Entries in level cap (4)

The Next Expansion: A Skeptical Look At The Leaked Information

The Next Expansion is an ever growing series of articles that focuses on WoW’s upcoming third expansion.  The column covers news, speculation and even gameplay mechanics that PL’s writers would like to see implemented.

If You Don't Know Where I Found This Then Quit The Internet
Late last Friday MMO-Champion ran a story on the next expansion that detailed enough information to keep many brains busy over the weekend.  Boubouille insists that none of the information posted is speculation, but pure fact.  I was as giddy as a school girl (or my girlfriend) around Robert Pattinson (swoon) as I read the news, until I took the time to think things through.  It just sounds too good to be true. You can consider the races, Worgen and Goblins, confirmed as well as the third expansion's title, Cataclysm.  Those tidbits have been repeated by "sources" for weeks now.  I'm skeptical about a few other things, as are many others out there.  My main concern is that the larger playerbase is getting too excited before the details are official.  Simply put, I fear hype backlash. Boubouille is one of the great Internet sleuths, so it is hard to doubt his skills.  Nevertheless here's what I have trouble digesting:
  • Level 85 Cap:  There's really no justification to not do 10 additional levels like we are used to.  If the developers want leveling to take longer then Blizzard can simply make the XP pools far larger.  We've also no reason to believe that WoW has to end at level 100.  No matter what this isn't a big concern; just the first point that caught my eye.
  • Class Combinations: This is certainly plausible.  Orc Mage, Tauren Priest, Blood Elf Warrior, all highly likely, lore-fitting modifications to our current race/class structure.  It's the Troll Druid that I can't see being a reality.  On the one hand, It'd be a perfect way to get more Horde playing the most underplayed race in the game.  However, two druids for the Horde and only one for the Alliance (Night Elf) just doesn't seem like a move Blizzard would make.
  • Flying In Azeroth:  There's a reason that Blizzard never allowed flying in Azeroth, the game's basic design.  If you look really closely at the old landscapes you can see that Blizzard employed a lot of tricks to get objects, foliage specifically, to look 3D without it actually being 3D (allows the client to have a crappier computer).  These Doom-esque tactics would need to be completely redone across all of Azeroth to enable flying.  Even using the superb tools created by Blizzard, it would be a daunting, and boring, task.
  • Unfinished Original Content:  Areas like Mount Hyjal only compound the flying issue.  The zone was never made accessible because Blizzard never finished the content.  It was there however.  If we are allowed to fly in Azeroth then Blizzard has to spend more time completing, or at least overhauling, the formerly neglected areas of Azeroth.
Don't get me wrong, I would love to see all of this come true.  The fact of the matter is it would be a massive undertaking.  The scope of the expansion, as detailed by Boub, would effectively be like starting the game from scratch, as far as content is concerned.  Blizzard is good, but I don't know if the company can pull all of this off in approximately two years development time. If Cataclysm comes to pass as described it will set a new precedent for MMO expansion. It's hard not to get excited, especially with awesome mechanics like flooding, town sacking (kinda), revamped old world content and the return of Deathwing.  Love me some horizontal content. Just remember that BlizzCon, and official confirmation, is only days away.  Take a deep breath, do a reality check, and wait...for ~120 hours.

Click to read more ...

Patch 3.2 Will Change the Way We Twink

twinkLast week, iTZKooPA touched on the information overload we're seeing with patch 3.2, which now is live on the Public Test Realm. One area that I thought it'd be fun to expand a bit on is the new experience changes related to battlegrounds. Patch notes for the PTR informed us that players now will gain experience for actions that yield honor in Battlegrounds. Pretty neat idea. But here's the kicker: players who don't want to gain XP now will be able to turn it off - both for within battlegrounds and for any other means available in the game. This is a huge change for anyone who enjoys the practice of twinking. In some ways, the practice will become much easier to do. You won't have to rely on your higher level character to provide you with all the best gear available at level 19 (or your preferred twink level) - you also will be able to seek out rare drops and quest rewards without worrying about the XP gains. You'll essentially be able to get all the best gear possible and never level up and out of your battleground bracket. Blizzard comically makes light of this - the NPCs who you pay 10 gold to in order to turn on or off XP gains are named Behsten and Slahtz (Best-in-slots). But it's a give-and-take situation. Players who choose to turn off their XP gains and compete in battlegrounds will only face off against other players who also have turned off their XP. Now, some people will be happy for this change - twinks facing off against other twinks would probably make for a more interesting fight. And non-twinks will no longer be battling against twinked out toons with double the stats. I'm certain there also are those twinks out there who are ticked off that they'll never get to beat down on the other unsuspecting battleground fighters. Perhaps those players will move on to world-wide PvP gankage. A lot of people would argue this change effectively nerfs twinks. And it also might drive up the prices for twink gear. I wonder how many players will exploit the changes by turning off XP just barely into their preferred twink level, then getting all the best gear and turning on the XP again for a limited number of glorious battles against weaklings. Meanwhile, a lot of non-twinks out there are rejoicing. The prospect of entering a battleground may be a lot less intimidating if you are more confident that you'll face off against others in similar gear. Then again, I cringe to think of what this change might do to already-long battleground queues. Another unrelated way in which turning off XP may change the game: Classic raiding and role-playing. Blizzard blue poster Nethaera pointed out that many players may have a purpose for turning off XP entirely separate from twinking. If you cap at level 60 or 70, you can raid to your heart's content in that Vanilla WoW or BC content you love. Or, you could turn off XP until a friend you'd like to play with reaches your level. Or, you may just wish to role-play a character at a particular level. Oh, the possibilities. What does everyone else think that these changes will mean for the twink population? Will you keep your twinks after 3.2? Anyone think you're more likely to create a twink? If I had to guess, I'd predict that the twink population may decrease a bit after these changes. But like many things in life, I guess we'll just have to wait and see.

