might see wandering around Mord'rether, but with a sack of giant Saronite boulders on his back, which he evidently thought was a good idea to toss at us during the fight. His other primary ability seems to be an AoE pulse that stacks a debuff on you, increasing Frost damage taken. This means you'll need to take him down quickly before it builds up and his regular attacks start doing too much to handle. Garfrost's ugly mug. Garfrost's ugly mug. Though we downed him on the first attempt, I won't say it went cleanly. I was killed due to one of the boss' ranged attacks and so were the Hunter and Resto Druid (aka the healer), leaving the two Paladins in our group to finish the job (I should mention here that loot hasn't been implemented yet, on trash or bosses). A previously enslaved Orc named Gorkun Ironskull appeared to retake the forge, along with all the other laborers we had previously relieved of their bonds. He promised that they would take the opportunity to gear up and help us in our final assault. After rezzing everyone and buffing back up, we traversed the Northern edge of the Pit towards the second boss, a corrupted leper gnome named Krick and his hideous companion/mount, Ick. This wasn't a particularly hard fight either, but it was fun and definitely tested our movement skills. For a majority of the encounter, Ick tossed globs of slime, which created poisonous, green pools on the ground where they landed. These came slowly and were easy to dodge. But at some point during the fight, Krick decided that it simply wasn't doing the job on its own and started conjuring time bombs on the ground. Represented by expanding, purple domes, they started popping up all over the place and quickly became difficult to completely avoid. All the while, Ick continued to throw bolts of his fetid bile at the party, dealing direct damage this time. Unfortunately, I bit the dust again, but we still managed to pull off a victory on our first attempt. Krick gets his throttled by Sylvanas. Krick gets throttled by Sylvanas. Sylvanas appeared to take the vile gnome's life, but before he perished, he let slip that the Lich King's blade, Frostmourne, could be found in the 3rd wing of the instance, the Halls of Reflection. Sylvanas questioned Krick's admission, citing that she thought Arthas always had it by his side, but he continued to insist that he was telling the truth. With the second boss down, Tyrannus showed his ugly mug once again. He taunted us from the skies, provoking us to burst through the ranks of his most powerful undead lackeys and challenge him on the platform above. Several more powerful packs of trash stood before us on the slope, five or six to a number. Trash on the way to Tyrannus. Hey, look! A cave! Trash on the way to Tyrannus. Hey, look! A cave! Embarassingly, we wiped on the first set, but picked back up and made it through the rest more or less unscathed. The cliffside eventually lead to a cave, which I can now admit is probably my favorite part of the dungeon. The trash inside isn't terribly difficult, but you'll have to fight them through falling blocks of ice. If you've ever fought Hodir in Ulduar, you should already be familiar with this mechanic, as glowing blue circles on the ground will show you where icicles are about to drop. This looks awfully familiar... This looks awfully familiar... On the other side of the cave we met Tyrannus for the final time. He had nowhere left to run or hide. Gorkun and his men appeared to back us up, distracting the Scourgelord's undead army so that we could face him and his frostwyrm alone... In the interest of at least keeping some things a secret, I'll end my recount of the events here. As for what I thought of it when it all was said and done? Well, if you were expecting a challenge, I don't think you'll find it here. The Pit of Saron, at least, isn't much more difficult than any of the other Heroic 5-man dungeons out there. But it does flow better, and the integrated story elements allow the instance to have a sort of "rhythm" you just don't get in other parts of the game. With each boss down, you feel like you're actively working towards an end goal instead of just more loot, and the inclusion of important NPCs like Sylvanas adds some extra fun, even if you never fight directly by her side. I'm reminded somewhat of the dungeons in Lord of the Rings Online, and I hope that, at least in terms of pushing the narrative, this is a path Blizzard continues to tread in the future. Facing down Tyrannus, once and for all! Facing down Tyrannus, once and for all!

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The Crusaders' Coliseum: Downing the Black Knight

