Entries in twinking (2)
Patch 3.2 Will Change the Way We Twink
Last week, iTZKooPA touched on the information overload we're seeing with patch 3.2, which now is live on the Public Test Realm. One area that I thought it'd be fun to expand a bit on is the new experience changes related to battlegrounds. Patch notes for the PTR informed us that players now will gain experience for actions that yield honor in Battlegrounds. Pretty neat idea. But here's the kicker: players who don't want to gain XP now will be able to turn it off - both for within battlegrounds and for any other means available in the game. This is a huge change for anyone who enjoys the practice of twinking. In some ways, the practice will become much easier to do. You won't have to rely on your higher level character to provide you with all the best gear available at level 19 (or your preferred twink level) - you also will be able to seek out rare drops and quest rewards without worrying about the XP gains. You'll essentially be able to get all the best gear possible and never level up and out of your battleground bracket. Blizzard comically makes light of this - the NPCs who you pay 10 gold to in order to turn on or off XP gains are named Behsten and Slahtz (Best-in-slots). But it's a give-and-take situation. Players who choose to turn off their XP gains and compete in battlegrounds will only face off against other players who also have turned off their XP. Now, some people will be happy for this change - twinks facing off against other twinks would probably make for a more interesting fight. And non-twinks will no longer be battling against twinked out toons with double the stats. I'm certain there also are those twinks out there who are ticked off that they'll never get to beat down on the other unsuspecting battleground fighters. Perhaps those players will move on to world-wide PvP gankage. A lot of people would argue this change effectively nerfs twinks. And it also might drive up the prices for twink gear. I wonder how many players will exploit the changes by turning off XP just barely into their preferred twink level, then getting all the best gear and turning on the XP again for a limited number of glorious battles against weaklings. Meanwhile, a lot of non-twinks out there are rejoicing. The prospect of entering a battleground may be a lot less intimidating if you are more confident that you'll face off against others in similar gear. Then again, I cringe to think of what this change might do to already-long battleground queues. Another unrelated way in which turning off XP may change the game: Classic raiding and role-playing. Blizzard blue poster Nethaera pointed out that many players may have a purpose for turning off XP entirely separate from twinking. If you cap at level 60 or 70, you can raid to your heart's content in that Vanilla WoW or BC content you love. Or, you could turn off XP until a friend you'd like to play with reaches your level. Or, you may just wish to role-play a character at a particular level. Oh, the possibilities. What does everyone else think that these changes will mean for the twink population? Will you keep your twinks after 3.2? Anyone think you're more likely to create a twink? If I had to guess, I'd predict that the twink population may decrease a bit after these changes. But like many things in life, I guess we'll just have to wait and see.
Patch 3.2: Information Overload
Good lord. You do a post on just recently announced content and the day it goes live Blizzard drops a cavalcade of new information on the WoW playing populace. I don't know about you, but when this much information comes out at once I tend to become overwhelmed. Sure, there isn't much to digest rogue-wise (yay Axes! </sarcasm> Daggers fo' lyfe yo!), or even priest-wise, so that cuts out most of the critical thinking that goes into patch notes for me. With nothing to QQ about I have been focusing on the little gems and locating overlooked modifications. For example, the ability to level in battlegrounds (via quests, not killing people, which would be cooler) is one hot tamale. It's also a feature that has been requested for some time. When this was originally discovered pre-patch notes, people were worried about the state of twinking. Well, Blizzard has all those level 19 rogues in VanCleef gear covered with the power to turn off XP gain. That feature is simply huge and goes well beyond twinking to "classic" servers. While not exactly the same as a vanilla or TBC locked server, turning off your XP gain can enable nostalgic gamers to level a character to 60, or 70, and play as if it were 2004, or 2007! In the end I think this is a great solution to the classic server problem. It enables those rosey-eyed gamers to (almost) get what they want, but doesn't cost Blizzard much of anything. My fellow vanity pet collectors are likely rejoicing over the new critters we can add to our stables. It isn't just a token addition either. Sure, the Argent Tournament has another one, and you can go the cheesy way and purchase one from Breanni, but the true nuts will be out in Un'Goro, Stranglethorn Vale and numerous other areas farming the pets from elite raptors across Azeroth. A total of 8 vanity pets have been added to the game (not including Argent Tournament rewards). Pet owners aren't the only players getting some dinosaur action. Horde players can pick up a poisonous Ravasaur mount from the trainer in Un'Goro. Yes, the mount is Horde only. We also have more profession changes. The biggest one that I came across was the change to potion stacking. No longer will raiders have to dedicate a full bag to their assorted potions, as they will now stack to a respectable amount, 20. Of course I foresee most raiders filling their bags with stacks of 20 anyways, crazy blocks that they are. In Cooking we have the tweak to the Chef's Hat. The fashionable cookware not only makes you looks good, no to mention dedicated to the art of cuisine, but enables Wolfgang Puck impersonators to cook faster. I'll be picking up one of these bad boys for that utility. Still no concrete data on the "increase benefits" to the Engineering goodies though, but it's nice to see that Potion Injectors give an added 25% benefit when used by a tinkerer. Gas cloud discovery is being moved to the Mote Extractor and off the Goggles. What the hell took so long? Call of the Crusade is shaping up to be a nice patch. It may not have an ostentatious sized raid like Secrets of Ulduar, but it does have a copious collection of changes. What diamonds in the rough have you most excited? Perhaps actual (epic) diamonds? Maybe the bloating of the Dalaran Sewers Arena map?