Click to read more ...

Who Are You Getting To Level 80?

Decisions, Decisions...My fellow blogger Bastosa recently posted a nice article on the grind to level 80. It will be interesting to see how well the 5-man instancing team sticks together. From my previous experiences, running with a group of friends over and over caused us to become a bit competitive.   One evening, we called it a night after a few productive hours of grinding XP.   Well, we woke up to see that our Mage had stayed up all night to get three levels higher.  It wouldn't have been the end of the world if he wasn't six levels higher than the lowest person, and refused to come back and help us. The Mage's overly competitive nature basically killed our group. Bastosa's logic – that a group leveling together in instances should create skilled raiders down the road - is sound nonetheless and I hope it works out for them. For me, I will be going the same route as a few of the commentators, questing and exploration. Here is the major difference though, I will be leveling my newly acquired level 59.99 Priest instead of my faithful Rogue. Thanks to the Refer-A-Friend benefits, my buddy and I managed to level up a new set of alts to level 59.99 in under three days playtime. For the moment, we are both enjoying our never-before-played class and do not feel like stopping. By the time Wrath of the Lich King drops on November 13th, my new Priest should be 70.  At that time I hope to have enough experience under my belt as a healer – yes, also my first healbot - to begin healing in all of the new 5-man instances. Heck, if all goes well and I ding 70 with time to spare, I will probably start a tank on that server.  People always need a tank.  We have to burn those extras hand me down levels somehow. This isn't to say that I am abandoning my Rogue. I have been roguing since day 1 and have no intention of stopping. Yes, there have been ups and down through that time. Rogues were overpowered to begin with, causing us to be nerfed left and right. C'Thun was incredibly annoying as a dagger Rogue.  Gruul is just annoying, and I still have little group utility (that will change with the Echoes of Doom patch). It would be nice to say that I will try to co-level the characters on my main server.  Trading back and forth to get the most benefit from Rested XP, but honestly, that is just a pipe dream. So what about you guys? Sticking with your main? Taking this opportunity to switch your main? Re-rolling Death Knight?  Or experiencing the new content with an alt first? Bastosa, best of luck to you and your group. Be sure to update us when you ding level 75. I can't wait to do the Heigan dance again – the pull to him...not so much.

Click to read more ...

How Are You Getting To 80?

What's the fastest way to Ding?If you are anything like me, you want to get to level 80 as soon as possible. Sure I understand that some people would like to sit back, smell the roses, and enjoy all that Northrend has to offer. But for me, this game is all about the end game! I'll save the roses for my rogue alt. I want to start raiding as soon as possible, so myself and my fellow guildies have spent some time recently discussing the fastest way possible to get into Naxx. I don't want to do any stupid 48-hour marathon power-leveling or anything, but let's just say I won't be wasting any time. There are a few options, but the one I think we have settled on is pure instance grinding. Being a tank, this would be ideal. First of all, it prevents me from having to respec Ret, which is the last thing I want to do. It will also allow us to learn all the new class skills and abilities in a group setting, which will be valuable down the road.  I'm sure we will poke our heads out of the instance portals from time to time, grab a quest or two, and see what the countryside is about, but I think that the XP from the instances will get us where we want to go fast. Add on the quests that are in the instances themselves and we should be leveling in a hurry. In order to get this dialed in, we are wanting to put together a team of 5 people that will basically level as a unit, make sure we stay close in level, and just hit the 5-mans over and over until the final ding. I imagine it will take more than a couple  runs through each one before we are ready for the next,  but its not like we haven't run every heroic into the ground already. I doubt anyone will mind. I know there are others in the guild with the same plan, so hopefully it will be easy to hook up with one of the groups and go straight into the 10-man scene at 80. Now this is certainly not the only way, just my way. I know people that are going to quest from sun up to sun down. I even know a few that plan on filling their quest logs with 25 completed quests in SMV beforehand and hope to get a level or two off the turn ins when Wrath goes live. In the end I think it comes down to doing what you enjoy. I enjoy group play, so that is my route, what is yours?

Click to read more ...