blackknight1It was the Friday after patch day, and my buddies in our small guild were itching to try out some of the new 3.2 content. Considering there were five of us online, we thought the best place to start would be besting the Black Knight in the new 5-player dungeon, Trial of the Champion, in the Crusaders' Coliseum. Here's the lineup: Warrior tank, Paladin DPS, Warlock DPS, Shaman Healer - all level 80s, and my lonely level 79 Rogue. I'll be the first to admit that we weren't super-well prepared for this dungeon, even on normal mode. One of us had never jousted before, and I'm still getting used to the shield-break, charge and thrust rotation while mounted with a lance. So I was a little unsure of what we were getting ourselves into when the dungeon began and we had to mount up and face several waves of javelin-wielding champions. But the strategy was pretty straight-forward: focus on one at a time until they are dismounted, then trample them to prevent them from getting back up. Then it's on to the hand-to-hand combat. Once through this set, you go on to encounters with several more argent trash followed by a nice fight with either Eadric the Pure or Argent Confessor Paletress. It was Eadric for us. Not the smoothest of kills; he's a bit tricky right at first before the tank picks up aggro, and even after that has an annoying Vengeance buff causing him to crit often. But we kept on him and took him out. Well, took him down to 1 HP, anyway. Then he ran away, like the bitch he his, but not before throwing in his loot chest. Thanks. blackknight2Finally, on to the main event: The Black Knight.  From what I can gather from the Project Lore forums, it appears that several of us here already have tried out this new dungeon, but if you haven't and dislike spoilers you may want to stop reading here! This guy doesn't like to stay dead - he comes at you in three phases. And that's where my relatively inexperienced group wiped several times before we got the hang of things. The Black Knight starts out as a forsaken, then a skeleton and finally a wraith. Probably the most trouble we experienced was in the second phase when he started summoning an exploding Army of Dead. We talked through a couple of possible strategies - kiting the Black Knight to avoid the trash Ghoul Explosion, or throw some nice AoEs to kill the ghouls before they explode all over you. Neither of those seemed to be working for us, so we instead just ignored the jerks and focused all of our attention on the main battle at hand. It worked. When we downed the Black Knight in that form and saw the ghouls channeling their explodey spell, we just ran away. From there, the boss enters wraith form, this time without any adds. He consistently casts Marked for Death on his enemies, which increases their magical damage two fold, and can make things sticky if you drag out the fight too long. Each DPSer pulled out all the stops at this point, and finally the Black Knight was downed... for good this time. The best part: My very first purple item (/dance), and a pretty darn good one at that, at least for a 5-man on normal difficulty. Now I just have to finish off my last half-level to 80 so I can equip this beauty - Uruka's Band of Zeal. Overall, I'd say the coliseum is about what I expected. Granted, I haven't checked out Trial of the Crusader yet (beyond watching Juggy and the TRS Guild take it on), but got a decent preview of that through the smaller battle. It's pretty short and to-the-point, which to some may be a disappointment. Others say they've felt underwhelmed by the small scale of the coliseum itself. And I can see that point. But as for me, I was happy with it, and plan to keep running it to get more loots! Hopefully next time, it'll go a bit smoother! Any of you who have tried out the Crusaders' Coliseum so far? What are your impressions of either instance?

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A Wrathful Weekend

Why Bother With Bowls?

Photograph by L. Simon.

Like many of you, I am taking my time in getting to level 80. I did not create an elaborate flowchart of areas to tackle, research the best grinding spots or enlist a friendly Priest, Paladin, Shaman and Warrior for their buffs. Last night I got a few of my guildmates to slow down and enjoy some of the content they have skipped over, bringing two level 75 players into Utgarde Keep with my newly-found old friend.

This weekend, well that was an entirely different story. With my girlfriend busy with visiting friends, I had Friday night, Saturday and most of Sunday to do with what I pleased. Naturally, I took the extra free time to tear into Northrend, although not as focused as some people. As of launch, I was still uncertain who I was going to level, my Rogue or my Priest. In the end I surprised myself and rolled a Death Knight. An enjoyable experience thus far, but it wasn't long before I jumped back to my Rogue to see Northrend.

By mid-Saturday, General Chat was full of people looking for healers for various things. Being the good samaritan that I am, I logged in and began SolidSagart's journey into Northrend. After performing the first few quests outside Valiance Keep, I realized that my professions were woefully under skilled. Not wanting to pass up dozens of skinning opportunities or trot by numerous herb nodes, I had to head back to Stormwind and went about the tedious task of skinning low level mobs and picking pointless flowers. Say what you will about my choice in professions, she is simply my gathering girl.

After logging a reasonable 20+ hours across the three characters, I feel I got a bit done. The DK is now up to level 68, SolidSamm is a bubble shy of 71 (he was the most neglected character) and SolidSagart has her professions up to snuff and is a hair shy of finally hitting 70. She started the weekend out as 67, with little rested. If only her professions were leveled beforehand, I would have been able to get her past 70, possibly even jumping ahead of the rogue.

While my WoW avatars progressed a decent amount, other parts of my life were pushed aside. As you can see in the image above, my kitchen is an absolute mess of dishes, plates and glasses. I even saved numerous articles of kitchenware from washing by abandoning them, opting to eat right out of pots and pans like any good college student would – just over my computer instead of the sink. On the brighter side of things, my ferrets, fish, snails, crayfish, and plants all made it through the weekend. They would like to thank boat rides, flights and queues for their continued existence.

What'd you accomplish?  Perhaps more importantly, what didn't you accomplish?

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